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Alex Kaidou
Subsonic Synthesis RISE of LEGION
24
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Posted - 2014.04.12 11:05:00 -
[1] - Quote
Just so everyone knows , CCP is doing a excellent job with this video game but the players are the ones messing it up . Take a look at scouts , before 1.8 i would be one of the only scouts you'd see running around , i mean you saw people like Flako and Fusion Commander , people like that who have been scouting from the beginning but the point is , 1.8 was suppose to be "revenge of the scouts" not "SCOUT SPAM" . CCP releases great toys for us to play with be we choose to exploit every single thing in the game , and if enough people complain about something in particular CCP will do something about it , the thing is alot of players don't want to change their play styles so the from up groups to complain about something until its nerfed , i mean . when i'm using my combat rifle i always have to reload in a battle but noone else realises the fact that a rail rifle will not even reload in a battle , i mean i watch a guy used a SL-4 assault rail and eat a heavy then kill me , without reloading .What people fail to realise is that not because you get killed by a weapon often that makes it OP , it's simply the trend going on at the current time , if everyone is using a combat rifle you expect to get killed my a AR ? I mean , c'mon guys . Man up .All i'm saying is CCP doesn't have to nerf what ever is complained about the most , what needs to be nerfed if the real things that are OP not what's being spammed .Any different ideas ?
Skill points doesnt define a soldier but his progress in battle does .Proto Scout/Logi/ADS pilot
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
581
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Posted - 2014.04.12 11:07:00 -
[2] - Quote
I wanted to read this, but this thing is not actually readable. Sorry, OP. |
Alex Kaidou
Subsonic Synthesis RISE of LEGION
24
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Posted - 2014.04.12 11:11:00 -
[3] - Quote
So why would you comment ? How is it "not readable"
Skill points doesnt define a soldier but his progress in battle does .Proto Scout/Logi/ADS pilot
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Skywalker83
Random Gunz Galactic Skyfleet Empire
56
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Posted - 2014.04.12 11:19:00 -
[4] - Quote
The real OP issue is respects and huge sp events. They seem great but you get the FOTM stuff popping up every new build.
The scout population would be a lot lower if the above would not have happened. I think the suits are balanced except the assault suit now. Hopefully ccp will address it and not nerf heavies or scouts.
I do think ccp has some work to do though my opinion the Npe is awful and the game could be a bit farther along the path presented at the last fan fest. But I am still enjoying the game and will continue the grind for awhile longer. |
G Torq
ALTA B2O
632
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Posted - 2014.04.12 11:24:00 -
[5] - Quote
I tried to read it, but now blood is coming out of my ears.
On the right-hand side of your keyboard you can find an oddly shaped key, called Return (or Carriage Return). It usually has a bent arrow on it. Please use it. Besides that, proper application of the shift keys (usually has an arrow pointing up) would help. Putting spaces (the wide key, bottom of keyboard) after commas (,) and stops (.) is generally consider correct usage, and falls more in line with your potential readers, than having spaces on both sides, or only before said punctuations.
Admittedly, I do not know who your target audience is, and whether they prefer your particular style - you may, in fact, be quite right in your chosen literary mannerism, to ensure your preferred readers are the ones who engage with you on this thread.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Cinnamon267
139
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Posted - 2014.04.12 11:30:00 -
[6] - Quote
Skywalker83 wrote:The real OP issue is respects and huge sp events. They seem great but you get the FOTM stuff popping up every new build.
The scout population would be a lot lower if the above would not have happened. I think the suits are balanced except the assault suit now. Hopefully ccp will address it and not nerf heavies or scouts.
I do think ccp has some work to do though my opinion the Npe is awful and the game could be a bit farther along the path presented at the last fan fest. But I am still enjoying the game and will continue the grind for awhile longer.
Indeed. All this SP makes it easy to abuse the systems. I understand why they want to do it, attract players, but we don't want those players abusing systems that are already being abused.
I feel the assault could use an extra grenade. Bump it to 3. Maybe 4, depending upon the suit.
There are a few things that are CCP's fault. The redline being what it is. Certain weapons being very powerful and things taking a while to get fixed.
