Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Funkmaster Whale
Ancient Exiles.
1665
|
Posted - 2014.03.31 05:29:00 -
[1] - Quote
I remember some time ago CCP spoke about introducing an equipment type that would act as a deployable shield of sorts. Essentially it would act similar to a nanohive except that the surrounding bubble would act as a barrier allowing the user to create his own temporary cover.
As we now see with Scouts, CCP has begun to introduce "abilities" to classes. Yes, everyone can equip a cloak, but Scouts are the target audience while everyone else must incur penalties if they wish to make use of them. How about introduce something similar with Assaults?
Introducing "Bubble shields" or whatever you'd call them and giving Assaults a 75% fitting reduction to them would give Assaults something unique and identifyable to the battlefield. These bubbles would act as shields that can neither be penetrated from inside or out (by damage, not suits) until some threshold of damage was reached. The problem being that Assaults would also possibly require a second equipment slot. It's tricky, but I'm interested if it's something that would actually benefit Assaults.
Of course, a few other things need to be addressed like the racial bonuses, slots, and suit stats but I think this would at least give Assault suits an identity.
Thoughts?
Let me play you the song of my people!
|
Operative 1171 Aajli
Bragian Order Amarr Empire
1690
|
Posted - 2014.03.31 05:42:00 -
[2] - Quote
I like the bonuses for Assaults. They just don't mean much because other skills haven't been nerfed to allow those bonuses to shine.
Assaults are supposed to be run straight in and attack. The weapon is the most important thing for an assault personnel. The logi should get the equipment bonus for a shield.
I glad they took away the damage or defensive bonuses and added or kept bonuses that apply particularly to the weapons.
Let's get rid of that reload bonus on weapons skills and apply the Cal suit bonus to all weapons. Or maybe make weapons functions operate from modules that Assaults get a fitting bonus from.
"Stay stealthy scouts."
GÇô Ron Burgundy
|
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
88
|
Posted - 2014.03.31 05:53:00 -
[3] - Quote
Handheld shield that momentarily stops damage, but at the cost of your weapon. If they get behind you, you're dead. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3851
|
Posted - 2014.03.31 05:56:00 -
[4] - Quote
Yea I like that! As a point of reference, I can see the same shields as the Halo ones of the covenant. That would be cool. Drop down a shield nanohive that would either disintegrate once too much damage is taken and/or when a certain timer is up. Whichever comes first.
I like this idea. This would be great to give to the assault class, really.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
bamboo x
Eternal Beings Proficiency V.
549
|
Posted - 2014.03.31 05:57:00 -
[5] - Quote
I'd rather not make this game more like Halo than it already is.
Best idea I've seen for Assaults is giving them another high and low module slot
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
|
Canari Elphus
Dirt Nap Squad.
1336
|
Posted - 2014.03.31 06:05:00 -
[6] - Quote
Operative 1171 Aajli wrote:I like the bonuses for Assaults. They just don't mean much because other skills haven't been nerfed to allow those bonuses to shine.
Assaults are supposed to be run straight in and attack. The weapon is the most important thing for an assault personnel. The logi should get the equipment bonus for a shield.
I glad they took away the damage or defensive bonuses and added or kept bonuses that apply particularly to the weapons.
Let's get rid of that reload bonus on weapons skills and apply the Cal suit bonus to all weapons. Or maybe make weapons functions operate from modules that Assaults get a fitting bonus from.
The marginal bonuses that assaults got are way too small to make a difference over other classes. The abolutely need some sort of bonus to DPS whether it be ROF or efficacy of damage mods as their roll bonus. Then the racial bonuses would be fine as they are. Assaults need to be the damage dealers who are not very good at much else.
Honestly, I would like to see shields or shield bubbles treated almost like a logi grenade to help extend a frontline for assaults have have assaults focus mainly on dps and tank. Logi sees that assault is beginning to take too much damage or needs a place to restock ammo so he throws a shield bubble nade. Once the assault is in a safe spot, the logi runs in to rep him and resupply before the bubble's time limit is up then rushes back to cover.
Canari Elphus for CPM1
|
Spectral Clone
Dust2Dust. Top Men.
1995
|
Posted - 2014.03.31 06:08:00 -
[7] - Quote
Assaults do need that second equipment slot. And then they need something unique to sticke in that slot.
