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Joseph Ridgeson
WarRavens League of Infamy
1003
|
Posted - 2014.04.04 12:28:00 -
[1] - Quote
Hello everyone. The Player Market is something that everyone is hyped up about, more so than usual. The looming threat of FanFest has everyone clamoring to try to sell/buy BPO's, planning what they are going to do, and more horrifically who is going to create the first monopoly on the most used weapon, dropsuit, and vehicle to make a mountain of isk that Scrooge McDuck would be envious of. Player Market will be cool and will certainly give DUST back a unique selling point with the notion that everything on the field was built by a player, bought by a player, and destroyed by a player. But there is an interesting aspect that I want to bring up; micro-transactions.
Everyone "knows" why BPO were shot in the face; they are just free money. People are even suggesting that BPO's turn into actual EVE BPO's because of the free lunch thing (I don't mean to discuss that here). That got me thinking; if a BPO is unfair and damaging to the market, does that mean that any AUR gear will be damaging to the market?
AUR gear exists because CCP needs to make money off of DUST. You can buy a lot of AUR to get boosters or a little bit to get equipment that requires less SP. Great for trying stuff out, so CCP makes money. Typical Free to Play micro-transactions. But like a BPO, that AUR dropsuit doesn't stimulate the economy of DUST/EVE. Someone with deep pockets could completely bypass the Player Market, which is why BPO's are no longer able to be bought.
"AUR gear should be able to be sold though, just like PLEX's in EVE." This is true but PLEX's only give money to CCP rather than deprive another person of money. PLEX's are, literally, the Gold/GDP Standard of EVE but if I buy 15 of them from CCP and use them, I am not skipping the market because even if I never had to buy a PLEX again, I would still have to buy ships, clones, weapons and ammo, etc. If I sell the PLEX, the market moves as normal. With AUR dropsuits and equipment, if I sell them the market moves as normal BUT that item replaces another item that was made by a player. If I use the AUR gear, I am skipping the market entirely.
So will AUR be unfair to the Player Market? Just a thought I had; I would love to hear what everyone thinks.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
209
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Posted - 2014.04.04 12:39:00 -
[2] - Quote
Aurum isn't really unfair in that anything it buys now is consumable. BPOs are gone and, barring something like a tie-in with a real product like the headsets in the UK a year or two back or the Templar set from the collector's edition, won't be coming back. Really, aurum doesn't have the power here that it does in EVE, especially after they bulked up faction warfare with loyalty incentives. Still, aurum bought items should still fetch a goodly price on the markets, should there be markets anytime soon. |
Garrett Blacknova
Codex Troopers
4867
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Posted - 2014.04.04 12:41:00 -
[3] - Quote
AUR items can't be "made" by players. AUR items can ONLY be bought through the AUR market OR the player marketplace. AUR items don't give players anything they can't get with ISK in the NPC marketplace.
In order to inject more AUR items into the market when they've been used and destroyed, someone has to give CCP more money.
As such, AUR items won't be unfair to the player market, instead they will be the basis on which the player market is driven. |
Lorhak Gannarsein
Science For Death
2580
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Posted - 2014.04.04 12:56:00 -
[4] - Quote
I'm not really sure what you're getting at, OP.
AUR circumvents the player market in the same way that ISK can.
Essentially you're saying that the NPC market will be unfair to the player market?
I mean, ISK gear has a maximum price; you can't go over that because of the NPC market.
AUR and LP gear lets us actually use the player market. It's the only avenue, really, where fortunes can be made.
I suppose BPOs fall into that category too, but they're in far shorter supply i.e. not theoretically infinite.
ak.0 4 LYFE
Give me a reason to dampen my Assault, CCP!
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The dark cloud
The Rainbow Effect Negative-Feedback
2666
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Posted - 2014.04.04 13:01:00 -
[5] - Quote
I think boosters will be the number 1 selling thing that every 1 wants. Maybe a 30 day booster for something like 50~80 mil ISK? Well some 1 will figure out AUR-ISK conversion rate.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Joseph Ridgeson
WarRavens League of Infamy
1004
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Posted - 2014.04.04 13:05:00 -
[6] - Quote
Garrett Blacknova wrote:AUR items can't be "made" by players. AUR items can ONLY be bought through the AUR market OR the player marketplace. AUR items don't give players anything they can't get with ISK in the NPC marketplace.
In order to inject more AUR items into the market when they've been used and destroyed, someone has to give CCP more money.
As such, AUR items won't be unfair to the player market, instead they will be the basis on which the player market is driven. Which is the basis of PLEX's in EVE.
However, does that work that well in DUST as it does in EVE? PLEX's can originally only be gotten through CCP and a secondary Player Market. If I buy a PLEX from CCP, I am not depriving a producer of goods a sale. In DUST, if I buy AUR gear from CCP, I AM depriving a producer of goods a sale. It is the same thing as a BPO really except that it would cost some more real life cash.
Lorhak Gannarsein wrote:I'm not really sure what you're getting at, OP.
AUR circumvents the player market in the same way that ISK can. Essentially you're saying that the NPC market will be unfair to the player market? I mean, ISK gear has a maximum price; you can't go over that because of the NPC market.
AUR and LP gear lets us actually use the player market. It's the only avenue, really, where fortunes can be made. I suppose BPOs fall into that category too, but they're in far shorter supply i.e. not theoretically infinite. I compressed your post a little bit simply so this one wouldn't look like a wall of text, which it probably will anyway. I mean no disrespect by doing so.
What I am getting at is just a thought exercise. Once EVE and DUST are truly integrated, expect NPC gear to completely disappear. Same thing happened in EVE if I remember correctly. After a while it was clear that there were enough producers of goods (POG's) to have an economy that is completely player run. I am willing to bet that the same thing happened in DUST, probably a couple months to a year after player market + EVE-DUST integration. So EVERYTHING on the field would have to be built by a player, except AUR gear.
That is what I am talking about; "In a true player economy, AUR gear will completely bypass POG's just like BPO's did. Does this mean that AUR gear will be damaging to the economy?" It is the same argument/reason as why BPO's were removed from the market.
Note that I made this thread entirely as a "what do y'all think?" and the possibility of a concern rather than a true statement or indictment of AUR gear. Devil's Advocate, so to speak.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
932
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Posted - 2014.04.04 13:06:00 -
[7] - Quote
In short, no
"Now I am become Dev, the locker of threads."
-CCP Logibro
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Takron Nistrom
Tinfoil Hatz
302
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Posted - 2014.04.04 13:11:00 -
[8] - Quote
I think that would be a problem if Aurum items had the same stats as their ISK counterparts. The fact is, since Aurum items can be used sooner, that will make them more expensive than their ISK variant and since everything will be based on ISK costs, only those who would benefit from the early access to the item would buy it. That is also a limiter. Once someone gets enough SP to use the ISK variant, they'll move on to the real one.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Joseph Ridgeson
WarRavens League of Infamy
1004
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Posted - 2014.04.04 13:12:00 -
[9] - Quote
The dark cloud wrote:I think boosters will be the number 1 selling thing that every 1 wants. Maybe a 30 day booster for something like 50~80 mil ISK? Well some 1 will figure out AUR-ISK conversion rate. Certainly, yes. Boosters will be the PLEX of DUST; the basis of our economy. My guess is that since a 30 day pack of boosters is 28,000 AUR (14 dollars), the price of both will be around the same price as a PLEX which was around 600 million last I checked. That is only if there is complete DUST-EVE market integration because 600 million would take the average DUST player ages to build up.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Garrett Blacknova
Codex Troopers
4869
|
Posted - 2014.04.04 13:17:00 -
[10] - Quote
Joseph Ridgeson wrote:Which is the basis of PLEX's in EVE.
However, does that work that well in DUST as it does in EVE? PLEX's can originally only be gotten through CCP and a secondary Player Market. If I buy a PLEX from CCP, I am not depriving a producer of goods a sale. In DUST, if I buy AUR gear from CCP, I AM depriving a producer of goods a sale. It is the same thing as a BPO really except that it would cost some more real life cash. I get your point now.
Interesting concern.
Honestly though, I think it'll be fine. The lesser SP cost - and the possibility of cosmetic variants - means that the AUR items will be easily able to sell for more than their player-created versions. If players try undercutting those costs, there will be enterprising individuals who find where this is happening, stockpile the low-priced items then sell them for massive profits because they're simply BETTER than the versions non-paying players are selling.
Also, because you're spending real money on buying these items, stocking up so many that you can sell cheap WITHOUT running out of stock against a lone entrepreneur will be a pretty insane way to increase CCP's revenue.
