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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2494
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Posted - 2014.04.07 11:04:00 -
[1] - Quote
Huge stacking penalty for HP modules on scout suits.
1st module: 100%
2nd module: 50%
3rd module: 25%
4th module: 12.5%
5th module: 6.25%
Thus would highly disincentivise using more than one extender and one armor plate per suit, without making it impossible to HP tank a scout suit.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Jackof All-Trades
The Black Renaissance
561
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Posted - 2014.04.07 11:13:00 -
[2] - Quote
I'm kinda liking it, but could go badly wrong. Just scout suits, or all modules?
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2494
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Posted - 2014.04.07 11:15:00 -
[3] - Quote
Jackof All-Trades wrote:I'm kinda liking it, but could go badly wrong. Just scout suits, or all modules? Just HP modules on scout suits. Only Plates and Extenders. Maybe not Ferroscales...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Happy Violentime
OMFGZOMBIESRUN
326
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Posted - 2014.04.07 11:39:00 -
[4] - Quote
Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 11:42:00 -
[5] - Quote
Happy Violentime wrote:Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
That just addresses armour though. I am of the opinion that Caldari scouts should not have 450 shields...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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tander09
KILL-EM-QUICK RISE of LEGION
84
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Posted - 2014.04.07 11:44:00 -
[6] - Quote
Oh it's not like the amarr is built for brick tanking!
/sarcasam
Quit crying, you are basically giving a kick to the balls for the amarr, so go back to EVElopedia and research amarr some more.
Recruiter link here: https://dust514.com/recruit/FepTs1/
Try and steal my BPOs. I dare ya.
AMARRIAN4LYFE
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 11:46:00 -
[7] - Quote
tander09 wrote:Oh it's not like the amarr is built for brick tanking!
/sarcasam
Quit crying, you are basically giving a kick to the balls for the amarr, so go back to EVElopedia and research amarr some more. I am an Amarr Scout... I don't think I should be able to have 1100 HP...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Zetsumi Ravencroft
Ultramarine Corp
17
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Posted - 2014.04.07 11:46:00 -
[8] - Quote
Happy Violentime wrote:Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
Now this idea I like. Makes more sense anyway since heavy suits are better designed for distributing the weight of their weapons, armor, and shielding systems so the extra weight added on by armor plates wouldn't be felt nearly as much as it would on a medium or light class dropsuit.
Also... fat suits... we're slow enough as is anyway, it's not gonna make much of a difference if we lose the speed penalty for putting on those plates we need.
M.A.G - Former RAVEN
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Takahiro Kashuken
Red Star. EoN.
3259
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Posted - 2014.04.07 11:54:00 -
[9] - Quote
Fizzer94 wrote:Happy Violentime wrote:Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
That just addresses armour though. I am of the opinion that Caldari scouts should not have 450 shields...
If you want to change shields look to EVE
Shields increase Signature Radius
So shields increase the sig radius by x amount but that could be a nerf to the caldari scout since its main tank is shields |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 11:58:00 -
[10] - Quote
Takahiro Kashuken wrote:Fizzer94 wrote:Happy Violentime wrote:Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
That just addresses armour though. I am of the opinion that Caldari scouts should not have 450 shields... If you want to change shields look to EVE Shields increase Signature Radius So shields increase the sig radius by x amount but that could be a nerf to the caldari scout since its main tank is shields
That is a separate issue altogether. I would love for shields to increase profile signature, but this is about Brick tanked scouts...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Kaylee Veloc
Subsonic Synthesis RISE of LEGION
66
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Posted - 2014.04.07 11:58:00 -
[11] - Quote
Possible solution for brick tanking in general, say you stack all shields nothing happens, say you stack all armour nothing happens but say you start adding both they have a penalty which detracts from each other so you arent gaining godly amounts of eHP.
Example; All highs are sheild extenders, start adding armour in all the lows and your sheild gets lower to compensate for your suits inability to handle that amount of added weight / electronics whatever (because you know RP) and vice versa. But not at a 1-1 ratio so it's still viable to a point if you really want to besides the suits that are designed for it and it just wouldn't work I don't think because of the diiferent values so percentage based.
On the spot idea so if it doesn't make to much sense I apologise. |
jerrmy12 kahoalii
895
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Posted - 2014.04.07 11:59:00 -
[12] - Quote
Fizzer94 wrote:Huge stacking penalty for HP modules on scout suits.
