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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4272
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Posted - 2014.03.30 16:24:00 -
[1] - Quote
Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction.
Mind you, you the reader are viewing this chart as a completely new player.
Your options are....
Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game
Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer.
For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference.
Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!"
Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4275
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Posted - 2014.03.30 16:34:00 -
[2] - Quote
DozersMouse XIII wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above if you wanna not be seen throw on two or "three" damps if you wanna see more throw on two complex range amps and two complex precision if you wanna hack faster well you have plenty slots for hacking modules
Two words...Gallente Scout
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4275
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Posted - 2014.03.30 16:44:00 -
[3] - Quote
DozersMouse XIII wrote:Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above if you wanna not be seen throw on two or "three" damps if you wanna see more throw on two complex range amps and two complex precision if you wanna hack faster well you have plenty slots for hacking modules Two words...Gallente Scout I run gallente and I run cardiac regs on all my fits thats something you dont have to do
You run faster therefore covering more distance than the Amarr scout.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4276
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Posted - 2014.03.30 17:22:00 -
[4] - Quote
DozersMouse XIII wrote:Fizzer94 wrote:DozersMouse XIII wrote: you have more armor and still have 4 lows
You have an amazeballs bonus that is worth a complex module while our bonus isn't even worth a militia module. You also get passive Armor reps worth the equivalent of an Advanced module, while we get +30 base EHP worth less than Gàô of a basic plate. You get more speed (very useful), while we get more base stamina (mush less useful). Tell me again how the Amarr Scout is as good as the other scouts... so put a reactive plate on then you have reps with almost if not a full plates value CPU 444.65 / 446.25 gF PG 63 / 91.875 kW Shield 75 HP Armor 212.5 [278.5] HP No icon eHP 287.5 [353.5] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [5.2] m/s Strafe Speed 4.73 [4.68] m/s Sprint Speed 7.72 [7.64] m/s Stamina 360.94 Stamina Recovery Rate 52.5 /s Scan Profile 31.5 [18.49] dB Scan Precision 36 [23.79] dB Scan Radius 30 [43.5] m Melee Damage 80 HP Hack Speed Factor 1.31 comp reactive, 2 comp damps, comp range, 2 comp precision proto ASCR, proto ASMG, m1 locus, ishu cloak, k2 nano because ASCR says so
Dude, give it a rest, even others who don't play Amarr realize that the Amarr scout is pretty bad, why are you so hell bent on trying to prove otherwise?
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4276
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Posted - 2014.03.30 17:57:00 -
[5] - Quote
Lynn Beck wrote:Currently there is NOTHING the amarr scout can do better than the gallente.
This is not a problem of the gallente being OP, it's the fact the amarr has nothing differentiating it.
Imagine if we gave the amarr scout a 1/5 layout!?
Dayum. Instant game changer.
New armor HP is 880 or so attainable, or 780 with a repper. It can now sprint almost on par with galscout, it can multitask.
Reasoning behind this: in EVE(the game dusties say to never reference) amarr ships focus more on HP and hardening than gallente, and as such have a 1/1 trade. Gallente has 2/4, trade a high for a low.
Standard galscout has 2/2(is that how it's supposed to be?) amarr has 1/3 Adv is 2/3 gal, 1/4 amarr. Proto 2/4 gal, 1/5 amarr.
5 lows...I'd cream my pants
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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