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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1940
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Posted - 2014.04.15 22:26:00 -
[1] - Quote
in eve, a cloaked ship is automatically uncloaked within 2500km of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro!
this game makes me sad....
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Smooth Assassin
Stardust incorporation IMMORTAL REGIME
1260
|
Posted - 2014.04.15 22:30:00 -
[2] - Quote
No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there.
Assassination is my thing.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2011
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Posted - 2014.04.15 22:32:00 -
[3] - Quote
That would also mean being anywhere near the ground would decloak me.
That's your logic.
Also, it's 2500m, not km.
click me
Blup Blub Bloop. Translation: Die -_-
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1941
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Posted - 2014.04.15 22:34:00 -
[4] - Quote
Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there.
yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics.
but I mean if you don't think you can handle tactical gameplay then you can always go play COD....
this game makes me sad....
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1941
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Posted - 2014.04.15 22:36:00 -
[5] - Quote
Godin Thekiller wrote:That would also mean being anywhere near the ground would decloak me.
That's your logic.
Also, it's 2500m, not km.
no that's not my logic... I gave eve cloaks as an example... I explained exactly what would uncloak you.... being within 10 meters of a hostile getting shot and/or adding a piece of ewar equipment that uncloaks cloaked mercs in a 20 meter radius
please read the thread....
this game makes me sad....
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Smooth Assassin
Stardust incorporation IMMORTAL REGIME
1261
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Posted - 2014.04.15 22:47:00 -
[6] - Quote
Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... Whats the point of this idea if you can't use the cloak to its fullest potential? why do you think we can be nearly completely invisible when standing still? to hide when enemies past by next to you unsuspected or avoid being seen.
Assassination is my thing.
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1943
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Posted - 2014.04.15 22:50:00 -
[7] - Quote
Smooth Assassin wrote:Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... Whats the point of this idea if you can't use the cloak to its fullest potential? why do you think we can be nearly completely invisible when standing still? to hide when enemies past by next to you unsuspected or avoid being seen.
it should be used to gain a tactical advantage, not a prolonged one.
you should use it to get close and strike not dawdle behind enemy lines.
it should be part of a concerted team effort to take over an enemy position not pad your kdr.
this game makes me sad....
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Artemis Kaiba
Shadow Broker Wet Squad
28
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Posted - 2014.04.16 00:17:00 -
[8] - Quote
flux grenades should have ability to uncloak as it is damaging all electronics.
it should also temporally disable scanners.
fun. |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1943
|
Posted - 2014.04.16 00:35:00 -
[9] - Quote
Artemis Kaiba wrote:flux grenades should have ability to uncloak as it is damaging all electronics.
it should also temporally disable scanners.
fun.
I agree with this.
this game makes me sad....
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Nitrobeacon
Freek Coalition Freek Alliance
257
|
Posted - 2014.04.16 00:49:00 -
[10] - Quote
I can understand people hampering it's offensive capabilities, but now making it useless as a getaway tool? I'd never run cloak. |
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tander09
KILL-EM-QUICK RISE of LEGION
94
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Posted - 2014.04.16 01:01:00 -
[11] - Quote
Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. But he won't know where you will strike from either...
Recruiter link here: https://dust514.com/recruit/FepTs1/
Try and steal my BPOs. I dare ya.
AMARRIAN4LYFE
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1945
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Posted - 2014.04.16 01:08:00 -
[12] - Quote
Nitrobeacon wrote:I can understand people hampering it's offensive capabilities, but now making it useless as a getaway tool? I'd never run cloak.
on the contrary, it should be an offensive tool... used for scouting enemy locations (but keeping your distance) setting traps with RE's or putting down a strategic hive behind enemy lines.
it should be used to flank the enemy who's attention is on an uncloaked squad attacking from a different angle.
and yes a tool to help in ones safe escape from enemy lines....
right now its a cloaked frontal assault death machine.
this game makes me sad....
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
550
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Posted - 2014.04.16 01:44:00 -
[13] - Quote
Myself I really like these idea's. At 10 meters if you are behind someone the shotgun is still lethal. I use the cloak shotgun myself and even at 20 meters for most suits i can take all shields and usually 1/4 armor ( I cant believe shotguns are so strong even at militia level. Wish i could carry one as a sidearm for my heavy!) If you are right behind the person at 10 meters they are not going to see you. If you have some sp spend in passive profile dampening they are unlikely to see you on radar unless they are fitted to find scouts. Even still you have the drop on them. |
Text Grant
Death Firm. Canis Eliminatus Operatives
371
|
Posted - 2014.04.16 02:11:00 -
[14] - Quote
Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... You obviously can't read |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1945
|
Posted - 2014.04.16 02:14:00 -
[15] - Quote
Text Grant wrote:Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... You obviously can't read
I'm sorry, reading isn't my strong point, what did you just type?
I don't know any of those letter combinations in your post.
this game makes me sad....
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Selinate deux
Ametat Security Amarr Empire
136
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Posted - 2014.04.16 04:12:00 -
[16] - Quote
Why the hell...
So your solution is to completely break the cloak and make it useless. The only possible use it will have is hiding while traversing large open terrain with absolutely no one present, which is barely effective as it is now with the blue shimmer and everyone and their mother noticing you if they even flash their reticule over you.
CLOAK DOES NOT NEED A NERF
Just make it a main weapon slot item that forces scouts to only use a sidearm if they use cloak. Along with this, if the brick tanks really peeve people (I've hardly even noticed it), then put a bigger movement speed decrease on them so that only point defense units (such as heavies or people who want to fit their assaults that way) can use them properly, and scouts will just be so hampered by it that it's not worth it. The point of the scout isn't to take damage over time anyway.
But for the love of god, just because you're blind, the cloak itself does not need a nerf this idiotically massive. |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1945
|
Posted - 2014.04.16 04:17:00 -
[17] - Quote
Selinate deux wrote:Why the hell...
So your solution is to completely break the cloak and make it useless. The only possible use it will have is hiding while traversing open terrain, which is barely effective as it is now with the blue shimmer and everyone and their mother noticing you if they even flash their reticule over you.
CLOAK DOES NOT NEED A NERF
Just make it a main weapon slot item that forces scouts to only use a sidearm if they use cloak. Along with this, if the brick tanks really peeve people (I've hardly even noticed it), then put a bigger movement speed decrease on them so that point defense units (such as heavies or people who want to fit their assaults that way) can use them properly.
But for the love of god, just because you're blind, the cloak itself does not need a nerf this idiotically massive.
lol another 1.8 scout panics at my suggestion...
long before 1.8 GOOD scouts were already doing what the rest of you are now using the cloak as a crutch for, and like I said this is NOT A NERF, I actually think you should be COMPLETELY invis, no blue shimmer...
what I'm asking for are counters... i.e. getting to close to hostiles, getting shot, a flux, or a piece of EWAR equipment that turns your cloak off....
so calm down.
also accept that it will be changed eventually, theres enough outcry for it so learn to play with skill instead of a kdr padding crutch...
this game makes me sad....
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Selinate deux
Ametat Security Amarr Empire
136
|
Posted - 2014.04.16 04:21:00 -
[18] - Quote
Seymor Krelborn wrote:
lol another 1.8 scout panics at my suggestion...
long before 1.8 GOOD scouts were already doing what the rest of you are now using the cloak as a crutch for, and like I said this is NOT A NERF, I actually think you should be COMPLETELY invis, no blue shimmer...
what I'm asking for are counters... i.e. getting to close to hostiles, getting shot, a flux, or a piece of EWAR equipment that turns your cloak off....
so calm down.
also except that it will be changed eventually, theres enough outcry for it so learn to play with skill instead of a kdr padding crutch...
You think that having a way for someone else to forcibly uncloak someone is not a nerf? Are you seriously that mental? You're decreasing the viability of something in the game, i.e. nerfing it. It's not rocket science, and don't try to spin it.
And you already have a counter. You can actually see people when they move! Outrageous, right? I run both assaults and scouts, and people who are cloaked are ridiculously easy to see and shoot. Even when they're still, the distortions are noticeable, especially the second after you put your reticule over them and notice it randomly turning red. Quit making excuses, your idea is terrible.
