Kierkegaard Soren
Forsaken Immortals Top Men.
267
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Posted - 2014.04.11 10:01:00 -
[1] - Quote
I seem to recall, sometime after cloaks had been confirmed as a feature for 1.8, that the CPM had demanded from CCP that cloaks would not function as a fire-from-unseen weapon, and were designed solely to be used as a tactical piece of equipment that facilitated stealthy movement around the map. I seem to recall -and I could well be incorrect on this- that the demand was met, and CCP promised that cloaks would not amount to weaponised invisibility.
My experience with cloaked scouts causes me to reconsider whether any of the above ever actually occurred.
I actually like cloaks, though I don't use them myself. I like the idea of them. But I'm getting really tired of being obliterated by them match in, match out. Simply put, in the time it takes for th scout to fully decloak, they have already fired. I run a brick-tanked Amarr commando suit and advanced-gear SG's are comfortably polishing me off I. Two rounds, the first of which I never knew about. Bad scouts might die after the first kill. Good scouts might take out half a squad before they get taken out. A proper scout is truly monstrous.
To those of you who say "the hard counter is situational awareness": both true and untrue. I have knocked many cloaked suits out by watching out for them, seeing the shimmer, and melting them accordingly. The problem arises when you are pressed to deal with in cloaked suits; at that moment, you are focusing, perhaps ADS'ing, on another target, and then BLAP. You have died. How did the scout know when to strike so precisely? Because the tacnet told them what direction you were facing and so they had every advantage they required, whilst you had no way of countering it.
I have no concrete idea how to fix that, or even if it actually needs to be fixed. On a whim, I'd say give firing from cloaked both a buff and a nerf: buff the damage from firing from cloaked slightly, bit massively nerf the ROF of your weapon for a few seconds after you I cloak. In this sense the scout becomes a one-hit-kill specialist, but god help it if it misses or tries to take on multiple suits.
Thought?
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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