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LT Shanx
OSG Planetary Operations Covert Intervention
46
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Posted - 2014.04.11 21:05:00 -
[1] - Quote
They really don't.
I play a Galscout and having 6 module slots seems a bit too much. With 5 Slots, I'll still be able to equip 2 complex precision enhancers, 1 complex range amplifier, 1 complex profile dampener, and a complex KinCat. Any extra modules are really not necessary.
The same applies to the extra equipment slot. If I want to use a cloak, then I should be able to equip only that. However, if I feel I can do my duty as a Scout and be just as effective without a cloak, then perhaps REs would be more beneficial to me. Being able to cloak and use other equipment seems a bit greedy, especially when the game already has a class dedicated to equipment use.
From what I have seen, the addition of these slots has encouraged many players to opt for brick tanked builds as it is now easier to obtain 700+ eHP on a Scout suit. They indeed have become the more effective Assaults, now with the added bonuses of higher speed, more CPU/PG, lower profiles, smaller hit boxes, better suit passives, two equipment slots that allow them to cloak and self-rep through hives, etc.
Alone, brick tanked Scouts are easy enough targets for any eWar built Scout to handle. However, 6 of them with cloaks and proper comms have the ability to zerg rush an entire team and keep their opposition at bay.
Remove their extra module slot and their HP will drop by 100 or so. Remove their second equipment slot so that Logis become more relevant in matches. |
Adipem Nothi
Nos Nothi
105
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Posted - 2014.04.11 21:08:00 -
[2] - Quote
You're a Scout?
Bang?
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Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
381
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Posted - 2014.04.11 21:08:00 -
[3] - Quote
Teamwork is overpowered, so please nerf scouts. |
DozersMouse XIII
Ultramarine Corp
385
|
Posted - 2014.04.11 21:09:00 -
[4] - Quote
1.8 scout?
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Asha Starwind
783
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Posted - 2014.04.11 21:12:00 -
[5] - Quote
That's just the Gal scout, and maybe by extension the Amarr scout. The Cal really does need all it's slots. Can't say anything about the Min scout.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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DISGRUNTLEDev
354
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Posted - 2014.04.11 21:13:00 -
[6] - Quote
I don't use the slots for HP. Why are you telling me what I have to fit in an MMO? I don't tell Commandos that they don't need equipment slots because they're just supposed to kill people. I don't understand the people on here who tell me the health of my suit or what it has equipped. I thought the whole point of this game was choice? Why do the forums keep trying to forse scouts, or an suit, to be any one thing?
Also. Any squad with good teamwork and comms will crush randoms. It doesn't matter what they are wearing. |
DozersMouse XIII
Ultramarine Corp
386
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Posted - 2014.04.11 21:19:00 -
[7] - Quote
if this is the case
why should any other suit in the game be able to tank?
scouts fought tooth and nail to get where we are in 1.8 (yes there are some problems)
IMO scouts and heavy's are where they need to be with a few minor fixes
assaults and logistics are in need of major fixes
p.s. I run two damps on my suit
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Joel II X
Dah Gods O Bacon
2237
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Posted - 2014.04.11 21:22:00 -
[8] - Quote
I agree with the equipment thing.
Also, if it goes away, some CPU and PG should go as well. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
5005
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Posted - 2014.04.11 21:26:00 -
[9] - Quote
LT Shanx wrote:They really don't.
I play a Galscout and having 6 module slots seems a bit too much. With 5 Slots, I'll still be able to equip 2 complex precision enhancers, 1 complex range amplifier, 1 complex profile dampener, and a complex KinCat. Any extra modules are really not necessary.
The same applies to the extra equipment slot. If I want to use a cloak, then I should be able to equip only that. However, if I feel I can do my duty as a Scout and be just as effective without a cloak, then perhaps REs would be more beneficial to me. Being able to cloak and use other equipment seems a bit greedy, especially when the game already has a class dedicated to equipment use.
From what I have seen, the addition of these slots has encouraged many players to opt for brick tanked builds as it is now easier to obtain 700+ eHP on a Scout suit. They indeed have become the more effective Assaults, now with the added bonuses of higher speed, more CPU/PG, lower profiles, smaller hit boxes, better suit passives, two equipment slots that allow them to cloak and self-rep through hives, etc.
Alone, brick tanked Scouts are easy enough targets for any eWar built Scout to handle. However, 6 of them with cloaks and proper comms have the ability to zerg rush an entire team and keep their opposition at bay.
Remove their extra module slot and their HP will drop by 100 or so. Remove their second equipment slot so that Logis become more relevant in matches.
LOL.
Well they are not going to REMOVE a slot just because you fell you dont need it. I do. I need cloak and Needle.or Nanohives, or remote explosives...OR uplinks.... In fact, i run PROTO scout most of the time now because i NEED the extra slots for E-war modules. Yeah maybe one can play with 3 low slots, if you are a cloaked SHOT GUNNER. But thas it. I need the slots so i can equip my Damage mod, precision enhancer, my profile dampener, my kinetic Cat, my range amplifier and MAYBe, some HP....
You dont like it, just leave those slots unused, but dont come trying to nerf something we scouts have been waiting for ages.
Byes ,troll...
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
535
|
Posted - 2014.04.11 21:35:00 -
[10] - Quote
I'm not a scout but I have skills in scout related attributes , anyway the only thing that I can agree with out of what was written was the taking away of the equipment slot .
Reason being , the talk is all about the imbalance of scouts and their role on the battlefield .
Fair enough but I see most of the comments coming from players who were not really scouts ( from their comments and the reaction from the scout community ) so it's nice to be observant and all but .. we have to be sensitive to the fact that this is someone's role , the data that was gathered was done so after major changes were made and the fact that the information that has been gathered , was not done so after a time that one couldn't adopt some since of bias from a rush in judgment in nature .
It has not been gathered after a period of time where a drop off in any of the highlighted area's that many point out .
There are bugs that need to be addressed and suits that need balancing and I wonder if some of the bonuses are actually functional after it was brought to the attention of the DEV's . There is a whole lot of activity that is going on at this time and a lot of issues that need to be addressed compounded on what was already present .
