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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2494
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Posted - 2014.04.07 11:04:00 -
[1] - Quote
Huge stacking penalty for HP modules on scout suits.
1st module: 100%
2nd module: 50%
3rd module: 25%
4th module: 12.5%
5th module: 6.25%
Thus would highly disincentivise using more than one extender and one armor plate per suit, without making it impossible to HP tank a scout suit.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2494
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Posted - 2014.04.07 11:15:00 -
[2] - Quote
Jackof All-Trades wrote:I'm kinda liking it, but could go badly wrong. Just scout suits, or all modules? Just HP modules on scout suits. Only Plates and Extenders. Maybe not Ferroscales...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 11:42:00 -
[3] - Quote
Happy Violentime wrote:Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
That just addresses armour though. I am of the opinion that Caldari scouts should not have 450 shields...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 11:46:00 -
[4] - Quote
tander09 wrote:Oh it's not like the amarr is built for brick tanking!
/sarcasam
Quit crying, you are basically giving a kick to the balls for the amarr, so go back to EVElopedia and research amarr some more. I am an Amarr Scout... I don't think I should be able to have 1100 HP...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 11:58:00 -
[5] - Quote
Takahiro Kashuken wrote:Fizzer94 wrote:Happy Violentime wrote:Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
That just addresses armour though. I am of the opinion that Caldari scouts should not have 450 shields... If you want to change shields look to EVE Shields increase Signature Radius So shields increase the sig radius by x amount but that could be a nerf to the caldari scout since its main tank is shields
That is a separate issue altogether. I would love for shields to increase profile signature, but this is about Brick tanked scouts...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 12:00:00 -
[6] - Quote
Kaylee Veloc wrote:Possible solution for brick tanking in general, say you stack all shields nothing happens, say you stack all armour nothing happens but say you start adding both they have a penalty which detracts from each other so you arent gaining godly amounts of eHP.
Example; All highs are sheild extenders, start adding armour in all the lows and your sheild gets lower to compensate for your suits inability to handle that amount of added weight / electronics whatever (because you know RP) and vice versa. But not at a 1-1 ratio so it's still viable to a point if you really want to besides the suits that are designed for it and it just wouldn't work I don't think because of the diiferent values so percentage based.
On the spot idea so if it doesn't make to much sense I apologise. I would like something like that... However, we will need more useful high slot modules before we can do that.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 12:05:00 -
[7] - Quote
Takahiro Kashuken wrote:Fizzer94 wrote:Takahiro Kashuken wrote:Fizzer94 wrote:Happy Violentime wrote:Zero speed penaltys stacking armour plates on a heavy frame
keep them as they are for medium frames
Double the penalty for light frames.
That just addresses armour though. I am of the opinion that Caldari scouts should not have 450 shields... If you want to change shields look to EVE Shields increase Signature Radius So shields increase the sig radius by x amount but that could be a nerf to the caldari scout since its main tank is shields That is a separate issue altogether. I would love for shields to increase profile signature, but this is about Brick tanked scouts... But if you bricked a suit with shields your sig would increase by x amount which means you get picked up more and thus the scout cant really be sneaky or it has to use all its low slots just to get back to what its sig radius should be That might work. But even then, there would be the problem of Shield tanked Caldari scouts being faster, tankier, and stealthier than an armor tanked Scout which would have to sacrifice some of their HP modules for a Kincat just to preserve their speed.
Unless the signature penalty was huge 25/40/55%, or Kinkats were moved to high slots, this would just make Caldari/Minmatar Scouts superior to Amarr and Gallente ones.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2500
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Posted - 2014.04.07 13:13:00 -
[8] - Quote
"This game has always favored Gal and Amarr . At times the Caldari had their moments like Logi suits but those are the days of old now , never to rise again"
Did you even play this game for the first 1-+ years of its existence? Armor was absolute crap, and people proved that it was multiple times with math. Only recently has Armor become good.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2501
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Posted - 2014.04.07 13:20:00 -
[9] - Quote
Roy Ventus wrote:Fizzer94 wrote:"This game has always favored Gal and Amarr . At times the Caldari had their moments like Logi suits but those are the days of old now , never to rise again"
Did you even play this game for the first 1-+ years of its existence? Armor was absolute crap, and people proved that it was multiple times with math. Only recently has Armor become good. Let's also bring up the current Gal weapons. Oh and how the Caldari were the first assaults. The only race that has any right to complain is the Minmatar and that's because their fits have lagged for a while in comparison to the others. Don't know how 1.8 deals with them but still. The Amarr still only have 3 weapons and no grenade. If that isn't already a reason to complain... The next sockets will be more Caldari stuff.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2501
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Posted - 2014.04.07 13:39:00 -
[10] - Quote
Sana Rayya wrote:How about a hard cap on scout suits allowing them to only equip one "traditional" armor plate, much in the same way we can only equip one cloak module. Reactive and Ferroscale plates would be exempt.
So if they wanted to stack max EHP, they would be limited to one complex armor plate and three complex ferroscale plates (396 armor for 147 CPU & 54 PG).
On a Gal Scout, that'd mean you'd have max 791 EHP, but doing so would leave only 178 CPU and 21 PG for weapons/grenades/equipment. What would that mean for the other Scouts? I'm interested...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2526
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Posted - 2014.04.10 17:56:00 -
[11] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Fizzer94 wrote:
Did you even play this game for the first 1-+ years of its existence? Armor was absolute crap, and people proved that it was multiple times with math. Only recently has Armor become good.
That was then and we don't live and play a game that's in the " then " , this is the now and something needs to be done about how it is " now " . No I didn't and just have been playing for 6 to 7 months but that doesn't mean that I don't have to deal with the " here and now " . That doesn't disprove what the current conditions are at the moment . Go do the math for " now " and try to crap on someone else who " hasn't played as long as you have " because that means that they know nothing about Dust 514 or what's going on with the current state and conditions of the game . Nice chest pounding . I was just at the zoo over the weekend where I seen some animals doing the same thing , while throwing poo . Thanks for trying to make me feel small , to bad it didn't work . Just saying that this game has not always favored Amarr and Gallente suits... Plates used to have about 60% of the HP that they have now, and almost nobody used them because rechargers were better. This was how it was until uprising 1.3 I believe, so for the vast majority of this game shields were much much better.
Now excuse me if some of us armor tankers aren't exactly thrilled to go back to that state of affairs where shields could be faster, stronger and regenerate faster than armor all at the same time.
All the shield tankers complain about how shields are slightly worse than armor, but they have absolutely no idea what us armor tankers suffered through for more than a year. In short, I scoff at people that say shields are UP. Because they aren't. They can't get as much HP, but they regenerate faster. Working as intended.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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