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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4272
|
Posted - 2014.03.30 16:24:00 -
[1] - Quote
Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction.
Mind you, you the reader are viewing this chart as a completely new player.
Your options are....
Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game
Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer.
For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference.
Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!"
Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1336
|
Posted - 2014.03.30 16:32:00 -
[2] - Quote
I'm hoping someone does a good video showing how sh*t it is. They could do some races from A to B with different scout suits and fits. Show how the lack of sensors-related skills makes it easy to scan and bad at scanning, and then they could even compare the strafe speeds and agility to a Minmatar assault.
Best PvE idea ever!
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DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 16:32:00 -
[3] - Quote
Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above
if you wanna not be seen throw on two or "three" damps
if you wanna see more throw on two complex range amps and two complex precision
if you wanna hack faster well you have plenty slots for hacking modules
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4275
|
Posted - 2014.03.30 16:34:00 -
[4] - Quote
DozersMouse XIII wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above if you wanna not be seen throw on two or "three" damps if you wanna see more throw on two complex range amps and two complex precision if you wanna hack faster well you have plenty slots for hacking modules
Two words...Gallente Scout
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Hecarim Van Hohen
834
|
Posted - 2014.03.30 16:36:00 -
[5] - Quote
DozersMouse XIII wrote: the slot layout on the amarr scout lets you do all of the above
if you wanna not be seen throw on two or "three" damps
if you wanna see more throw on two complex range amps and two complex precision
if you wanna hack faster well you have plenty slots for hacking modules
Everything a Amarr scout can do can be done better on any of the other scout suits
If God had wanted you to live, he would not have created me!
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DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 16:37:00 -
[6] - Quote
Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above if you wanna not be seen throw on two or "three" damps if you wanna see more throw on two complex range amps and two complex precision if you wanna hack faster well you have plenty slots for hacking modules Two words...Gallente Scout I run gallente and I run cardiac regs on all my fits
thats something you dont have to do
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4275
|
Posted - 2014.03.30 16:44:00 -
[7] - Quote
DozersMouse XIII wrote:Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above if you wanna not be seen throw on two or "three" damps if you wanna see more throw on two complex range amps and two complex precision if you wanna hack faster well you have plenty slots for hacking modules Two words...Gallente Scout I run gallente and I run cardiac regs on all my fits thats something you dont have to do
You run faster therefore covering more distance than the Amarr scout.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 16:48:00 -
[8] - Quote
im not saying the amarr scout does not deserve some tweaking
I feel that the stamina/regen should be valued as 1 racial bonus
and it deserves one more racial bonus on top of stamina/regen
but what should it be?
bonus to rep modules?
bonus to plates?
what if putting on plates did not effect movement speed but did effect sprint or the other way around?
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 16:49:00 -
[9] - Quote
Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above if you wanna not be seen throw on two or "three" damps if you wanna see more throw on two complex range amps and two complex precision if you wanna hack faster well you have plenty slots for hacking modules Two words...Gallente Scout I run gallente and I run cardiac regs on all my fits thats something you dont have to do You run faster therefore covering more distance than the Amarr scout. you have more armor and still have 4 lows
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 16:52:00 -
[10] - Quote
Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above if you wanna not be seen throw on two or "three" damps if you wanna see more throw on two complex range amps and two complex precision if you wanna hack faster well you have plenty slots for hacking modules Two words...Gallente Scout I run gallente and I run cardiac regs on all my fits thats something you dont have to do You run faster therefore covering more distance than the Amarr scout. if I use 1 cardiac reg that leaves me with 3 lows
if you use 1 kin cat that makes you faster with 3 lows
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
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Nocturnal Soul
Immortal Retribution
2593
|
Posted - 2014.03.30 16:56:00 -
[11] - Quote
DozersMouse XIII wrote:im not saying the amarr scout does not deserve some tweaking
I feel that the stamina/regen should be valued as 1 racial bonus
and it deserves one more racial bonus on top of stamina/regen
but what should it be?
bonus to rep modules?
bonus to plates?
what if putting on plates did not effect movement speed but did effect sprint or the other way around?
It should without question be 2% per a level to ScP RoF.
Its alright everyone, no need to worry it's just an Amarr scout :(
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DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 17:01:00 -
[12] - Quote
Nocturnal Soul wrote:DozersMouse XIII wrote:im not saying the amarr scout does not deserve some tweaking
I feel that the stamina/regen should be valued as 1 racial bonus
and it deserves one more racial bonus on top of stamina/regen
but what should it be?
bonus to rep modules?
bonus to plates?
what if putting on plates did not effect movement speed but did effect sprint or the other way around?