As long as there's some form of (minor) advantage to having the AUR variants, there will be sufficient demand to keep the price above that of the non-AUR items. |
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NextDark Knight
Hellstorm Inc League of Infamy
344
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Posted - 2014.04.04 13:18:00 -
[11] - Quote
Joseph Ridgeson wrote:The dark cloud wrote:I think boosters will be the number 1 selling thing that every 1 wants. Maybe a 30 day booster for something like 50~80 mil ISK? Well some 1 will figure out AUR-ISK conversion rate. Certainly, yes. Boosters will be the PLEX of DUST; the basis of our economy. My guess is that since a 30 day pack of boosters is 28,000 AUR (14 dollars), the price of both will be around the same price as a PLEX which was around 600 million last I checked. That is only if there is complete DUST-EVE market integration because 600 million would take the average DUST player ages to build up.
Don't forget all that isk from PC locking... that needs to be spent somewhere.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Joseph Ridgeson
WarRavens League of Infamy
1006
|
Posted - 2014.04.04 13:19:00 -
[12] - Quote
Takron Nistrom wrote:I think that would be a problem if Aurum items had the same stats as their ISK counterparts. The fact is, since Aurum items can be used sooner, that will make them more expensive than their ISK variant and since everything will be based on ISK costs, only those who would benefit from the early access to the item would buy it. That is also a limiter. Once someone gets enough SP to use the ISK variant, they'll move on to the real one. That is only assuming that the person decides to buy it from a player or does actually move on. Allow me to pose a hypothetical person. We will call them Gill Bates.
Gill is quite wealthy from making his company MacroHard. He decides that he will use AUR gear. He uses AUR prototype EVERYTHING, all bought from CCP. He never buys ANYTHING from a player, thereby bypassing the market completely. He has all the money in the world so he continues to use AUR everything forever.
In short, players like Gill will have BPO prototype EVERYTHING. If BPO standard and militia gear is no longer sold because it was damaging the economy and posed too much risk for when there was a Player Market, is it so different from AUR gear?
Like I said before, I am posing a hypothetical and trying to get people's reactions. I don't really know what to think; too little sleep, too much coffee.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Joseph Ridgeson
WarRavens League of Infamy
1006
|
Posted - 2014.04.04 13:22:00 -
[13] - Quote
Garrett Blacknova wrote: I get your point now.
Interesting concern.
Exactly. Just a hypothetical problem that could happen by people that have more dollars than sense.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2005
|
Posted - 2014.04.04 13:33:00 -
[14] - Quote
I think this is why they hired someone to deal specifically with monetization. I've thought about this once in a while but I never seem to figure out how aur gear could work with an economy where gear is manufactured. Not that a player market will start with manufactured gear, but I'm pretty sure that's one of the goals since it's the big thing that gives Eve players attachment to the things they own and drives the economic engine that creates all the drama.
In Eve if there's one thing that is sacrosanct it's that CCP won't interfere with the economy aside from trying to keep inflation to a manageable level. Creating items out of thin air that players can make interferes with the economy and directly competes with the players who are making them, so they always try to limit this to small scale event rewards etc and tend to give things that no player can make or are completely new to the world. Even the FW LP stores in Eve require a regular item of the same type as you're buying with LP so that they aren't competing with players. For example, if you wanted to buy a federation specialist duvolle AR from the LP store you'd need the 150 LP or whatever it is AND a duvolle rifle in your inventory to purchase it.
AUR gear goes completely against this principle. I suspect what will happen is that when the player market arrives the infinite NPC sell orders which create unlimited gear out of thin air will still exist, creating a ceiling on prices. AUR gear will still exist because they're only really competing with themselves, and the average price of most items will be a little bit lower than what we pay today because of people selling salvage that they can't use. Eventually they'll take a few items off of the market, including the AUR variants, and make it so that players (either in Eve or Dust, to be determined) will build them. I think that the AUR variants will still exist, but as a modification that you apply to an existing item you own like how the LP stores in Eve work. When items become fully player made you won't be able to directly pay to play. If you don't have any ISK and don't want to earn it grinding pubs in starter fits what you'll need to do is buy boosters with your AUR and sell them on the market for ISK.
This process is basically how the economy in Eve evolved. They started off with all the basic gear being available from NPC sell orders and gradually started giving players more and more control over the economy. This allowed them to adjust the cost of things by influencing how difficult they were to make and insulate the economy from supply shocks. |
Arx Ardashir
Imperium Aeternum
741
|
Posted - 2014.04.04 13:53:00 -
[15] - Quote
Joseph Ridgeson wrote:Garrett Blacknova wrote: I get your point now.
Interesting concern.
