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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1940
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Posted - 2014.04.15 22:26:00 -
[1] - Quote
in eve, a cloaked ship is automatically uncloaked within 2500km of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro!
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1941
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Posted - 2014.04.15 22:34:00 -
[2] - Quote
Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there.
yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics.
but I mean if you don't think you can handle tactical gameplay then you can always go play COD....
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1941
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Posted - 2014.04.15 22:36:00 -
[3] - Quote
Godin Thekiller wrote:That would also mean being anywhere near the ground would decloak me.
That's your logic.
Also, it's 2500m, not km.
no that's not my logic... I gave eve cloaks as an example... I explained exactly what would uncloak you.... being within 10 meters of a hostile getting shot and/or adding a piece of ewar equipment that uncloaks cloaked mercs in a 20 meter radius
please read the thread....
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1943
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Posted - 2014.04.15 22:50:00 -
[4] - Quote
Smooth Assassin wrote:Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... Whats the point of this idea if you can't use the cloak to its fullest potential? why do you think we can be nearly completely invisible when standing still? to hide when enemies past by next to you unsuspected or avoid being seen.
it should be used to gain a tactical advantage, not a prolonged one.
you should use it to get close and strike not dawdle behind enemy lines.
it should be part of a concerted team effort to take over an enemy position not pad your kdr.
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1943
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Posted - 2014.04.16 00:35:00 -
[5] - Quote
Artemis Kaiba wrote:flux grenades should have ability to uncloak as it is damaging all electronics.
it should also temporally disable scanners.
fun.
I agree with this.
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1945
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Posted - 2014.04.16 01:08:00 -
[6] - Quote
Nitrobeacon wrote:I can understand people hampering it's offensive capabilities, but now making it useless as a getaway tool? I'd never run cloak.
on the contrary, it should be an offensive tool... used for scouting enemy locations (but keeping your distance) setting traps with RE's or putting down a strategic hive behind enemy lines.
it should be used to flank the enemy who's attention is on an uncloaked squad attacking from a different angle.
and yes a tool to help in ones safe escape from enemy lines....
right now its a cloaked frontal assault death machine.
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1945
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Posted - 2014.04.16 02:14:00 -
[7] - Quote
Text Grant wrote:Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... You obviously can't read
I'm sorry, reading isn't my strong point, what did you just type?
I don't know any of those letter combinations in your post.
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1945
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Posted - 2014.04.16 04:17:00 -
[8] - Quote
Selinate deux wrote:Why the hell...
So your solution is to completely break the cloak and make it useless. The only possible use it will have is hiding while traversing open terrain, which is barely effective as it is now with the blue shimmer and everyone and their mother noticing you if they even flash their reticule over you.
CLOAK DOES NOT NEED A NERF
Just make it a main weapon slot item that forces scouts to only use a sidearm if they use cloak. Along with this, if the brick tanks really peeve people (I've hardly even noticed it), then put a bigger movement speed decrease on them so that point defense units (such as heavies or people who want to fit their assaults that way) can use them properly.
But for the love of god, just because you're blind, the cloak itself does not need a nerf this idiotically massive.
lol another 1.8 scout panics at my suggestion...
long before 1.8 GOOD scouts were already doing what the rest of you are now using the cloak as a crutch for, and like I said this is NOT A NERF, I actually think you should be COMPLETELY invis, no blue shimmer...
what I'm asking for are counters... i.e. getting to close to hostiles, getting shot, a flux, or a piece of EWAR equipment that turns your cloak off....
so calm down.
also accept that it will be changed eventually, theres enough outcry for it so learn to play with skill instead of a kdr padding crutch...