Let's begin to come up with reasonable solutions because we all know that it won't even come into effect until later ( look at the bugs and issue's from 1.8 and how they are being addressed alone .) anyway so we have a lot of time on our hands .
The DEV's are busy and trying to clean up the mess and even spending more time talking , so things are getting attention but it's going to be a slow process .
Reason being for my agreement is , this will define the differences in scouts and how their play type . Either you cloak or you don't . Adjust the CPU / PG to reflect the difference or do what some have asked and that's , reduce the bonus for the cloak so that would give the scouts greater choice's . Now you can't stack all that armor and shield with prototype weapons , with speed and stealth also a cloak at the same time .
That could be the possible issue being that , now they have a lot of overwhelming challenges to present to their enemies all at one moment and with the strength of a " TRUE " assault .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Obodiah Garro
Tech Guard RISE of LEGION
853
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Posted - 2014.04.11 21:35:00 -
[11] - Quote
CCP ****** up when they made new scouts, they act more like commandos than the actual Commando class
Nemo me impune lacessit
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DEZKA DIABLO
THE FOOTCLAN
614
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Posted - 2014.04.11 21:35:00 -
[12] - Quote
If you were a real scout and played scout before 1.8 an spent a yr begging for a buff this post wouldn't exist!
Plus your only thinking of gallente, min without six slots is brutal plus that sixth slot is usually for a pg mod cuz the fittings blow, amar would lose so much because it has no real scout bonuses, and the cal would be brutal if it lost a slot, basically it would be 2/1 at basic 2/2 at adv and 3/2 at proto!
You didn't think this through did you?
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Monkey MAC
Rough Riders..
2481
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Posted - 2014.04.11 21:43:00 -
[13] - Quote
I see nothing wrong with the module layouts or even 2 equipment slots, the cloak is meant to be compulsory for scouts to make up for the short-comings of incredibly low EHP amd limited combat potential.
Iwould rather CCP take away the Scouts ability to brick tank to such high levels, the ability to quick-swap to a weapon and shoot under the effects of cloak, the ability to have both that and better dampening, better speed, better passives, better range and still fit weapons just as powerful as assaults.
Scouts need to be nerfed in such a way that you can't have it all, that you have to choose between flimsy scout with a cloak who see all, or fast brawler who's only advamtage over mediums is a little extra speed.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Dunk Mujunk
RestlessSpirits
760
|
Posted - 2014.04.11 21:44:00 -
[14] - Quote
Medium suits are dead and might as well be removed from the game. Thanks to 1.8 a large portion of the community now thinks a scout suit should at the very least be on par with an assault suit.
It is a scout suit. A SCOUT suit.
SCOUT.
Go ahead and search your memory banks for anything you relate to the term scout. Scout. SCOUT.
Oh, hey there Dust 514 player. I have a question. What do you think a scout should be able to do? Oh whats that? It should be able to stack medium suit hp amounts? It should be able to carry a light and side arm weapon? It needs the smallest hitbox and the higest speed? It also needs to have e-war dominance un modded and the slots and cpu/pg to e-war and tank? And a second equipment slot so you don't need to worry about having a logi as much?
Yeah thats balanced. The scout can't carry a heavy weapon, and it can't shoot railgun blasts out of its assh*le so its balanced. Says all the people running scout.
Just give heavies 1 more equipment slot, give scouts 1 more equipment slot, re classify the commando as a meduim suit, and remove the assault and logi suit from the game. At this point you might as well.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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CRNWLLC
Screwy Rabbit ULC
188
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Posted - 2014.04.11 21:44:00 -
[15] - Quote
Asha Starwind wrote:That's just the Gal scout, and maybe by extension the Amarr scout. The Cal really does need all it's slots. Can't say anything about the Min scout. This is because almost all EWAR mods and all speed mods fit in low slots (damps, amps, codebreakers, KCs, CRs) while only one EWAR module (precision enhancers) fits in high slots. However, I do think the Gal scout needs all its slots to run like the radar ghost it's meant to be.
DISGRUNTLEDev wrote:I don't use the slots for HP. Why are you telling me what I have to fit in an MMO? I don't tell Commandos that they don't need equipment slots because they're just supposed to kill people. I don't understand the people on here who tell me the health of my suit or what it has equipped. I thought the whole point of this game was choice? Why do the forums keep trying to force scouts, or any suit, to be any one thing?
Also. Any squad with good teamwork and comms will crush randoms. It doesn't matter what they are wearing. I completely agree with you about choice and teamwork, but it's worth acknowledging that each suit type was designed with a primary play style in mind (read the in-game item descriptions). The issue isn't that anyone can fit HP mods to scout suits and tank them effectively; the issue is that doing so on a scout is at least as viable (and in many cases, more) as doing the same with an assault.
Most of my thoughts on how to improve assaults vs. scouts can be found here. That post doesn't include another assault fix I'd like to see, which is to change the basic-to-proto module slots from 4-5-7 to 5-6-7.
The fact is, if the suits weren't meant to fulfill different roles, we wouldn't have different suits. I certainly don't think changing slot layout on scout suits is a solution--swapping their regen/delays with the assaults' and giving assaults an extra slot at basic and advanced levels would probably mostly do the trick (or at least be a good start).
My other dropsuit is a Python.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
535
|
Posted - 2014.04.11 21:58:00 -
[16] - Quote
CRNWLLC wrote:
The fact is, if the suits weren't meant to fulfill different roles, we wouldn't have different suits. I certainly don't think changing slot layout on scout suits is a solution--swapping their regen/delays with the assaults' and giving assaults an extra slot at basic and advanced levels would probably mostly do the trick (or at least be a good start).
This , what Monkey Mac and Dunk Mujunk ( that name .. classic . ) said is a great place to start and has truth to words spoken .
More posts like those would work over the loose this or nerf that type's of material that are going around in posts .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Henchmen21
Planet Express LLC
895
|
Posted - 2014.04.11 22:01:00 -
[17] - Quote
Dunk Mujunk wrote:Medium suits are dead and might as well be removed from the game. Thanks to 1.8 a large portion of the community now thinks a scout suit should at the very least be on par with an assault suit.