1st module: 100%
2nd module: 50%
3rd module: 25%
4th module: 12.5%
5th module: 6.25%
Thus would highly disincentivise using more than one extender and one armor plate per suit, without making it impossible to HP tank a scout suit. *yawn* Shield extenders are bad enough...
Closed beta vet
Tears, sweet delicious tears
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Takahiro Kashuken
Red Star. EoN.
3259
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Posted - 2014.04.07 11:59:00 -
[13] - Quote
Fizzer94 wrote:Takahiro Kashuken wrote:Fizzer94 wrote:Happy Violentime wrote:Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
That just addresses armour though. I am of the opinion that Caldari scouts should not have 450 shields... If you want to change shields look to EVE Shields increase Signature Radius So shields increase the sig radius by x amount but that could be a nerf to the caldari scout since its main tank is shields That is a separate issue altogether. I would love for shields to increase profile signature, but this is about Brick tanked scouts...
But if you bricked a suit with shields your sig would increase by x amount which means you get picked up more and thus the scout cant really be sneaky or it has to use all its low slots just to get back to what its sig radius should be |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 12:00:00 -
[14] - Quote
Kaylee Veloc wrote:Possible solution for brick tanking in general, say you stack all shields nothing happens, say you stack all armour nothing happens but say you start adding both they have a penalty which detracts from each other so you arent gaining godly amounts of eHP.
Example; All highs are sheild extenders, start adding armour in all the lows and your sheild gets lower to compensate for your suits inability to handle that amount of added weight / electronics whatever (because you know RP) and vice versa. But not at a 1-1 ratio so it's still viable to a point if you really want to besides the suits that are designed for it and it just wouldn't work I don't think because of the diiferent values so percentage based.
On the spot idea so if it doesn't make to much sense I apologise. I would like something like that... However, we will need more useful high slot modules before we can do that.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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KingBabar
The Rainbow Effect Negative-Feedback
2137
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Posted - 2014.04.07 12:03:00 -
[15] - Quote
LOL @ the scrubs complaining about scout HP....
Yes I normally run around With 703 HP on my proto Gallente scout suit, what of it?
Yes it makes life a lot easyer fighting other scouts, especially the ninja kind, just ask fiddle. Its Nice to be able to take one swing or one shotty shot and still be able to win the scenario. That being said, all other suits at a comparable Level can get even more HP on their suits and still "make it work".
Maxing out the HP on any suit is mostly a useless setup anyways, I dare you to find a single "season high quality player" wh actually does it. I tried it several times With a 1100 HP Callogi, utter rubbish, give me 790 HP and faster regen any day over MAX HP....
The issue is not the ability to MAX tank the suits, its the total package. You can get roughly 7-800 HP, fit a cloak, a proto scanner or hive, proto weaponry and nades at proto aswell....
You can basically fit whatever you want short of a proto sidearm and its too much IMO.
Either change the cloak bonus or do something about the basic armor plates FFS....
Making a specific rule like this just seems extremely silly and negates one playstyle.
And seriously, you guys come here and complain that the scouts have too much HP? Realy? Aren't you all embarrassed? You might aswell have "I'm a big scrub and I know it" written in Your signatures.
Hang Your heads in shame, the lot of you.
IF MAX HP is soo great then stick to Gallente fatties, max tank that suit and see how it goes....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 12:05:00 -
[16] - Quote
Takahiro Kashuken wrote:Fizzer94 wrote:Takahiro Kashuken wrote:Fizzer94 wrote:Happy Violentime wrote:Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
That just addresses armour though. I am of the opinion that Caldari scouts should not have 450 shields... If you want to change shields look to EVE Shields increase Signature Radius So shields increase the sig radius by x amount but that could be a nerf to the caldari scout since its main tank is shields That is a separate issue altogether. I would love for shields to increase profile signature, but this is about Brick tanked scouts... But if you bricked a suit with shields your sig would increase by x amount which means you get picked up more and thus the scout cant really be sneaky or it has to use all its low slots just to get back to what its sig radius should be That might work. But even then, there would be the problem of Shield tanked Caldari scouts being faster, tankier, and stealthier than an armor tanked Scout which would have to sacrifice some of their HP modules for a Kincat just to preserve their speed.