I like this idea.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
181
|
Posted - 2014.03.31 06:13:00 -
[8] - Quote
what if you let assaults use 2 light weapons
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
|
HYENAKILLER X
WILL FIGHT ANYONE
690
|
Posted - 2014.03.31 06:17:00 -
[9] - Quote
I say increase rate of fire and speed. There is a scale in this game. Let assault lean more towarda scouts in speed and more towards commandos with dps.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
181
|
Posted - 2014.03.31 06:20:00 -
[10] - Quote
i personally wouldnt want to just increase ttk after its been lowered to a much nicer level, increasing dps and increasing speed essentially turns assualts into scouts with more hp and dps.
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
|
|
Kasote Denzara
A Vulture
2171
|
Posted - 2014.03.31 06:22:00 -
[11] - Quote
xSir Campsalotx wrote:what if you let assaults use 2 light weapons
You see, when a very angry heavy corners a lone Assault in a dark deadend alleyway... A Commando is born.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara, Uprising 1.7
Long live the Commandos!
|
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
399
|
Posted - 2014.03.31 06:47:00 -
[12] - Quote
I'd prefer an equip-able riot shield that breaks after a number of hits. It will be big enough so that when you crouch troops can crouch and take cover behind you. Kind of like mobile cover that can be used to leap frog across large expanses. |
Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
623
|
Posted - 2014.03.31 06:59:00 -
[13] - Quote
xSir Campsalotx wrote: i personally wouldnt want to just increase ttk after its been lowered to a much nicer level, increasing dps and increasing speed essentially turns assualts into scouts with more hp and dps.
Ttk was just raised. Not lowered.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
|
Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
623
|
Posted - 2014.03.31 07:01:00 -
[14] - Quote
Akdhar Saif wrote:I'd prefer an equip-able riot shield that breaks after a number of hits. It will be big enough so that when you crouch troops can crouch and take cover behind you. Kind of like mobile cover that can be used to leap frog across large expanses.
DEAR GOD NO. This isn't modern warfare
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3851
|
Posted - 2014.03.31 07:05:00 -
[15] - Quote
Oh I just thought of this. LogHvyAss. That would be the name of the "3 stooges". Logi repping heavy while Assault lays down these deployable shields for all three. Heavy uses shields to lessen hit box and wreck havoc while Logi makes sure he doesn't get lower than 50 percent on armor health. Assault mops up what the heavy has softened.
They just might call it OP...they just might.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2452
|
Posted - 2014.03.31 07:08:00 -
[16] - Quote
Remove Equipment slot.
Give 2nd Sidearm Slot. or Give 2nd Grenade Slot. Possibly both.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
182
|
Posted - 2014.03.31 07:12:00 -
[17] - Quote
Sry was thinking damage
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
|
Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
623
|
Posted - 2014.03.31 07:18:00 -
[18] - Quote
Fizzer94 wrote:Remove Equipment slot.
Give 2nd Sidearm Slot. or Give 2nd Grenade Slot. Possibly both.
I don't use sidearms or grenades.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
|
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
182
|
Posted - 2014.03.31 07:40:00 -
[19] - Quote
Dual lights think Gears of War grenadiers... Gnasher and Lancer or Halo with Launcher and Combat Rifle...Mass Effect! With the ability to use shield disrupter, incendiary, cryo ammo. Essentially an assault will have an equipment wheel like normal but be able to chose ammo type in battle on weapon equipped (shield, armor, or cryo which slows) then for example after he chooses incendiary he reloads his weapon and now his weapons does 10% more armor damage but 10% less to shield... An assualt will be able to adapt to enemies he's facing and apply dps more effectively.
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2452
|
Posted - 2014.03.31 07:45:00 -
[20] - Quote
Auris Lionesse wrote:Fizzer94 wrote:Remove Equipment slot.
Give 2nd Sidearm Slot. or Give 2nd Grenade Slot. Possibly both. I don't use sidearms or grenades.
That's your problem. Your gimping yourself by not utilizing all of your assets.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
|
Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
623
|
Posted - 2014.03.31 07:55:00 -
[21] - Quote
xSir Campsalotx wrote:Dual lights think Gears of War grenadiers... Gnasher and Lancer or Halo with Launcher and Combat Rifle...Mass Effect! With the ability to use shield disrupter, incendiary, cryo ammo. Essentially an assault will have an equipment wheel like normal but be able to chose ammo type in battle on weapon equipped (shield, armor, or cryo which slows) then for example after he chooses incendiary he reloads his weapon and now his weapons does 10% more armor damage but 10% less to shield... An assualt will be able to adapt to enemies he's facing and apply dps more effectively.