It is a scout suit. A SCOUT suit.
SCOUT.
Go ahead and search your memory banks for anything you relate to the term scout. Scout. SCOUT.
Oh, hey there Dust 514 player. I have a question. What do you think a scout should be able to do? Oh whats that? It should be able to stack medium suit hp amounts? It should be able to carry a light and side arm weapon? It needs the smallest hitbox and the higest speed? It also needs to have e-war dominance un modded and the slots and cpu/pg to e-war and tank? And a second equipment slot so you don't need to worry about having a logi as much?
Yeah thats balanced. The scout can't carry a heavy weapon, and it can't shoot railgun blasts out of its assh*le so its balanced. Says all the people running scout.
Just give heavies 1 more equipment slot, give scouts 1 more equipment slot, re classify the commando as a meduim suit, and remove the assault and logi suit from the game. At this point you might as well.
Medium suits are going to get attention, they didn't have a chance to redo them for 1.8. So they are left behind at the moment.
1.8 because nothing says fun like getting shotgunned in the back.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Maken Tosch
DUST University Ivy League
7895
|
Posted - 2014.04.11 22:04:00 -
[18] - Quote
And just when us dedicated scouts have finally gotten the suit to where it needs to be, people like this guy come out of the wood works and want to take it away from us.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Dunk Mujunk
RestlessSpirits
761
|
Posted - 2014.04.11 22:13:00 -
[19] - Quote
The scout suit pre 1.8 was beastly in the right hands (not mine, I was on the receiving end lol). The only thing I feel 1.8 did for the suit itself is make it more accessable to the masses, and extend the envelope of jobs a scout is best at.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
140
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Posted - 2014.04.11 22:15:00 -
[20] - Quote
Maken Tosch wrote:And just when us dedicated scouts have finally gotten the suit to where it needs to be, people like this guy come out of the wood works and want to take it away from us.
So you needed the suit to be ridiculously OP?
Ok tanker.
Watch your back because I might be there.
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Maken Tosch
DUST University Ivy League
7896
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Posted - 2014.04.11 22:21:00 -
[21] - Quote
Black SlaverX wrote:Maken Tosch wrote:And just when us dedicated scouts have finally gotten the suit to where it needs to be, people like this guy come out of the wood works and want to take it away from us. So you needed the suit to be ridiculously OP? Ok tanker.
You must be new here. Let me enlighten you on how a true scout fits his suit. DITCH. THE. TANK.
Seriously, the only tank I ever put on my scout suit (or any for that matter) is one shield extender. The rest is a mixed back of Kin Cats, Cardiacs, Profile Dampeners, and Range Amplifiers. No armor mods. and the rest are just mostly damage mods on the highs. I have adapted to fight without the tank anyways and the tank only slows you down and makes you vulnerable to scans and stun locking. So don't throw me into that sorry excuse for a scout camp that you call tankers.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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DISGRUNTLEDev
361
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Posted - 2014.04.11 22:22:00 -
[22] - Quote
You think scouts are as OP as anything else we've seen? How long have you been here?
For the record, take the cloak. I didn't want it in the first place for the exact reasons everyone is QQing about. Scouts are every where, scouts don't suck for once, more than ~200 people are playing them. Because the cloak was perceived as being OP, everyone skilled into, it's now in the killfeed more, thus scouts are OP. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
632
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Posted - 2014.04.11 22:24:00 -
[23] - Quote
Monkey MAC wrote:I see nothing wrong with the module layouts or even 2 equipment slots, the cloak is meant to be compulsory for scouts to make up for the short-comings of incredibly low EHP amd limited combat potential.
Iwould rather CCP take away the Scouts ability to brick tank to such high levels, the ability to quick-swap to a weapon and shoot under the effects of cloak, the ability to have both that and better dampening, better speed, better passives, better range and still fit weapons just as powerful as assaults.
Scouts need to be nerfed in such a way that you can't have it all, that you have to choose between flimsy scout with a cloak who see all, or fast brawler who's only advamtage over mediums is a little extra speed.
That sounds a lot like saying that Assaults should be able to speed tank, brick tank, and have better weapons than scouts. However, I agree that medium frames should, if they choose, be able to brick tank to a greater degree than scouts but the sacrifice should be similar to scouts i.e. that medium frames can not have it all either i.e. that neither Assualts nor Logi's can fit almost all proto either e.g. high HP but weaker weapons on an Assault or lower HP but better weapons.
I do agree that scouts should not be shooting while still under the cloak. Once you have swapped to your weapon you should become instantly visible but there should be no delay in being able to fire your weapon. |
Cody Sietz
Bullet Cluster Lokun Listamenn
2986
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Posted - 2014.04.11 22:28:00 -
[24] - Quote
Anybody who wasn't a scout pre 1.7 probably agrees with you.
Why?
Because they most likely run 3-4 plates and 1-2 dmg mods.
Everyone else?
Ran or runs 1-2 kincats, cardio mod, damp, 1-2 precision mod, extenders(hate thoses things) and a range amp/hacking mod.
That's how we run our scouts, please stop trying to get our suits nerfed and go back to Logi with plates and dmg mods.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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LT Shanx
OSG Planetary Operations Covert Intervention
52
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Posted - 2014.04.11 23:21:00 -
[25] - Quote
DISGRUNTLEDev wrote:I don't use the slots for HP. Why are you telling me what I have to fit in an MMO? I don't tell Commandos that they don't need equipment slots because they're just supposed to kill people. I don't understand the people on here who tell me the health of my suit or what it has equipped. I thought the whole point of this game was choice? Why do the forums keep trying to force scouts, or any suit, to be any one thing?
Also. Any squad with good teamwork and comms will crush randoms. It doesn't matter what they are wearing. What did I tell you to fit? I never suggested any fits or asked that fits be changed. You're free to choose all you want.
However, if you didn't understand the OP, let me reiterate.
LT Shanx says: Scouts really don't need an extra equipment or module slot. They can be fine eWar Scouts without them, and brick-tanked Scouts will still be effective even if they were to lose 100 eHP. Oh, and Logis would have more of a role if Scouts didn't have the extra equipment, but they'd still be effective with cloaks or another equipment of choice.
