CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
359
|
Posted - 2014.04.16 16:02:00 -
[1] - Quote
Zatara Rought wrote:21yrOld Knight wrote:Why does KEQ have to report anything?
Why is it their responsibility?
Why does FA deserve their attack to count?
Why can't EB's battle count?
1.) They said they reported it. It was their decision, according to them. 2.) Because no one else can know about it ASIDE from the corp that has been double stacked. No one else is in a position to prevent the problem happening except the corp that was attacked. 3.) CCP stated the battle that occurs first should 'count'. 4.) Refer to # 3 To be mad at us because FA and eternal beings attack at the same time and there battles got bug then to turn around and call us glitchers and slander are recruitment post is some low **** of your people Z. i had respect for your guys but sadly thats gone. there are many problems with this game and that all falls on CCP but you people hit a new low lastnight trying to blame us for the mix up.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
413
|
Posted - 2014.04.22 14:06:00 -
[2] - Quote
Cubs Secretary wrote:from the desk of Cubs: everyone can move along, the rebels have been extinguished and zero hostages were taken. in Layman's Terms: KEQ is back on the sideline, where they may be for a good long while. Cheer up, I hear FFXIV is coming to PS4!! go find a way to glitch chocobo breeding so you can, you know, have a lot of chocobos ----------------------------end transmission--------------------- good game to you guys lastnight you put together a mighty strong team and we did not so we got smashed. are love for this game will never stop nor will are fights see you back on the field real soon o7
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
424
|
Posted - 2014.04.24 16:11:00 -
[3] - Quote
SoTasLost Property wrote:Beren Hurin wrote:I'm a little confused...
So if you are concerned with the possibility that this mechanic lets KEQ glitch by 'multi-locking' isn't it an equally valid if not more valid concern that just regular locking can be nullified by other corps' attack spam? IOW, doesn't this make locking less of a possibility?
Because this really is possible, right? This is the first time I've heard about this mechanic, never coming into this section of the forums... But all of a sudden it became a concern when two different attacks from two different corps caused the opportunity for exploitation on KEQ's part.
The semantics behind culpability become messy. What is true is that multiple corps or the same corp CAN launch multiple attacks on the same district to multi-stack attacks, right?
Correct me on my data here, but, in my opinion, when being attacked by hostiles, the chance of this working in the defender's favor are small because...
1) To fully exploit the genolution sales of each extra attack they have to field a big enough team to win each match, and also field a team for concurrent battles, this requires a larger group than normal just to defend one district in a time slot.
2) They aren't guaranteed a victory in a concurrent lock attempt because they cannot be sure they are the last attack. Therefore they are paying to gamble on the success of their lock, if it can be nullified from a later glitched battle.
Also, to summarize other concerns it sounds like could exist...
Couldn't district holders just start spamming themselves with clone packs, getting stacked attacks, killing 200-300 clones each attack until the last one, and then throwing the final battle now be able to make a profit from locking districts? ...maybe this has already been mentioned...
If DNS wanted to be consistent with their abusing game mechanics to their fullest extent to show CCP the error of their ways, I think they should be working full time, to figure out how to multi-lock as many districts as possible, and then farming these "Shrodinger Clones" over and over on each district. Food for thought about your two numbered points: KEQ didn't need to field a team against themselves/allies.... So they could literally do it all with 5 people. And look how many of them happen to be involved in doing this? Lol. As for 'luck' it's seems to occur often enough, even to stop re-up attacks. Lol I'm not an honest believer of KEQ being massively rich on the side from abusing this - and if they are, they keep it hidden, props to them for playing smart. Either way, it's not like that ISK is going to win them any battles. They'll just be giving people in pubs more ISK for there kills. :3 i don't think people really understand this bug and how it works. when you have more than one person trying to lock its a greater chance of getting the lock but your taking a gamble that it might bug out the system resulting rarely in the muliple attack bug which is a bad thing cause you lose isk off the extra attacks. i would ask anyone to test it out and you will see that there is no way to make isk out of locking you lose isk ether way but you lose more isk when more than one attack goes thru. in your testing you will find that it is not something that you can just make happen it is very rare but does happen from time to time but don't sit there and try to say that you can make isk off this because that is a bold face lie.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|