Canari Elphus wrote:Im sorry but blaming players is the wrong way to go here because they have zero control over the state of the game. That is like saying that it isnt the parent's fault for their kids committing a crime. You are actually doing CCP a disservice by saying that they are so weak that they let the players dictate the flow of the game and that they should be absolved of any responsibility of how it turned out because they are not in control.
Its human nature for people to flock to the route that will give them the best chance of success in a competitive environment. If the routes are relatively equal, they will choose the one that they gain the most entertainment from.
It is CCPs responsibility to provide the framework in which players interact. They set the limits on what you can do within the game and are in charge of making sure that the game has enough balance that one route is not heavily favoured over the other.
The number one failing here is that CCP does not seem to have developed the proper metrics in which to design initial balance with new releases or manage those additions once they are brought into the game. With every patch, we have had issues with what appears to be a lack of QA testing that creates instant unbalance within the game. I believe that this is because CCP does not rely upon adequate use of test servers and 'consultant' gamers to beta test releases before they hit the game. This has been shown to be true again and again with their releases and I have yet to see them do anything about it.
- Breach ARs in Beta
- Laser Rifles in Beta
- Flaylock Pistols
- Mass Drivers
- TAC ARs
- Slayer Logis
- Rail Rifles
- Changes to Vehicle Modules
Asking people to self regulate is a scenario that has failed over and over again and this does not even apply to gamers. Just look at the financial crisis and you will see what self regulation can accomplish.
Dust has never and will never be competitive although people have a competitive attitude with the game itself. The closest to competitive was corp battles and the leagues people are trying to set up.
A competition requires set parameters where everyone has the same things at their disposal, sp gaps and passive cskills make that impossible but dust was never meant to be competitive anyway, hence people setting up actual competitive leagues. I have forgotten the name but the guy in the war room.