Everyone says: Shut up you scrub 1.8 Scout. I want my scout to do everything because I fought long and hard for these changes! |
Matticus Monk
Ordus Trismegistus
1651
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Posted - 2014.04.11 23:49:00 -
[26] - Quote
A lot of scouts (me included) feet that the 2nd EQ slot was necessary if cloaking was the be an equipment based module.
This allows us the ability to use the classes defining feature (cloak) and still maintain a viable role on the battlefield, such as rapidly deploying uplinks behind enemy lines, sabotaging an enemy objective (REs) or resupplying in the field as many of us don't run with squads.
I don't recall scouts asking for additional module slots (additional CPU/PG, yes) so this at least caught me by surprise when CCP was rolling out 1.8 stats.
Bottom line from my perspective, I can live without an extra module slot. I can live without the cloak.
But I can't live with having a cloak and only 1 EQ slot. Doing that would only make the "slayer scouts" way more prevalent, IMO and greatly impact my playstyle; which I've honed as a SCOUT for the past 15 months.
Oh, and CCP really needs to fix the swap to a weapon and fire while cloaked feature.
Double posting like a Kaiser.
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Shion Typhon
Intara Direct Action Caldari State
479
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Posted - 2014.04.12 00:17:00 -
[27] - Quote
KING CHECKMATE wrote:
I need the slots so i can equip my Damage mod, precision enhancer, my profile dampener, my kinetic Cat, my range amplifier and MAYBe, some HP....
Sounds like a fitting smorgasbord, doesn't sound like you're having to make many fitting choices like the rest of us mortals. |
DISGRUNTLEDev
365
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Posted - 2014.04.12 00:28:00 -
[28] - Quote
LT Shanx wrote: What did I tell you to fit? I never suggested any fits or asked that fits be changed. You're free to choose all you want.
However, if you didn't understand the OP, let me reiterate.
LT Shanx says: Scouts really don't need an extra equipment or module slot. They can be fine eWar Scouts without them, and brick-tanked Scouts will still be effective even if they were to lose 100 eHP. Oh, and Logis would have more of a role if Scouts didn't have the extra equipment, but they'd still be effective with cloaks or another equipment of choice.
Everyone says: Shut up you scrub 1.8 Scout. I want my scout to do everything because I fought long and hard for these changes!
I believe the part where you said I don't need an extra equipment slot? Or was it module slot? I use every slot on my suits every time. If I want to bring Uplinks and REs on my run to the city at the beginning of the game, why are you telling me I don't need it?
Maybe you should just STFU about what all suits and players should generally have or what they need. Do you run my exact play style? Do you play a scout suit like Shotty, or Marauder, or AO+CJ? King Checkmate? Lightning, noob, Biscuit, or Frost Kitty?
You don't? You have your own play style unique to you? Get Fvcked, sit down, shut the he!! up. |
DozersMouse XIII
Ultramarine Corp
395
|
Posted - 2014.04.12 00:46:00 -
[29] - Quote
LT Shanx wrote:DISGRUNTLEDev wrote:I don't use the slots for HP. Why are you telling me what I have to fit in an MMO? I don't tell Commandos that they don't need equipment slots because they're just supposed to kill people. I don't understand the people on here who tell me the health of my suit or what it has equipped. I thought the whole point of this game was choice? Why do the forums keep trying to force scouts, or any suit, to be any one thing?
Also. Any squad with good teamwork and comms will crush randoms. It doesn't matter what they are wearing. What did I tell you to fit? I never suggested any fits or asked that fits be changed. You're free to choose all you want. However, if you didn't understand the OP, let me reiterate. LT Shanx says: Scouts really don't need an extra equipment or module slot. They can be fine eWar Scouts without them, and brick-tanked Scouts will still be effective even if they were to lose 100 eHP. Oh, and Logis would have more of a role if Scouts didn't have the extra equipment, but they'd still be effective with cloaks or another equipment of choice. Everyone says: Shut up you scrub 1.8 Scout. I want my scout to do everything because I fought long and hard for these changes! what happens to the standard scout if these changes were applied?
what happens to low level scouts if these changes are applied?
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Tectonic Fusion
1455
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Posted - 2014.04.12 00:53:00 -
[30] - Quote
Monkey MAC wrote:I see nothing wrong with the module layouts or even 2 equipment slots, the cloak is meant to be compulsory for scouts to make up for the short-comings of incredibly low EHP amd limited combat potential.
Iwould rather CCP take away the Scouts ability to brick tank to such high levels, the ability to quick-swap to a weapon and shoot under the effects of cloak, the ability to have both that and better dampening, better speed, better passives, better range and still fit weapons just as powerful as assaults.
Scouts need to be nerfed in such a way that you can't have it all, that you have to choose between flimsy scout with a cloak who see all, or fast brawler who's only advamtage over mediums is a little extra speed.
Dude...brick tanking scout > EWAR scout. You can flank the brick tanked scout and he will die relly fast even with the brick tank due to him being in a scout suit...
Solo Player
Squad status: Locked
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LT Shanx
OSG Planetary Operations Covert Intervention
54
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Posted - 2014.04.12 00:58:00 -
[31] - Quote
DISGRUNTLEDev wrote:I believe the part where you said I don't need an extra equipment slot? Or was it module slot? I use every slot on my suits every time. If I want to bring Uplinks and REs on my run to the city at the beginning of the game, why are you telling me I don't need it?
Maybe you should just STFU about what all suits and players should generally have or what they need. Do you run my exact play style? Do you play a scout suit like Shotty, or Marauder, or AO+CJ? King Checkmate? Lightning, noob, Biscuit, or Frost Kitty?
You don't? You have your own play style unique to you? Get Fvcked, sit down, shut the he!! up. It's good that you use every slot. So do I, but like I said, I didn't dictate what you could or could not fit. You still have the options available. Get that straight.
