Beren Hurin wrote:I'm a little confused...
So if you are concerned with the possibility that this mechanic lets KEQ glitch by 'multi-locking' isn't it an equally valid if not more valid concern that just regular locking can be nullified by other corps' attack spam? IOW, doesn't this make locking less of a possibility?
Because this really is possible, right? This is the first time I've heard about this mechanic, never coming into this section of the forums... But all of a sudden it became a concern when two different attacks from two different corps caused the opportunity for exploitation on KEQ's part.
The semantics behind culpability become messy. What is true is that multiple corps or the same corp CAN launch multiple attacks on the same district to multi-stack attacks, right?
Correct me on my data here, but, in my opinion, when being attacked by hostiles, the chance of this working in the defender's favor are small because...
1) To fully exploit the genolution sales of each extra attack they have to field a big enough team to win each match, and also field a team for concurrent battles, this requires a larger group than normal just to defend one district in a time slot.
2) They aren't guaranteed a victory in a concurrent lock attempt because they cannot be sure they are the last attack. Therefore they are paying to gamble on the success of their lock, if it can be nullified from a later glitched battle.
Also, to summarize other concerns it sounds like could exist...
Couldn't district holders just start spamming themselves with clone packs, getting stacked attacks, killing 200-300 clones each attack until the last one, and then throwing the final battle now be able to make a profit from locking districts? ...maybe this has already been mentioned...
If DNS wanted to be consistent with their abusing game mechanics to their fullest extent to show CCP the error of their ways, I think they should be working full time, to figure out how to multi-lock as many districts as possible, and then farming these "Shrodinger Clones" over and over on each district.
Food for thought about your two numbered points: KEQ didn't need to field a team against themselves/allies.... So they could literally do it all with 5 people. And look how many of them happen to be involved in doing this? Lol. As for 'luck' it's seems to occur often enough, even to stop re-up attacks. Lol
I'm not an honest believer of KEQ being massively rich on the side from abusing this - and if they are, they keep it hidden, props to them for playing smart. Either way, it's not like that ISK is going to win them any battles. They'll just be giving people in pubs more ISK for there kills. :3