Exactly. Just a hypothetical problem that could happen by people that have more dollars than sense. I don't think those people are widespread enough to cause much of a problem, though. Yes, people can bypass the entire market and only spend real money to buy everything they need to play, but there won't be enough people willing to do so to cause any noticable problem in the market. There's always more people wanting to spend as little as possible. Once I was able to afford it, I canceled my EVE subscription and bought my game time with ISK by buying plexes. Of course, they're nearly 700m now, so it's a lot more work to do so, but worth it to save myself the money, as there's a lot of downtime when I play EVE where I would otherwise just be sitting in station.
@ Kristoff I could see them doing something like that (though I think a reduction in AUR cost should also happen in that case as it's not "free" from an ISK standpoint). However, then it directly competes with LP items, as they also require less skill to use (instead of the EVE method where they're stronger than the base variants). But what I said applies in that case as well, where I don't think it'll be common enough to cause an issue.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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Jadd Hatchen
The Phoenix Federation
432
|
Posted - 2014.04.04 13:54:00 -
[16] - Quote
Joseph Ridgeson wrote:Hello everyone. The Player Market is something that everyone is hyped up about, more so than usual. The looming threat of FanFest has everyone clamoring to try to sell/buy BPO's, planning what they are going to do, and more horrifically who is going to create the first monopoly on the most used weapon, dropsuit, and vehicle to make a mountain of isk that Scrooge McDuck would be envious of. Player Market will be cool and will certainly give DUST back a unique selling point with the notion that everything on the field was built by a player, bought by a player, and destroyed by a player. But there is an interesting aspect that I want to bring up; micro-transactions.
Everyone "knows" why BPO were shot in the face; they are just free money. People are even suggesting that BPO's turn into actual EVE BPO's because of the free lunch thing (I don't mean to discuss that here). That got me thinking; if a BPO is unfair and damaging to the market, does that mean that any AUR gear will be damaging to the market?
AUR gear exists because CCP needs to make money off of DUST. You can buy a lot of AUR to get boosters or a little bit to get equipment that requires less SP. Great for trying stuff out, so CCP makes money. Typical Free to Play micro-transactions. But like a BPO, that AUR dropsuit doesn't stimulate the economy of DUST/EVE. Someone with deep pockets could completely bypass the Player Market, which is why BPO's are no longer able to be bought.
"AUR gear should be able to be sold though, just like PLEX's in EVE." This is true but PLEX's only give money to CCP rather than deprive another person of money. PLEX's are, literally, the Gold/GDP Standard of EVE but if I buy 15 of them from CCP and use them, I am not skipping the market because even if I never had to buy a PLEX again, I would still have to buy ships, clones, weapons and ammo, etc. If I sell the PLEX, the market moves as normal. With AUR dropsuits and equipment, if I sell them the market moves as normal BUT that item replaces another item that was made by a player. If I use the AUR gear, I am skipping the market entirely.
So will AUR be unfair to the Player Market? Just a thought I had; I would love to hear what everyone thinks.
AUR gear won't be unfair and it should be able to be sold on the player market for ISK just like AUR stuff in EVE can be sold and traded for ISK. The REAL question is whether or not the dumb players in this game will come to the realization of how valuable the officer gear is in this game. In EVE, officer gear is the highest priced **** in the whole of the game. We're talking about the equivalent of 10 million ISK for a top end rifle in this game it it is the best officer version (hint: look at the meta level to see which is better) in the game.
Second highest commodity in EVE are the FACTION reward things! Only players with the right standings are able to "mass produce" these things and then they can turn around and sell them on the player market for hundreds of millions of ISK. "But aren't faction items free..." you say? Bullsh*t! They still cost you time for building up your standings to get the LPs to trade in for that stuff. And you had to use and spend ISK for the gear you used to earn those LPs in the matches too. So nothing is for "free" in this game.
Players in this game have no idea of the instrinsic value they could be earning from a player market if one were available. Hell, prices of normal stuff would go down due to salvage and EVE pilots producing it and trying to undercut competition. You could sell all that silly salvage that you never use that you get from matches instead of letting it waste away in your storage. I go into detail on this stuff here:
https://forums.dust514.com/default.aspx?g=posts&t=137656&find=unread
Have a read and comment on it.
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Rynoceros
Rise Of Old Dudes
3487
|
Posted - 2014.04.04 14:40:00 -
[17] - Quote
My question is about all of the Aurum variant rewards we've received. Will those be exchangeable for their Aurum value? That's a lot of free money on the market...
Aurum will have more buying power versus ISK even after a Aurum/ISK exchange rate is established because Aurum has far more flexibility on the Market, where ISK can only purchase particular items.
I GÖú Kittens.
