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![General12912 General12912](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
General12912
Gallente Marine Corps
188
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Posted - 2014.04.17 10:32:00 -
[1] - Quote
Seymor Krelborn wrote:EDIT: judging by godin and the 2 likes he got 3 people so far have only read the first line of this post... don't fail like they did....
in eve, a cloaked ship is automatically uncloaked within 2500m of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro!
how about no. not the distance thing anyways. the cloak is a tool used to hide. i can recall more tn one situation where i used it to hide (not fight) to great avail. and that is what it is truly meant for. making it auto decloak within ten meters of a hostile would completely destroy the cloak's purpose.
i'll give you an example of how i used it the other day. a heavy saw me. i ran, turned the corner, turned another corner, and cloaked. when he turned the initial corner, he didnt see me. and conidering the low hp i had from the damage he gav to me, i wasnt about the face him. so i stood. then about 5 other heavies turned the corner. i stil waited for them to pass by. i knew it was a squa. then one looked in my direction. i thought for sure he saw me, but he turned back into the direction he was running. as soon as they all had their backs turned, i got the heck out. (true story)
imagine if your idea was applied to cloaks and that had happened. that squad of sentinels would have eaten me alive.
also, i dont think getting shot should turn off the cloak. once you shoot them, they either stay still, making for an easy target, or the scout moves, and you can see them anyways.
the Ewar thing would be interesting, and would make scanners useful again. as long as the scout actually gets scanned, they should decloak and kick the cloaking device into its cooldown timer. flux grenades should be able to do the same thing.
Every suit Gk.0 <3
Gallente Federation Patriot
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![General12912 General12912](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
General12912
Gallente Marine Corps
189
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Posted - 2014.04.17 20:16:00 -
[2] - Quote
Seymor Krelborn wrote:General12912 wrote:Seymor Krelborn wrote:EDIT: judging by godin and the 2 likes he got 3 people so far have only read the first line of this post... don't fail like they did....
in eve, a cloaked ship is automatically uncloaked within 2500m of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro! how about no. not the distance thing anyways. the cloak is a tool used to hide. i can recall more tn one situation where i used it to hide (not fight) to great avail. and that is what it is truly meant for. making it auto decloak within ten meters of a hostile would completely destroy the cloak's purpose. i'll give you an example of how i used it the other day. a heavy saw me. i ran, turned the corner, turned another corner, and cloaked. when he turned the initial corner, he didnt see me. and conidering the low hp i had from the damage he gav to me, i wasnt about the face him. so i stood. then about 5 other heavies turned the corner. i stil waited for them to pass by. i knew it was a squa. then one looked in my direction. i thought for sure he saw me, but he turned back into the direction he was running. as soon as they all had their backs turned, i got the heck out. (true story) imagine if your idea was applied to cloaks and that had happened. that squad of sentinels would have eaten me alive. also, i dont think getting shot should turn off the cloak. once you shoot them, they either stay still, making for an easy target, or the scout moves, and you can see them anyways. the Ewar thing would be interesting, and would make scanners useful again. as long as the scout actually gets scanned, they should decloak and kick the cloaking device into its cooldown timer. flux grenades should be able to do the same thing. Edit: By "as long as they are scanned," i mean when an active scanner scans you, and the thing on the top of the screen says "you have been scanned" to the scanned mercenary "SCAN ATTEMPT PREVENTED," however, should not decloak a cloaked foe. your cloak is not supposed to be some easy win button you press to get out of every sticky situation, scouts before cloaks dealt with the same types of issues and did just fine (the good ones anyway) and I dare say if you were doing the right thing as a scout you would have known the enemies position before engaging and getting in such a hairy situation to begin with... without a cloak, had you died, it may have taught you a valuable lesson about your role... again, I will reiterate, I believe cloaks need a counter be it through ewar tools or proximity deactivation, fluxes, etc etc... it needs something to even the playing field. no role should have a tool at their disposal that gives an unfair advantage, anyone but a scout using a cloak would agree the cloak needs some balance.
LOL you didnt even read all of it.
i did, at the end, say that scanning a cloaked scout with a scanner should decloak a scout along with flux grenades
and dont tell me about the scouts before 1.8, because i know, i was there. i was a scout before 1.8.
and no, not all scouts are meant for passive scanning (although, i do have precision modules on my . im a gallente scout and i'll have you know the we are made to be almost undetectable. the scout made for passive scanning is the caldari scout.
im not a scrubby hp tanking scout either. i pack my suit with profile dampeners. i know my role. and its not fighting. thats for the minmatar scout (though, in an assassin way). its infiltrating, gathering intel on enemy positions, and even dropping uplinks behind enemy lines.
Every suit Gk.0 <3
Gallente Federation Patriot
|
![General12912 General12912](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
General12912
Gallente Marine Corps
189
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.19 00:22:00 -
[3] - Quote
Seymor Krelborn wrote:General12912 wrote:Seymor Krelborn wrote:General12912 wrote:Seymor Krelborn wrote:EDIT: judging by godin and the 2 likes he got 3 people so far have only read the first line of this post... don't fail like they did....
in eve, a cloaked ship is automatically uncloaked within 2500m of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro! how about no. not the distance thing anyways. the cloak is a tool used to hide. i can recall more tn one situation where i used it to hide (not fight) to great avail. and that is what it is truly meant for. making it auto decloak within ten meters of a hostile would completely destroy the cloak's purpose. i'll give you an example of how i used it the other day. a heavy saw me. i ran, turned the corner, turned another corner, and cloaked. when he turned the initial corner, he didnt see me. and conidering the low hp i had from the damage he gav to me, i wasnt about the face him. so i stood. then about 5 other heavies turned the corner. i stil waited for them to pass by. i knew it was a squa. then one looked in my direction. i thought for sure he saw me, but he turned back into the direction he was running. as soon as they all had their backs turned, i got the heck out. (true story) imagine if your idea was applied to cloaks and that had happened. that squad of sentinels would have eaten me alive. also, i dont think getting shot should turn off the cloak. once you shoot them, they either stay still, making for an easy target, or the scout moves, and you can see them anyways. the Ewar thing would be interesting, and would make scanners useful again. as long as the scout actually gets scanned, they should decloak and kick the cloaking device into its cooldown timer. flux grenades should be able to do the same thing. Edit: By "as long as they are scanned," i mean when an active scanner scans you, and the thing on the top of the screen says "you have been scanned" to the scanned mercenary "SCAN ATTEMPT PREVENTED," however, should not decloak a cloaked foe. your cloak is not supposed to be some easy win button you press to get out of every sticky situation, scouts before cloaks dealt with the same types of issues and did just fine (the good ones anyway) and I dare say if you were doing the right thing as a scout you would have known the enemies position before engaging and getting in such a hairy situation to begin with... without a cloak, had you died, it may have taught you a valuable lesson about your role... again, I will reiterate, I believe cloaks need a counter be it through ewar tools or proximity deactivation, fluxes, etc etc... it needs something to even the playing field. no role should have a tool at their disposal that gives an unfair advantage, anyone but a scout using a cloak would agree the cloak needs some balance. LOL you didnt even read all of it. i did, at the end, say that scanning a cloaked scout with a scanner should decloak a scout along with flux grenades and dont tell me about the scouts before 1.8, because i know, i was there. i was a scout before 1.8. and no, not all scouts are meant for passive scanning (although, i do have precision modules on my . im a gallente scout and i'll have you know the we are made to be almost undetectable. the scout made for passive scanning is the caldari scout. im not a scrubby hp tanking scout either. i pack my suit with profile dampeners. i know my role. and its not fighting. thats for the minmatar scout (though, in an assassin way). its infiltrating, gathering intel on enemy positions, and even dropping uplinks behind enemy lines. I did read your whole post I only felt the need to comment on the anecdote you told, I agree with your thinking based on scanners as ewar for cloaks, I want this thread to continue coming up with ideas to balance the cloak and I appreciate yours. I never accused you of being a scruby scout and I hope you didn't misunderstand my reply as inferring such a thing. o7
ok that was my misunderstanding then o7
Every suit Gk.0 <3
Gallente Federation Patriot
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