Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
AfroSunshineY Consequence
R 0 N 1 N
274
|
Posted - 2014.04.01 12:58:00 -
[1] - Quote
I've seen a lot of QQ about the fact that people can shoot immediately after decloaking. I don't quite understand it. The entire purpose if the cloak is to give the true scout a fighting chance against an opponent with 2,3,4 and sometimes even 5 times the eHP. We NEED that high alpha because we're often dealing with foes who are bigger and badder than us. I run with 249 eHP. No tank whatsoever. I'm scanning and range "tanked" if you would.I can defend a point and stalk an opponent in ways that were possible pre 1.8, but much more difficult and much less rewarding. These AR, CR, ScR, RR users blap me in an instant. An instant. Don't even get me started in heavies. Shouldn't weapons like the hmg have a slight delay before dealing uber damage per second? I'm still dead before I hear the hmg fire and before the animation for shooting actually starts. Seriously.My only chance is dealing damage before someone notices me. And with the unreliability of the shotgun and the brick tanked nature of most suits, that's still not a guarantee. If you add a delay before you can fire from the cloak, then you expose the scout to unnecessary risk. The problem is tanked cloaked scouts. These guys are basically just assaults, abusing the scout suit. Disregard them. Real scouts NEED that high alpha - if it's not present you've essentially removed the most essential buff the scout suit has actually received in 1.8 - the ability to perform an assassination.
I would support a quicker decloaking process however. That is, the instant you switch, you lose your Cloak. This is substantively different than adding a delay after decloaking. It still gives you e opportunity for a high alpha, but gives the opponent an instant to react. |
NAV HIV
The Generals General Tso's Alliance
1307
|
Posted - 2014.04.01 13:02:00 -
[2] - Quote
My Scout after all the editing and fixing has about 300 Total EHP now and cost about 140k-180k depending on the weapon. Most of the time i get popped by either a Commando or Heavy with still enough HP left to kill me again.. lol |
Joseph Ridgeson
WarRavens League of Infamy
939
|
Posted - 2014.04.01 13:05:00 -
[3] - Quote
My concern is that cloaks should be used to get into a favorable position and begin fighting the enemy or to escape. It shouldn't be used as an instant assassination tool or to instantly get a lead in the fight. It is exactly why there is a delay between cloak and stab in TF2.
That delay would allow you to have a couple different builds as well. Go damps and precision so you can uncloak directly on top of someone and they will not know you are there. Go tank and decloak farther away and charge them. They will see you on radar if they have good scanning but the extra HP will that fact.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
|
Onesimus Tarsus
GamersForChrist
1756
|
Posted - 2014.04.01 13:59:00 -
[4] - Quote
Cloak activates, shields go to zero.
Cloak de-activates, shields recover at normal rate after normal delay.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1253
|
Posted - 2014.04.01 14:10:00 -
[5] - Quote
NAV HIV wrote:My Scout after all the editing and fixing has about 300 Total EHP now and cost about 140k-180k depending on the weapon. Most of the time i get popped by either a Commando or Heavy with still enough HP left to kill me again.. lol
Damn, what do you put on that suit? o.O
My BPO fit has 300 EHP and is 7k. Best suit for the money, ever. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1253
|
Posted - 2014.04.01 14:11:00 -
[6] - Quote
Onesimus Tarsus wrote:Cloak activates, shields go to zero.
Cloak de-activates, shields recover at normal rate after normal delay.
Give scouts a 400% damage modifier when attacking someone from behind, and we have a deal. |
Meknow Intaki
107
|
Posted - 2014.04.01 14:48:00 -
[7] - Quote
A cloaky scout should not be your go to guy for attacking other players.. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
304
|
Posted - 2014.04.01 14:59:00 -
[8] - Quote
AfroSunshineY Consequence wrote:I've seen a lot of QQ about the fact that people can shoot immediately after decloaking. I don't quite understand it. The entire purpose if the cloak is to give the true scout a fighting chance against an opponent with 2,3,4 and sometimes even 5 times the eHP. We NEED that high alpha because we're often dealing with foes who are bigger and badder than us. I run with 249 eHP. No tank whatsoever. I'm scanning and range "tanked" if you would.I can defend a point and stalk an opponent in ways that were possible pre 1.8, but much more difficult and much less rewarding. These AR, CR, ScR, RR users blap me in an instant. An instant. Don't even get me started in heavies. Shouldn't weapons like the hmg have a slight delay before dealing uber damage per second? I'm still dead before I hear the hmg fire and before the animation for shooting actually starts. Seriously.My only chance is dealing damage before someone notices me. And with the unreliability of the shotgun and the brick tanked nature of most suits, that's still not a guarantee. If you add a delay before you can fire from the cloak, then you expose the scout to unnecessary risk. The problem is tanked cloaked scouts. These guys are basically just assaults, abusing the scout suit. Disregard them. Real scouts NEED that high alpha - if it's not present you've essentially removed the most essential buff the scout suit has actually received in 1.8 - the ability to perform an assassination.
I would support a quicker decloaking process however. That is, the instant you switch, you lose your Cloak. This is substantively different than adding a delay after decloaking. It still gives you e opportunity for a high alpha, but gives the opponent an instant to react.
I believe this to be the ultimate truth. You must sacrifice something to gain an edge. I run around 300 hp in a std fit with a cloak and magsec. I definitely have an advantage and have taken plenty of higher tier, better equipped foes. The key is patience and timing. If you have such a high ehp then you will treat it less like a skill item and more like a novel trick.
FAME
Click for Vehicle Support
Click for Recruitment
|
Onesimus Tarsus
GamersForChrist
1759
|
Posted - 2014.04.01 16:48:00 -
[9] - Quote
Sana Rayya wrote:Onesimus Tarsus wrote:Cloak activates, shields go to zero.
Cloak de-activates, shields recover at normal rate after normal delay. Give scouts a 400% damage modifier when attacking someone from behind, and we have a deal.
Does that modifier go to uncloaked scouts as well?
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
|
Vesperz
D3ATH CARD
69
|
Posted - 2014.04.01 16:59:00 -
[10] - Quote
285 maxed up on my proto min scout, the cloak has saved my ass more than once, the trick? I know when to use it. Only a ****** cloaks and runs at infantry full sprint thinking they're invisible. I hide in corners, atop boxes, railings, in the dark, etc. Hell, I had two proto heavies and a logi run right past me... Holding my breath hoping not to get slaughtered, when I made sure it was clear, hacked that damn objective and took off. Phew.
Live by honor, kill by stealth.
|
|
Zelorian Dexter snr
Axis of Chaos
187
|
Posted - 2014.04.01 17:11:00 -
[11] - Quote
Onesimus Tarsus wrote:Cloak activates, shields go to zero.
Cloak de-activates, shields recover at normal rate after normal delay.
Sounds good I run galscout so have no shield anyway. Or armour for that matter. Whats the point in brick tanking a scout. 2 complex kin kats and 2 complex cardiac regs. You can escape most hostile ssituatios even without your cloak. |
AfroSunshineY Consequence
R 0 N 1 N
277
|
Posted - 2014.04.01 17:18:00 -
[12] - Quote
Meknow Intaki wrote:A cloaky scout should not be your go to guy for attacking other players..
I never attack when I'm scouting. I let people fall into my traps - either trying to hack an objective or trying to destroy an uplink I've placed as bait. Then I sneak up being them and try to blap them before they can turn around and do the same to me. Scouting is all about the hunt my friend. |
Monkey MAC
Rough Riders..
2349
|
Posted - 2014.04.01 17:20:00 -
[13] - Quote
You may not understand it, but
When a scout with more EHP than me who still has a cloak can shoot while still being cloaked. Its rather game-breaking, why do you think. 1) Half the Community had an Uprising about the original cloak implementation 2) CCP changed the implementation and removedmthe orginal negative of firimg under cloaking 3) the cloak now allows the original implementation that CCP promised to get rid of, WITHOUT THE PENALTY
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Dauth Jenkins
Ultramarine Corp
355
|
Posted - 2014.04.01 17:23:00 -
[14] - Quote
AfroSunshineY Consequence wrote:I've seen a lot of QQ about the fact that people can shoot immediately after decloaking. I don't quite understand it. The entire purpose if the cloak is to give the true scout a fighting chance against an opponent with 2,3,4 and sometimes even 5 times the eHP. We NEED that high alpha because we're often dealing with foes who are bigger and badder than us. I run with 249 eHP. No tank whatsoever. I'm scanning and range "tanked" if you would.I can defend a point and stalk an opponent in ways that were possible pre 1.8, but much more difficult and much less rewarding. These AR, CR, ScR, RR users blap me in an instant. An instant. Don't even get me started in heavies. Shouldn't weapons like the hmg have a slight delay before dealing uber damage per second? I'm still dead before I hear the hmg fire and before the animation for shooting actually starts. Seriously.My only chance is dealing damage before someone notices me. And with the unreliability of the shotgun and the brick tanked nature of most suits, that's still not a guarantee. If you add a delay before you can fire from the cloak, then you expose the scout to unnecessary risk. The problem is tanked cloaked scouts. These guys are basically just assaults, abusing the scout suit. Disregard them. Real scouts NEED that high alpha - if it's not present you've essentially removed the most essential buff the scout suit has actually received in 1.8 - the ability to perform an assassination.