But, I do agree the players don't help. Except, that's normal for MP games. Players will always abuse systems to get an "easy" win and to rack up easy kills.
Because some people just want to "win" in a very arbitrary way. Doesn't matter if it's fun, or not. |
m twiggz
Pradox One Proficiency V.
495
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Posted - 2014.04.12 11:35:00 -
[7] - Quote
IMO the game is working as intended. Those complaining for nerfs or buffs are those that refuse to adapt to different play styles. Yes, I agree with the OP, for the most part. Its nice to see heavies mowing down medium suits, as well as scouts being able to trample down heavies with their stealth.
Honestly people who complain that things are OP are usually people who are running around in BPO/starter fits. Of course everything will be more powerful than you, you're in free gear. I have been running Scout C/1 Series (Caldari advanced scout) with advanced ACR almost exclusively. I love to use it for sneaking in behind enemies, taking out their uplinks, placing my own, and getting my team a foothold back into the battle. The killing is just a side job. CCP can't constantly restrain the game to coddle players who just aren't as good as others. I won't sit here and say "get good" or "you're a scrub" if you do poorly, but understand that your constant QQ, and CCPs compliance, just makes the game less fun for those of us who use things properly.
If you want to play a game where you have the same HP as others, weapons do around the same DPS no matter what, ranges and optimal's don't really matter, then go pick up a twitch shooter like CoD or BF. Dust provides much more than those games do, its more difficult on various levels. Sure getting protostomped is no fun, but thats a part of this game, a learning experience. TBH most players in pub matches, some elite corps/players aside, the majority of people running proto aren't very good. Be smart, flank, use cover, don't run straight at them, and you'll see how easily they actually fall. |
Maken Tosch
DUST University Ivy League
7905
|
Posted - 2014.04.12 11:49:00 -
[8] - Quote
Pretty much. I have been around since closed beta to know that CCP needs to focus less on the whiners and more on those with actual legitimate feedback.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1581
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Posted - 2014.04.12 12:05:00 -
[9] - Quote
so its the players fault ? so every time game feedback was ignored due to arrogant developers it really was the players fault ?
sloppy feedback forums but its not the developers fault its the players fault ??
terrible game codeing but its not the developers fault its the players fault?
please stop with the fanboy.
checks to see if ps4 is in stock
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
321
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Posted - 2014.04.12 12:13:00 -
[10] - Quote
The reason you see all the scrubs spaming something is because its op people aren't going to put themselves at a disadvantage. Yes dude a scout with 400 armor strafeing like crazy with a combat rifle who is fucken invisible is OP hence why you see the spam. People were not spaming tanks in 1.7 because they looked cool no they were OP tank spam.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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RogueTrooper 2000AD
RoyaLBanKof
6
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Posted - 2014.04.12 12:20:00 -
[11] - Quote
Its both.
On one side you have the new age gamers who have to exploit everything as much as possible even though games nowadays are just easy mode trash. The new age of gamers are pathetic scum who will now trash games with their inadequate behaviour because they can't get good, they have the attention span of a special case dribbling in a chair and then when they win from exploits, they actually think they were good lol.
On the other side you have CCP shanghai, who don't seem to fully understand what us the players and CCP want and they are slowly but surely turning this game into a stand alone joke that doesn't warrant the effort, especially with the end game simply being a map where you choose to play skirmish in a much more isk expensive and time consuming version of.............skirmish, simply obliterates my fragile mind how much more complex and how much of a 'highet' level of play that is lol.
PC is the end game, where it gets exploited to fk, any game where that's what the end game is like fails because with nothing to apply all your efforts to, what's the point?.
Tldr - the most pathetic, exploitative player base ever coupled with a dev team that's enjoying that exchange rate rather than listening to us or CCP Reykjavik. As I said in another post, a good dump is usually hard to flush (dust).
Dust.......the most immersive and meaningful mmofps ehever.
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Canari Elphus
Dirt Nap Squad.
1410
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Posted - 2014.04.12 12:30:00 -
[12] - Quote
Im sorry but blaming players is the wrong way to go here because they have zero control over the state of the game. That is like saying that it isnt the parent's fault for their kids committing a crime. You are actually doing CCP a disservice by saying that they are so weak that they let the players dictate the flow of the game and that they should be absolved of any responsibility of how it turned out because they are not in control.
Its human nature for people to flock to the route that will give them the best chance of success in a competitive environment. If the routes are relatively equal, they will choose the one that they gain the most entertainment from.
It is CCPs responsibility to provide the framework in which players interact. They set the limits on what you can do within the game and are in charge of making sure that the game has enough balance that one route is not heavily favoured over the other.
The number one failing here is that CCP does not seem to have developed the proper metrics in which to design initial balance with new releases or manage those additions once they are brought into the game. With every patch, we have had issues with what appears to be a lack of QA testing that creates instant unbalance within the game. I believe that this is because CCP does not rely upon adequate use of test servers and 'consultant' gamers to beta test releases before they hit the game. This has been shown to be true again and again with their releases and I have yet to see them do anything about it.
- Breach ARs in Beta - Laser Rifles in Beta - Flaylock Pistols - Mass Drivers - TAC ARs - Slayer Logis - Rail Rifles - Changes to Vehicle Modules
Asking people to self regulate is a scenario that has failed over and over again and this does not even apply to gamers. Just look at the financial crisis and you will see what self regulation can accomplish.
Canari Elphus for CPM1
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RogueTrooper 2000AD
RoyaLBanKof
7
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Posted - 2014.04.12 12:40:00 -
[13] - Quote
Canari Elphus wrote:Im sorry but blaming players is the wrong way to go here because they have zero control over the state of the game. That is like saying that it isnt the parent's fault for their kids committing a crime. You are actually doing CCP a disservice by saying that they are so weak that they let the players dictate the flow of the game and that they should be absolved of any responsibility of how it turned out because they are not in control.
Its human nature for people to flock to the route that will give them the best chance of success in a competitive environment. If the routes are relatively equal, they will choose the one that they gain the most entertainment from.
It is CCPs responsibility to provide the framework in which players interact. They set the limits on what you can do within the game and are in charge of making sure that the game has enough balance that one route is not heavily favoured over the other.
The number one failing here is that CCP does not seem to have developed the proper metrics in which to design initial balance with new releases or manage those additions once they are brought into the game. With every patch, we have had issues with what appears to be a lack of QA testing that creates instant unbalance within the game. I believe that this is because CCP does not rely upon adequate use of test servers and 'consultant' gamers to beta test releases before they hit the game. This has been shown to be true again and again with their releases and I have yet to see them do anything about it.
- Breach ARs in Beta - Laser Rifles in Beta - Flaylock Pistols - Mass Drivers - TAC ARs - Slayer Logis - Rail Rifles - Changes to Vehicle Modules
Asking people to self regulate is a scenario that has failed over and over again and this does not even apply to gamers. Just look at the financial crisis and you will see what self regulation can accomplish.
Dust has never and will never be competitive although people have a competitive attitude with the game itself. The closest to competitive was corp battles and the leagues people are trying to set up.
A competition requires set parameters where everyone has the same things at their disposal, sp gaps and passive cskills make that impossible but dust was never meant to be competitive anyway, hence people setting up actual competitive leagues. I have forgotten the name but the guy in the war room.
Dust.......the most immersive and meaningful mmofps ehever.
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Canari Elphus
Dirt Nap Squad.
1410
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Posted - 2014.04.12 12:59:00 -
[14] - Quote
RogueTrooper 2000AD wrote:Canari Elphus wrote:Im sorry but blaming players is the wrong way to go here because they have zero control over the state of the game. That is like saying that it isnt the parent's fault for their kids committing a crime. You are actually doing CCP a disservice by saying that they are so weak that they let the players dictate the flow of the game and that they should be absolved of any responsibility of how it turned out because they are not in control.
Its human nature for people to flock to the route that will give them the best chance of success in a competitive environment. If the routes are relatively equal, they will choose the one that they gain the most entertainment from.
It is CCPs responsibility to provide the framework in which players interact. They set the limits on what you can do within the game and are in charge of making sure that the game has enough balance that one route is not heavily favoured over the other.
