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Lightning xVx
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Posted - 2014.04.07 22:58:00 -
[1] - Quote
Recently, I've come across a few Scouts that have ABSOLUTELY no gun game. They will SIT at an objective sometimes not even moving and camp it. When I see this, it honestly bugs me, because these Scouts aren't the regular scouts I see on a regular basis. These scouts who will not be named, pull this little easy mode out of their ass to get an easy win. And it's honestly pathetic.
So my solution to this problem is to have it where ANYONE using a cloak in a certain radius of it, around the objective should have a distortion field (electrical current) running through them. Let's just have it where it makes sense, tie it into the lore and say the radio frequencies interfere with the electrical system of the cloak. Every time they come to close to an objective on it, distorts their cloak, lets say 15-20 feet from it sounds fair? Or about the same length as the circular arena inside (I think) the Gallente facility? (city map) I would like everyone's opinion on this.
Here's an example of what I am trying to say: http://www.youtube.com/watch?v=dOXkI0PKweM |
Lightning xVx
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Posted - 2014.04.07 23:05:00 -
[2] - Quote
Chunky Munkey wrote:So basically you're annoyed because you didn't check the objective before trying to cap it.
I knew a smart ass comment would make it here inevitably. Do you even know where they are going to be? They can easily know where you are if they have an overview of the area. You CANNOT scan the area if there are at least 2 sometimes 3 scouts with cloak ON AN OBJECTIVE. |
Lightning xVx
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Posted - 2014.04.07 23:07:00 -
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The dark cloud wrote:Its not camping, its "tactical hiding".
Tactical hiding...hmm Yeah I never knew just sitting there was a tactic. |
Lightning xVx
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Posted - 2014.04.07 23:12:00 -
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Miokai Zahou wrote:Your butt hurt I can understand but really you should give me your isk and go play something else.
Or.
You can hot fix your awareness so you won't be caught out by camper scouts/over watch snipers/general *insert suit name here* player who WANTS to make sure no one takes the objective.
....actually just give me your isk.
I'm butthurt now? Hmm... They are easy as hell to kill once I find them but when it's half a squad of Scouts or anyone sitting their, it's game breaking. I would expect this reply from someone who is incompetent about useless tactics. Why don't you actually give constructive criticism instead of useless banter. And I would expect you to defend it, it's not like you're actually good at this game right. |
Lightning xVx
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Posted - 2014.04.07 23:14:00 -
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Draxus Prime wrote:Lightning xVx wrote:The dark cloud wrote:Its not camping, its "tactical hiding". Tactical hiding...hmm Yeah I never knew just sitting there was a tactic. cloak makes you invisible... you can't see invisible players... complain about balance of invisible players being invisible and waiting
I never stated once about nerfing cloaks they are balanced, but when you have people just sitting their on an objective BARELY moving until someone is on it, that falls IN LINE with redline sniping and rail tank sniping. |
Lightning xVx
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Posted - 2014.04.07 23:16:00 -
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TunRa wrote:Lightning xVx wrote:The dark cloud wrote:Its not camping, its "tactical hiding". Tactical hiding...hmm Yeah I never knew just sitting there was a tactic. Actually yes it is, ever here of WW2? Well let me tell you, on the D-Day landings the Germans just "sat there" in bunkers. Crazy right? Well mass casualties resulted from the Germans sitting there. Eventually tho through endless waves of infantry we overcame their defenses. Basically zerg rush will kill any defense.
You do realize that THIS IS A GAME. And it should be balanced and fun for everyone not be one side, I can see now why this game is losing it's playerbase because your supporting cheap gameplay. |
Lightning xVx
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Posted - 2014.04.07 23:20:00 -
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Cyrius Li-Moody wrote:This is why I don't hack stuff.
That is ANOTHER reason why I don't now. It's cheap as hell and when you are stuck with blues that have no idea what they are doing they will continuously go through there like meat to a grinder. And be like wow this is cheap Im leaving this match/or game. |
Lightning xVx
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Posted - 2014.04.07 23:27:00 -
[8] - Quote
Draxus Prime wrote:Lightning xVx wrote:Draxus Prime wrote:Lightning xVx wrote:The dark cloud wrote:Its not camping, its "tactical hiding". Tactical hiding...hmm Yeah I never knew just sitting there was a tactic. cloak makes you invisible... you can't see invisible players... complain about balance of invisible players being invisible and waiting I never stated once about nerfing cloaks they are balanced, but when you have people just sitting their on an objective BARELY moving until someone is on it, that falls IN LINE with redline sniping and rail tank sniping. HOW? You're able to get to them You're able to easily counter them with precision enhancers You can see them if you look close enough Just because they stand still doesn't mean they're equal to redliners, they're not abusing a mechanic
When you sit at an objective to farm easy kills without penalty that's game breaking, especially when they can see you and you have NO defense against them. I personally can pick 1 sometimes 2 off but when almost a whole squad does it, it's ridiculous. And if anything I AM A SCOUT, and I'm asking for balance NOT NERFING. Why should someone (not just me) sacrifice their style of gameplay for another one that is completely dominant? No, I'm not cheap and I definitely do not expect new players to do so as well.
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Lightning xVx
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Posted - 2014.04.07 23:31:00 -
[9] - Quote
TunRa wrote:Lightning xVx wrote:TunRa wrote:Lightning xVx wrote:The dark cloud wrote:Its not camping, its "tactical hiding". Tactical hiding...hmm Yeah I never knew just sitting there was a tactic. Actually yes it is, ever here of WW2? Well let me tell you, on the D-Day landings the Germans just "sat there" in bunkers. Crazy right? Well mass casualties resulted from the Germans sitting there. Eventually tho through endless waves of infantry we overcame their defenses. Basically zerg rush will kill any defense. You do realize that THIS IS A GAME. And it should be balanced and fun for everyone not be one side, I can see now why this game is losing it's playerbase because your supporting cheap gameplay. No, I support tactics. If you want to be a lone wolf go play COD, I only want the players willing to squad up and have a fun battle with tons of tactics and reverse tactics. Dust is supposed to be revolutionary not GENERIC, all all you whiners are trying to make it GENERIC!
You consider someone CAMPING at an objective with no other way to fight them back then to spec into scanners or precisions, so thats not game breaking? It must be FAIR and I said 15-20 feet circumference/or radius around an objective not ALL OVER. And If I wanted that kind of "tactic", I would play COD. |
Lightning xVx
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Posted - 2014.04.07 23:34:00 -
[10] - Quote
akira 1999 wrote:so.. using stealth and ambush tactics is not a valid tactic?? hmm odd it has been used for several millennia.
yeah its annoying getting killed by some cloaked guy with a shotgun or a nova knife, same as getting killed by a redline sniper, a forge gunner on a tower, a brick tanked logi, by a ADS that's just hovering over the hack point and laying waste to everyone, and on and on...
but all of those there is a counter including fighting stationary cloaked scouts.. find and use the counters and stop demanding that the game needs to change to make you happy..
at this rate this game will never get to the point of where it could be because every damn patch is a laundry list of complaints.
You do realize we are the unpaid QA team, right? My view on it is, maybe there is a legitimate reason why there IS a laundry list of problems. Think about it, how many players are on DUST now in comparison to what is was at launch? I rest my case. |
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Lightning xVx
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Posted - 2014.04.07 23:41:00 -
[11] - Quote
KING CHECKMATE wrote:Lightning xVx wrote:Recently, I've come across a few Scouts that have ABSOLUTELY no gun game. They will SIT at an objective sometimes not even moving and camp it. When I see this, it honestly bugs me, because these Scouts aren't the regular scouts I see on a regular basis. These scouts who will not be named, pull this little easy mode out of their ass to get an easy win. And it's honestly pathetic. So my solution to this problem is to have it where ANYONE using a cloak in a certain radius of it, around the objective should have a distortion field (electrical current) running through them. Let's just have it where it makes sense, tie it into the lore and say the radio frequencies interfere with the electrical system of the cloak. Every time they come to close to an objective on it, distorts their cloak, lets say 15-20 feet from it sounds fair? Or about the same length as the circular arena inside (I think) the Gallente facility? (city map) I would like everyone's opinion on this. Here's an example of what I am trying to say: http://www.youtube.com/watch?v=dOXkI0PKweM You dont need to have gun game to do well in a game.