Unless the signature penalty was huge 25/40/55%, or Kinkats were moved to high slots, this would just make Caldari/Minmatar Scouts superior to Amarr and Gallente ones.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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knight of 6
SVER True Blood General Tso's Alliance
1695
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Posted - 2014.04.07 12:29:00 -
[17] - Quote
remember when nobody bitched about brick tanked scouts?
a couple of notes:
brick tanking with STD and reactive armor plates will make you no faster than a med frame, literally. the only thing you gain from brick tanking a scout is a stealthier med frame w/ more stamina(it should go without saying that the scout will still have less ehp than the med).
ferroscale plates sorta suck, I'm probably one of the few idiots fool enough to use them. with your new stacking penalties 2 ferroscales would be worth 112.5 armor (compared to 150 normal) and cost 78 cpu and 28 pg.
you are comparing armor and shield values at prototype tiers, I'm not sure that's fair given that scouts very seldom die once a match (necessary for running proto to turn a profit). since 1.8 I've only dropped proto a couple of times, 99% matches I'm running ADV gear.
most proto scouts aren't brick tanked, mine are 160/162, 160/325, 220/162. (my adv frames also typically run 160/162)
"I speak for the trees!"
Ko6 scout,
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Happy Violentime
OMFGZOMBIESRUN
327
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Posted - 2014.04.07 12:40:00 -
[18] - Quote
Fizzer94 wrote:Happy Violentime wrote:Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
That just addresses armour though. I am of the opinion that Caldari scouts should not have 450 shields...
But then you get a double hit to both shields and armour... Scouts (even gal scouts) should be discouraged from stacking armour (it should be possible) but should be penalised.
I have no issues with current Gal/Cal scouts potential hp, but they are marginalising the medium suits (I'd personally prefer to see medium suits buffed and maybe on top of that even commandos and sentinels buffed a bit more - than see scouts nerfed again)
I've never really been one for brick tanking though in any suit. |
m twiggz
Pradox One Proficiency V.
453
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Posted - 2014.04.07 12:51:00 -
[19] - Quote
I don't see any issue with it. The more you brick tank a scout the slower they become and the less versatile the suit. Most of them would be better off in an Assault suit IMO. The cloak only provides so much cover to a slow scout, easier to kill because their shimmer is so obvious while they slowly try to make their way to cover.
I run a Scout ck.0, 4 complex shield extenders no armor. Roughly 500 EHP (~400 shields, ~80 armor), definitely not brick tanked. Basic medium frames can acquire more EHP than that. You want to fix brick tanking, but the method you want to fix it with will hurt players who are using the modules as intended.
Good idea, bad work around. |
Hoover Damn
H.A.R.V.E.S.T.
95
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Posted - 2014.04.07 12:51:00 -
[20] - Quote
Use mass. Lights get low mass, Heavies get high mass. Within that, Amarr have the heaviest suits, and Minmatar have the lightest.
Make speed proportional to total mass.
Make armour plates heavy.
/thread.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
980
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Posted - 2014.04.07 12:54:00 -
[21] - Quote
The REAL solution is more modules, especially High modules. The choice between tank and gank is all there is. Now that EWAR stacking is a thing, you see a lot of scouts trying it out. But those guys have 300-400 HP.
Hacking should be reworked for starters. Since when is 2+ people at one computer terminal equal to faster hacking? Instead of standing there like a moron doing nothing except holding square, it should be a minigame. The faster you complete the minigame, the faster you hack. Mods make it easier. Given enough skill in hacking (or a brand new skill branch?) you could also firewall your own team's terminals. First hack the firewall, then hack the terminal. Now you have a population of people, scouts and logistics especially, stacking hack mods instead of HP.
This is just an off the wall example. The answer is more choice. Trick the scouts into using other mods besides HP mods. And even if you DO run into a 1000 EHP brick realize that he's (a) slow as molasses, (b) unable to see scouts, (c) probably shows up all over active scanners, (d) still has less EHP than a brick assault.
Hail Bacon
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
714
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Posted - 2014.04.07 12:54:00 -
[22] - Quote
Takahiro Kashuken wrote:Fizzer94 wrote:Happy Violentime wrote:Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
That just addresses armour though. I am of the opinion that Caldari scouts should not have 450 shields... If you want to change shields look to EVE Shields increase Signature Radius So shields increase the sig radius by x amount but that could be a nerf to the caldari scout since its main tank is shields
That's perfect actually!!!