The number one failing here is that CCP does not seem to have developed the proper metrics in which to design initial balance with new releases or manage those additions once they are brought into the game. With every patch, we have had issues with what appears to be a lack of QA testing that creates instant unbalance within the game. I believe that this is because CCP does not rely upon adequate use of test servers and 'consultant' gamers to beta test releases before they hit the game. This has been shown to be true again and again with their releases and I have yet to see them do anything about it.
- Breach ARs in Beta - Laser Rifles in Beta - Flaylock Pistols - Mass Drivers - TAC ARs - Slayer Logis - Rail Rifles - Changes to Vehicle Modules
Asking people to self regulate is a scenario that has failed over and over again and this does not even apply to gamers. Just look at the financial crisis and you will see what self regulation can accomplish. Dust has never and will never be competitive although people have a competitive attitude with the game itself. The closest to competitive was corp battles and the leagues people are trying to set up. A competition requires set parameters where everyone has the same things at their disposal, sp gaps and passive cskills make that impossible but dust was never meant to be competitive anyway, hence people setting up actual competitive leagues. I have forgotten the name but the guy in the war room.
When I talk about 'competition' I am speaking in the strictest sense in regards to player versus player matches and not arena or league play. If you have matches that pit a group of players against another group of players, they will naturally flock to setups that will give them the best chance of winning (either personally or as a group). This is why some players become redline snipers/railgunners or go heavy/lav.
Canari Elphus for CPM1
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Tek Hound
Crux Special Tasks Group Gallente Federation
243
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Posted - 2014.04.12 13:07:00 -
[15] - Quote
Skill > majority of dust community |
The Robot Devil
Brave Bunnies Brave Collective
2307
|
Posted - 2014.04.12 13:12:00 -
[16] - Quote
RogueTrooper 2000AD wrote:Canari Elphus wrote:Im sorry but blaming players is the wrong way to go here because they have zero control over the state of the game. That is like saying that it isnt the parent's fault for their kids committing a crime. You are actually doing CCP a disservice by saying that they are so weak that they let the players dictate the flow of the game and that they should be absolved of any responsibility of how it turned out because they are not in control.
Its human nature for people to flock to the route that will give them the best chance of success in a competitive environment. If the routes are relatively equal, they will choose the one that they gain the most entertainment from.
It is CCPs responsibility to provide the framework in which players interact. They set the limits on what you can do within the game and are in charge of making sure that the game has enough balance that one route is not heavily favoured over the other.
The number one failing here is that CCP does not seem to have developed the proper metrics in which to design initial balance with new releases or manage those additions once they are brought into the game. With every patch, we have had issues with what appears to be a lack of QA testing that creates instant unbalance within the game. I believe that this is because CCP does not rely upon adequate use of test servers and 'consultant' gamers to beta test releases before they hit the game. This has been shown to be true again and again with their releases and I have yet to see them do anything about it.
- Breach ARs in Beta - Laser Rifles in Beta - Flaylock Pistols - Mass Drivers - TAC ARs - Slayer Logis - Rail Rifles - Changes to Vehicle Modules
Asking people to self regulate is a scenario that has failed over and over again and this does not even apply to gamers. Just look at the financial crisis and you will see what self regulation can accomplish. Dust has never and will never be competitive although people have a competitive attitude with the game itself. The closest to competitive was corp battles and the leagues people are trying to set up. A competition requires set parameters where everyone has the same things at their disposal, sp gaps and passive cskills make that impossible but dust was never meant to be competitive anyway, hence people setting up actual competitive leagues. I have forgotten the name but the guy in the war room.
Every person has equal access to every thing in game and all the stats are exactly the same for every piece of equipment offered to every player equally. Player choice and skill are the only things that are not exactly the same every time. Sounds right.
I am not saying the game is perfectly balanced, bugless, perfectly smooth, without lag, without glitches or any other technical thing.
All stats are the same and only choices made by the individual matter because anyone can get anything they want and if all people skilled into the same thing and used the same gear then it would be exactly equal. Choices and skill matter and if I choose to skill into something and spend my time with that item then my skill increases. How is that not competitive?