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DootDoot
Da Short Buss RISE of LEGION
336
|
Posted - 2014.04.04 14:42:00 -
[18] - Quote
Much like EVE, a Player can buy a PLEX that gives 30 day play time in EVE, and then sell on the player market for ISK.
Isk doesn't make you a god in DUST anymore then it does in EVE... Talent and skill does. Plenty of BPO and STD suit wearing people that kill proto's all day, Specially Aurum wearing people without all the skills.
If people want to invest into DUST with Aurum items to then sell on the player market. Good for them and good for CCP and good for the Future of development Budgets in DUST 514.
Aslong as people are not paying for superior items that only Aurum can get. Then it's just another service offered to both players and CCP's bottom line.
Players who want to grind ISK to buy an Aurum item to try it out before fully investing their skills can..,
And Players who want to get some ISK to enjoy some items they have skilled into more By purchasing some Aurum can.
And DUST 514 gets more chance to have budget increases. Also an nifty little ISK sink. |
Takron Nistrom
Tinfoil Hatz
302
|
Posted - 2014.04.04 14:49:00 -
[19] - Quote
Joseph Ridgeson wrote:Takron Nistrom wrote:I think that would be a problem if Aurum items had the same stats as their ISK counterparts. The fact is, since Aurum items can be used sooner, that will make them more expensive than their ISK variant and since everything will be based on ISK costs, only those who would benefit from the early access to the item would buy it. That is also a limiter. Once someone gets enough SP to use the ISK variant, they'll move on to the real one. That is only assuming that the person decides to buy it from a player or does actually move on. Allow me to pose a hypothetical person. We will call them Gill Bates. Gill is quite wealthy from making his company MacroHard. He decides that he will use AUR gear. He uses AUR prototype EVERYTHING, all bought from CCP. He never buys ANYTHING from a player, thereby bypassing the market completely. He has all the money in the world so he continues to use AUR everything forever. In short, players like Gill will have BPO prototype EVERYTHING. If BPO standard and militia gear is no longer sold because it was damaging the economy and posed too much risk for when there was a Player Market, is it so different from AUR gear? Like I said before, I am posing a hypothetical and trying to get people's reactions. I don't really know what to think; too little sleep, too much coffee.
Yes. You are right. There may be players like that. However, they will be such a minority, that the impact from such a person will be small.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Garrett Blacknova
Codex Troopers
4873
|
Posted - 2014.04.04 15:37:00 -
[20] - Quote
Joseph Ridgeson wrote:Takron Nistrom wrote:I think that would be a problem if Aurum items had the same stats as their ISK counterparts. The fact is, since Aurum items can be used sooner, that will make them more expensive than their ISK variant and since everything will be based on ISK costs, only those who would benefit from the early access to the item would buy it. That is also a limiter. Once someone gets enough SP to use the ISK variant, they'll move on to the real one. That is only assuming that the person decides to buy it from a player or does actually move on. Allow me to pose a hypothetical person. We will call them Gill Bates. Gill is quite wealthy from making his company MacroHard. He decides that he will use AUR gear. He uses AUR prototype EVERYTHING, all bought from CCP. He never buys ANYTHING from a player, thereby bypassing the market completely. He has all the money in the world so he continues to use AUR everything forever. In short, players like Gill will have BPO prototype EVERYTHING. If BPO standard and militia gear is no longer sold because it was damaging the economy and posed too much risk for when there was a Player Market, is it so different from AUR gear? Like I said before, I am posing a hypothetical and trying to get people's reactions. I don't really know what to think; too little sleep, too much coffee. You're forgetting about something.
If "Gill Bates" is playing DUST, he's going to need to make a name for himself. He can buy all the AUR gear he wants and use it to fight, no matter what he does, he's still limited to only one tier above his SP level. Even when he's high enough to use Proto AUR gear, and spend AUR instead of ISK to make a profit, he (as a smart and wealthy businessman) will realise there's a more effective way to earn ISK.
He can buy all that AUR gear and SELL IT TO OTHER PLAYERS instead of just using it for himself.
This will, of course, result in Mr Bates becoming a (potentially major) part of the player market. CCP makes a profit, DUST players get a new AUR gear mogul. Gill Bates gets in-game fame and fortune (mostly fortune). Everybody wins. |
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Joseph Ridgeson
WarRavens League of Infamy
1010
|
Posted - 2014.04.04 15:46:00 -
[21] - Quote
Garrett Blacknova wrote: You're forgetting about something.
If "Gill Bates" is playing DUST, he's going to need to make a name for himself. He can buy all the AUR gear he wants and use it to fight, no matter what he does, he's still limited to only one tier above his SP level. Even when he's high enough to use Proto AUR gear, and spend AUR instead of ISK to make a profit, he (as a smart and wealthy businessman) will realise there's a more effective way to earn ISK.
He can buy all that AUR gear and SELL IT TO OTHER PLAYERS instead of just using it for himself.
This will, of course, result in Mr Bates becoming a (potentially major) part of the player market. CCP makes a profit, DUST players get a new AUR gear mogul. Gill Bates gets in-game fame and fortune (mostly fortune). Everybody wins.
I wasn't suggesting that you could throw money at the game and become super powerful. If anything, this game has a pretty fair model in regards to not being really "pay to win." It is "pay to be able to use stuff faster" and I don't think it could really be a problem aside from getting to the first 8 million far than someone who doesn't pay. 6-8 million is generally considered the amount of SP needed to be pretty much maxed in a role thus those numbers.
The selling bit is certainly true. I am mostly looking at the potential of the person to bypass the player market entirely like a BPO. It probably won't happen enough to be noticeable. It was just a thought I had this morning.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Garrett Blacknova
Codex Troopers
4876
|
Posted - 2014.04.04 16:01:00 -
[22] - Quote
Joseph Ridgeson wrote:I wasn't suggesting that you could throw money at the game and become super powerful. If anything, this game has a pretty fair model in regards to not being really "pay to win." It is "pay to be able to use stuff faster" and I don't think it could really be a problem aside from getting to the first 8 million far than someone who doesn't pay. 6-8 million is generally considered the amount of SP needed to be pretty much maxed in a role thus those numbers.
The selling bit is certainly true. I am mostly looking at the potential of the person to bypass the player market entirely like a BPO. It probably won't happen enough to be noticeable. It was just a thought I had this morning. My point was the the only VALUE in bypassing the player market by using AUR is to make more ISK.
And there's a better, faster and more efficient method of doing that, which is to participate in the player market instead. |
Joseph Ridgeson
WarRavens League of Infamy
1010
|
Posted - 2014.04.04 16:11:00 -
[23] - Quote
Garrett Blacknova wrote: My point was the the only VALUE in bypassing the player market by using AUR is to make more ISK.
And there's a better, faster and more efficient method of doing that, which is to participate in the player market instead.
Completely true but the BPO's were removed because you could bypass the player market. Same argument could be made (I am not making it though) that AUR gear could need to go for the same reason. Like I said, thought exercise.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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The dark cloud
The Rainbow Effect Negative-Feedback
2667
|
Posted - 2014.04.04 16:12:00 -
[24] - Quote
Joseph Ridgeson wrote:The dark cloud wrote:I think boosters will be the number 1 selling thing that every 1 wants. Maybe a 30 day booster for something like 50~80 mil ISK? Well some 1 will figure out AUR-ISK conversion rate. Certainly, yes. Boosters will be the PLEX of DUST; the basis of our economy. My guess is that since a 30 day pack of boosters is 28,000 AUR (14 dollars), the price of both will be around the same price as a PLEX which was around 600 million last I checked. That is only if there is complete DUST-EVE market integration because 600 million would take the average DUST player ages to build up. We are talking about dust ISK which is much harder to aquire then eve ISK. 50~80 mil can fund yourself at least a month of proto gear non stop. On a second though i think 3 day active boosters will be much better cause most of the active players can cap out in ~3 days. So buying 4X3 day boosters would probs be better. On the passive booster side however you cant really do that.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Garrett Blacknova
Codex Troopers
4876
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Posted - 2014.04.04 16:16:00 -
[25] - Quote
Joseph Ridgeson wrote:Garrett Blacknova wrote: My point was the the only VALUE in bypassing the player market by using AUR is to make more ISK.
And there's a better, faster and more efficient method of doing that, which is to participate in the player market instead.
Completely true but the BPO's were removed because you could bypass the player market. Same argument could be made (I am not making it though) that AUR gear could need to go for the same reason. Like I said, thought exercise. BPOs only promote a one-time sale to give another player infinite (insert item here).
Non-BPOs require continuous purchase, and therefore continuous sales. |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
789
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Posted - 2014.04.04 16:18:00 -
[26] - Quote
Joseph Ridgeson wrote:"AUR gear should be able to be sold though, just like PLEX's in EVE." This is true but PLEX's only give money to CCP rather than deprive another person of money. PLEX's are, literally, the Gold/GDP Standard of EVE but if I buy 15 of them from CCP and use them, I am not skipping the market because even if I never had to buy a PLEX again, I would still have to buy ships, clones, weapons and ammo, etc. If I sell the PLEX, the market moves as normal. With AUR dropsuits and equipment, if I sell them the market moves as normal BUT that item replaces another item that was made by a player. If I use the AUR gear, I am skipping the market entirely.