Don't nerf heavies, instead do This
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Spectral Clone
Dust2Dust. Top Men.
2126
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Posted - 2014.04.07 12:57:00 -
[23] - Quote
Fizzer94 wrote:Huge stacking penalty for HP modules on scout suits.
1st module: 100%
2nd module: 50%
3rd module: 25%
4th module: 12.5%
5th module: 6.25%
Thus would highly disincentivise using more than one extender and one armor plate per suit, without making it impossible to HP tank a scout suit.
Your idea is not good.
How about rolling back the movement speed penalty on regular armor plates to previous values (3,5,10%)? Regular armor plates are too good right now (too much bang for the buck, no drawbacks).
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
510
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Posted - 2014.04.07 13:09:00 -
[24] - Quote
I really can't see the logic in saying , " Caldari and Minmatar will be better than Gal and Amarr " because it's just not true .
Even with any changes , these scouts will be at the bottom as well as their suit mates of other classes .
This game has always favored Gal and Amarr . At times the Caldari had their moments like Logi suits but those are the days of old now , never to rise again .
Don't try to gimp a suit that relies on shields ( by far one of the weakest items of the game ) because you have problems with players brick tanking .
Shield tanking is far less reliable , yes you can move faster but that's because your trying to not get hit ... if you did you would have nothing to fall back on as seeing as you don't have the strength of armor .
Just don't try and kill an already easy to kill suit in the Caldari scout .
And stop over exaggerating their role bonus as many know that unless your prototype , your not really seeing the benefits at standard and advanced .
Just stop it because there are ways to get around being seen by them .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2500
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Posted - 2014.04.07 13:13:00 -
[25] - Quote
"This game has always favored Gal and Amarr . At times the Caldari had their moments like Logi suits but those are the days of old now , never to rise again"
Did you even play this game for the first 1-+ years of its existence? Armor was absolute crap, and people proved that it was multiple times with math. Only recently has Armor become good.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Roy Ventus
Axis of Chaos
1627
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Posted - 2014.04.07 13:14:00 -
[26] - Quote
Nah. I don't care for this no matter if it's armor or shield. Scouts should be able to brick tank. The true issue is the cloak if you're pointing your fingers at anything. Just make it so that the scouts still have to sacrifice fitting for it(Don't they get a 75% reduction? Change it to 50%). Cloaking should be an option not a go-to for everyone.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1627
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Posted - 2014.04.07 13:16:00 -
[27] - Quote
Fizzer94 wrote:"This game has always favored Gal and Amarr . At times the Caldari had their moments like Logi suits but those are the days of old now , never to rise again"
Did you even play this game for the first 1-+ years of its existence? Armor was absolute crap, and people proved that it was multiple times with math. Only recently has Armor become good.
Let's also bring up the current Gal weapons.
Oh and how the Caldari were the first assaults.
The only race that has any right to complain is the Minmatar and that's because their fits have lagged for a while in comparison to the others. Don't know how 1.8 deals with them but still.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2501
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Posted - 2014.04.07 13:20:00 -
[28] - Quote
Roy Ventus wrote:Fizzer94 wrote:"This game has always favored Gal and Amarr . At times the Caldari had their moments like Logi suits but those are the days of old now , never to rise again"
Did you even play this game for the first 1-+ years of its existence? Armor was absolute crap, and people proved that it was multiple times with math. Only recently has Armor become good. Let's also bring up the current Gal weapons. Oh and how the Caldari were the first assaults. The only race that has any right to complain is the Minmatar and that's because their fits have lagged for a while in comparison to the others. Don't know how 1.8 deals with them but still. The Amarr still only have 3 weapons and no grenade. If that isn't already a reason to complain... The next sockets will be more Caldari stuff.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Korvin Lomont
United Pwnage Service RISE of LEGION
889
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Posted - 2014.04.07 13:29:00 -
[29] - Quote
Spectral Clone wrote:Fizzer94 wrote:Huge stacking penalty for HP modules on scout suits.
1st module: 100%
2nd module: 50%
3rd module: 25%
4th module: 12.5%
5th module: 6.25%
Thus would highly disincentivise using more than one extender and one armor plate per suit, without making it impossible to HP tank a scout suit. Your idea is not good. How about rolling back the movement speed penalty on regular armor plates to previous values (3,5,10%)? Regular armor plates are too good right now (too much bang for the buck, no drawbacks).
