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Atiim
Heaven's Lost Property Dirt Nap Squad.
6833
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Posted - 2014.04.17 22:16:00 -
[1] - Quote
Henchmen21 wrote:Sure just so long as you remove the knock back so I have the slightest chance of fighting back. No.
Considering how your attacks don't require a charge time of any fashion, removing the knock-back effect would make it impossible for Swarm Launcher users to fight an ADS without getting killed.
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6834
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Posted - 2014.04.17 22:19:00 -
[2] - Quote
I agree OP.
However another thing that needs to be addressed, is the fact that Swarm Launchers fire in a perfectly straight line, and the Swarm AI crashes the moment it sees even the tiniest dip in the terrain.
So many LAVs and HAVs have escaped death because of this, and it's not like they're utilizing cover either.
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6834
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Posted - 2014.04.17 22:41:00 -
[3] - Quote
Hakyou Brutor wrote: Also, if you're making them fly away aren't you doing your job anyway?
No.
If your making them fly away your simply giving them a 0 ISK, 100% risk-free pass.
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6834
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Posted - 2014.04.17 22:48:00 -
[4] - Quote
Awry Barux wrote: It should at least be reduced. Pythons can't handle a mass increase to offset it, since agility is their real advantage over the legions of Incubii, but it means that one swarm makes it extremely hard to aim, and two, especially with de-synced firing, makes it all but impossible. I'm not a great pilot, but I consider myself at least somewhat competent- you shouldn't need to be "great" to be able to aim despite a single MLT swarm buffeting you around.
It's called a weakness.
80GJ Railguns have an area around them that they can't fight back in, a Swarm Launcher can't attack Infantry, and Forge Guns can't re-supply ammo by themselves.
Welcome to the party.
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6839
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Posted - 2014.04.17 23:44:00 -
[5] - Quote
Hakyou Brutor wrote:Atiim wrote:Hakyou Brutor wrote: Also, if you're making them fly away aren't you doing your job anyway?
No. If your making them fly away your simply giving them a 0 ISK, 100% risk-free pass. It's all about perspective, bud. It's not about costing them ISK, it's about making them retreat to the redline and making them useless to the team, or, of course die. You're saying you want to be able to kill a 500k ISK dropship before they even have a chance to retreat. No I'm saying that a person in the 500k ISK dropship shouldn't be able to evade with a near 100% guarantee.
I have to risk something by bringing out my AV suit, what makes you special?
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6845
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Posted - 2014.04.18 03:05:00 -
[6] - Quote
Henchmen21 wrote: And ADS's are flying tinfoil that forges and rail guns punch through like, well tinfoil. Swarms can knock them upside down while the people launching them duck in and out of cover. Don't act like swarmers have it so bad, fire and forget and all.
In order to be "fire and forget" they would have to be a 100% chance that your Swarms will hit your target.
Though it must take a lot of skill to pop afterburners and hug the flight ceiling the moment something actually manages to hit you.
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6845
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Posted - 2014.04.18 03:28:00 -
[7] - Quote
Hakyou Brutor wrote: What makes me special? Hmm I'll get back to you on that.
It's not 100% guarantee that you get away safe. If there are two proto swarmers and a forger, then the swarmers hit the ADS once each, and the forger hits him twice it's guaranteed the ADS is dead. So it's not the fact that the ADS pilot just flies away, it's that the AVers aren't very good.
So basically it's not risk free because if 3 people team up together, they can kill the one Dropship pilot?
Anyways, I believe you forgot to mention the fact that the pilot already knows that the Swarms are about to hit (audio cues), and the fastest time a Forge Gun can fire 2 hits is 4.5s, so when you couple that with the 1.05s lock time Swam Launchers have (at Level V), that's a total of 5.55s the Dropship pilot has to react. (assuming he doesn't repair damage through any of that.)
The average Human's reaction time is .215s, meaning you'd have to be about 26x dumber than the average Human (far beyond mental retardation) in-order to fall for that.
So your either mentally ********, or your defending a crutch. Perhaps that's what makes you special?
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6846
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Posted - 2014.04.18 03:31:00 -
[8] - Quote
Zirzo Valcyn wrote:hell yea a nerf thread awesome we need more of these As long as I get to prove a pilot to be mentally ********, It could be any kind of thread.
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6846
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Posted - 2014.04.18 03:35:00 -
[9] - Quote
Zirzo Valcyn wrote:Atiim wrote:Zirzo Valcyn wrote:hell yea a nerf thread awesome we need more of these As long as I get to prove a pilot to be mentally ********, It could be any kind of thread. well good luck with that Thanks, but I've already accomplished that.
Onto the next thread I guess
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6847
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Posted - 2014.04.18 04:09:00 -
[10] - Quote
Zaaeed Massani wrote: **** YA BRAH ANOTHER NER...
Oh, wait. What's that? Oh, look! The title is asking for a buff to Swarms. As is the rest of the thread!
Go figure the ADS pilot doesn't bother reading, he just comes in and essentially tells us to **** off.
Reading iz hardness.
The funny thing, is the fact that the buff isn't even game-breaking, and is minimal at best. The only thing it would do is prevent ADSs from having an iWIN button against Swarms (afterburners).
Don't even remember seeing a single comment asking to nerf something in this entire thread, so I'm not quite sure where he got his assumption from;' but what can you do? You are speaking to a member of a community who's 26x dumber than the average human after all,
If you cannot out-run Swarms with an ADS, you are 26x dumber than the average human.
The More You Know!
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6847
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Posted - 2014.04.18 04:16:00 -
[11] - Quote
Zirzo Valcyn wrote:the buff to SL yea i can take a 10%-20% buff to SL but to also nerf the ADS at the same time is overkill. if you wanna make a buff SL post hell yea, but to make a buff SL and nerf ADS post **** no.
yea? no. We're not trying to buff the SL damage, nor do we want ADSs nerfed (I actually think they're in a good spot now).
We just want the Swarm speed to be fast enough to the point where they can't be out-run by anybody with an Afterburner.
If you cannot out-run Swarms with an ADS, you are 26x dumber than the average human.
The More You Know!
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