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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RogueTrooper 2000AD
RoyaLBanKof
7
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Posted - 2014.04.12 13:20:00 -
[17] - Quote
The Robot Devil wrote:RogueTrooper 2000AD wrote:Canari Elphus wrote:Im sorry but blaming players is the wrong way to go here because they have zero control over the state of the game. That is like saying that it isnt the parent's fault for their kids committing a crime. You are actually doing CCP a disservice by saying that they are so weak that they let the players dictate the flow of the game and that they should be absolved of any responsibility of how it turned out because they are not in control.
Its human nature for people to flock to the route that will give them the best chance of success in a competitive environment. If the routes are relatively equal, they will choose the one that they gain the most entertainment from.
It is CCPs responsibility to provide the framework in which players interact. They set the limits on what you can do within the game and are in charge of making sure that the game has enough balance that one route is not heavily favoured over the other.
The number one failing here is that CCP does not seem to have developed the proper metrics in which to design initial balance with new releases or manage those additions once they are brought into the game. With every patch, we have had issues with what appears to be a lack of QA testing that creates instant unbalance within the game. I believe that this is because CCP does not rely upon adequate use of test servers and 'consultant' gamers to beta test releases before they hit the game. This has been shown to be true again and again with their releases and I have yet to see them do anything about it.
- Breach ARs in Beta - Laser Rifles in Beta - Flaylock Pistols - Mass Drivers - TAC ARs - Slayer Logis - Rail Rifles - Changes to Vehicle Modules
Asking people to self regulate is a scenario that has failed over and over again and this does not even apply to gamers. Just look at the financial crisis and you will see what self regulation can accomplish. Dust has never and will never be competitive although people have a competitive attitude with the game itself. The closest to competitive was corp battles and the leagues people are trying to set up. A competition requires set parameters where everyone has the same things at their disposal, sp gaps and passive cskills make that impossible but dust was never meant to be competitive anyway, hence people setting up actual competitive leagues. I have forgotten the name but the guy in the war room. Every person has equal access to every thing in game and all the stats are exactly the same for every piece of equipment offered to every player equally. Player choice and skill are the only things that are not exactly the same every time. Sounds right. I am not saying the game is perfectly balanced, bugless, perfectly smooth, without lag, without glitches or any other technical thing. All stats are the same and only choices made by the individual matter because anyone can get anything they want and if all people skilled into the same thing and used the same gear then it would be exactly equal. Choices and skill matter and if I choose to skill into something and spend my time with that item then my skill increases. How is that not competitive?
Sp gaps and passive skills destroy any chance of dust being competitive. Please tell me you understand what competitive level play is?. When everyone was rocking the tac ar and cal logi, that was almost competitive but passive percentages made that impossible. EVERYTIME dust nearly becomes competitive is when we get fotm and everyone ius using it and it comes down to who really is actually better but like I said, dust wasn't meant to be competitive otherwise it'd be bland as fk and no one would want that anyway. That's not even mentioning exploits.
Just because you are adamant about winning and you are willing to go all out doesn't make anything competitive.
Dust.......the most immersive and meaningful mmofps ehever.
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RogueTrooper 2000AD
RoyaLBanKof
7
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Posted - 2014.04.12 13:26:00 -
[18] - Quote
If that's really, seriously not enough. Then I'm sorry that you believe this stand alone, f2p lobby shooter is anything but just that.
Sources? Competitions in RL regarding martial arts and archery. E sports are another soucre but if never done that and I'm a bit too old to take games more seriously than what they are worth.
Dust.......the most immersive and meaningful mmofps ehever.
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Canari Elphus
Dirt Nap Squad.
1412
|
Posted - 2014.04.12 13:31:00 -
[19] - Quote
RogueTrooper 2000AD wrote:The Robot Devil wrote:RogueTrooper 2000AD wrote:Canari Elphus wrote:Im sorry but blaming players is the wrong way to go here because they have zero control over the state of the game. That is like saying that it isnt the parent's fault for their kids committing a crime. You are actually doing CCP a disservice by saying that they are so weak that they let the players dictate the flow of the game and that they should be absolved of any responsibility of how it turned out because they are not in control.