Again, just because you're blind doesn't mean that the cloak needs a nerf. |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1945
|
Posted - 2014.04.16 04:30:00 -
[19] - Quote
Selinate deux wrote:Seymor Krelborn wrote:
lol another 1.8 scout panics at my suggestion...
long before 1.8 GOOD scouts were already doing what the rest of you are now using the cloak as a crutch for, and like I said this is NOT A NERF, I actually think you should be COMPLETELY invis, no blue shimmer...
what I'm asking for are counters... i.e. getting to close to hostiles, getting shot, a flux, or a piece of EWAR equipment that turns your cloak off....
so calm down.
also except that it will be changed eventually, theres enough outcry for it so learn to play with skill instead of a kdr padding crutch...
You think that having a way for someone else to forcibly uncloak someone is not a nerf? Are you seriously that mental? Your decreasing the viability of something in the game, i.e. nerfing it. It's not rocket science, and don't try to spin it. And you already have a counter. You can actually see people when they move! Outrageous, right? I run both assaults and scouts, and people who are cloaked are ridiculously easy to see and shoot. Even when they're still, the distortions are noticeable, especially the second after you put your reticule over them and notice it randomly turning red. Quit making excuses, your idea is terrible. Again, just because you're blind doesn't mean that the cloak needs a nerf.
no it isn't a nerf if you add something else that is an appropriate counter measure...
if this were the case then this means that the introduction of the cloaked scout was a nerf to everything else in the game, so if we follow your logic even further it means that everyone else needs a buff to balance this... I'm suggesting that buff be a cloak counter measure...
and lol I'm not blind I've killed my fair share of invisible foes... especialy the ones in medium suits trying to use cloaks... they make me giggle.
to put it another way so your pea brain might comprehend this, have you ever heard of the game rock paper scissors? look it up if you haven't. every move in that game has a counter move... did paper get a nerf because of scissors? no. scissors is simply paper's counter.
lets call cloak paper, I want to introduce scissors to this situation, I"ve stated my suggestions already, I dont necessarily think all of my suggestions should be implemented, I think the best answer is a piece of EWAR equipment that deactivates them within 20 meters with say, a 90 second cooldown....
this game makes me sad....
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
56
|
Posted - 2014.04.16 04:36:00 -
[20] - Quote
Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD....
Needing the cloak to decloak within certain meters simply because you can't see it, and therefore nerfing it, sounds very CoD like... which is removing tactical gameplay. I honestly don't know why cloaks are an issue. To me, unless the background behind the cloaked scout is VERY bright, they are extremely noticeable. There are plenty of people who can see the cloak just fine. It seems like the unskilled and blind minority wants them nerfed to hell... |
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SgtMajSquish MLBJ
Consolidated Dust
136
|
Posted - 2014.04.16 04:43:00 -
[21] - Quote
Smooth Assassin wrote:Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... Whats the point of this idea if you can't use the cloak to its fullest potential? why do you think we can be nearly completely invisible when standing still? to hide when enemies past by next to you unsuspected or avoid being seen.
if you are standing still then you can go into a fully cloaked state that overrides the 10m radius. That way youre not compromised if you see someone walk in front of you
I Start To Wonder If I Am Masochistic After Playing This Game...........
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1945
|
Posted - 2014.04.16 04:43:00 -
[22] - Quote
Temias Mercurial wrote:Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... Needing the cloak to decloak within certain meters simply because you can't see it, and therefore nerfing it, sounds very CoD like... which is removing tactical gameplay. I honestly don't know why cloaks are an issue. To me, unless the background behind the cloaked scout is VERY bright, they are extremely noticeable. There are plenty of people who can see the cloak just fine. It seems like the unskilled and blind minority wants them nerfed to hell...
well it works just like this in eve and yet the cloak is a very viable tool.... do some research.
a cloak should not be an active engagement weapon, it should be a tactical tool used to gain an initial advantage in combat, to flank, to drop links behind enemy lines... to, wait for it... SCOUT enemy locations and their fire power, to hunt snipers, to set traps with RE's...I could go on
its unfortunate all most of you can think to do with a cloak is blap people in the back of the head with a shotgun... I don't believe for a second that was ccp's intent for its use....
this game makes me sad....
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
56
|
Posted - 2014.04.16 17:12:00 -
[23] - Quote
Seymor Krelborn wrote:Temias Mercurial wrote:Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... Needing the cloak to decloak within certain meters simply because you can't see it, and therefore nerfing it, sounds very CoD like... which is removing tactical gameplay. I honestly don't know why cloaks are an issue. To me, unless the background behind the cloaked scout is VERY bright, they are extremely noticeable. There are plenty of people who can see the cloak just fine. It seems like the unskilled and blind minority wants them nerfed to hell... well it works just like this in eve and yet the cloak is a very viable tool.... do some research. a cloak should not be an active engagement weapon, it should be a tactical tool used to gain an initial advantage in combat, to flank, to drop links behind enemy lines... to, wait for it... SCOUT enemy locations and their fire power, to hunt snipers, to set traps with RE's...I could go on its unfortunate all most of you can think to do with a cloak is blap people in the back of the head with a shotgun... I don't believe for a second that was ccp's intent for its use....
That's how it works with massive ships, yet this is infantry, an entirely different game in terms of strategy. Also, shotguns are not an issue whatsoever. Any weapon used with the cloak is just as effective, so stop blaming one particular weapon for your troubles. With the Eve universe as large as it is, compared to how infinitesimal infantry is, a ship decloaking in front of you is not a huge surprise, and you have plenty of time to run, assuming you're paying attention. The cloak in infantry is an assassins tool, used to get around and about through enemy lines. Scouts were quite pathetic without ti, yet everyone is on the bandwagon that they're OP, yet I have no issues with seeing them, nor in the way they work. The only suggestion I could make in "nerfing" the cloak, would be to reduce how much time it takes to decloak manually or switching to your weapon or equipment. Sincerely, try to be aware of your surroundings and stop playing like a frickin' casual noob form CoD. |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1953
|
Posted - 2014.04.16 21:12:00 -
[24] - Quote
Temias Mercurial wrote:Seymor Krelborn wrote:Temias Mercurial wrote:Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... Needing the cloak to decloak within certain meters simply because you can't see it, and therefore nerfing it, sounds very CoD like... which is removing tactical gameplay. I honestly don't know why cloaks are an issue. To me, unless the background behind the cloaked scout is VERY bright, they are extremely noticeable. There are plenty of people who can see the cloak just fine. It seems like the unskilled and blind minority wants them nerfed to hell... well it works just like this in eve and yet the cloak is a very viable tool.... do some research. a cloak should not be an active engagement weapon, it should be a tactical tool used to gain an initial advantage in combat, to flank, to drop links behind enemy lines... to, wait for it... SCOUT enemy locations and their fire power, to hunt snipers, to set traps with RE's...I could go on its unfortunate all most of you can think to do with a cloak is blap people in the back of the head with a shotgun... I don't believe for a second that was ccp's intent for its use.... That's how it works with massive ships, yet this is infantry, an entirely different game in terms of strategy. Also, shotguns are not an issue whatsoever. Any weapon used with the cloak is just as effective, so stop blaming one particular weapon for your troubles. With the Eve universe as large as it is, compared to how infinitesimal infantry is, a ship decloaking in front of you is not a huge surprise, and you have plenty of time to run, assuming you're paying attention. The cloak in infantry is an assassins tool, used to get around and about through enemy lines. Scouts were quite pathetic without ti, yet everyone is on the bandwagon that they're OP, yet I have no issues with seeing them, nor in the way they work. The only suggestion I could make in "nerfing" the cloak, would be to reduce how much time it takes to decloak manually or switching to your weapon or equipment. Sincerely, try to be aware of your surroundings and stop playing like a frickin' casual noob form CoD.
I see we have come to point where you and I are talking in circles, so unfortunate...
I don't have a problem with cloaks as I've stated over and over again, I eveb think they should be more cloaky, no blue shimmer...
I just think there should be better counters to them. EWAR equipment that deactivates them, flux and/or getting shot to deactivate them, or proximity to hostile targets....
lol you are so afraid of losing your crutch you cant seem to wrap your head around this post.
all you see is the title and it sent into a panic....
this game makes me sad....
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1262
|
Posted - 2014.04.16 22:05:00 -
[25] - Quote
Some sort of deployable disrupter field thingy wouldn't be a horrible idea.
Or a motion sensor.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
56
|
Posted - 2014.04.17 00:53:00 -
[26] - Quote
I just do not understand why cloaks are considered a crutch. I just do not understand people... I don't get it... is it related to the TVs people are using? How many people are using a HDMI? What are your settings? I just don't f*ucking get it.... |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
565
|
Posted - 2014.04.17 06:12:00 -
[27] - Quote
Seymor Krelborn wrote:EDIT: judging by godin and the 2 likes he got 3 people so far have only read the first line of this post... don't fail like they did....
in eve, a cloaked ship is automatically uncloaked within 2500m of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro! I wouldn't be surprised if you didn't get the kitchen sink thrown at you for this idea , you know how scout's are .
I don't agree because that is what the flux is " suppose " to do .
Nice ideal's though .
I use a cloak sometimes myself while A .V ing and that's the only thing wrong with it in my eyes , besides the fact that you shouldn't be able to attack or drop equipment with it while cloaked .
Not having the flux do something to the cloak is just not right . Player's can use it to kill my shield's ... then me or my vehicle's but it has no effect on the cloak ???
Think the power to sustain three to five thousand in shield's should be more than it takes to power a cloak .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1968
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Posted - 2014.04.17 07:27:00 -
[28] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Seymor Krelborn wrote:EDIT: judging by godin and the 2 likes he got 3 people so far have only read the first line of this post... don't fail like they did....
in eve, a cloaked ship is automatically uncloaked within 2500m of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro! I wouldn't be surprised if you didn't get the kitchen sink thrown at you for this idea , you know how scout's are . I don't agree because that is what the flux is " suppose " to do . Nice ideal's though . I use a cloak sometimes myself while A .V ing and that's the only thing wrong with it in my eyes , besides the fact that you shouldn't be able to attack or drop equipment with it while cloaked . Not having the flux do something to the cloak is just not right . Player's can use it to kill my shield's ... then me or my vehicle's but it has no effect on the cloak ??? Think the power to sustain three to five thousand in shield's should be more than it takes to power a cloak .
but the flux doesn't uncloak and that's the problem, theres no counter measure to the cloak.... be it a flux or ewar equipment and so forth... all I think is there should be something, I don't care really what it is as long as it balances game play better than it is now.
and it isn't like that's the only balancing issue in dust, there were far to many to name before 1.8, and to just add a tool without fixing prior issues has just made everything that much more unbalanced.
this game makes me sad....
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General12912
Gallente Marine Corps
188
|
Posted - 2014.04.17 10:32:00 -
[29] - Quote
Seymor Krelborn wrote:EDIT: judging by godin and the 2 likes he got 3 people so far have only read the first line of this post... don't fail like they did....
in eve, a cloaked ship is automatically uncloaked within 2500m of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro!
how about no. not the distance thing anyways. the cloak is a tool used to hide. i can recall more tn one situation where i used it to hide (not fight) to great avail. and that is what it is truly meant for. making it auto decloak within ten meters of a hostile would completely destroy the cloak's purpose.
i'll give you an example of how i used it the other day. a heavy saw me. i ran, turned the corner, turned another corner, and cloaked. when he turned the initial corner, he didnt see me. and conidering the low hp i had from the damage he gav to me, i wasnt about the face him. so i stood. then about 5 other heavies turned the corner. i stil waited for them to pass by. i knew it was a squa. then one looked in my direction. i thought for sure he saw me, but he turned back into the direction he was running. as soon as they all had their backs turned, i got the heck out. (true story)
imagine if your idea was applied to cloaks and that had happened. that squad of sentinels would have eaten me alive.
also, i dont think getting shot should turn off the cloak. once you shoot them, they either stay still, making for an easy target, or the scout moves, and you can see them anyways.
the Ewar thing would be interesting, and would make scanners useful again. as long as the scout actually gets scanned, they should decloak and kick the cloaking device into its cooldown timer. flux grenades should be able to do the same thing.
Every suit Gk.0 <3
Gallente Federation Patriot
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Mahal Daj
Mahal Tactical Enterprises
51
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Posted - 2014.04.17 14:46:00 -
[30] - Quote
YES YES YES, I want this!
It sounds like a nerf, but it's actually like having eyes in the back of your head. This will be excellent, and prevent me from dying 20% of my current deaths. (looking at you: Squid Scouts)
(the other 20% are by my own grenades, the other 60% by SB-39 Rail Rifles)
I am not counting this as a nerf, but as a buff, and it will not trigger THE TERROR.
Link: https://forums.dust514.com/default.aspx?g=posts&m=2022836#post2022836
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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