Current ''Elitist'' corps are proof of this.Proto stomping,HP tanked scouts,R/E abuse,Tanking,etc...
Do what i do lightning. When i get to an enemy objective, i just keep circling it... getting kills until friendlies arrive....
I love how you put a sig about me and I completely agree with you on not needing gun game, but you do have to accept the fact it's cheap. Especially when that many people are doing it, you all can disagree on me with this but last time I checked a lot of people are leaving this game, because of balance issues. So mock me, call me a scrub, point and laugh. But I was right on EVERY single prediction/ iteration about this game before. |
Lightning xVx
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Posted - 2014.04.07 23:47:00 -
[12] - Quote
Draxus Prime wrote:how is there 0 risk? you can only stand still and when you decloak everyone can see you and easily kill you cloked at objective= hope no one see's/scan you, uncloaked at objective= dead in 3 seconds AND there is a counter... precision enhancers and your eyes if you want to see that scouts are camping the objective ur gonna have to give up some slots to enhancers and have less hp
So you want someone to run the WHOLE AREA 2-3 times before they start hacking it, so the campers can just sit there all the while laughing and de-cloaking for the kill. Absolutely, Not. And your answer is for someone to have precision enchancers on their suit? Why should they be penalized on part of their suit while other doesn't? Makes absolutely no sense. I see these guys and hear them on my headset but when it's THAT MANY people doing it. It's game breaking you might as well redline snipe if you want cheap kills. |
Lightning xVx
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552
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Posted - 2014.04.07 23:53:00 -
[13] - Quote
Shutter Fly wrote:I love how people are stating scanners and precision enhancers are a solution to this.
A Gal Scout with one complex profile dampener is 100% unscannable while cloaked, add an extra enhanced dampener and they are completely unscannable by any means at any time. In other words, there can be a 600+ eHP scout that cannot be scanned and almost completely invisible. You could flux the objective, but you still won't know they are there, and they could still have over 500 armor left.
This is incredibly easy to do, I use my unscannable Gal Scout all the time. All I have to do is sit in a corner, watch all the red dots run past me, then kill them all if their backs are ever turned for even a moment. They could search the objective, but their chances of finding me would be incredibly small.
Thank you, Shutter Fly. I'm not asking or demanding a nerf I just want it balanced. It should not be THAT easy to get kills. And no one should have to sacrifice their style to pick someone else up. True people NEED to look and hear for them but you can't take them out when they are close enough to not get caught or picked up. |
Lightning xVx
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Posted - 2014.04.08 00:11:00 -
[14] - Quote
Hakyou Brutor wrote:Lightning xVx wrote:Shutter Fly wrote:I love how people are stating scanners and precision enhancers are a solution to this.
A Gal Scout with one complex profile dampener is 100% unscannable while cloaked, add an extra enhanced dampener and they are completely unscannable by any means at any time. In other words, there can be a 600+ eHP scout that cannot be scanned and almost completely invisible. You could flux the objective, but you still won't know they are there, and they could still have over 500 armor left.
This is incredibly easy to do, I use my unscannable Gal Scout all the time. All I have to do is sit in a corner, watch all the red dots run past me, then kill them all if their backs are ever turned for even a moment. They could search the objective, but their chances of finding me would be incredibly small. Thank you, Shutter Fly. I'm not asking or demanding a nerf I just want it balanced. It should not be THAT easy to get kills. And no one should have to sacrifice their style to pick someone else up. True people NEED to look and hear for them but you can't take them out when they are close enough to not get caught or picked up. Please, just no. It's not just the objective campers that use the un-scannable GalScout, and there is, according to the vet scouts, no counter. So, in reality, the real problem isn't the objective campers, it's the GalScout that is impossible to scan, ever. You say, "no one should have to sacrifice their style to pick someone else up," yet whenever someone claims the counter to the cloaks are Precision Enhancers, it's utter bs.
If scanners and precision's are the only way to get them that's cheap. And lets look at Caldari Scout: you put 1 complex range and 1 complex precision enhancer on their and you can pick up people from HUGE distances and with Gallente you can put just 1 complex dampener on their with cloak and you are COMPLETELY invisible both on radar, visually and by scanners. |
Lightning xVx
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Posted - 2014.04.08 00:24:00 -
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Iron Wolf Saber wrote:Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes.
And I'm completely okay with that because I would either find you on my radar, hear your footsteps or just see you. But in this iteration you will have people literally camp right next to an objective and there is no penalty for it. It's an easy kill and rewards cheap gameplay, how is that not unfair? Cloaks are fine EVERYWHERE except at objectives WITHIN A CERTAIN RADIUS/CIRCUMFERENCE. |
Lightning xVx
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Posted - 2014.04.08 00:29:00 -
[16] - Quote
Izlare Lenix wrote:Campers are bad players and they need to get gun game. But I don't see any difference between a cloaked scout camping and someone that leaves REs on an objective. That's camping from a distance.
Excellent observation, but difference is. With RE's their is an array of ways to counter it: (Explosives, Flux, Shooting, Looking, Scanners) where as the Cloak only 2 ways: (Precision Enhancers and Scanners).....That's a problem. And even then scanners/precision's work but so much. =/ |
Lightning xVx
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Posted - 2014.04.08 00:33:00 -
[17] - Quote
Lynn Beck wrote:So... Guy was smart and used his tools to the best of their ability and youmre complaining?
"Waaah thale's are keeping me from hacking A on manus flats, op plz nerf"
"Wahh heavies with Gastun's HMG is blocking a doorway i continually run into and gibs me, Waah op ppz nerf"
Quit yer bitchin and grab either: a scanner, a Calscout, a precision Amped galscout, a buddy, follow a blueberry and cover his ass from afar, or just stop QQing, it's making my floors dirty.
And why don't you actually contribute to making this game playable for EVERYONE, other then yourself. This is NOT EVE this is Dust on a Console so the only ones who need to HTFU are CCP before they lose more customers. |
Lightning xVx
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Posted - 2014.04.08 00:37:00 -
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Lynn Beck wrote:Lightning xVx wrote:Iron Wolf Saber wrote:Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes. And I'm completely okay with that because I would either find you on my radar, hear your footsteps or just see you. But in this iteration you will have people literally camp right next to an objective and there is no penalty for it. It's an easy kill and rewards cheap gameplay, how is that not unfair? Cloaks are fine EVERYWHERE except at objectives WITHIN A CERTAIN RADIUS/CIRCUMFERENCE. Cloaks have timers. Watch an obj for about 50 seconds before entering and check for blue squiggles. Have a Mlt fit blue walk in and hack, keeping still and checking surrounding areas for blue squiggles. Carry a light frame and stack precisions, then a range amp or 2, pull out shotgun and hack. Redot appears and you counter blap his arrogant ass.
You're are exactly right about timers but...They can cloak and decloak anytime because the cool-down lessens for adv./proto cloak....So....I don't see your argument. Literally. haha |
Lightning xVx
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Posted - 2014.04.08 00:39:00 -
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Azri Sarum wrote:Iron Wolf Saber wrote:Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes.
With cloaks?