Its human nature for people to flock to the route that will give them the best chance of success in a competitive environment. If the routes are relatively equal, they will choose the one that they gain the most entertainment from.
It is CCPs responsibility to provide the framework in which players interact. They set the limits on what you can do within the game and are in charge of making sure that the game has enough balance that one route is not heavily favoured over the other.
The number one failing here is that CCP does not seem to have developed the proper metrics in which to design initial balance with new releases or manage those additions once they are brought into the game. With every patch, we have had issues with what appears to be a lack of QA testing that creates instant unbalance within the game. I believe that this is because CCP does not rely upon adequate use of test servers and 'consultant' gamers to beta test releases before they hit the game. This has been shown to be true again and again with their releases and I have yet to see them do anything about it.
- Breach ARs in Beta - Laser Rifles in Beta - Flaylock Pistols - Mass Drivers - TAC ARs - Slayer Logis - Rail Rifles - Changes to Vehicle Modules
Asking people to self regulate is a scenario that has failed over and over again and this does not even apply to gamers. Just look at the financial crisis and you will see what self regulation can accomplish. Dust has never and will never be competitive although people have a competitive attitude with the game itself. The closest to competitive was corp battles and the leagues people are trying to set up. A competition requires set parameters where everyone has the same things at their disposal, sp gaps and passive cskills make that impossible but dust was never meant to be competitive anyway, hence people setting up actual competitive leagues. I have forgotten the name but the guy in the war room. Every person has equal access to every thing in game and all the stats are exactly the same for every piece of equipment offered to every player equally. Player choice and skill are the only things that are not exactly the same every time. Sounds right. I am not saying the game is perfectly balanced, bugless, perfectly smooth, without lag, without glitches or any other technical thing. All stats are the same and only choices made by the individual matter because anyone can get anything they want and if all people skilled into the same thing and used the same gear then it would be exactly equal. Choices and skill matter and if I choose to skill into something and spend my time with that item then my skill increases. How is that not competitive? Sp gaps and passive skills destroy any chance of dust being competitive. Please tell me you understand what competitive level play is?. When everyone was rocking the tac ar and cal logi, that was almost competitive but passive percentages made that impossible. EVERYTIME dust nearly becomes competitive is when we get fotm and everyone ius using it and it comes down to who really is actually better but like I said, dust wasn't meant to be competitive otherwise it'd be bland as fk and no one would want that anyway. That's not even mentioning exploits. Just because you are adamant about winning and you are willing to go all out doesn't make anything competitive.
I think you are all debating using different definitions of 'competitive'.
Rogue - You are referring to ESL type competition where players are pitted against each other and skill is the determining factor. This is arena or gladiator style gameplay and has been discussed by CCP as an addition to the game. Others have also tried to bring this about with things such as Thunderdome etc.
In the strictest sense, anything is competitive when there is goal and multiple people are trying to reach said goal. There is no requirement that there needs to be balance or equality in this scenario. Whomever wins, wins regardless of what tactic or mechanics they use to do so.
I am not saying either of you are wrong, just first decide on the basis of what you are going to debate before moving forward as I think you are both talking about two separate things.
Canari Elphus for CPM1
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1749
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Posted - 2014.04.12 13:42:00 -
[20] - Quote
The "Nerf".... "Buff" Culture of this game needs to stop.
This is the problem with the community and CCP.
Everytime something kills them they come to the forums to complain about how OP it is.
Everytime they can't kill someone with skills points in the suit or gun... The Item is UP.
And CCP instead of making public statements about what the actual problem is.. They just leave the community in the dark and let them suggest 1000 shots in the dark at fixing a problem 90% of the community doesn't even understand.
So we have this knee jerk reactionary style of developing DUST 514...
This is the problem with DUST 514's development for all of the year of 2013. Absolute idiots and CCP actually listening... Community feedback is only as good as the community... And a big chunk of them hate try hards and people with actual information, skill and knowledge.. So they perpetuate hate, fear and bullshit...
Welcome to DUST 514. |
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