Armor already HAS plenty of drawback the penalty is already pretty high compared to the really laughable shield penalty. A higher Movement penalty would lead to where we were before. Armor suits horribly UP and std plates would be useless.
Brick tanking can be done by ANY suit, just as any suit can speed tank or stealth tank just fine. And believe a fast heavy is quite fun.
The reason everyone is brick tanking is a general obsession with hp in this player base. Just make other modules more attractive and the problem should be solved.
IMHO brick tanking is totally valid its a strategy for those who want some buffer at the cost of speed. If you prohibit this on scouts you need to prohibit speed or stealth tanking on any other suit as well.
And what about brick tanked logis? they can achieve way more HP with more modules and even more CPU/PG. So where do we stop the freedom to build the suits we like for what ever reason?
Before you ask my scout runs with under 500hp some of my fitting do not even have 300 hp and they still do work. So a limit to brick tanking won't affect me that much.
Its just this game is meant to be a sandbox game where a scout should be able to maximize his HP if he wants to. Just as a heavy can maximize his sprint speed or his stealth...
The only thing that needs to be done is the rework of our assault suits, currently they are lacking a bit CPU/PG to make use of their slots...and maybe ad another H/L slot to them... |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1281
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Posted - 2014.04.07 13:34:00 -
[30] - Quote
How about a hard cap on scout suits allowing them to only equip one "traditional" armor plate, much in the same way we can only equip one cloak module. Reactive and Ferroscale plates would be exempt.
So if they wanted to stack max EHP, they would be limited to one complex armor plate and three complex ferroscale plates (396 armor for 147 CPU & 54 PG).
On a Gal Scout, that'd mean you'd have max 791 EHP, but doing so would leave only 178 CPU and 21 PG for weapons/grenades/equipment. |
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2501
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Posted - 2014.04.07 13:39:00 -
[31] - Quote
Sana Rayya wrote:How about a hard cap on scout suits allowing them to only equip one "traditional" armor plate, much in the same way we can only equip one cloak module. Reactive and Ferroscale plates would be exempt.
So if they wanted to stack max EHP, they would be limited to one complex armor plate and three complex ferroscale plates (396 armor for 147 CPU & 54 PG).
On a Gal Scout, that'd mean you'd have max 791 EHP, but doing so would leave only 178 CPU and 21 PG for weapons/grenades/equipment. What would that mean for the other Scouts? I'm interested...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Ripley Riley
Incorruptibles
1534
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Posted - 2014.04.07 13:41:00 -
[32] - Quote
I'm not sure this is the solution, as it purposefully hamstrings fitting and CCP typically doesn't like to force fitting (or not fitting) modules unless it absolutely has to.
I will be patiently waiting to see how the slot and PG/CPU changes will effect tanking styles. With any luck those changes will encourage each race to use it's preferred tanking style better.
He imposes order on the chaos of organic evolution...
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NAV HIV
The Generals General Tso's Alliance
1360
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Posted - 2014.04.07 13:51:00 -
[33] - Quote
Fizzer94 wrote:Huge stacking penalty for HP modules on scout suits.
1st module: 100%
2nd module: 50%
3rd module: 25%
4th module: 12.5%
5th module: 6.25%
Thus would highly disincentivise using more than one extender and one armor plate per suit, without making it impossible to HP tank a scout suit.
Brick scouts are stupid in so many levels ....
Most important one, they are missing out the fun....
Fun scouts are actually playing AVP and having a blast |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1282
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Posted - 2014.04.07 13:54:00 -
[34] - Quote
Fizzer94 wrote: What would that mean for the other Scouts? I'm interested...
Amarr would have max 829 EHP. Min would be the lowest at 744 EHP and Cal second lowest, 771 EHP.
I don't have a spreadsheet set up for the Amarr, but the remaining CPU/PG for the Min and Cal scouts would be 210 CPU/8PG and 172 CPU/17PG, respectively. So clearly, stacking HP in this manner wouldn't be ideal fit-wise so you'd have to downgrade your plates significantly if you wanted to fit decent weapons and a cloak. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
529
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Posted - 2014.04.10 17:40:00 -
[35] - Quote
Fizzer94 wrote:
Did you even play this game for the first 1-+ years of its existence? Armor was absolute crap, and people proved that it was multiple times with math. Only recently has Armor become good.
That was then and we don't live and play a game that's in the " then " , this is the now and something needs to be done about how it is " now " .