If you want to run Uplinks, be my guest. If you want to run REs, you're free to do that as well. You want to run both at the same time, sure that's understandable, but is doing both simultaneously the defining role of your play style? Players had no problems switching fits for different equipment prior to 1.8, so why now is it imperative that you have 2 slots from the get go?
Also, I didn't say anything about what players should have or what they need. I merely stated an "opinion" of what the current Scouts do not need, or was that too much?
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Eruditus 920
Bragian Order Amarr Empire
21
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Posted - 2014.04.12 01:03:00 -
[32] - Quote
Don't like it? Leave or quit your belly achin'.
I am ******* sick of the cry baby pussies on this forum.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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LT Shanx
OSG Planetary Operations Covert Intervention
54
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Posted - 2014.04.12 01:22:00 -
[33] - Quote
DozersMouse XIII wrote:what happens to the standard scout if these changes were applied?
what happens to low level scouts if these changes are applied?
What happens? They lose one module slot and the extra equipment slot.
If these changes were to be applied, Scouts would still excel over their Pre 1.8 counterparts.
The current suit bonuses are far better. Fitting a STD Scout would not be as tasking due to the increases made to CPU/PG. The cloak would still be available, allowing players to dampen their profiles without any dampening skills. There would still be many options available.
So, let's assume one low slot was removed from the STD Scout g/1. One high and two lows would still be left. If survivability is my goal, then I'd probably try to brick tank if I was a new player. I'd put on a MLT extender and 2 MLT Plates. This would bring my Scout to about 400 eHP.
Now, if I were to equip a basic main weapon, sidearm, and grenade, I'd still have enough CPU to run a cloak, or if mobile light assaulting is my thing, then I'd slap on a nanohive. |
DISGRUNTLEDev
374
|
Posted - 2014.04.12 01:24:00 -
[34] - Quote
So you want Basic scouts to have less slot than they did before 1.8? And this will somehow *help* new players?
Much wow. |
LT Shanx
OSG Planetary Operations Covert Intervention
57
|
Posted - 2014.04.12 01:39:00 -
[35] - Quote
DISGRUNTLEDev wrote:So you want Basic scouts to the the same slots as before 1.8? And this will somehow *help* new players?
Much wow. Who said anything about helping new players? Yes, that may be an indirect goal, but I never made mention of it.
Also, if Scouts pre 1.8 could tough out the hardships, what makes you think new Scouts post 1.8 can't? Even if my suggested changes were to go through, new Scouts would still be in a far better place as opposed to those who came before. This is mainly due to:
Better Scout Suit bonuses More CPU/PG to optimize fittings Ability to cloak and hide from enemy sight
These three things alone make the new Scout suits at least 10x better than what they previously were. |
Adipem Nothi
Nos Nothi
109
|
Posted - 2014.04.12 01:47:00 -
[36] - Quote
LT Shanx wrote:
LT Shanx says: Scouts really don't need an extra equipment or module slot. They can be fine eWar Scouts without them, and brick-tanked Scouts will still be effective even if they were to lose 100 eHP. Oh, and Logis would have more of a role if Scouts didn't have the extra equipment, but they'd still be effective with cloaks or another equipment of choice.
Everyone says: Shut up you scrub 1.8 Scout. I want my scout to do everything because I fought long and hard for these changes!
Everyone says: * Scouts are easily countered. Anything and everything can kill us. * One misstep and your Scout dies. Unless you armor tank, then you get one free misstep. * Cloak is a gimmick; it does not render its user invincible; it too is easily countered.
If you want to hunt for something OP, first look for something without viable counters (hint HAVs).
Bang?
|
Maken Tosch
DUST University Ivy League
7899
|
Posted - 2014.04.12 02:06:00 -
[37] - Quote
You seem rather hellbent on wanting to undo the scout changes. Basically no matter what argument we present to you against your suggestion, your mind is already made up. Am I right?
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Foxbat 071
Molon Labe. General Tso's Alliance
142
|
Posted - 2014.04.12 02:21:00 -
[38] - Quote
Or maybe we can wait until CCP balances the medium frames before we go crazy with the nerf hammer. Stop with the kneejerk reactions.
BLAP
( X ) Call For Help
( O ) Respawn
|
THEAMAZING POTHEAD
Nyain San Dirt Nap Squad.
1074
|
Posted - 2014.04.12 02:29:00 -
[39] - Quote
scouts just need a pg/cpu reduction dude. They can fit as much tank as a medium because they have as much pg/cpu as a medium. We could also adress the goddamn gigantic armor superiority over shield. Either one of these would work, and personally I'm inclined to the armor imbalance being fixed. The only reason scouts are as tanky as mediums is because armor plates are OP as ****
Your post is making me facepalm very hard right now.
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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
146
|
Posted - 2014.04.12 05:18:00 -
[40] - Quote
Foxbat 071 wrote:Or maybe we can wait until CCP balances the medium frames before we go crazy with the nerf hammer. Stop with the kneejerk reactions.
I am not sure how CCP plans to "balance" medium frames around two shotgun blast to the face with NO WAY TO KNOW IT IS COMING FROM AN INVISIBLE SCRUB.
Watch your back because I might be there.
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Yan Darn
Science For Death
595
|
Posted - 2014.04.12 05:39:00 -
[41] - Quote
This is like the tenth cloak thread today so I am skim read a lot of this and gonna be succinct I responding:
Slots =/= Tank - low slots especially are full of ewar mods. Which are good for scouts. Brick tanking been a problem before 1.8 - but many people don't call for nerf on actual tank mods, because they want to brick tank their own frame with plates with neglible costs.
Second equip slot is their so we don't get screwed out of our role bonus. See the other role bonuses? Notice how they are very broad and don't apply to a single piece of equipment? If we don't equip cloaks we have no role bonus, because that is all we get a bonus to.
Cloaks are not free or cheap - basic cloak with maxed scout racial is still 41/9ish - is that not on the upper end of fitting costs?
Stop comparing us to current mediums and calling for a nerf.
You are UP.
When scouts were UP we didn't whinge and call for a nerf to assaults, or any other suit the could perform our role better than we could.
Please, just stop with the fail logic: Half of the crap that appears on these threads show that most people knew jack about them. There are call for nerfs that put us lower than pre 1.8, because some of the stuff people QQ about are about things that scouts had pre-1.8...
The Ghost of Bravo
|
Jack McReady
DUST University Ivy League
1272
|
Posted - 2014.04.12 07:35:00 -
[42] - Quote
there is no need to fit dampeners for scouts, you automatically beat alot of scanners, if not all with a cloak.
just get your EHP up to 600 with cloak and 800 without and you are ready to use your crutch and kill stuff
scout is the new assault. till CCP fixes that simply deal with it.
Asha Starwind wrote:Can't say anything about the Min scout. lol minmatar scout, he cant fit anything into all his slots
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Nelo Angel0
Zumari Force Projection Caldari State
209
|
Posted - 2014.04.12 08:40:00 -
[43] - Quote
. I'm not saying they should be nerfed or anything but they could certainly define what a scout is suppose to be a bit better. How about putting those basic frames to good use and making it so that basic frames are what the typeI/IIs were in chromosone.
The idea is that the scout suit and basic light frame would be 2 different suits. The specializtion suit ( for all frames and races ) would also get passive buffs and a overall different slot layout ( hell lets go the distance and change up their HP as well ) and get passive buffs to things like light weapon reload or light weapon kick reduction. While specialization suits get things beneficial to the suits themselves and their intended role, different scouts get different buffs none of this bs where their ALL getting a buff to ONE equipment.
Just in case no one really understood the point i'm trying to make. What i'm saying is basic suits should give buffs too; these buff would be general buffs towards things like weapons/shield mods/armor mods. Specialization suits meanwhile give buffs toward a general play-style ( these would be dependent on race ) so scouts would receive buffs toward eWAR, assaults to PG/CPU ( i actually don't know what i'd do with assaults lol ), logis to equipment effectiveness etc etc.
On a related note now that we FINALLY! have full racial dropsuits I want to toss up the idea of changing how dropsuit command works. Instead of making it a general unlock for all suits it could be changed into a minor skill used to unlock frames for each race, EX:
Dropsuit command X SP- LV1 unlocks basic light frame LV2 unlocks specialization light frame LV3 unlocks basic medium frame LV4 unlocks specialization medium frame and basic heavy LV5 unlocks specialization heavy frames
and this would be spread out to each race so you would need amarr dropsuit command lv5 to use sentinal heavies and commando. I'm pretty sure we already have something to this in weapons but i'm not really discussing a full rehaul for the whole tree just the dropsuits. So in essence you would have 3 different playstyles per suit and each suit would function differently while still being flexible to run what you want to run. So a scout suit might be used more for light recon because of great eWAR and a basic could have 2 equipment slots though a slightly higher DB which wouldn't make it a go to for eWAR. But nothings stopping you from using dampners on the basic to try and mirror the eWAR on the scout and nothings stopping you from using armor mods to mirror the basic ( though it'd be less effective for scouts to do this since their specialized suits ).
funny what you can think of while on the can huh
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DEZKA DIABLO
THE FOOTCLAN
618
|
Posted - 2014.04.12 11:18:00 -
[44] - Quote
Black SlaverX wrote:Maken Tosch wrote:And just when us dedicated scouts have finally gotten the suit to where it needs to be, people like this guy come out of the wood works and want to take it away from us. So you needed the suit to be ridiculously OP? Ok tanker. You never used a minmatar scout without armor on it have you; didn't think so!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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shaman oga
Nexus Balusa Horizon
1857
|
Posted - 2014.04.12 11:24:00 -
[45] - Quote
I don't know how far this discussion has gone, but probably i like the idea of cloak device using 2 equipment slot.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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DEZKA DIABLO
THE FOOTCLAN
618
|
Posted - 2014.04.12 11:28:00 -
[46] - Quote
Jack McReady wrote:there is no need to fit dampeners for scouts, you automatically beat alot of scanners, if not all with a cloak. just get your EHP up to 600 with cloak and 800 without and you are ready to use your crutch and kill stuff scout is the new assault. till CCP fixes that simply deal with it. Asha Starwind wrote:Can't say anything about the Min scout. lol minmatar scout, he cant fit anything into all his slots Not true! Ya six hun HP should be normal I dunno what ur smokin; only a knob would aim for higher if it was all armor an ran under 7.0 that's just stupid!
Your thinking scanners not other scouts, we need to hide from them , screw scanners I'm more worried about cal scouts, little bastards they are.
Thing is I have all 4 proto scouts, the min when my team sucks and I gotta hack everything, the gal when I gotta be fast an sneeky, the cal when I'm guarding a point, and the amar when I'm kicking the door down an commin in!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Maken Tosch
DUST University Ivy League
7905
|
Posted - 2014.04.12 11:29:00 -
[47] - Quote
DEZKA DIABLO wrote:Black SlaverX wrote:Maken Tosch wrote:And just when us dedicated scouts have finally gotten the suit to where it needs to be, people like this guy come out of the wood works and want to take it away from us. So you needed the suit to be ridiculously OP? Ok tanker. You never used a minmatar scout without armor on it have you; didn't think so!
For the record, just last night, I decided to get rid of what little tank I had on my scout because once again I found it a moot point. It was just an enhanced shield extender. That's it. It got replaced with either a precision enhancer or an extra damage mod. This decision actually helped give me more room to fit remote explosives in some suits along side the cloak.
I may be completely naked now and as soft as a plush animal, but it's not like I have never adapted to this before.
Lol@ tank scouts.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Django Quik
Dust2Dust.
2838
|
Posted - 2014.04.12 15:26:00 -
[48] - Quote
Scout's role bonus was made to be solely associated with one piece of equipment. With only 1 equipment slot, we would be relegated to only ever using that piece of equipment or otherwise make our role bonus completely irrelevant.
Also keep in mind that some primary uses of scouts result in us being out on our own with no backup or support. We need 2 equipment slots in order to be able to do things like deploy uplinks behind enemy lines and carry repping hives to heal ourselves, for just one example. Other suits can run with the pack and get support from each other and their logis - scouts doing this make no use of their innate capabilities of stealth or speed.