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1945
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Posted - 2014.04.16 04:30:00 -
[9] - Quote
Selinate deux wrote:Seymor Krelborn wrote:
lol another 1.8 scout panics at my suggestion...
long before 1.8 GOOD scouts were already doing what the rest of you are now using the cloak as a crutch for, and like I said this is NOT A NERF, I actually think you should be COMPLETELY invis, no blue shimmer...
what I'm asking for are counters... i.e. getting to close to hostiles, getting shot, a flux, or a piece of EWAR equipment that turns your cloak off....
so calm down.
also except that it will be changed eventually, theres enough outcry for it so learn to play with skill instead of a kdr padding crutch...
You think that having a way for someone else to forcibly uncloak someone is not a nerf? Are you seriously that mental? Your decreasing the viability of something in the game, i.e. nerfing it. It's not rocket science, and don't try to spin it. And you already have a counter. You can actually see people when they move! Outrageous, right? I run both assaults and scouts, and people who are cloaked are ridiculously easy to see and shoot. Even when they're still, the distortions are noticeable, especially the second after you put your reticule over them and notice it randomly turning red. Quit making excuses, your idea is terrible. Again, just because you're blind doesn't mean that the cloak needs a nerf.
no it isn't a nerf if you add something else that is an appropriate counter measure...
if this were the case then this means that the introduction of the cloaked scout was a nerf to everything else in the game, so if we follow your logic even further it means that everyone else needs a buff to balance this... I'm suggesting that buff be a cloak counter measure...
and lol I'm not blind I've killed my fair share of invisible foes... especialy the ones in medium suits trying to use cloaks... they make me giggle.
to put it another way so your pea brain might comprehend this, have you ever heard of the game rock paper scissors? look it up if you haven't. every move in that game has a counter move... did paper get a nerf because of scissors? no. scissors is simply paper's counter.
lets call cloak paper, I want to introduce scissors to this situation, I"ve stated my suggestions already, I dont necessarily think all of my suggestions should be implemented, I think the best answer is a piece of EWAR equipment that deactivates them within 20 meters with say, a 90 second cooldown....
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1945
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Posted - 2014.04.16 04:43:00 -
[10] - Quote
Temias Mercurial wrote:Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... Needing the cloak to decloak within certain meters simply because you can't see it, and therefore nerfing it, sounds very CoD like... which is removing tactical gameplay. I honestly don't know why cloaks are an issue. To me, unless the background behind the cloaked scout is VERY bright, they are extremely noticeable. There are plenty of people who can see the cloak just fine. It seems like the unskilled and blind minority wants them nerfed to hell...
well it works just like this in eve and yet the cloak is a very viable tool.... do some research.
a cloak should not be an active engagement weapon, it should be a tactical tool used to gain an initial advantage in combat, to flank, to drop links behind enemy lines... to, wait for it... SCOUT enemy locations and their fire power, to hunt snipers, to set traps with RE's...I could go on
its unfortunate all most of you can think to do with a cloak is blap people in the back of the head with a shotgun... I don't believe for a second that was ccp's intent for its use....
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1953
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Posted - 2014.04.16 21:12:00 -
[11] - Quote
Temias Mercurial wrote:Seymor Krelborn wrote:Temias Mercurial wrote:Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... Needing the cloak to decloak within certain meters simply because you can't see it, and therefore nerfing it, sounds very CoD like... which is removing tactical gameplay. I honestly don't know why cloaks are an issue. To me, unless the background behind the cloaked scout is VERY bright, they are extremely noticeable. There are plenty of people who can see the cloak just fine. It seems like the unskilled and blind minority wants them nerfed to hell... well it works just like this in eve and yet the cloak is a very viable tool.... do some research. a cloak should not be an active engagement weapon, it should be a tactical tool used to gain an initial advantage in combat, to flank, to drop links behind enemy lines... to, wait for it... SCOUT enemy locations and their fire power, to hunt snipers, to set traps with RE's...I could go on its unfortunate all most of you can think to do with a cloak is blap people in the back of the head with a shotgun... I don't believe for a second that was ccp's intent for its use.... That's how it works with massive ships, yet this is infantry, an entirely different game in terms of strategy. Also, shotguns are not an issue whatsoever. Any weapon used with the cloak is just as effective, so stop blaming one particular weapon for your troubles. With the Eve universe as large as it is, compared to how infinitesimal infantry is, a ship decloaking in front of you is not a huge surprise, and you have plenty of time to run, assuming you're paying attention. The cloak in infantry is an assassins tool, used to get around and about through enemy lines. Scouts were quite pathetic without ti, yet everyone is on the bandwagon that they're OP, yet I have no issues with seeing them, nor in the way they work. The only suggestion I could make in "nerfing" the cloak, would be to reduce how much time it takes to decloak manually or switching to your weapon or equipment. Sincerely, try to be aware of your surroundings and stop playing like a frickin' casual noob form CoD.
I see we have come to point where you and I are talking in circles, so unfortunate...
I don't have a problem with cloaks as I've stated over and over again, I eveb think they should be more cloaky, no blue shimmer...
I just think there should be better counters to them. EWAR equipment that deactivates them, flux and/or getting shot to deactivate them, or proximity to hostile targets....
lol you are so afraid of losing your crutch you cant seem to wrap your head around this post.
all you see is the title and it sent into a panic....
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1968
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Posted - 2014.04.17 07:27:00 -
[12] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Seymor Krelborn wrote:EDIT: judging by godin and the 2 likes he got 3 people so far have only read the first line of this post... don't fail like they did....
in eve, a cloaked ship is automatically uncloaked within 2500m of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro! I wouldn't be surprised if you didn't get the kitchen sink thrown at you for this idea , you know how scout's are . I don't agree because that is what the flux is " suppose " to do . Nice ideal's though . I use a cloak sometimes myself while A .V ing and that's the only thing wrong with it in my eyes , besides the fact that you shouldn't be able to attack or drop equipment with it while cloaked . Not having the flux do something to the cloak is just not right . Player's can use it to kill my shield's ... then me or my vehicle's but it has no effect on the cloak ??? Think the power to sustain three to five thousand in shield's should be more than it takes to power a cloak .
but the flux doesn't uncloak and that's the problem, theres no counter measure to the cloak.... be it a flux or ewar equipment and so forth... all I think is there should be something, I don't care really what it is as long as it balances game play better than it is now.
and it isn't like that's the only balancing issue in dust, there were far to many to name before 1.8, and to just add a tool without fixing prior issues has just made everything that much more unbalanced.
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1972
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Posted - 2014.04.17 16:14:00 -
[13] - Quote
General12912 wrote:Seymor Krelborn wrote:EDIT: judging by godin and the 2 likes he got 3 people so far have only read the first line of this post... don't fail like they did....
in eve, a cloaked ship is automatically uncloaked within 2500m of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro! how about no. not the distance thing anyways. the cloak is a tool used to hide. i can recall more tn one situation where i used it to hide (not fight) to great avail. and that is what it is truly meant for. making it auto decloak within ten meters of a hostile would completely destroy the cloak's purpose. i'll give you an example of how i used it the other day. a heavy saw me. i ran, turned the corner, turned another corner, and cloaked. when he turned the initial corner, he didnt see me. and conidering the low hp i had from the damage he gav to me, i wasnt about the face him. so i stood. then about 5 other heavies turned the corner. i stil waited for them to pass by. i knew it was a squa. then one looked in my direction. i thought for sure he saw me, but he turned back into the direction he was running. as soon as they all had their backs turned, i got the heck out. (true story) imagine if your idea was applied to cloaks and that had happened. that squad of sentinels would have eaten me alive. also, i dont think getting shot should turn off the cloak. once you shoot them, they either stay still, making for an easy target, or the scout moves, and you can see them anyways. the Ewar thing would be interesting, and would make scanners useful again. as long as the scout actually gets scanned, they should decloak and kick the cloaking device into its cooldown timer. flux grenades should be able to do the same thing. Edit: By "as long as they are scanned," i mean when an active scanner scans you, and the thing on the top of the screen says "you have been scanned" to the scanned mercenary "SCAN ATTEMPT PREVENTED," however, should not decloak a cloaked foe.
your cloak is not supposed to be some easy win button you press to get out of every sticky situation, scouts before cloaks dealt with the same types of issues and did just fine (the good ones anyway) and I dare say if you were doing the right thing as a scout you would have known the enemies position before engaging and getting in such a hairy situation to begin with... without a cloak, had you died, it may have taught you a valuable lesson about your role...
again, I will reiterate, I believe cloaks need a counter be it through ewar tools or proximity deactivation, fluxes, etc etc... it needs something to even the playing field.
no role should have a tool at their disposal that gives an unfair advantage, anyone but a scout using a cloak would agree the cloak needs some balance.
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1976
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Posted - 2014.04.17 20:11:00 -
[14] - Quote
Mahal Daj wrote:Seymor,
You mention "ewar tools or proximity deactivation," What if (through some kind of story-technology) proximity explosives worked against cloaking devices? This would be a great way to add a use to the proxy mine (currently limited) and would give the proximity mine user both area denial, and lethal counter.
This duel use for proximity mines may help with some of the vehicle spam, reduce the effective speed at which a cloak user could operate, and give everyone the joy of blowing up a scout (woohoo)!
If you haven't used a cloak, I recommend that you skill into the first level (or use a few of your 'apparition' AUR cloaks), try out the device, and learn to understand it's drawbacks. You'll find that the users gaining a major advantage from the cloak are overcoming more challenges than you may expect (like the sprint button actually slowing you down half the time).
it's not a bad idea, and it's the kind of thing I'd like people to start thinking about, however the lore for cloaks in the eve universe already exists, in eve a cloak is automatically deactivated within 2500 meters of anything even trash... I know it wouldn't be fair to have it work exactly that way here, but the lore is there already is all I'm saying and the dust team is kind of breaking that lore.
It's actually funny that the only thing the ccp dust team ever does is break things...
and I have used cloaks on my dragonfly suit with some success but I'm not a scout usually I'm a logi so I'm no master with it.
scouts who were already good are now even better with it and the bad scouts are now good because of it, that's where I see the problem, I'm no scout and was able to rely on it to a degree as a crutch, doing things uncloaked I wouldn't get away with.
that's not a terrible problem, but the fact there is no good counter is IMHO.
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1976
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.17 20:22:00 -
[15] - Quote
General12912 wrote:Seymor Krelborn wrote:General12912 wrote:Seymor Krelborn wrote:EDIT: judging by godin and the 2 likes he got 3 people so far have only read the first line of this post... don't fail like they did....
in eve, a cloaked ship is automatically uncloaked within 2500m of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro! how about no. not the distance thing anyways. the cloak is a tool used to hide. i can recall more tn one situation where i used it to hide (not fight) to great avail. and that is what it is truly meant for. making it auto decloak within ten meters of a hostile would completely destroy the cloak's purpose. i'll give you an example of how i used it the other day. a heavy saw me. i ran, turned the corner, turned another corner, and cloaked. when he turned the initial corner, he didnt see me. and conidering the low hp i had from the damage he gav to me, i wasnt about the face him. so i stood. then about 5 other heavies turned the corner. i stil waited for them to pass by. i knew it was a squa. then one looked in my direction. i thought for sure he saw me, but he turned back into the direction he was running. as soon as they all had their backs turned, i got the heck out. (true story) imagine if your idea was applied to cloaks and that had happened. that squad of sentinels would have eaten me alive. also, i dont think getting shot should turn off the cloak. once you shoot them, they either stay still, making for an easy target, or the scout moves, and you can see them anyways. the Ewar thing would be interesting, and would make scanners useful again. as long as the scout actually gets scanned, they should decloak and kick the cloaking device into its cooldown timer. flux grenades should be able to do the same thing. Edit: By "as long as they are scanned," i mean when an active scanner scans you, and the thing on the top of the screen says "you have been scanned" to the scanned mercenary "SCAN ATTEMPT PREVENTED," however, should not decloak a cloaked foe. your cloak is not supposed to be some easy win button you press to get out of every sticky situation, scouts before cloaks dealt with the same types of issues and did just fine (the good ones anyway) and I dare say if you were doing the right thing as a scout you would have known the enemies position before engaging and getting in such a hairy situation to begin with... without a cloak, had you died, it may have taught you a valuable lesson about your role... again, I will reiterate, I believe cloaks need a counter be it through ewar tools or proximity deactivation, fluxes, etc etc... it needs something to even the playing field. no role should have a tool at their disposal that gives an unfair advantage, anyone but a scout using a cloak would agree the cloak needs some balance. LOL you didnt even read all of it. i did, at the end, say that scanning a cloaked scout with a scanner should decloak a scout along with flux grenades and dont tell me about the scouts before 1.8, because i know, i was there. i was a scout before 1.8. and no, not all scouts are meant for passive scanning (although, i do have precision modules on my . im a gallente scout and i'll have you know the we are made to be almost undetectable. the scout made for passive scanning is the caldari scout. im not a scrubby hp tanking scout either. i pack my suit with profile dampeners. i know my role. and its not fighting. thats for the minmatar scout (though, in an assassin way). its infiltrating, gathering intel on enemy positions, and even dropping uplinks behind enemy lines.
I did read your whole post I only felt the need to comment on the anecdote you told, I agree with your thinking based on scanners as ewar for cloaks, I want this thread to continue coming up with ideas to balance the cloak and I appreciate yours.
I never accused you of being a scruby scout and I hope you didn't misunderstand my reply as inferring such a thing.
o7
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1976
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Posted - 2014.04.17 20:34:00 -
[16] - Quote
deepfried salad gilliam wrote:Seymor Krelborn wrote:Smooth Assassin wrote:Seymor Krelborn wrote:Smooth Assassin wrote:No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD.... Whats the point of this idea if you can't use the cloak to its fullest potential? why do you think we can be nearly completely invisible when standing still? to hide when enemies past by next to you unsuspected or avoid being seen. it should be used to gain a tactical advantage, not a prolonged one. you should use it to get close and strike not dawdle behind enemy lines. it should be part of a concerted team effort to take over an enemy position not pad your kdr. how long do you think cloaks last?
using it to its fullest around a minute, but turning it off and on as needed, forever....
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1976
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Posted - 2014.04.17 20:45:00 -
[17] - Quote
deepfried salad gilliam wrote:Spademan wrote:Some sort of deployable disrupter field thingy wouldn't be a horrible idea.
Or a motion sensor.
a deploayable that induces shimmer but to outright uncloak would be horribly op , a scout wouldnt be able to go near objectives
maybe not in certain situations, but that doesn't mean they still cant get close enough to drop links, or to thin out the defense around an objective.
your role is not supposed to be invisible Rambo, capable of doing all things with ease...
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1991
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Posted - 2014.04.18 17:55:00 -
[18] - Quote
DEZKA DIABLO wrote:This would make cloaks outright useless
why? because all you know how to do is shotgun people in the face with your cloak crutch?
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1993
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Posted - 2014.04.18 21:08:00 -
[19] - Quote
Joseph Ridgeson wrote:EVE comparisons cannot be made to DUST for every single aspect. It really doesn't work with cloaks because they are two entirely different games. Ships do decloak when they are within 2,500 meters of anything. However, when cloaked, you might as well be completely invincible. They can't lock you which means they can't hurt you. FoF missiles hit whatever is closest and I don't even think they work against cloak (even if they did, who the hell uses FoF missiles?) and Smartbombs have a range of about 9 kilometers at their highest. Providing you are beyond 12 kilometers of anything, you can shout in local about their mother and father being related, question their sexuality, sing Never Give You Up, or just give information to your corp mates about when to jump in.
I absolutely agree eve and dust are 2 different games but they do take place in the same universe and should be held to the same lore standard.
although eve has its issues that game is far more balanced and dust should use eve as a template for its path.
I don't know what ccp's endgame goals are for the total integration of eve and dust but if we as mercs will ever be in a world where we fight along side eve pilots than both games better have more similarities than differences.
cloaks should have a counter measure scouts should not be able to use it as a frontline tool. I've seen people like moody in his vids use it in slayer tactics but he does it from a stealthy approach:
https://www.youtube.com/watch?v=Zty8HZ_RUx0
theres the link for how moody uses the cloak to slay.
I have no problem with this. this is an ideal use of the cloak as a slayer scout imo...but these scrubby 1.8 shotty scouts face shooting and cloaking away is a crutch and needs appropriate counter measures to bring some tactical gameplay back to dust.
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1998
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Posted - 2014.04.18 22:57:00 -
[20] - Quote
Draco Cerberus wrote:Seymor Krelborn wrote:EDIT: judging by godin and the 2 likes he got 3 people so far have only read the first line of this post... don't fail like they did....
in eve, a cloaked ship is automatically uncloaked within 2500m of anything, even a jet can.
I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment that can be activated to uncloak everything within 20 meters.
I also think getting shot while cloaked should uncloak the merc, and any forcible measure that does uncloak them should burn it out temporarily.
come at me bro! Eve cloaks can last as long as the capacitor of the ship allows. Now in Dust we have a limited time that the cloak lasts, I really think you are reaching sir. To be "decloakable" would ruin the modules altogether as currently cloaked scouts are fairly visible with the shimmer effect that they produce and if you were paying attention to the stats, anything with a high enough scan resolution would render it ineffective anyways.
yes the shimmer does make them visable and personally i think they should remove that effect, if anything there should only be "warped" look of the background around a cloaked body. i also believe coalks shouldn't have a timer, they should run indefinatly or until either shot or shields are depleted, (I'm up for either) and when using a weapon or equipment, or hacking.
but there also needs to be a counter measure, such as an ewar tool. this to me would be balance.
this game makes me sad....
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![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2001
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Posted - 2014.04.19 04:55:00 -
[21] - Quote
lithkul devant wrote:[quote=Joseph Ridgeson]
Re.4 This idea stems from many other forums about it, such as the sentinel should only be able to equip a heavy weapon to a heavy slot, otherwise this gives rise to heavies with sniper rifles, rail rifles, and the like, things they were not really intended to be using. The reasoning behind wanting to limit scouts to sidearm is because they are meant to be assasins or recon, they were not meant to be front line combat, like people are now using them for with the combat rifle or in some cases even a plasma cannon. The shotgun you are correct should have its own slot rather then being just put as a sidearm. Also again back to the original point, scouts should not be front line combat, neither should logis as CCP has tried to do by removing the free armor repair logis received before. The main ability of a scout, is to get in and get out fast or to keep moving, they had no problem doing this before cloaks came into the game.
just wanted to comment on the whole heavy suits weren't meat to be snipers etc etc thing....
there is an old trailer from ccp about this game that promotes be that very thing, and i agree with ccp's vision on this.
you should be able to cobble together all the gear in this game to reasonable degree to make unique fits, roles and match your comfortable playstyle. but no matter what gear you use it should provide a clear advantage and a clear disadvantage.
no matter what role you pick another role should exist to counter it.
how else in any game are you to find a balance.
btw heres that ccp trailer i spoke of:
https://www.youtube.com/watch?v=n_LlH2c5dyA
skip to 1:20 to see the part about a heavy sniper.
this game makes me sad....
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