No I didn't and just have been playing for 6 to 7 months but that doesn't mean that I don't have to deal with the " here and now " .
That doesn't disprove what the current conditions are at the moment .
Go do the math for " now " and try to crap on someone else who " hasn't played as long as you have " because that means that they know nothing about Dust 514 or what's going on with the current state and conditions of the game .
Nice chest pounding .
I was just at the zoo over the weekend where I seen some animals doing the same thing , while throwing poo .
Thanks for trying to make me feel small , to bad it didn't work .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2526
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Posted - 2014.04.10 17:56:00 -
[36] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Fizzer94 wrote:
Did you even play this game for the first 1-+ years of its existence? Armor was absolute crap, and people proved that it was multiple times with math. Only recently has Armor become good.
That was then and we don't live and play a game that's in the " then " , this is the now and something needs to be done about how it is " now " . No I didn't and just have been playing for 6 to 7 months but that doesn't mean that I don't have to deal with the " here and now " . That doesn't disprove what the current conditions are at the moment . Go do the math for " now " and try to crap on someone else who " hasn't played as long as you have " because that means that they know nothing about Dust 514 or what's going on with the current state and conditions of the game . Nice chest pounding . I was just at the zoo over the weekend where I seen some animals doing the same thing , while throwing poo . Thanks for trying to make me feel small , to bad it didn't work . Just saying that this game has not always favored Amarr and Gallente suits... Plates used to have about 60% of the HP that they have now, and almost nobody used them because rechargers were better. This was how it was until uprising 1.3 I believe, so for the vast majority of this game shields were much much better.
Now excuse me if some of us armor tankers aren't exactly thrilled to go back to that state of affairs where shields could be faster, stronger and regenerate faster than armor all at the same time.
All the shield tankers complain about how shields are slightly worse than armor, but they have absolutely no idea what us armor tankers suffered through for more than a year. In short, I scoff at people that say shields are UP. Because they aren't. They can't get as much HP, but they regenerate faster. Working as intended.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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keno trader
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
9
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Posted - 2014.04.10 17:56:00 -
[37] - Quote
The Gallente Scout is annoying, that is a given.
But don't even attempt to change the Caldari Scout's shields. At best, the Caldari scout using a realistic shield tank fit would only have around 500 HP total. And that's sacrificing a lot of equipment/lower module items in order to tank slightly. At this point, the caldari scout needs more options...seeing that is used one of the more lackluster scout suits. |
Quil Evrything
Triple Terrors
1205
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Posted - 2014.04.10 17:58:00 -
[38] - Quote
Spectral Clone wrote:[
How about rolling back the movement speed penalty on regular armor plates to previous values (3,5,10%)? .
Sounds like a good idea. But Heavy suits should have no speed penalty when using them.
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Atiim
Living Like Larry Schwag
6547
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Posted - 2014.04.10 18:02:00 -
[39] - Quote
Fizzer94 wrote:Jackof All-Trades wrote:I'm kinda liking it, but could go badly wrong. Just scout suits, or all modules? Just HP modules on scout suits. Only Plates and Extenders. Maybe not Ferroscales... Or Reactive Plates.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Marc Rime
371
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Posted - 2014.04.10 19:18:00 -
[40] - Quote
If brick tanking is a problem, excessive HP stacking should be discouraged/penalised, but it should be done for all suits.
Remember before 1.8? Back then brick logis were the problem. I also seem to recall a lot of complaints in general about stacking armour on shield suits and widespread dual tanking of all suits. |
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
711
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Posted - 2014.04.10 19:27:00 -
[41] - Quote
No we need to eveify.
Light health mods for light suits Medium health mods for medium suits Heavy health mods for heavys.
frigates can't stack medium or large plates that cruisers and battleships use. Lights cant stack medium or heavy health mods that mediums and heavies use.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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keno trader
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
10
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Posted - 2014.04.10 19:29:00 -
[42] - Quote
Marc Rime wrote:If brick tanking is a problem, excessive HP stacking should be discouraged/penalised, but it should be done for all suits.
Remember before 1.8? Back then brick logis were the problem. I also seem to recall a lot of complaints in general about stacking armour on shield suits and widespread dual tanking of all suits.