We also need all our slots in order to make proper use of the ewar modules that are supposed to be our speciality. It's not our fault that armor mods are the strongest mods in the game with the limpest of penalties.
I'll repeat this yet again in another nonsense thread - scouts are fine as they are; fix the decloak-insta-shoot and armor plates and buff assaults base stats/slots and EVERYTHING will be fine.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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m twiggz
Pradox One Proficiency V.
501
|
Posted - 2014.04.12 15:51:00 -
[49] - Quote
LT Shanx wrote:They really don't.
I play a Galscout and having 6 module slots seems a bit too much. With 5 Slots, I'll still be able to equip 2 complex precision enhancers, 1 complex range amplifier, 1 complex profile dampener, and a complex KinCat. Any extra modules are really not necessary.
The same applies to the extra equipment slot. If I want to use a cloak, then I should be able to equip only that. However, if I feel I can do my duty as a Scout and be just as effective without a cloak, then perhaps REs would be more beneficial to me. Being able to cloak and use other equipment seems a bit greedy, especially when the game already has a class dedicated to equipment use.
From what I have seen, the addition of these slots has encouraged many players to opt for brick tanked builds as it is now easier to obtain 700+ eHP on a Scout suit. They indeed have become the more effective Assaults, now with the added bonuses of higher speed, more CPU/PG, lower profiles, smaller hit boxes, better suit passives, two equipment slots that allow them to cloak and self-rep through hives, etc.
Alone, brick tanked Scouts are easy enough targets for any eWar built Scout to handle. However, 6 of them with cloaks and proper comms have the ability to zerg rush an entire team and keep their opposition at bay.
Remove their extra module slot and their HP will drop by 100 or so. Remove their second equipment slot so that Logis become more relevant in matches. I completely see your point. The fact is some people use those slots for other things than brick-tanking. Very effective and helpful things. You know, things that scouts are suppose to do. Like being sneaky, or passively scanning enemies for your squad, the thing called eWar, the things scouts should do. Just because a handful of players brick-tank scout suits and use them as slayer suits doesn't mean the community as a whole needs to be "nerfed".
Kinda figured people would label scouts as the new FOTM slayer suit. Not surprised in the least. People decide to do that with their suit, its a sandbox game. You should be able to fit your suit however you want. If you want max EHP, so be it. If you want to fit your suit to scan enemies, so be it. If you want to use absolutely no modules, so be it. For every suit build in this game there is a suit/tactic thats great at killing it. Its whats so wonderful about Dust, versatility. |
Adipem Nothi
Nos Nothi
123
|
Posted - 2014.04.12 16:07:00 -
[50] - Quote
Jack McReady wrote:there is no need to fit dampeners for scouts ...
Which begs the question: Does wrong smell more like ignorance or belligerence?
Bang?
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1213
|
Posted - 2014.04.12 16:09:00 -
[51] - Quote
Nope, i have to run a dampener which i can't even see if its doing anything and that lowers me to 5 slots.
Assassination is my thing.
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JARREL THOMAS
Dead Man's Game
259
|
Posted - 2014.04.12 16:16:00 -
[52] - Quote
Maken Tosch wrote:And just when us dedicated scouts have finally gotten the suit to where it needs to be, people like this guy come out of the wood works and want to take it away from us. We'll never be accepted
Caldari Loyalist
I speak for the rabbits
|
Joey-Number1
Maniacal Miners INC No Safe Haven
86
|
Posted - 2014.04.12 16:26:00 -
[53] - Quote
There are no problems with scouts at all, except brick tank which does not make you scout in any way. The cloak is essential part of the scout it shouldn't be everything you can do in game, there for you need scond eq. slot, cause scouting is more than killing. Second of all try to run scout yourself, it is not easy, if you fail at it, you ll start to brick tank. If you are not happy that assaults didn't get second eq. slot, then you really don't know what assault class means or what it is about, you can even hear it when you say the word, "assault". They are very capable at that thing, scouts are not, they are not supposed to engage head on, face to face, assaults are.
Minmatar Logistics since the beginning.
Mass Driver my first and the only fully specialized weapon.
Explorer.
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JARREL THOMAS
Dead Man's Game
259
|
Posted - 2014.04.12 16:27:00 -
[54] - Quote
Shion Typhon wrote:KING CHECKMATE wrote:
I need the slots so i can equip my Damage mod, precision enhancer, my profile dampener, my kinetic Cat, my range amplifier and MAYBe, some HP....
Sounds like a fitting smorgasbord, doesn't sound like you're having to make many fitting choices like the rest of us mortals. Really -_-
Caldari Loyalist
I speak for the rabbits
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8291
|
Posted - 2014.04.12 16:27:00 -
[55] - Quote
Asha Starwind wrote:That's just the Gal scout, and maybe by extension the Amarr scout. The Cal really does need all it's slots. Can't say anything about the Min scout. Actually, no, it doesn't. All I see is Cal scouts running with 3 complex extenders and one complex precision enhancer for good measure.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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DISGRUNTLEDev
390
|
Posted - 2014.04.12 16:54:00 -
[56] - Quote
Cat Merc wrote:Asha Starwind wrote:That's just the Gal scout, and maybe by extension the Amarr scout. The Cal really does need all it's slots. Can't say anything about the Min scout. Actually, no, it doesn't. All I see is Cal scouts running with 3 complex extenders and one complex precision enhancer for good measure.
So about 360 shield is broken?
I run 2 shield and 2 precision, a range extender and a dampener. Thats all my slots for ~400 eHp on my *proto* suit. And I do need them all to fit the bill I want out of that suit. It starts with 130 shields and has 4 high slots. Brick tanking the Cal scout is a joke. |
Yeeeuuuupppp
244
|
Posted - 2014.04.12 17:05:00 -
[57] - Quote
You're opinion based on what fit you like to use.
