Auris Lionesse wrote:Make them the heavy assault cruisers of dust
amarr assault get 3% armor hp and 3% armor resistances per medium level
the same overheat bonus and an additional laser bonus.
Now the assault gets two bonuses for the medium skill that they need to get assaults, and bonuses from the assault skill itself.
Fix the caldari suit recharge rates and give them a 7.5 % regulator buff and 3% shield resistances per level.
Lower energizers a bit or increase the penalty. then assault gives them a bonus to all hybrids like eve does. Optimal range-dispersion-reload. Pick two or add your own that are caldari themed. (they should have more missile weapons which would make it easy with a velocity/flight time bonus. But we have to wait for ccp for that.
The idea is to get it to where at max suit level 5medium, 5 assault and max shield skills and all low slots dedicated to regulators you get close to passive recharge like the caldari logistics used to. I think cal got around to half of a second. A proper dedicated shield tank until you get fluxed.
Gallente depends on what happens with ferroscale, reactive, and repair modules. They need to be buffed because it wouldnt be fair to give the gallente giant bonuses to them to get them where they should be working for gallente. Anyway medium gives ferroscale/reactive bonus and armor repairer bonus. assault skill gives 2 gallente themed hybrid bonuses (to all hybrids, just like caldari, they share hybrids) like small damage bonus, rof, or whatever. and fix the other hybrid weapons that are already broken.
ar is supposed to be highest damage. Not combat rifle. especially when combat rifle has longer range than an ar.
Minmatar get a sprint, strafe, movement speed bonus and if they're slots stay the same I guess some kind of small shield bonus like caldari. Or damage mod bonus and forgo tanking altogether.
They can keep they're current ammo bonus and get another min themed bonus. Rof, falloff. I'm not sure what direction to take minmatar. Leave that up to ccp or the minmatar community. Combat rifle would be rebalanced so it's not outdoing the ar in it's own area.
All assaults switch slot layouts with logis get the CPU and pg to fit them and lose they're equipment slot. you don't need equipment on a killing suit. Your now relying on logi support to heal/resupply/spawn in/get revived.
I'd argue axe the sidearm altogether on assaults
Mediums act as the current assaults. 1 equipment. 1 sidearm, 1 light weapon, 1 grenade slot and make them cheaper than logis or assaults.
do this for all specialized suits, 4 bonuses and requires two suit skills to maximize effectiveness.