Brick tanking isn't really a "problem" right now. It's just a lot of upset assault players who tried to jump into a fit of the month (i.e., getting gallente assault after armor tanking became OP) who are now upset by the fact that they don't have complete dominance on the battlefield and that other suits can get decent armor as well.
Trust me, I was a gallente assault before it was cool (i.e. when we were about as slow as a heavy suit due to the armor tanking penalties). |
Nothing Certain
Bioshock Rejects
458
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Posted - 2014.04.10 19:37:00 -
[43] - Quote
I don't see the need for this but if I were to change armor and shield plating I would probably make it percentage based rather than a simple absolute. Either that or the movement penalty for armor would be percentage based. It makes sense to me that someone with 800 armor that gets another 135 tacked on can handle it easier than a scout who went from 135 armor to 270. They both get a 3% movement penalty but one guy doubled his armor and one increased less than 20%.
Because, that's why.
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Nothing Certain
Bioshock Rejects
458
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Posted - 2014.04.10 19:42:00 -
[44] - Quote
Ivan Avogadro wrote:The REAL solution is more modules, especially High modules. The choice between tank and gank is all there is. Now that EWAR stacking is a thing, you see a lot of scouts trying it out. But those guys have 300-400 HP. Hacking should be reworked for starters. Since when is 2+ people at one computer terminal equal to faster hacking? Instead of standing there like a moron doing nothing except holding square, it should be a minigame. The faster you complete the minigame, the faster you hack. Mods make it easier. Given enough skill in hacking (or a brand new skill branch?) you could also firewall your own team's terminals. First hack the firewall, then hack the terminal. Now you have a population of people, scouts and logistics especially, stacking hack mods instead of HP. This is just an off the wall example. The answer is more choice. Trick the scouts into using other mods besides HP mods. And even if you DO run into a 1000 EHP brick realize that he's (a) slow as molasses, (b) unable to see scouts, (c) probably shows up all over active scanners, (d) still has less EHP than a brick assault.
I kind of like the idea of having to unlock an objective to hack it. Maybe something as simple as having to pick from a - e before you can hack, you have to pick the right letter and better hackers have fewer choices and present more choices when they lock an objective.
Because, that's why.
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Azri Sarum
BurgezzE.T.F General Tso's Alliance
311
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Posted - 2014.04.10 22:45:00 -
[45] - Quote
One possible course of action would be to increase the fitting costs of all tanking modules (nothing huge, say 5-10%) and then decrease the fitting costs of all non-tanking modules (10-15%). Just a small nudge to encourage people to use more utility modules, while not making brick tanking impossible. It is a valid tactic after all, and losing it would diminish the game slightly.
EVE - Victor Maximus
DUST - Azri Sarum
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Nirwanda Vaughns
426th Infantry
530
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Posted - 2014.04.10 22:47:00 -
[46] - Quote
not rocket science. increase pg/cpu reduction bonus of cloack and reduce pg/cpu of the suits so you can't brick tank them. make it 17.5% per level instead of 15.
Rolling with the punches
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TERMINALANCE
299
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Posted - 2014.04.10 22:50:00 -
[47] - Quote
who the hell cares what eve does?
We dont have to have every part of the dropsuit armor and shields match 2km ships. Its stupid.
Balance first, **** eve. |
Yan Darn
Science For Death
569
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Posted - 2014.04.11 00:20:00 -
[48] - Quote
Roy Ventus wrote:Nah. I don't care for this no matter if it's armor or shield. Scouts should be able to brick tank. The true issue is the cloak if you're pointing your fingers at anything. Just make it so that the scouts still have to sacrifice fitting for it(Don't they get a 75% reduction? Change it to 50%). Cloaking should be an option not a go-to for everyone.
Yet it is the only thing our role bonus applies to, unlike all the other role bonuses.
If it isn't suppose to be more or less standard to fit one on a scout, just change our bonus to something else then. It's about the same cost as a comparable level piece of equipment iirc.
The Ghost of Bravo
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Izlare Lenix
Arrogance.
379
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Posted - 2014.04.11 00:34:00 -
[49] - Quote
This is such a boo hoo butt hurt thread. And this is a stupid idea.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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PARKOUR PRACTIONER
R 0 N 1 N
1115
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Posted - 2014.04.11 00:35:00 -
[50] - Quote
Or a EX0 MD.
Amateur Proficiency XCV
Autistic Mechanic and Engineer, I build stuff, take apart stuff, modify stuff, destroy stuff
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