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Garrett Blacknova
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Posted - 2014.04.04 12:41:00 -
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AUR items can't be "made" by players. AUR items can ONLY be bought through the AUR market OR the player marketplace. AUR items don't give players anything they can't get with ISK in the NPC marketplace.
In order to inject more AUR items into the market when they've been used and destroyed, someone has to give CCP more money.
As such, AUR items won't be unfair to the player market, instead they will be the basis on which the player market is driven. |
Garrett Blacknova
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Posted - 2014.04.04 13:17:00 -
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Joseph Ridgeson wrote:Which is the basis of PLEX's in EVE.
However, does that work that well in DUST as it does in EVE? PLEX's can originally only be gotten through CCP and a secondary Player Market. If I buy a PLEX from CCP, I am not depriving a producer of goods a sale. In DUST, if I buy AUR gear from CCP, I AM depriving a producer of goods a sale. It is the same thing as a BPO really except that it would cost some more real life cash. I get your point now.
Interesting concern.
Honestly though, I think it'll be fine. The lesser SP cost - and the possibility of cosmetic variants - means that the AUR items will be easily able to sell for more than their player-created versions. If players try undercutting those costs, there will be enterprising individuals who find where this is happening, stockpile the low-priced items then sell them for massive profits because they're simply BETTER than the versions non-paying players are selling.
Also, because you're spending real money on buying these items, stocking up so many that you can sell cheap WITHOUT running out of stock against a lone entrepreneur will be a pretty insane way to increase CCP's revenue.
As long as there's some form of (minor) advantage to having the AUR variants, there will be sufficient demand to keep the price above that of the non-AUR items. |
Garrett Blacknova
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Posted - 2014.04.04 15:37:00 -
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Joseph Ridgeson wrote:Takron Nistrom wrote:I think that would be a problem if Aurum items had the same stats as their ISK counterparts. The fact is, since Aurum items can be used sooner, that will make them more expensive than their ISK variant and since everything will be based on ISK costs, only those who would benefit from the early access to the item would buy it. That is also a limiter. Once someone gets enough SP to use the ISK variant, they'll move on to the real one. That is only assuming that the person decides to buy it from a player or does actually move on. Allow me to pose a hypothetical person. We will call them Gill Bates. Gill is quite wealthy from making his company MacroHard. He decides that he will use AUR gear. He uses AUR prototype EVERYTHING, all bought from CCP. He never buys ANYTHING from a player, thereby bypassing the market completely. He has all the money in the world so he continues to use AUR everything forever. In short, players like Gill will have BPO prototype EVERYTHING. If BPO standard and militia gear is no longer sold because it was damaging the economy and posed too much risk for when there was a Player Market, is it so different from AUR gear? Like I said before, I am posing a hypothetical and trying to get people's reactions. I don't really know what to think; too little sleep, too much coffee. You're forgetting about something.
If "Gill Bates" is playing DUST, he's going to need to make a name for himself. He can buy all the AUR gear he wants and use it to fight, no matter what he does, he's still limited to only one tier above his SP level. Even when he's high enough to use Proto AUR gear, and spend AUR instead of ISK to make a profit, he (as a smart and wealthy businessman) will realise there's a more effective way to earn ISK.
He can buy all that AUR gear and SELL IT TO OTHER PLAYERS instead of just using it for himself.
This will, of course, result in Mr Bates becoming a (potentially major) part of the player market. CCP makes a profit, DUST players get a new AUR gear mogul. Gill Bates gets in-game fame and fortune (mostly fortune). Everybody wins. |
Garrett Blacknova
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Posted - 2014.04.04 16:01:00 -
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Joseph Ridgeson wrote:I wasn't suggesting that you could throw money at the game and become super powerful. If anything, this game has a pretty fair model in regards to not being really "pay to win." It is "pay to be able to use stuff faster" and I don't think it could really be a problem aside from getting to the first 8 million far than someone who doesn't pay. 6-8 million is generally considered the amount of SP needed to be pretty much maxed in a role thus those numbers.
The selling bit is certainly true. I am mostly looking at the potential of the person to bypass the player market entirely like a BPO. It probably won't happen enough to be noticeable. It was just a thought I had this morning. My point was the the only VALUE in bypassing the player market by using AUR is to make more ISK.
And there's a better, faster and more efficient method of doing that, which is to participate in the player market instead. |
Garrett Blacknova
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Posted - 2014.04.04 16:16:00 -
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Joseph Ridgeson wrote:Garrett Blacknova wrote: My point was the the only VALUE in bypassing the player market by using AUR is to make more ISK.
And there's a better, faster and more efficient method of doing that, which is to participate in the player market instead.
Completely true but the BPO's were removed because you could bypass the player market. Same argument could be made (I am not making it though) that AUR gear could need to go for the same reason. Like I said, thought exercise. BPOs only promote a one-time sale to give another player infinite (insert item here).
Non-BPOs require continuous purchase, and therefore continuous sales. |
Garrett Blacknova
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4877
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Posted - 2014.04.04 16:40:00 -
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Joseph Ridgeson wrote:alten hilt wrote:It seems like a lot of people don't understand your post.
My take; Yes, Aurum gear will negatively impact the player manufacturing market for exactly the reasons you specified: It's a bypass of the normal manufacturing channels. It's just a matter of HOW much it will affect the market. If it's only a small thing, then CCP will probably continue the pay-to-win nature of the Aurum market. If however it significantly disrupts the manufacturing economy, then I guess that aurum gear will go the way of EVE; boosters and vanity items. Precisely. I am it is the same concept of a BPO; "you bought this so you didn't buy the isk version which is bad for the economy." AUR items are the same but are obviously prohibitively expensive to do so. That wasn't the logic behind the BPO removal though.
It's not "you bought this so you DIDN'T buy the ISK version" which is a problem.
It's "you bought this so you NEVER have to buy the ISK version EVER IN THE ENTIRE LIFESPAN OF YOUR CHARACTER" that becomes an issue. |
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