Means I can take on 2-3 more guys than normal. And this is why the OP's suggestion won't really change anything. Scouts are fast, they do not need to be right on top of an objective to defend it. Once a hack starts they can sweep in and blap the hacker. This was what scouts did before 1.8, the only real change from cloaks is that they can now be even closer to pull off this stunt. What has also dramatically changed is the number of people now playing as scouts, which is why the frustration level has risen so high. Before 1.8 the odds of a scout guarding a point we're low, and they were sort of gimped so not much of a threat. Post 1.8? If you find a point unguarded the chance of a scout being nearby ready to kill you is exceptionally high, to the point where you have to assume there is at least one around. The real question is how do we address this issue? Is the damping ability of scouts to high? is it scanning precision being weak that needs tweaking? Is it the size of the gap between scout scan profiles and most suits scan resolutions that makes precision enhancers seem pointless? Are things fine and people just need to adapt? Difficult to say...
Exactly, the game is in no way fully balanced and people are running it because its a cheap way of winning/kills. And I'm sorry CCP but you want constructive criticism on Scouts/Cloaks you will get it. |
Lightning xVx
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Posted - 2014.04.08 01:00:00 -
[20] - Quote
Iron Wolf Saber wrote:Before cloaks there brought in I would do back line defense with my stealthed scout by parking well outside the objective range waiting for the hack to start and run in and shotgun you before the hack finishes.
With cloaks?
Means I can take on 2-3 more guys than normal.
Boom answered. |
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Lightning xVx
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Posted - 2014.04.08 01:47:00 -
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Azri Sarum wrote:Hakyou Brutor wrote:No. Easy counter, run precision enhancers. This would absolutely ruin the whole speed hack w/ a cloak trick. I wanted to drop this link here since the argument 'just run precision enhancers' has been coming up a ton. linkThe tldr is that the argument of 'just run precision enhancers' is just wishful thinking, and is NOT a viable counter. Any scout running a single basic damp will be immune to medium / heavy passive scanning while cloaked. Any scout running 1c+1e damps will be immune to any form of scanning while cloaked.
I think you threw the hammer on that guy with logic, OH SNAP! |
Lightning xVx
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Posted - 2014.04.08 02:09:00 -
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LEHON Xeon wrote:Lightning xVx wrote:Recently, I've come across a few Scouts that have ABSOLUTELY no gun game. They will SIT at an objective sometimes not even moving and camp it. When I see this, it honestly bugs me, because these Scouts aren't the regular scouts I see on a regular basis. These scouts who will not be named, pull this little easy mode out of their ass to get an easy win. And it's honestly pathetic. So my solution to this problem is to have it where ANYONE using a cloak in a certain radius of it, around the objective should have a distortion field (electrical current) running through them. Let's just have it where it makes sense, tie it into the lore and say the radio frequencies interfere with the electrical system of the cloak. Every time they come to close to an objective on it, distorts their cloak, lets say 15-20 feet from it sounds fair? Or about the same length as the circular arena inside (I think) the Gallente facility? (city map) I would like everyone's opinion on this. Here's an example of what I am trying to say: http://www.youtube.com/watch?v=dOXkI0PKweM I've fought you in multiple matches in my shotgun scout. You're fun as you make me have to check my surroundings more and always be on guard. Anyway for what you wrote, that's why I always check objectives multiple times before I even start hacking. Takes more time yes, but it also helps prevent immediate counter hacks.
I'm glad man, awareness is key but fighting this is honestly ridiculous. The guy who made a thread about scans/precision's is getting extremely close to what Im talking about. |
Lightning xVx
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557
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Posted - 2014.04.08 03:15:00 -
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Skihids wrote:Working as intended. Standing still is the only time the cloak is actually effective.
Camping is a pejorative term used by folks who want everyone else to play the way they do.
Shouldn't the same be said about your statement? And it's more to it then just the cloak even IWS made a thread about it. It needs to be balanced. |
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