So will AUR be unfair to the Player Market? Just a thought I had; I would love to hear what everyone thinks. You have to look at AUR gear like the ability to sell PLEX for isk. I'll be able to buy AUR gear then resell it on the market to someone for isk. They get to use something that they normally couldn't, and I get isk in exchange for my real life cash. I hardly think there'll be a shortage of players buying isk gear (simply because they don't want to pay cash for a free-to-play title) over buying AUR gear to wreck the economy. You could always look at it like a miner in Eve who mines ore, refines it to minerals and builds his own mining ship. In essence, he's taking money out of the main economy by creating his own private economy, as he isn't injecting any money into it, and the station manufacturing services are paid to NPCs. But for every one of those miners, there's a player who'd rather just buy a ship from the market than mine one for himself.
The same will be true in Dust. Players are going to run FW, buy FW hot items (specialist proto ARs, etc.) and sell them, and there'll be players who don't mind spending a few bucks here and there for AUR gear and turning an isk "profit" over for themselves.
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alten hilt
DUST University Ivy League
144
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Posted - 2014.04.04 16:22:00 -
[27] - Quote
It seems like a lot of people don't understand your post.
My take; Yes, Aurum gear will negatively impact the player manufacturing market for exactly the reasons you specified: It's a bypass of the normal manufacturing channels. It's just a matter of HOW much it will affect the market. If it's only a small thing, then CCP will probably continue the pay-to-win nature of the Aurum market. If however it significantly disrupts the manufacturing economy, then I guess that aurum gear will go the way of EVE; boosters and vanity items. |
Jadd Hatchen
The Phoenix Federation
433
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Posted - 2014.04.04 16:29:00 -
[28] - Quote
Rynoceros wrote:My question is about all of the Aurum variant rewards we've received. Will those be exchangeable for their Aurum value? That's a lot of free money on the market...
Aurum will have more buying power versus ISK even after a Aurum/ISK exchange rate is established because Aurum has far more flexibility on the Market, where ISK can only purchase particular items.
You've got it backwards... Yes ISK will be worth less that AUR, but anything you buy with AUR will be available on the ISK markets too... So ISK will be far more flexible.
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Joseph Ridgeson
WarRavens League of Infamy
1010
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Posted - 2014.04.04 16:36:00 -
[29] - Quote
The dark cloud wrote:Joseph Ridgeson wrote:The dark cloud wrote:I think boosters will be the number 1 selling thing that every 1 wants. Maybe a 30 day booster for something like 50~80 mil ISK? Well some 1 will figure out AUR-ISK conversion rate. Certainly, yes. Boosters will be the PLEX of DUST; the basis of our economy. My guess is that since a 30 day pack of boosters is 28,000 AUR (14 dollars), the price of both will be around the same price as a PLEX which was around 600 million last I checked. That is only if there is complete DUST-EVE market integration because 600 million would take the average DUST player ages to build up. We are talking about dust ISK which is much harder to aquire then eve ISK. 50~80 mil can fund yourself at least a month of proto gear non stop. On a second though i think 3 day active boosters will be much better cause most of the active players can cap out in ~3 days. So buying 4X3 day boosters would probs be better. On the passive booster side however you cant really do that.
Wrong thread, right?
I screwed up with the numbers anyway. It is actually 14,000 AUR for a 30 day pack, so 2 30-day Active and 30-day Passive boosters are 14 bucks. This means that combined they would go for 350 million assuming complete EVE-DUST ISK circulation. 3 day boosters are not more efficient if you want to ALWAYS have boosters.
4 weeks in a month so 2,500 x 4 = 10,000 AUR. If you buy a 30 day Passive Booster, that is 24k... which is the same price as the pack though so might as well get a 30 day Passive and a 30 day Active for the same price. I know you can cheese the SP gain by capping in a day and a half, thereby reducing the number of 3 day boosters to 2 a month but are you really enjoying the game if you are just doing it to cap out?
If you wish to talk about this more in depth, please go back to the other thread as this one is about a different possible issue
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Joseph Ridgeson
WarRavens League of Infamy
1010
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Posted - 2014.04.04 16:38:00 -
[30] - Quote
alten hilt wrote:It seems like a lot of people don't understand your post.