We do need ammo types. It'd be nice to have two or three ammo types opposed to a logis equipment slots. That way I only need my main gun. Sidearms are stupid and grenades are a last resort if I can't reach someone. Would rather have tungsten, void and antimatter ammo.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
|
Korvin Lomont
United Pwnage Service RISE of LEGION
859
|
Posted - 2014.03.31 07:59:00 -
[22] - Quote
Fizzer94 wrote:Remove Equipment slot.
Give 2nd Sidearm Slot. or Give 2nd Grenade Slot. Possibly both.
I like the second grenade slot, but I would say keep the equipment. Just add a second grenade slot this would give them a quite unique role especially after the grenade nerf. |
Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
623
|
Posted - 2014.03.31 08:02:00 -
[23] - Quote
lol at thinking a second grenade will fix assaults.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2452
|
Posted - 2014.03.31 08:04:00 -
[24] - Quote
Auris Lionesse wrote:lol at thinking a second grenade will fix assaults. Want would fix assaults then? Enlighten us.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
Lorhak Gannarsein
Science For Death
2500
|
Posted - 2014.03.31 08:09:00 -
[25] - Quote
Fizzer94 wrote:Auris Lionesse wrote:lol at thinking a second grenade will fix assaults. Want would fix assaults then? Enlighten us.
Not a second grenade.
That leads to flux+AV combos, and AV grenades got nerfed for a reason - grenades should not be the go to for AV.
Double capacity I could see, definitely.
But multiple grenade slots should be left to a specialised suit type.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2452
|
Posted - 2014.03.31 08:13:00 -
[26] - Quote
Lorhak Gannarsein wrote:Fizzer94 wrote:Auris Lionesse wrote:lol at thinking a second grenade will fix assaults. Want would fix assaults then? Enlighten us. Not a second grenade. That leads to flux+AV combos, and AV grenades got nerfed for a reason - grenades should not be the go to for AV. Double capacity I could see, definitely. But multiple grenade slots should be left to a specialised suit type. The Assault is supposed to be a specialized suit type. Not a jack of all trades. Except that now all it is is a cheaper, better Medium Basic Suit.
The Logi loses weapons to get more equipment. Why not reverse it for the Assault? Lose the equipment for more weapons.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
Korvin Lomont
United Pwnage Service RISE of LEGION
859
|
Posted - 2014.03.31 08:13:00 -
[27] - Quote
Lorhak Gannarsein wrote:Fizzer94 wrote:Auris Lionesse wrote:lol at thinking a second grenade will fix assaults. Want would fix assaults then? Enlighten us. Not a second grenade. That leads to flux+AV combos, and AV grenades got nerfed for a reason - grenades should not be the go to for AV. Double capacity I could see, definitely. But multiple grenade slots should be left to a specialised suit type.
Just to be clear even before the second nerf AV nades were barely able to kill a LAV (three packed ones). And since 1.7 I have rarely seen any kills through AV nades.
Currently there is little to no reason using them at all, so I don't think your argument is valid. |
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
182
|
Posted - 2014.03.31 08:23:00 -
[28] - Quote
Read earlier post ammo types just for assualts mass effect style... If you don't get the reference I put an example in earlier post.
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
|
al nize mk2
DUST University Ivy League
54
|
Posted - 2014.03.31 09:48:00 -
[29] - Quote
Good idea - Shield is the perfect bit of kit for an Assault player.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
|
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
11913
|
Posted - 2014.03.31 10:00:00 -
[30] - Quote
I'd like a quick regeneration type module - assaults have always seemed to me like they should be used for constant aggression and somewhat self-sufficiency.
Like a shield booster or an active armour repairer. You switch to it, and the shield booster will give you an immediate injection of shields and start your shield regen going, and the active armour repairer will start repping you at something like half the rate of a repair tool.
Both would run on charge like a cloak field - the shield booster would have one use then need to charge for a bit, the repairer would only be able to run for a short time before needing to recharge.
You have long since made your choice. What you make now is a mistake.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |