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AfroSunshineY Consequence
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Posted - 2014.04.01 12:58:00 -
[1] - Quote
I've seen a lot of QQ about the fact that people can shoot immediately after decloaking. I don't quite understand it. The entire purpose if the cloak is to give the true scout a fighting chance against an opponent with 2,3,4 and sometimes even 5 times the eHP. We NEED that high alpha because we're often dealing with foes who are bigger and badder than us. I run with 249 eHP. No tank whatsoever. I'm scanning and range "tanked" if you would.I can defend a point and stalk an opponent in ways that were possible pre 1.8, but much more difficult and much less rewarding. These AR, CR, ScR, RR users blap me in an instant. An instant. Don't even get me started in heavies. Shouldn't weapons like the hmg have a slight delay before dealing uber damage per second? I'm still dead before I hear the hmg fire and before the animation for shooting actually starts. Seriously.My only chance is dealing damage before someone notices me. And with the unreliability of the shotgun and the brick tanked nature of most suits, that's still not a guarantee. If you add a delay before you can fire from the cloak, then you expose the scout to unnecessary risk. The problem is tanked cloaked scouts. These guys are basically just assaults, abusing the scout suit. Disregard them. Real scouts NEED that high alpha - if it's not present you've essentially removed the most essential buff the scout suit has actually received in 1.8 - the ability to perform an assassination.
I would support a quicker decloaking process however. That is, the instant you switch, you lose your Cloak. This is substantively different than adding a delay after decloaking. It still gives you e opportunity for a high alpha, but gives the opponent an instant to react. |
AfroSunshineY Consequence
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Posted - 2014.04.01 17:18:00 -
[2] - Quote
Meknow Intaki wrote:A cloaky scout should not be your go to guy for attacking other players..
I never attack when I'm scouting. I let people fall into my traps - either trying to hack an objective or trying to destroy an uplink I've placed as bait. Then I sneak up being them and try to blap them before they can turn around and do the same to me. Scouting is all about the hunt my friend. |
AfroSunshineY Consequence
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Posted - 2014.04.01 17:24:00 -
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Monkey MAC wrote:You may not understand it, but
When a scout with more EHP than me who still has a cloak can shoot while still being cloaked. Its rather game-breaking, why do you think. 1) Half the Community had an Uprising about the original cloak implementation 2) CCP changed the implementation and removedmthe orginal negative of firimg under cloaking 3) the cloak now allows the original implementation that CCP promised to get rid of, WITHOUT THE PENALTY
And you aren't reading the full post. Scouts shouldn't be able to tank and get 900eHP. At least not scout s with a cloak equipped. That's why in the past I've proposed a 50% reduction in armor and shield mod efficacy while cloaks are equipped. The problem is brick tanking scouts, not cloaked paper thin scouts.
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AfroSunshineY Consequence
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277
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Posted - 2014.04.01 17:31:00 -
[4] - Quote
Zaaeed Massani wrote:The good scouts never needed a cloak in the first place to be effective, regardless of the eHP deficit.
Just sayin'.
True. But only the very best scouts in the past could deal with medium and heavy players of less skills. The argument that since djinn marauder, for example, were good-great, excuse me-that the scout suit was okay holds no water. And the irony is that many of those scouts pre 1.8 were heavily tanked to compete. The cloak is so that scouts can compete without sacrificing speed and stealth without the need for brick tanking. People who brick tank AND cloak are the ones breaking the game
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AfroSunshineY Consequence
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Posted - 2014.04.03 19:37:00 -
[5] - Quote
mollerz wrote:Oh well guess people will just have to
H T F U
Honestly, people have been telling us to scouts for over a year, but now they can't even handle it. Wimps.
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AfroSunshineY Consequence
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Posted - 2014.04.04 00:01:00 -
[6] - Quote
It's like people don't even pay attention to their surroundings. The only difference between my play now and pre 1.8 is that, on the off chance that prey I'm working on turns around I still have a chance to get away. That's it. Before 1.8 if I wasn't within 5 m, I'd be instantly dead in that situation because I refuse to tank or use rifles, and even within 5 m I'd still be at risk because of the crazy close range efficiency of all rifle variants. To be honest, most of the time I don't even run cloak. I run militia and we don't get the scout bonus. I just can't believe CCP would consider nearing the scout or the Shotty. Seriously, that is just atrocious considering the maltreatment of this class of player. If you do nerf the scout give me a respec so I can spec into a suit one of the cpms use, because they wouldn't be making obnoxious threads about nerfing those suits now would they? |
AfroSunshineY Consequence
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Posted - 2014.04.04 16:16:00 -
[7] - Quote
NAV HIV wrote:Sana Rayya wrote:NAV HIV wrote:My Scout after all the editing and fixing has about 300 Total EHP now and cost about 140k-180k depending on the weapon. Most of the time i get popped by either a Commando or Heavy with still enough HP left to kill me again.. lol Damn, what do you put on that suit? o.O My BPO fit has 300 EHP and is 7k. Best suit for the money, ever. Hint: I see Everything
Honestly, the biggest change to scouts is the increased use or range and precision enhancers. Part of the reason you never see me coming is that I know where you are, what direction you're turned and where to hide so you don't see me. The cloak is merely a mild aid. |
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