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Sad Heavy
Eternal Beings Proficiency V.
77
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Posted - 2014.04.23 22:11:00 -
[61] - Quote
Gildart Lightray wrote:Sad Heavy wrote:Timbo101 wrote:Fiddlestaxp wrote: All they wanted was a chance to reup and play for the district. I don't know what kind of arrangement you have with Eternal Beings, but I have a hard time believing that both sides are beating each other up with clone packs.
No that is literally what is happening We had an arrangement with you guys No we didn't lol we had a legit little war while everyone else that's good at this game joined one alliance and started sucking each other's dicks. To bad it broke the bank. For us at least. Meh, we'll have the money back soon enough
Scrubby Python Pilot, Corp Chat Troll, Elite Scrub, Caldari Loyalist
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bigolenuts
Dirt Nap Squad.
574
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Posted - 2014.04.23 23:24:00 -
[62] - Quote
From the looks of those photo's it appears as if someone else can not field a full team. That's ok though, right?
"I am not a liberator. Liberators do not exist. The people liberate themselves."-1958, Ernesto "Che" Guevara
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Dust User
KILL-EM-QUICK RISE of LEGION
255
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Posted - 2014.04.24 10:32:00 -
[63] - Quote
bigolenuts wrote:From the looks of those photo's it appears as if someone else can not field a full team. That's ok though, right?
Go back to The Show. |
demens grimwulff
Heaven's Lost Property Dirt Nap Squad.
258
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Posted - 2014.04.24 14:45:00 -
[64] - Quote
I declare this thread: "House of Fail"
DNS: "KEQ has been exploiting a game breaking mechanic, involving isk farming PC, which is a game mode, and continues to abuse it to deny others the ability to use it."
KEQ: "Oh yea... well, AE used glitches in the past!"
others from non-PC corps: "Yea... AE glitched in the past!" (I doubt some of them were even around for it)
Here is the difference: KEQ found a way to bar everyone from entering the business, and even if you did, all your money was gone but you got nothing.
AE and MANY others (including KEQ members) abused melee glitching to make sure they got the product they wanted first... you could still leave the store and go elsewhere for what you wanted.
Blocking entry > moments of discomfort. Blocking entry while getting up to quadruple your profit... Much worse than that.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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Beren Hurin
Onslaught Inc RISE of LEGION
2319
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Posted - 2014.04.24 15:39:00 -
[65] - Quote
I'm a little confused...
So if you are concerned with the possibility that this mechanic lets KEQ glitch by 'multi-locking' isn't it an equally valid if not more valid concern that just regular locking can be nullified by other corps' attack spam? IOW, doesn't this make locking less of a possibility?
Because this really is possible, right? This is the first time I've heard about this mechanic, never coming into this section of the forums... But all of a sudden it became a concern when two different attacks from two different corps caused the opportunity for exploitation on KEQ's part.
The semantics behind culpability become messy. What is true is that multiple corps or the same corp CAN launch multiple attacks on the same district to multi-stack attacks, right?
Correct me on my data here, but, in my opinion, when being attacked by hostiles, the chance of this working in the defender's favor are small because...
1) To fully exploit the genolution sales of each extra attack they have to field a big enough team to win each match, and also field a team for concurrent battles, this requires a larger group than normal just to defend one district in a time slot.
2) They aren't guaranteed a victory in a concurrent lock attempt because they cannot be sure they are the last attack. Therefore they are paying to gamble on the success of their lock, if it can be nullified from a later glitched battle.
Also, to summarize other concerns it sounds like could exist...
Couldn't district holders just start spamming themselves with clone packs, getting stacked attacks, killing 200-300 clones each attack until the last one, and then throwing the final battle now be able to make a profit from locking districts? ...maybe this has already been mentioned...
If DNS wanted to be consistent with their abusing game mechanics to their fullest extent to show CCP the error of their ways, I think they should be working full time, to figure out how to multi-lock as many districts as possible, and then farming these "Shrodinger Clones" over and over on each district. |
SoTasLost Property
Kameira Lodge Amarr Empire
67
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Posted - 2014.04.24 15:45:00 -
[66] - Quote
Beren Hurin wrote:I'm a little confused...
So if you are concerned with the possibility that this mechanic lets KEQ glitch by 'multi-locking' isn't it an equally valid if not more valid concern that just regular locking can be nullified by other corps' attack spam? IOW, doesn't this make locking less of a possibility?
Because this really is possible, right? This is the first time I've heard about this mechanic, never coming into this section of the forums... But all of a sudden it became a concern when two different attacks from two different corps caused the opportunity for exploitation on KEQ's part.
The semantics behind culpability become messy. What is true is that multiple corps or the same corp CAN launch multiple attacks on the same district to multi-stack attacks, right?
Correct me on my data here, but, in my opinion, when being attacked by hostiles, the chance of this working in the defender's favor are small because...
1) To fully exploit the genolution sales of each extra attack they have to field a big enough team to win each match, and also field a team for concurrent battles, this requires a larger group than normal just to defend one district in a time slot.
2) They aren't guaranteed a victory in a concurrent lock attempt because they cannot be sure they are the last attack. Therefore they are paying to gamble on the success of their lock, if it can be nullified from a later glitched battle.
Also, to summarize other concerns it sounds like could exist...
Couldn't district holders just start spamming themselves with clone packs, getting stacked attacks, killing 200-300 clones each attack until the last one, and then throwing the final battle now be able to make a profit from locking districts? ...maybe this has already been mentioned...
If DNS wanted to be consistent with their abusing game mechanics to their fullest extent to show CCP the error of their ways, I think they should be working full time, to figure out how to multi-lock as many districts as possible, and then farming these "Shrodinger Clones" over and over on each district. Food for thought about your two numbered points: KEQ didn't need to field a team against themselves/allies.... So they could literally do it all with 5 people. And look how many of them happen to be involved in doing this? Lol.
I'm not an honest believer of KEQ being massively rich on the side from abusing this - and if they are, they keep it hidden, props to them for playing smart. Either way, it's not like that ISK is going to win them any battles. They'll just be giving people in pubs more ISK for there kills. :3 |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
424
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Posted - 2014.04.24 16:11:00 -
[67] - Quote
SoTasLost Property wrote:Beren Hurin wrote:I'm a little confused...
So if you are concerned with the possibility that this mechanic lets KEQ glitch by 'multi-locking' isn't it an equally valid if not more valid concern that just regular locking can be nullified by other corps' attack spam? IOW, doesn't this make locking less of a possibility?
Because this really is possible, right? This is the first time I've heard about this mechanic, never coming into this section of the forums... But all of a sudden it became a concern when two different attacks from two different corps caused the opportunity for exploitation on KEQ's part.
The semantics behind culpability become messy. What is true is that multiple corps or the same corp CAN launch multiple attacks on the same district to multi-stack attacks, right?
Correct me on my data here, but, in my opinion, when being attacked by hostiles, the chance of this working in the defender's favor are small because...
1) To fully exploit the genolution sales of each extra attack they have to field a big enough team to win each match, and also field a team for concurrent battles, this requires a larger group than normal just to defend one district in a time slot.
2) They aren't guaranteed a victory in a concurrent lock attempt because they cannot be sure they are the last attack. Therefore they are paying to gamble on the success of their lock, if it can be nullified from a later glitched battle.
Also, to summarize other concerns it sounds like could exist...
Couldn't district holders just start spamming themselves with clone packs, getting stacked attacks, killing 200-300 clones each attack until the last one, and then throwing the final battle now be able to make a profit from locking districts? ...maybe this has already been mentioned...
If DNS wanted to be consistent with their abusing game mechanics to their fullest extent to show CCP the error of their ways, I think they should be working full time, to figure out how to multi-lock as many districts as possible, and then farming these "Shrodinger Clones" over and over on each district. Food for thought about your two numbered points: KEQ didn't need to field a team against themselves/allies.... So they could literally do it all with 5 people. And look how many of them happen to be involved in doing this? Lol. As for 'luck' it's seems to occur often enough, even to stop re-up attacks. Lol I'm not an honest believer of KEQ being massively rich on the side from abusing this - and if they are, they keep it hidden, props to them for playing smart. Either way, it's not like that ISK is going to win them any battles. They'll just be giving people in pubs more ISK for there kills. :3 i don't think people really understand this bug and how it works. when you have more than one person trying to lock its a greater chance of getting the lock but your taking a gamble that it might bug out the system resulting rarely in the muliple attack bug which is a bad thing cause you lose isk off the extra attacks. i would ask anyone to test it out and you will see that there is no way to make isk out of locking you lose isk ether way but you lose more isk when more than one attack goes thru. in your testing you will find that it is not something that you can just make happen it is very rare but does happen from time to time but don't sit there and try to say that you can make isk off this because that is a bold face lie.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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SoTasLost Property
Kameira Lodge Amarr Empire
70
|
Posted - 2014.04.24 16:16:00 -
[68] - Quote
CUSE TOWN333 wrote:SoTasLost Property wrote:Beren Hurin wrote:I'm a little confused...
So if you are concerned with the possibility that this mechanic lets KEQ glitch by 'multi-locking' isn't it an equally valid if not more valid concern that just regular locking can be nullified by other corps' attack spam? IOW, doesn't this make locking less of a possibility?
Because this really is possible, right? This is the first time I've heard about this mechanic, never coming into this section of the forums... But all of a sudden it became a concern when two different attacks from two different corps caused the opportunity for exploitation on KEQ's part.
The semantics behind culpability become messy. What is true is that multiple corps or the same corp CAN launch multiple attacks on the same district to multi-stack attacks, right?
Correct me on my data here, but, in my opinion, when being attacked by hostiles, the chance of this working in the defender's favor are small because...
1) To fully exploit the genolution sales of each extra attack they have to field a big enough team to win each match, and also field a team for concurrent battles, this requires a larger group than normal just to defend one district in a time slot.
2) They aren't guaranteed a victory in a concurrent lock attempt because they cannot be sure they are the last attack. Therefore they are paying to gamble on the success of their lock, if it can be nullified from a later glitched battle.
Also, to summarize other concerns it sounds like could exist...
Couldn't district holders just start spamming themselves with clone packs, getting stacked attacks, killing 200-300 clones each attack until the last one, and then throwing the final battle now be able to make a profit from locking districts? ...maybe this has already been mentioned...
If DNS wanted to be consistent with their abusing game mechanics to their fullest extent to show CCP the error of their ways, I think they should be working full time, to figure out how to multi-lock as many districts as possible, and then farming these "Shrodinger Clones" over and over on each district. Food for thought about your two numbered points: KEQ didn't need to field a team against themselves/allies.... So they could literally do it all with 5 people. And look how many of them happen to be involved in doing this? Lol. As for 'luck' it's seems to occur often enough, even to stop re-up attacks. Lol I'm not an honest believer of KEQ being massively rich on the side from abusing this - and if they are, they keep it hidden, props to them for playing smart. Either way, it's not like that ISK is going to win them any battles. They'll just be giving people in pubs more ISK for there kills. :3 i don't think people really understand this bug and how it works. when you have more than one person trying to lock its a greater chance of getting the lock but your taking a gamble that it might bug out the system resulting rarely in the muliple attack bug which is a bad thing cause you lose isk off the extra attacks. i would ask anyone to test it out and you will see that there is no way to make isk out of locking you lose isk ether way but you lose more isk when more than one attack goes thru. in your testing you will find that it is not something that you can just make happen it is very rare but does happen from time to time but don't sit there and try to say that you can make isk off this because that is a bold face lie. I'd test it if I could - but I'll take your word for it. I've no reason to think so low of KEQ that I would dismiss any possibility of this just being a bad mechanic that no one benefits from if you guys say so.
If NF or anyone else wants to pursue this - get them to duplicate the effect for a first hand view. I like that idea. |
21yrOld Knight
Pradox XVI Proficiency V.
819
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Posted - 2014.04.24 16:17:00 -
[69] - Quote
This thread should be called the great wall of text.
Mike Ruan Said I was Dust Famous
General John Ripper Said I was Dust Famous
Who else thinks I'm Famous?
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Beren Hurin
Onslaught Inc RISE of LEGION
2319
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Posted - 2014.04.24 16:32:00 -
[70] - Quote
SoTasLost Property wrote:CUSE TOWN333 wrote: i don't think people really understand this bug and how it works. when you have more than one person trying to lock its a greater chance of getting the lock but your taking a gamble that it might bug out the system resulting rarely in the muliple attack bug which is a bad thing cause you lose isk off the extra attacks. i would ask anyone to test it out and you will see that there is no way to make isk out of locking you lose isk ether way but you lose more isk when more than one attack goes thru. in your testing you will find that it is not something that you can just make happen it is very rare but does happen from time to time but don't sit there and try to say that you can make isk off this because that is a bold face lie.
I'd test it if I could - but I'll take your word for it. I've no reason to think so low of KEQ that I would dismiss any possibility of this just being a bad mechanic that no one benefits from if you guys say so. If NF or anyone else wants to pursue this - get them to duplicate the effect for a first hand view. I like that idea.
Pretty much this.
I think people have been REALLY quick on the draw here to assume that KEQ are all of a sudden massively able to tip the balance of big-bad-ne'er-do-well-uber-interplanetary-power all of a sudden in their own favor. I think its really premature for DNS to complain as loudly as they have here, and not more maturely just deal with the bug as it is.
Instead, there is more emotional capital being spent on playing the meta-game (defacing KEQ) than simply describing the problem, presenting it to CCP, and plugging at them for a response.
The fact that DNS is so concerned about the tiny little sprinkle that is/was KEQ on their big blue donut is silly, and it doesn't bode well for the future of the community's willingness to assist with making this a better game. |
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