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LT Shanx
OSG Planetary Operations Covert Intervention
46
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Posted - 2014.04.11 21:05:00 -
[1] - Quote
They really don't.
I play a Galscout and having 6 module slots seems a bit too much. With 5 Slots, I'll still be able to equip 2 complex precision enhancers, 1 complex range amplifier, 1 complex profile dampener, and a complex KinCat. Any extra modules are really not necessary.
The same applies to the extra equipment slot. If I want to use a cloak, then I should be able to equip only that. However, if I feel I can do my duty as a Scout and be just as effective without a cloak, then perhaps REs would be more beneficial to me. Being able to cloak and use other equipment seems a bit greedy, especially when the game already has a class dedicated to equipment use.
From what I have seen, the addition of these slots has encouraged many players to opt for brick tanked builds as it is now easier to obtain 700+ eHP on a Scout suit. They indeed have become the more effective Assaults, now with the added bonuses of higher speed, more CPU/PG, lower profiles, smaller hit boxes, better suit passives, two equipment slots that allow them to cloak and self-rep through hives, etc.
Alone, brick tanked Scouts are easy enough targets for any eWar built Scout to handle. However, 6 of them with cloaks and proper comms have the ability to zerg rush an entire team and keep their opposition at bay.
Remove their extra module slot and their HP will drop by 100 or so. Remove their second equipment slot so that Logis become more relevant in matches. |
LT Shanx
OSG Planetary Operations Covert Intervention
52
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Posted - 2014.04.11 23:21:00 -
[2] - Quote
DISGRUNTLEDev wrote:I don't use the slots for HP. Why are you telling me what I have to fit in an MMO? I don't tell Commandos that they don't need equipment slots because they're just supposed to kill people. I don't understand the people on here who tell me the health of my suit or what it has equipped. I thought the whole point of this game was choice? Why do the forums keep trying to force scouts, or any suit, to be any one thing?
Also. Any squad with good teamwork and comms will crush randoms. It doesn't matter what they are wearing. What did I tell you to fit? I never suggested any fits or asked that fits be changed. You're free to choose all you want.
However, if you didn't understand the OP, let me reiterate.
LT Shanx says: Scouts really don't need an extra equipment or module slot. They can be fine eWar Scouts without them, and brick-tanked Scouts will still be effective even if they were to lose 100 eHP. Oh, and Logis would have more of a role if Scouts didn't have the extra equipment, but they'd still be effective with cloaks or another equipment of choice.
Everyone says: Shut up you scrub 1.8 Scout. I want my scout to do everything because I fought long and hard for these changes! |
LT Shanx
OSG Planetary Operations Covert Intervention
54
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Posted - 2014.04.12 00:58:00 -
[3] - Quote
DISGRUNTLEDev wrote:I believe the part where you said I don't need an extra equipment slot? Or was it module slot? I use every slot on my suits every time. If I want to bring Uplinks and REs on my run to the city at the beginning of the game, why are you telling me I don't need it?
Maybe you should just STFU about what all suits and players should generally have or what they need. Do you run my exact play style? Do you play a scout suit like Shotty, or Marauder, or AO+CJ? King Checkmate? Lightning, noob, Biscuit, or Frost Kitty?
You don't? You have your own play style unique to you? Get Fvcked, sit down, shut the he!! up. It's good that you use every slot. So do I, but like I said, I didn't dictate what you could or could not fit. You still have the options available. Get that straight.
If you want to run Uplinks, be my guest. If you want to run REs, you're free to do that as well. You want to run both at the same time, sure that's understandable, but is doing both simultaneously the defining role of your play style? Players had no problems switching fits for different equipment prior to 1.8, so why now is it imperative that you have 2 slots from the get go?
Also, I didn't say anything about what players should have or what they need. I merely stated an "opinion" of what the current Scouts do not need, or was that too much?
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LT Shanx
OSG Planetary Operations Covert Intervention
54
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Posted - 2014.04.12 01:22:00 -
[4] - Quote
DozersMouse XIII wrote:what happens to the standard scout if these changes were applied?
what happens to low level scouts if these changes are applied?
What happens? They lose one module slot and the extra equipment slot.
If these changes were to be applied, Scouts would still excel over their Pre 1.8 counterparts.
The current suit bonuses are far better. Fitting a STD Scout would not be as tasking due to the increases made to CPU/PG. The cloak would still be available, allowing players to dampen their profiles without any dampening skills. There would still be many options available.
So, let's assume one low slot was removed from the STD Scout g/1. One high and two lows would still be left. If survivability is my goal, then I'd probably try to brick tank if I was a new player. I'd put on a MLT extender and 2 MLT Plates. This would bring my Scout to about 400 eHP.
Now, if I were to equip a basic main weapon, sidearm, and grenade, I'd still have enough CPU to run a cloak, or if mobile light assaulting is my thing, then I'd slap on a nanohive. |
LT Shanx
OSG Planetary Operations Covert Intervention
57
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Posted - 2014.04.12 01:39:00 -
[5] - Quote
DISGRUNTLEDev wrote:So you want Basic scouts to the the same slots as before 1.8? And this will somehow *help* new players?
Much wow. Who said anything about helping new players? Yes, that may be an indirect goal, but I never made mention of it.
Also, if Scouts pre 1.8 could tough out the hardships, what makes you think new Scouts post 1.8 can't? Even if my suggested changes were to go through, new Scouts would still be in a far better place as opposed to those who came before. This is mainly due to:
Better Scout Suit bonuses More CPU/PG to optimize fittings Ability to cloak and hide from enemy sight
These three things alone make the new Scout suits at least 10x better than what they previously were. |
LT Shanx
OSG Planetary Operations Covert Intervention
60
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Posted - 2014.04.13 05:46:00 -
[6] - Quote
Godin Thekiller wrote:LOL
I mean for real now, make a better idea than "NERF DAMMIT NERF"
in 5 seconds I thought of something that would fix it weeks ago:
fix the bug where it has a little bit of time before the cloak shuts off and you can use weapons, and nerf buffer tanks on light frames in a way that it would give harsher penalties than on a medium or heavy frame.
Also, give everyone who can't see cloaked people eye glasses
Umm... This isn't a thread about cloaks.
But okay. |
LT Shanx
OSG Planetary Operations Covert Intervention
61
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Posted - 2014.04.13 05:54:00 -
[7] - Quote
Godin Thekiller wrote:LT Shanx wrote:Godin Thekiller wrote:LOL
I mean for real now, make a better idea than "NERF DAMMIT NERF"
in 5 seconds I thought of something that would fix it weeks ago:
fix the bug where it has a little bit of time before the cloak shuts off and you can use weapons, and nerf buffer tanks on light frames in a way that it would give harsher penalties than on a medium or heavy frame.
Also, give everyone who can't see cloaked people eye glasses
Umm... This isn't a thread about cloaks. But okay. well, tanking has nothing to do with equipment, does it? But this thread isn't necessarily about tanking either. |
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