It should without question be 2% per a level to ScP RoF. hell no
what about heat build up to lazer weaprony?
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
Nocturnal Soul
Immortal Retribution
2594
|
Posted - 2014.03.30 17:04:00 -
[13] - Quote
DozersMouse XIII wrote:Nocturnal Soul wrote:DozersMouse XIII wrote:im not saying the amarr scout does not deserve some tweaking
I feel that the stamina/regen should be valued as 1 racial bonus
and it deserves one more racial bonus on top of stamina/regen
but what should it be?
bonus to rep modules?
bonus to plates?
what if putting on plates did not effect movement speed but did effect sprint or the other way around?
It should without question be 2% per a level to ScP RoF. hell no what about heat build up to lazer weaprony? The ScP doesn't have that mechanic.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2440
|
Posted - 2014.03.30 17:08:00 -
[14] - Quote
DozersMouse XIII wrote: you have more armor and still have 4 lows
You have an amazeballs bonus that is worth a complex module while our bonus isn't even worth a militia module. You also get passive Armor reps worth the equivalent of an Advanced module, while we get +30 base EHP worth less than Gàô of a basic plate. You get more speed (very useful), while we get more base stamina (mush less useful).
Tell me again how the Amarr Scout is as good as the other scouts...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Chunky Munkey
Amarr Templars Amarr Empire
3736
|
Posted - 2014.03.30 17:12:00 -
[15] - Quote
Unless you're armour tanking the suit, I really can't see a use for extra stamina.
It's useful for a light assault suit, but that would be true for pretty much any bonus. I just wish CCP had had the sense to come up with broader bonuses for logis, and handed the equipment specific bonuses to scouts.
No.
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DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 17:15:00 -
[16] - Quote
Fizzer94 wrote:DozersMouse XIII wrote: you have more armor and still have 4 lows
You have an amazeballs bonus that is worth a complex module while our bonus isn't even worth a militia module. You also get passive Armor reps worth the equivalent of an Advanced module, while we get +30 base EHP worth less than Gàô of a basic plate. You get more speed (very useful), while we get more base stamina (mush less useful). Tell me again how the Amarr Scout is as good as the other scouts... so put a reactive plate on then you have reps with almost if not a full plates value
CPU 444.65 / 446.25 gF PG 63 / 91.875 kW Shield 75 HP Armor 212.5 [278.5] HP No icon eHP 287.5 [353.5] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [5.2] m/s Strafe Speed 4.73 [4.68] m/s Sprint Speed 7.72 [7.64] m/s Stamina 360.94 Stamina Recovery Rate 52.5 /s Scan Profile 31.5 [18.49] dB Scan Precision 36 [23.79] dB Scan Radius 30 [43.5] m Melee Damage 80 HP Hack Speed Factor 1.31
comp reactive, 2 comp damps, comp range, 2 comp precision
proto ASCR, proto ASMG, m1 locus, ishu cloak, k2 nano because ASCR says so
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4276
|
Posted - 2014.03.30 17:22:00 -
[17] - Quote
DozersMouse XIII wrote:Fizzer94 wrote:DozersMouse XIII wrote: you have more armor and still have 4 lows
You have an amazeballs bonus that is worth a complex module while our bonus isn't even worth a militia module. You also get passive Armor reps worth the equivalent of an Advanced module, while we get +30 base EHP worth less than Gàô of a basic plate. You get more speed (very useful), while we get more base stamina (mush less useful). Tell me again how the Amarr Scout is as good as the other scouts... so put a reactive plate on then you have reps with almost if not a full plates value CPU 444.65 / 446.25 gF PG 63 / 91.875 kW Shield 75 HP Armor 212.5 [278.5] HP No icon eHP 287.5 [353.5] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [5.2] m/s Strafe Speed 4.73 [4.68] m/s Sprint Speed 7.72 [7.64] m/s Stamina 360.94 Stamina Recovery Rate 52.5 /s Scan Profile 31.5 [18.49] dB Scan Precision 36 [23.79] dB Scan Radius 30 [43.5] m Melee Damage 80 HP Hack Speed Factor 1.31 comp reactive, 2 comp damps, comp range, 2 comp precision proto ASCR, proto ASMG, m1 locus, ishu cloak, k2 nano because ASCR says so
Dude, give it a rest, even others who don't play Amarr realize that the Amarr scout is pretty bad, why are you so hell bent on trying to prove otherwise?
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Roy Ventus
Axis of Chaos
1541
|
Posted - 2014.03.30 17:32:00 -
[18] - Quote
Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done.
Isn't the Amarr Scout supposed to be the best direct combat scout? I skimmed over the post, kinda lazy after reading some other things in the last minute, but generally it sounds like you're comparing the Amarr's function to the other scouts as if it's in the same category. Gallente and Caldari are Intel based, Minmatar is salvage based(I say salvage because hacking should be more than just hacking an objective in the future), and the Amarr should be combat based.
o,o But also, tell me what would your EWAR bonus be for the Amarr scout anyway? It's hard translating EVE mantra stuff to the game's design. Hell, I don't even think Minmatar ships have "hacking" as an Ewar focus but it's pretty much in their mantra to be able to take stuff from the enemy and use it as their own. What can the Amarr do that would work as well from EVE to Dust? That's probably a big issue for Dem CCP Boyz. If we give them some ideas(and I do believe the cloak was a player made idea at first too), maybe they'll be willing to change the Amarr scout up to base it around that?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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DozersMouse XIII
Ultramarine Corp
310
|
Posted - 2014.03.30 17:32:00 -
[19] - Quote
Aisha Ctarl wrote:DozersMouse XIII wrote:Fizzer94 wrote:DozersMouse XIII wrote: you have more armor and still have 4 lows
You have an amazeballs bonus that is worth a complex module while our bonus isn't even worth a militia module. You also get passive Armor reps worth the equivalent of an Advanced module, while we get +30 base EHP worth less than Gàô of a basic plate. You get more speed (very useful), while we get more base stamina (mush less useful). Tell me again how the Amarr Scout is as good as the other scouts... so put a reactive plate on then you have reps with almost if not a full plates value CPU 444.65 / 446.25 gF PG 63 / 91.875 kW Shield 75 HP Armor 212.5 [278.5] HP No icon eHP 287.5 [353.5] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [5.2] m/s Strafe Speed 4.73 [4.68] m/s Sprint Speed 7.72 [7.64] m/s Stamina 360.94 Stamina Recovery Rate 52.5 /s Scan Profile 31.5 [18.49] dB Scan Precision 36 [23.79] dB Scan Radius 30 [43.5] m Melee Damage 80 HP Hack Speed Factor 1.31 comp reactive, 2 comp damps, comp range, 2 comp precision proto ASCR, proto ASMG, m1 locus, ishu cloak, k2 nano because ASCR says so Dude, give it a rest, even others who don't play Amarr realize that the Amarr scout is pretty bad, why are you so hell bent on trying to prove otherwise? you guys just dont know how to set up a decent scout and that is why
you guys side by side it with gal scout instead of its strengths towards minmatar
and last but not least its the way it is right now
you guys still fail to realize how powerful 4 lows are with built in stamina/regen
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
Joel II X
Dah Gods O Bacon
2085
|
Posted - 2014.03.30 17:34:00 -
[20] - Quote
The Amarr Scout is awesome, actually. Hell, even the STD light frame is awesome by itself.
I guess the grass is always greener, huh?
P.S. I've tried both. |
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DozersMouse XIII
Ultramarine Corp
310
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Posted - 2014.03.30 17:37:00 -
[21] - Quote
Stamina 360.94 [757.97] Stamina Recovery Rate 52.5 [110.25] /s
this is your stamina on an amarr scout with 1 complex reg (its fu@#ing insane) I wish I could get this
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2442
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Posted - 2014.03.30 17:37:00 -
[22] - Quote
Joel II X wrote:The Amarr Scout is awesome, actually. Hell, even the STD light frame is awesome by itself.
I guess the grass is always greener, huh?
P.S. I've tried both. The Amarr Scout is awesome. But, the other ones are awesomer.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2444
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Posted - 2014.03.30 17:39:00 -
[23] - Quote
DozersMouse XIII wrote: Stamina 360.94 [757.97] Stamina Recovery Rate 52.5 [110.25] /s
this is your stamina on an amarr scout with 1 complex reg (its fu@#ing insane) I wish I could get this Somebody made charts. If all the Scouts fit a Complex Reg and a Complex Kincat, the Minmatar Scout is the best long distance runner.The Amarr Scout is actually the worst because it is slower.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Nocturnal Soul
Immortal Retribution
2596
|
Posted - 2014.03.30 17:40:00 -
[24] - Quote
DozersMouse XIII wrote: Stamina 360.94 [757.97] Stamina Recovery Rate 52.5 [110.25] /s
this is your stamina on an amarr scout with 1 complex reg (its fu@#ing insane) I wish I could get this A milita matar scout has a faster regain than a prototype Amarr scout.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Joel II X
Dah Gods O Bacon
2085
|
Posted - 2014.03.30 17:41:00 -
[25] - Quote
Fizzer94 wrote:Joel II X wrote:The Amarr Scout is awesome, actually. Hell, even the STD light frame is awesome by itself.
I guess the grass is always greener, huh?
P.S. I've tried both. The Amarr Scout is awesome. But, the other ones are awesomer. Grass is always greener lol
You can run farther than us and have quicker regen (compared to my awesome Gallente Scout).
You have more Health.
I think the Amarr Scout with the ScR is awesome since you hit from far away and run if things get bad. |
Lynn Beck
Wake N' Bake Inc Top Men.
969
|
Posted - 2014.03.30 17:52:00 -
[26] - Quote
Currently there is NOTHING the amarr scout can do better than the gallente.
This is not a problem of the gallente being OP, it's the fact the amarr has nothing differentiating it.
Imagine if we gave the amarr scout a 1/5 layout!?
Dayum. Instant game changer.
New armor HP is 880 or so attainable, or 780 with a repper. It can now sprint almost on par with galscout, it can multitask.
Reasoning behind this: in EVE(the game dusties say to never reference) amarr ships focus more on HP and hardening than gallente, and as such have a 1/1 trade. Gallente has 2/4, trade a high for a low.
Standard galscout has 2/2(is that how it's supposed to be?) amarr has 1/3 Adv is 2/3 gal, 1/4 amarr. Proto 2/4 gal, 1/5 amarr.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4276
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Posted - 2014.03.30 17:57:00 -
[27] - Quote
Lynn Beck wrote:Currently there is NOTHING the amarr scout can do better than the gallente.
This is not a problem of the gallente being OP, it's the fact the amarr has nothing differentiating it.
Imagine if we gave the amarr scout a 1/5 layout!?
Dayum. Instant game changer.
New armor HP is 880 or so attainable, or 780 with a repper. It can now sprint almost on par with galscout, it can multitask.
Reasoning behind this: in EVE(the game dusties say to never reference) amarr ships focus more on HP and hardening than gallente, and as such have a 1/1 trade. Gallente has 2/4, trade a high for a low.
Standard galscout has 2/2(is that how it's supposed to be?) amarr has 1/3 Adv is 2/3 gal, 1/4 amarr. Proto 2/4 gal, 1/5 amarr.
5 lows...I'd cream my pants
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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DozersMouse XIII
Ultramarine Corp
310
|
Posted - 2014.03.30 18:00:00 -
[28] - Quote
Lynn Beck wrote:Currently there is NOTHING the amarr scout can do better than the gallente.
This is not a problem of the gallente being OP, it's the fact the amarr has nothing differentiating it.
Imagine if we gave the amarr scout a 1/5 layout!?
Dayum. Instant game changer.
New armor HP is 880 or so attainable, or 780 with a repper. It can now sprint almost on par with galscout, it can multitask.
Reasoning behind this: in EVE(the game dusties say to never reference) amarr ships focus more on HP and hardening than gallente, and as such have a 1/1 trade. Gallente has 2/4, trade a high for a low.
Standard galscout has 2/2(is that how it's supposed to be?) amarr has 1/3 Adv is 2/3 gal, 1/4 amarr. Proto 2/4 gal, 1/5 amarr. gal and amarr have the same slot layouts from std to proto
CCP just has not fixed the standard gal scout yet
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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RuckingFetard
Better Hide R Die
753
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Posted - 2014.03.30 18:01:00 -
[29] - Quote
Roy Ventus wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. Isn't the Amarr Scout supposed to be the best direct combat scout? I skimmed over the post, kinda lazy after reading some other things in the last minute, but generally it sounds like you're comparing the Amarr's function to the other scouts as if it's in the same category. Gallente and Caldari are Intel based, Minmatar is salvage based(I say salvage because hacking should be more than just hacking an objective in the future), and the Amarr should be combat based. o,o But also, tell me what would your EWAR bonus be for the Amarr scout anyway? It's hard translating EVE mantra stuff to the game's design. Hell, I don't even think Minmatar ships have "hacking" as an Ewar focus but it's pretty much in their mantra to be able to take stuff from the enemy and use it as their own. What can the Amarr do that would work as well from EVE to Dust? That's probably a big issue for Dem CCP Boyz. If we give them some ideas(and I do believe the cloak was a player made idea at first too), maybe they'll be willing to change the Amarr scout up to base it around that? Smart are pretty much vampires in EvE so..... Such modules would be appreciated
Running pure shield tanked Caldari 'cuz me a hippy
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Lynn Beck
Wake N' Bake Inc Top Men.
970
|
Posted - 2014.03.30 18:05:00 -
[30] - Quote
DozersMouse XIII wrote:Lynn Beck wrote:Currently there is NOTHING the amarr scout can do better than the gallente.
This is not a problem of the gallente being OP, it's the fact the amarr has nothing differentiating it.
Imagine if we gave the amarr scout a 1/5 layout!?
Dayum. Instant game changer.
New armor HP is 880 or so attainable, or 780 with a repper. It can now sprint almost on par with galscout, it can multitask.
Reasoning behind this: in EVE(the game dusties say to never reference) amarr ships focus more on HP and hardening than gallente, and as such have a 1/1 trade. Gallente has 2/4, trade a high for a low.
Standard galscout has 2/2(is that how it's supposed to be?) amarr has 1/3 Adv is 2/3 gal, 1/4 amarr. Proto 2/4 gal, 1/5 amarr. gal and amarr have the same slot layouts from std to proto CCP just has not fixed the standard gal scout yet Exactly. There's nothing amarr has better at the point. I just put up a thread proposing this idea.(amarr will trade a high for a low, following EVE Conventions and giving amarr something better. This would also allow Amarr to become the best combat scout, as you can put 4 plates(achieving 30 armor more than gallente) and having double their reps(complex rep is 5, plus the skill bonus for reps=6.25)
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Joel II X
Dah Gods O Bacon
2087
|
Posted - 2014.03.30 18:08:00 -
[31] - Quote
Aisha Ctarl wrote:Lynn Beck wrote:Currently there is NOTHING the amarr scout can do better than the gallente.
This is not a problem of the gallente being OP, it's the fact the amarr has nothing differentiating it.
Imagine if we gave the amarr scout a 1/5 layout!?
Dayum. Instant game changer.
New armor HP is 880 or so attainable, or 780 with a repper. It can now sprint almost on par with galscout, it can multitask.
Reasoning behind this: in EVE(the game dusties say to never reference) amarr ships focus more on HP and hardening than gallente, and as such have a 1/1 trade. Gallente has 2/4, trade a high for a low.
Standard galscout has 2/2(is that how it's supposed to be?) amarr has 1/3 Adv is 2/3 gal, 1/4 amarr. Proto 2/4 gal, 1/5 amarr. 5 lows...I'd cream my pants Lol yeah.
It would definitely make the Amarr Scout one of the best go to suits dsince scout mods are low slots. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
178
|
Posted - 2014.03.30 18:17:00 -
[32] - Quote
Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done.
You're not wrong when you argue that Amarr scout bonus should be equal to a complex cardiac. You're not wrong when asking for something as trivia as an added 5% counter-hacking or 5% less falling damage or 5% to climbing speed. ( i offer ideas at bottom) Something small, something useful for their sabotage role. There's nothing wrong with playing the game with CCP if you want a better suit but from what I've seen you (and others) ask for, its far too much. You're not being reasonable in what you are asking for and in particular you're not being honest in comparing the scout classes.
What you can't be arguing is the fact that the Amarr scout is worst than the Min Scout (its fair to say the Gal is better, you might even argue the Cal is superior to both due to its unique and powerful role). What you can't say is the Amarr is the worst suit because you look like a cry baby and someone who doesn't know anything about the classes he is attempting to compare his race to. The Min suit bonus, which you say is the most important role in the game is a false statement. Hacking is important, but not as important as you make it out to be. It again is a niche role, but it's not as good as the Gal or Cal but still provides an important and niche role to the suit, which Amarr might not have in spades. Next, there is NK bonus which you failed to mention, that restricts the class but it even restricts one's choice in their primary weapon. The Min suit slot layout is worst than Amarr (4 low slots are ideal). When comparing the suits at advance tier, the Min Scout is the worst scout, given that not only does it lack the PG but its only released weapon (a Non-Min weapon) lacks a PG reduction skill which only further hinders it. At prototype, the Min suit is more viable but again, due to its slot layout it is still not as good as the Amarr Scout. If you wanted to rank them it would be Gal or Cal followed by Amarr then Min. Sure the Amarr doesn't have a niche (yet) but it doesn't mean its a weak suit. Sure the Amarr racial bonus is bullshit because its not prototype but again, that should be the argument not how Amarr suits are the worst.
Previously, you've made mistakes in attempting to compare your race's build to that of the Gal and its niche. What happened was a comparison of each class trying to be a Gal stealth and you looked dumb. No one can play a Gal role better than a Gal, but second to them would be Amarr (due to slot layout restrictions in Min and Cal). Now arguing that your Amarr suit is not superior to the Min scout suit because hacking is the most important thing in the game is also wrong. Being able to equip what others can equip (weapon, cloak, modules) is very important, and the Min Adv scout cannot compete on the level of Amarr, Gal, or Cal when either playing their niche or having similar builds. Again, this is a result of its lower PG, lack of PG reduction skill to its racial bonus weapon (which will change), and due to the high PG costs of kin cat, shield extenders, and a std cloak. If you try to equip any strong weapons outside of the CR, it further hinders the build, making the CR the ideal weapon and again forcing another equipment/weapon on the suit. I didn't even have to discuss the higher skill required for NK in positioning or being able to get on top of their foes due to the melee range of their bonus. Point is, stop comparing Amarr suits based on other suits niches, or their overall strength.
Making a strong argument for a complex card is the right way to go, then asking for a trivial boost in a category which fits their role, such as counter-hacking or ability to see equipment at longer ranges. Maybe even getting a WP boost to the saboteur role: counter hacking, hacking vehicles or objectives controlled by the other team, and by destroying equipment, or vehicles. These things seem more reasonable than some of the crazy UP ideas you Amarr have come up with on your threads. |
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4566
|
Posted - 2014.03.30 18:22:00 -
[33] - Quote
We also have more base eHP on top of that.
If anything, just add sprint speed to the skill bonus.
I am your scan error.
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deepfried salad gilliam
Sanguine Knights
590
|
Posted - 2014.03.30 18:22:00 -
[34] - Quote
i think the ammar scouts ought to get +1% pg/cpu per level so they can fit their cloaks lasers and and uplinks properly
It'll help define roles, i promise:)
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4566
|
Posted - 2014.03.30 18:24:00 -
[35] - Quote
Also, that's a pretty badly made chart.
I am your scan error.
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Leanna Boghin
B.O.D.A.S
35
|
Posted - 2014.03.30 18:24:00 -
[36] - Quote
Some day people will realize that complaining on the forums does no good because CCP doesnt bother to read anything any of you type up. If they did read what you typed this update wouldnt have been complete garbage like the last 3 updates before it. As for the amarr scout it wasnt all bad i just used it as a sneak suit with 4 complex profile dampeners a proto dropuplink (the only good one that actually doesnt have a positive timer on it) a proto cloak device shot gun submachine gun and shielding. Just ran around dropping drop uplinks and hiding in plain sight waiting for some poor enemy to walk by and turn his back to me. It works pretty well actually specially if they scan for you before going to that area. You see that scan attempt has been prevented and then you see them. But overall the entire update itself is nothing but one big trolling from CCP. But then again all their updates have been nothing but them trolling us.
I let my sniper rifle bullet to your face do all the talking :P
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Roy Ventus
Axis of Chaos
1541
|
Posted - 2014.03.30 19:08:00 -
[37] - Quote
RuckingFetard wrote:Roy Ventus wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. Isn't the Amarr Scout supposed to be the best direct combat scout? I skimmed over the post, kinda lazy after reading some other things in the last minute, but generally it sounds like you're comparing the Amarr's function to the other scouts as if it's in the same category. Gallente and Caldari are Intel based, Minmatar is salvage based(I say salvage because hacking should be more than just hacking an objective in the future), and the Amarr should be combat based. o,o But also, tell me what would your EWAR bonus be for the Amarr scout anyway? It's hard translating EVE mantra stuff to the game's design. Hell, I don't even think Minmatar ships have "hacking" as an Ewar focus but it's pretty much in their mantra to be able to take stuff from the enemy and use it as their own. What can the Amarr do that would work as well from EVE to Dust? That's probably a big issue for Dem CCP Boyz. If we give them some ideas(and I do believe the cloak was a player made idea at first too), maybe they'll be willing to change the Amarr scout up to base it around that? Smart are pretty much vampires in EvE so..... Such modules would be appreciated
>.> Well uhh. I just posted an idea thread about it so that the Devs don't forget. They did say we would get them one day. https://forums.dust514.com/default.aspx?g=posts&m=2003374#post2003374
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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