My take; Yes, Aurum gear will negatively impact the player manufacturing market for exactly the reasons you specified: It's a bypass of the normal manufacturing channels. It's just a matter of HOW much it will affect the market. If it's only a small thing, then CCP will probably continue the pay-to-win nature of the Aurum market. If however it significantly disrupts the manufacturing economy, then I guess that aurum gear will go the way of EVE; boosters and vanity items. Precisely. I am it is the same concept of a BPO; "you bought this so you didn't buy the isk version which is bad for the economy." AUR items are the same but are obviously prohibitively expensive to do so.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Garrett Blacknova
Codex Troopers
4877
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Posted - 2014.04.04 16:40:00 -
[31] - Quote
Joseph Ridgeson wrote:alten hilt wrote:It seems like a lot of people don't understand your post.
My take; Yes, Aurum gear will negatively impact the player manufacturing market for exactly the reasons you specified: It's a bypass of the normal manufacturing channels. It's just a matter of HOW much it will affect the market. If it's only a small thing, then CCP will probably continue the pay-to-win nature of the Aurum market. If however it significantly disrupts the manufacturing economy, then I guess that aurum gear will go the way of EVE; boosters and vanity items. Precisely. I am it is the same concept of a BPO; "you bought this so you didn't buy the isk version which is bad for the economy." AUR items are the same but are obviously prohibitively expensive to do so. That wasn't the logic behind the BPO removal though.
It's not "you bought this so you DIDN'T buy the ISK version" which is a problem.
It's "you bought this so you NEVER have to buy the ISK version EVER IN THE ENTIRE LIFESPAN OF YOUR CHARACTER" that becomes an issue. |
Joseph Ridgeson
WarRavens League of Infamy
1010
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Posted - 2014.04.04 16:48:00 -
[32] - Quote
Garrett Blacknova wrote:Joseph Ridgeson wrote:alten hilt wrote:It seems like a lot of people don't understand your post.
My take; Yes, Aurum gear will negatively impact the player manufacturing market for exactly the reasons you specified: It's a bypass of the normal manufacturing channels. It's just a matter of HOW much it will affect the market. If it's only a small thing, then CCP will probably continue the pay-to-win nature of the Aurum market. If however it significantly disrupts the manufacturing economy, then I guess that aurum gear will go the way of EVE; boosters and vanity items. Precisely. I am it is the same concept of a BPO; "you bought this so you didn't buy the isk version which is bad for the economy." AUR items are the same but are obviously prohibitively expensive to do so. That wasn't the logic behind the BPO removal though. It's not "you bought this so you DIDN'T buy the ISK version" which is a problem. It's "you bought this so you NEVER have to buy the ISK version EVER IN THE ENTIRE LIFESPAN OF YOUR CHARACTER" that becomes an issue. And the AUR items could become the same thing, though you would have to be Gill Bates to pull it off; I believe the numbers were 25 cents per death if you used all AUR gear so most assuredly something that the average person couldn't maintain. It is unlikely that it will happen and would probably never be as big of a concern as BPO's could be but the concept and possibility is there.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Mahal Daj
Mahal Tactical Enterprises
44
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Posted - 2014.04.04 16:53:00 -
[33] - Quote
What if AUR items were 'rebranded' as LP-based items for Allotek, Construct (pirate), whatever... corporate LP stores. Then allow us to convert Aurum to unassigned-LP. This will allow people 'money-less' access to all the items, increase the flexibility of Aurum in the world, and hopefully prevent the 'Bill Gates' player from forming a monopoly on the supply.
I'm not against the Aurum mechanic though, because you're simply changing RL grind for EVE grind, which is nice if you don't get to play as much as some players. I've heard of players that work on oil rigs, for example, that simply want to take the price of a beer and spend it in DUST/EVE so they can enjoy it. We must be cautious not to punish the innocent masses.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Takron Nistrom
Tinfoil Hatz
302
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Posted - 2014.04.04 17:08:00 -
[34] - Quote
Joseph Ridgeson wrote:Garrett Blacknova wrote: My point was the the only VALUE in bypassing the player market by using AUR is to make more ISK.
And there's a better, faster and more efficient method of doing that, which is to participate in the player market instead.
Completely true but the BPO's were removed because you could bypass the player market. Same argument could be made (I am not making it though) that AUR gear could need to go for the same reason. Like I said, thought exercise.
BPOs were removed because after you bought them, you never needed to spend again. Aurum items are consumable and saleable, BPOs were not
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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