CCP Saberwing: " War elephants for 1.9
Mic status: Muted
Feel the wrath of my troll
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DozersMouse XIII
Ultramarine Corp
413
|
Posted - 2014.04.13 03:20:00 -
[58] - Quote
saw a brick tanked gk.0 die 17 times earlier
lol and my 249 ehp g-l tore his ass up a few times
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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General12912
Gallente Marine Corps
175
|
Posted - 2014.04.13 03:31:00 -
[59] - Quote
Asha Starwind wrote:That's just the Gal scout, and maybe by extension the Amarr scout. The Cal really does need all it's slots. Can't say anything about the Min scout.
the gall scout and caldari scout are mirror images of each other. so if the gall scout gets nerf, u guys nee to get nerfed too to keep that balance.
y do u need 4 high slots anyways?? to equip a 4 complex shield extender scout who is unstoppable with its regular scout speed, high HP and ability to use the cloak? NO!
And topic poster, NO! the slot layout is fine. you cant judge a whole class by one racial variant of that class.
i give all 4 of my slots profile dampeners on my GK.0. im always unspottable on the tacnet unless your crosshairs are right on top of me, or if you're a cal scout. and even if you're a cal scout, you will have trouble finding me. ive got a built in complex profile dampener at level 5 and 4 enhanced dampeners.
Every suit Gk.0 <3
Gallente Federation Patriot
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2756
|
Posted - 2014.04.13 03:45:00 -
[60] - Quote
Number of slots on a scout suit is absolutely fine....and they should ABSOLUTELY have a second equipment slot. The role of a scout isn't supposed to be for slaying.
You need to create a thread about logis having too much module slots. There's no reason for a min logi to have 8 highs/lows or a cal logi to have 9....even the gallente has too much.
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1991
|
Posted - 2014.04.13 04:25:00 -
[61] - Quote
LOL
I mean for real now, make a better idea than "NERF DAMMIT NERF"
in 5 seconds I thought of something that would fix it weeks ago:
fix the bug where it has a little bit of time before the cloak shuts off and you can use weapons, and nerf buffer tanks on light frames in a way that it would give harsher penalties than on a medium or heavy frame.
Also, give everyone who can't see cloaked people eye glasses
click me
Blup Blub Bloop. Translation: Die -_-
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Maken Tosch
DUST University Ivy League
7927
|
Posted - 2014.04.13 04:46:00 -
[62] - Quote
Godin Thekiller wrote:LOL
I mean for real now, make a better idea than "NERF DAMMIT NERF"
in 5 seconds I thought of something that would fix it weeks ago:
fix the bug where it has a little bit of time before the cloak shuts off and you can use weapons, and nerf buffer tanks on light frames in a way that it would give harsher penalties than on a medium or heavy frame.
Also, give everyone who can't see cloaked people eye glasses
I'm drunk right now. But I can say that I don't think even prescription lenses will help. Maybe of we can force theirs eyes to stay open like in that movie agent orange.
Sorry clock work orange.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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LT Shanx
OSG Planetary Operations Covert Intervention
60
|
Posted - 2014.04.13 05:46:00 -
[63] - Quote
Godin Thekiller wrote:LOL
I mean for real now, make a better idea than "NERF DAMMIT NERF"
in 5 seconds I thought of something that would fix it weeks ago:
fix the bug where it has a little bit of time before the cloak shuts off and you can use weapons, and nerf buffer tanks on light frames in a way that it would give harsher penalties than on a medium or heavy frame.
Also, give everyone who can't see cloaked people eye glasses
Umm... This isn't a thread about cloaks.
But okay. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1993
|
Posted - 2014.04.13 05:53:00 -
[64] - Quote
LT Shanx wrote:Godin Thekiller wrote:LOL
I mean for real now, make a better idea than "NERF DAMMIT NERF"
in 5 seconds I thought of something that would fix it weeks ago:
fix the bug where it has a little bit of time before the cloak shuts off and you can use weapons, and nerf buffer tanks on light frames in a way that it would give harsher penalties than on a medium or heavy frame.
Also, give everyone who can't see cloaked people eye glasses
Umm... This isn't a thread about cloaks. But okay.
well, tanking has nothing to do with equipment, does it?
click me
Blup Blub Bloop. Translation: Die -_-
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LT Shanx
OSG Planetary Operations Covert Intervention
61
|
Posted - 2014.04.13 05:54:00 -
[65] - Quote
Godin Thekiller wrote:LT Shanx wrote:Godin Thekiller wrote:LOL
I mean for real now, make a better idea than "NERF DAMMIT NERF"
in 5 seconds I thought of something that would fix it weeks ago:
fix the bug where it has a little bit of time before the cloak shuts off and you can use weapons, and nerf buffer tanks on light frames in a way that it would give harsher penalties than on a medium or heavy frame.
Also, give everyone who can't see cloaked people eye glasses
Umm... This isn't a thread about cloaks. But okay. well, tanking has nothing to do with equipment, does it? But this thread isn't necessarily about tanking either. |
Foxbat 071
Molon Labe. General Tso's Alliance
146
|
Posted - 2014.04.13 21:24:00 -
[66] - Quote
Black SlaverX wrote:Foxbat 071 wrote:Or maybe we can wait until CCP balances the medium frames before we go crazy with the nerf hammer. Stop with the kneejerk reactions. I am not sure how CCP plans to "balance" medium frames around two shotgun blast to the face with NO WAY TO KNOW IT IS COMING FROM AN INVISIBLE SCRUB.
Guess what? I'm not a big fan of cloaked shottys either. Are the changes the OP suggested going to affect them at all? No. It seems like people like you are so butthurt about scouts that they welcome any nerf to the scout suit even if the nerf doesn't address the problem. If you want proper balance you need to learn to put your butthurt aside.
BLAP
( X ) Call For Help
( O ) Respawn
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Eruditus 920
Bragian Order Amarr Empire
22
|
Posted - 2014.04.13 22:02:00 -
[67] - Quote
Obodiah Garro wrote:CCP ****** up when they made new scouts, they act more like commandos than the actual Commando class
"Regardless of the original intent, everything in war ultimately ends up being used to kill, so weGÇÖre nervous and excited about cloaking and look forward to seeing how itGÇÖll be used to shape the battlefields of New Eden."
-CCP Remnant
http://dust514.com/news/blog/2014/03/equipment-uprising-1.8/
HTFU
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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