I would support a quicker decloaking process however. That is, the instant you switch, you lose your Cloak. This is substantively different than adding a delay after decloaking. It still gives you e opportunity for a high alpha, but gives the opponent an instant to react.
Ok, the problem is, most of the time they have more....
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
AfroSunshineY Consequence
R 0 N 1 N
277
|
Posted - 2014.04.01 17:24:00 -
[15] - Quote
Monkey MAC wrote:You may not understand it, but
When a scout with more EHP than me who still has a cloak can shoot while still being cloaked. Its rather game-breaking, why do you think. 1) Half the Community had an Uprising about the original cloak implementation 2) CCP changed the implementation and removedmthe orginal negative of firimg under cloaking 3) the cloak now allows the original implementation that CCP promised to get rid of, WITHOUT THE PENALTY
And you aren't reading the full post. Scouts shouldn't be able to tank and get 900eHP. At least not scout s with a cloak equipped. That's why in the past I've proposed a 50% reduction in armor and shield mod efficacy while cloaks are equipped. The problem is brick tanking scouts, not cloaked paper thin scouts.
|
Joseph Ridgeson
WarRavens League of Infamy
945
|
Posted - 2014.04.01 17:25:00 -
[16] - Quote
Onesimus Tarsus wrote:Cloak activates, shields go to zero.
Cloak de-activates, shields recover at normal rate after normal delay. So it does nothing to Gallente and Amarr Scouts while crippling Caldari and Minmatar?
I think there might be a problem with that suggestion...
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
|
Zaaeed Massani
RisingSuns
84
|
Posted - 2014.04.01 17:25:00 -
[17] - Quote
The good scouts never needed a cloak in the first place to be effective, regardless of the eHP deficit.
Just sayin'.
3/10 Federal Marines
1/10 Republic Command
Commando Pride
|
Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
141
|
Posted - 2014.04.01 17:28:00 -
[18] - Quote
Sana Rayya wrote:Onesimus Tarsus wrote:Cloak activates, shields go to zero.
Cloak de-activates, shields recover at normal rate after normal delay. Give scouts a 400% damage modifier when attacking someone from behind, and we have a deal.
Lol to both. And no. Scouts can two shot anything but a stacked Gallente Sentinel with a standard shotgun. |
AfroSunshineY Consequence
R 0 N 1 N
277
|
Posted - 2014.04.01 17:31:00 -
[19] - Quote
Zaaeed Massani wrote:The good scouts never needed a cloak in the first place to be effective, regardless of the eHP deficit.
Just sayin'.
True. But only the very best scouts in the past could deal with medium and heavy players of less skills. The argument that since djinn marauder, for example, were good-great, excuse me-that the scout suit was okay holds no water. And the irony is that many of those scouts pre 1.8 were heavily tanked to compete. The cloak is so that scouts can compete without sacrificing speed and stealth without the need for brick tanking. People who brick tank AND cloak are the ones breaking the game
|
Monkey MAC
Rough Riders..
2349
|
Posted - 2014.04.01 17:34:00 -
[20] - Quote
AfroSunshineY Cyou feel ce wrote:Monkey MAC wrote:You may not understand it, but
When a scout with more EHP than me who still has a cloak can shoot while still being cloaked. Its rather game-breaking, why do you think. 1) Half the Community had an Uprising about the original cloak implementation 2) CCP changed the implementation and removedmthe orginal negative of firimg under cloaking 3) the cloak now allows the original implementation that CCP promised to get rid of, WITHOUT THE PENALTY And you aren't reading the full post. Scouts shouldn't be able to tank and get 900eHP. At least not scout s with a cloak equipped. That's why in the past I've proposed a 50% reduction in armor and shield mod efficacy while cloaks are equipped. The problem is brick tanking scouts, not cloaked paper thin scouts.
No its both the statement is just as game breaking without him having more EHP. You can tank whatever you feel like +cloak +equipmemt +weaponry
The implementation of cloaks is not what we were promised that fact that guy has 900EHP incase he mucks up is just icing on the cake. You seem to miss my point though.
CCP orginally designed with cloak allowing you to fire a weapon while cloaked, the shot would drain the rest of the shields energy meaning you couldn't recloak for at least 10secs afterwards. The community said this was a bad idea.
CCP then changed the cloak, so the only thing you could do without deactivating your cloak was hack. They also removed the penalty of firing while under the effects of the cloak. If the current version was on purpose do you not think CCP would have left that penalty in?
At the moment you can fire, cloak, fire again, cloak again. We want that fixed. Most people want a slight delay so you at least have a chance to react, even if your almost guaranteed to die, kts better than just suddenly falling to the floor dead.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
|
Zaaeed Massani
RisingSuns
85
|
Posted - 2014.04.01 17:46:00 -
[21] - Quote
AfroSunshineY Consequence wrote:Zaaeed Massani wrote:The good scouts never needed a cloak in the first place to be effective, regardless of the eHP deficit.
Just sayin'.
True. But only the very best scouts in the past could deal with medium and heavy players of less skills. The argument that since djinn marauder, for example, were good-great, excuse me-that the scout suit was okay holds no water. And the irony is that many of those scouts pre 1.8 were heavily tanked to compete. The cloak is so that scouts can compete without sacrificing speed and stealth without the need for brick tanking. People who brick tank AND cloak are the ones breaking the game
Well people abusing specifically OP mechanics have always resulted in getting every else's **** nerfed.
If you choose to play a slayer scout, you should go into it knowing it is a very high-risk, high-reward playstyle. In my personal opinion, only the highly skilled players should be able to profit from a slayer scout build.
3/10 Federal Marines
1/10 Republic Command
Commando Pride
|
Funkmaster Whale
Ancient Exiles.
1687
|
Posted - 2014.04.01 17:49:00 -
[22] - Quote
I currently run a Caldari Scout FotM because they gimped my Assault suit and I will say this:
The Scout currently poses almost no negatives compared to the positives that it offers. My Scout is not only faster, it has better stats in every single department that's offered as well as able to cloak. I have 453 shield vs the 553 I'd have on my Assault. So to say the Scouts need high alpha damage to battle against higher HPs is silly.
The cloak needs its cooldown mechanic revised. Currently there is no cost penalty for activating, deactivating, or taking damage. I think all 3 of these things should subtract from the total energy left in your cloak. This would heavily reduce the amount of perma-cloaking that's available right now. Seriously, I run a basic cloak and have yet to experience issues with running out of cloak time. Activating the cloak should take a good 25% chunk out of cloak, and any damage received should proportionally reduce the cloak time as the cloak is using energy to maintain its status.
Let me play you the song of my people!
|
Korvin Lomont
United Pwnage Service RISE of LEGION
864
|
Posted - 2014.04.01 17:52:00 -
[23] - Quote
Joseph Ridgeson wrote:My concern is that cloaks should be used to get into a favorable position and begin fighting the enemy or to escape. It shouldn't be used as an instant assassination tool or to instantly get a lead in the fight. It is exactly why there is a delay between cloak and stab in TF2.
That delay would allow you to have a couple different builds as well. Go damps and precision so you can uncloak directly on top of someone and they will not know you are there. Go tank and decloak farther away and charge them. They will see you on radar if they have good scanning but the extra HP will that fact.
In that case the cloak should grant complete invisibilty at least while walking. The cloak currently is pretty balanced you gain some camouflage while not being able to hold a weapon. And the 1 sec it takes to switch to weapon is enough to get most scouts killed with most weapons...
After all it is not difficult to see cloaked scouts its just the majority of players are mindlessly rushing from a to be without paying attention whats happening left or right of them... |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1388
|
Posted - 2014.04.01 18:07:00 -
[24] - Quote
AfroSunshineY Consequence wrote:I've seen a lot of QQ about the fact that people can shoot immediately after decloaking. I don't quite understand it. The entire purpose if the cloak is to give the true scout a fighting chance against an opponent with 2,3,4 and sometimes even 5 times the eHP. We NEED that high alpha because we're often dealing with foes who are bigger and badder than us. I run with 249 eHP. No tank whatsoever. I'm scanning and range "tanked" if you would.I can defend a point and stalk an opponent in ways that were possible pre 1.8, but much more difficult and much less rewarding. These AR, CR, ScR, RR users blap me in an instant. An instant. Don't even get me started in heavies. Shouldn't weapons like the hmg have a slight delay before dealing uber damage per second? I'm still dead before I hear the hmg fire and before the animation for shooting actually starts. Seriously.My only chance is dealing damage before someone notices me. And with the unreliability of the shotgun and the brick tanked nature of most suits, that's still not a guarantee. If you add a delay before you can fire from the cloak, then you expose the scout to unnecessary risk. The problem is tanked cloaked scouts. These guys are basically just assaults, abusing the scout suit. Disregard them. Real scouts NEED that high alpha - if it's not present you've essentially removed the most essential buff the scout suit has actually received in 1.8 - the ability to perform an assassination.
I would support a quicker decloaking process however. That is, the instant you switch, you lose your Cloak. This is substantively different than adding a delay after decloaking. It still gives you e opportunity for a high alpha, but gives the opponent an instant to react. Shotgun fires off 2 rounds before most suits can even turn around (unless using a KB/M). Shotgun can 1-2 shot all but the tankiest proto suits and can 3 shot all but the tankiest heavies (supposing body shots and not head shots). We non-scouts have no problem with your high alpha damage. We DO have a problem with you being able to kill us before you even fully decloak. Basically.... our suits cost money suit too. If a mlt scout can stand in a corner with a mlt shotty completely invisible and then intsa pop a 200k brick-tanked proto suit in as much time as it takes for that suit to turn halfway around, it's not balanced. The cloak makes a sound when it goes down, and it's that sound that is supposed to balance the cloak. When the scout can fire before the sound even plays it doesn't work as a balance, it's merely a feature.
Make the R2 button inactive while a cloak is up and have the cloak either have to be fully drained or manually turned and have the cloak completely gone before the R2 button will function again. This allows scouts the ability to reposition smartly and decloak in secure positions without the ability to pull the insta-gank-protosuit/recloak/insta-gank-protosuit/recloak BS that has the forums currently in an uproar.
As for your "but I wanna kill people while invisible" views.... no.
MAG ~ Raven
I GÖú puppies.
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1389
|
Posted - 2014.04.01 18:10:00 -
[25] - Quote
Korvin Lomont wrote:Joseph Ridgeson wrote:My concern is that cloaks should be used to get into a favorable position and begin fighting the enemy or to escape. It shouldn't be used as an instant assassination tool or to instantly get a lead in the fight. It is exactly why there is a delay between cloak and stab in TF2.
That delay would allow you to have a couple different builds as well. Go damps and precision so you can uncloak directly on top of someone and they will not know you are there. Go tank and decloak farther away and charge them. They will see you on radar if they have good scanning but the extra HP will that fact. In that case the cloak should grant complete invisibilty at least while walking. The cloak currently is pretty balanced you gain some camouflage while not being able to hold a weapon. And the 1 sec it takes to switch to weapon is enough to get most scouts killed with most weapons... After all it is not difficult to see cloaked scouts its just the majority of players are mindlessly rushing from a to be without paying attention whats happening left or right of them... If they made it to where you could not pull your gun until you were fully decloaked, I would have no problem with cloaked players keeping their neigh-invisible status when walking (like when standing still). Running shimmer should stay, but I could agree to walking invisibility as a trade-off for decloaking before you can pull a gun.
MAG ~ Raven
I GÖú puppies.
|
mollerz
3135
|
Posted - 2014.04.01 18:11:00 -
[26] - Quote
Oh well guess people will just have to
H T F U
You gotta hustle if you wanna make a dolla
|
AfroSunshineY Consequence
R 0 N 1 N
279
|
Posted - 2014.04.03 19:37:00 -
[27] - Quote
mollerz wrote:Oh well guess people will just have to
H T F U
Honestly, people have been telling us to scouts for over a year, but now they can't even handle it. Wimps.
|
Cyrius Li-Moody
0uter.Heaven
4512
|
Posted - 2014.04.03 19:39:00 -
[28] - Quote
Onesimus Tarsus wrote:Cloak activates, shields go to zero.
Cloak de-activates, shields recover at normal rate after normal delay.
You keep posting this and this is still one of the worst ideas I've ever heard. It gives armor scouts the most ridiculous advantage with almost zero draw back. No.
Use common sense guy.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Maximus Stryker
Who Are Those Guys
885
|
Posted - 2014.04.03 19:39:00 -
[29] - Quote
AfroSunshineY Consequence wrote:I've seen a lot of QQ about the fact that people can shoot immediately after decloaking. I don't quite understand it. The entire purpose if the cloak is to give the true scout a fighting chance against an opponent with 2,3,4 and sometimes even 5 times the eHP. We NEED that high alpha because we're often dealing with foes who are bigger and badder than us. I run with 249 eHP. No tank whatsoever. I'm scanning and range "tanked" if you would.I can defend a point and stalk an opponent in ways that were possible pre 1.8, but much more difficult and much less rewarding. These AR, CR, ScR, RR users blap me in an instant. An instant. Don't even get me started in heavies. Shouldn't weapons like the hmg have a slight delay before dealing uber damage per second? I'm still dead before I hear the hmg fire and before the animation for shooting actually starts. Seriously.My only chance is dealing damage before someone notices me. And with the unreliability of the shotgun and the brick tanked nature of most suits, that's still not a guarantee. If you add a delay before you can fire from the cloak, then you expose the scout to unnecessary risk. The problem is tanked cloaked scouts. These guys are basically just assaults, abusing the scout suit. Disregard them. Real scouts NEED that high alpha - if it's not present you've essentially removed the most essential buff the scout suit has actually received in 1.8 - the ability to perform an assassination.
I would support a quicker decloaking process however. That is, the instant you switch, you lose your Cloak. This is substantively different than adding a delay after decloaking. It still gives you e opportunity for a high alpha, but gives the opponent an instant to react. what you said in underlined & bold
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
|
Takron Nistrom
Tinfoil Hatz
293
|
Posted - 2014.04.03 19:50:00 -
[30] - Quote
Monkey MAC wrote:AfroSunshineY Cyou feel ce wrote:Monkey MAC wrote:You may not understand it, but
When a scout with more EHP than me who still has a cloak can shoot while still being cloaked. Its rather game-breaking, why do you think. 1) Half the Community had an Uprising about the original cloak implementation 2) CCP changed the implementation and removedmthe orginal negative of firimg under cloaking 3) the cloak now allows the original implementation that CCP promised to get rid of, WITHOUT THE PENALTY And you aren't reading the full post. Scouts shouldn't be able to tank and get 900eHP. At least not scout s with a cloak equipped. That's why in the past I've proposed a 50% reduction in armor and shield mod efficacy while cloaks are equipped. The problem is brick tanking scouts, not cloaked paper thin scouts. No its both the statement is just as game breaking without him having more EHP. You can tank whatever you feel like +cloak +equipmemt +weaponry The implementation of cloaks is not what we were promised that fact that guy has 900EHP incase he mucks up is just icing on the cake. You seem to miss my point though. CCP orginally designed with cloak allowing you to fire a weapon while cloaked, the shot would drain the rest of the shields energy meaning you couldn't recloak for at least 10secs afterwards. The community said this was a bad idea. CCP then changed the cloak, so the only thing you could do without deactivating your cloak was hack. They also removed the penalty of firing while under the effects of the cloak. If the current version was on purpose do you not think CCP would have left that penalty in? At the moment you can fire, cloak, fire again, cloak again. We want that fixed. Most people want a slight delay so you at least have a chance to react, even if your almost guaranteed to die, kts better than just suddenly falling to the floor dead.
Then why dont you pay attention. I can spot cloaks most of the time just looking, let alone with scan equipment. Stop trying to dumb the game down because you cant handle it
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |