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DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 16:32:00 -
[1] - Quote
Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above
if you wanna not be seen throw on two or "three" damps
if you wanna see more throw on two complex range amps and two complex precision
if you wanna hack faster well you have plenty slots for hacking modules
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 16:37:00 -
[2] - Quote
Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above if you wanna not be seen throw on two or "three" damps if you wanna see more throw on two complex range amps and two complex precision if you wanna hack faster well you have plenty slots for hacking modules Two words...Gallente Scout I run gallente and I run cardiac regs on all my fits
thats something you dont have to do
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 16:48:00 -
[3] - Quote
im not saying the amarr scout does not deserve some tweaking
I feel that the stamina/regen should be valued as 1 racial bonus
and it deserves one more racial bonus on top of stamina/regen
but what should it be?
bonus to rep modules?
bonus to plates?
what if putting on plates did not effect movement speed but did effect sprint or the other way around?
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 16:49:00 -
[4] - Quote
Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above if you wanna not be seen throw on two or "three" damps if you wanna see more throw on two complex range amps and two complex precision if you wanna hack faster well you have plenty slots for hacking modules Two words...Gallente Scout I run gallente and I run cardiac regs on all my fits thats something you dont have to do You run faster therefore covering more distance than the Amarr scout. you have more armor and still have 4 lows
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 16:52:00 -
[5] - Quote
Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:DozersMouse XIII wrote:Aisha Ctarl wrote:Imagine yourself as a completely new player. 500K ISK and SP to your name. Since you're new you've searched the web and have come across this chart. You figure you want to go in the scout direction. Mind you, you the reader are viewing this chart as a completely new player. Your options are.... Stay hidden - Pretty good thing for any player Find enemies - Can't kill what you can't find/see Run longer - You're like the energizer bunny, you keep going and going and going...... Hack objectives - The soul purpose of this game Now honestly tell me, out of those four options, who in their right mind would choose "run longer?" Seriously, detach yourself from all of your ISK and SP, close your eyes and think of those four options and seriously tell me, who would honestly choose to run longer. For the love of God CCP, please put a little more thought into the Amarr Scout, and please please PLEASE give it a proper EWAR bonus to put it on par with the other scout suits. I am not saying that the Amarr Scout sucks or is a UP suit in general, I am saying that it sucks and is UP when in comparison to the other scout suits, yes, there is a difference. Now I understand that the Amarr Assault gets a higher stamina value due to the suit being grafted into the nervous system and drawing energy from the host clone yadda yadda yadda, but it is very disturbing that a game development company would think so linearly to simply carry that "bonus" over from one suit role to a completely different suit role. In all seriousness it feels as if you all sat around and were like "Oh, Amarr Assault has a lot of stamina, lets just carry that over to the Scout, btw, we'll make it equivalent to a standard module instead of complex like the other scout bonuses MUAHAHAHA!" Please CCP, I'm begging you, for the name of the Empire, open your eyes and realize what you are doing and what you have done. the slot layout on the amarr scout lets you do all of the above if you wanna not be seen throw on two or "three" damps if you wanna see more throw on two complex range amps and two complex precision if you wanna hack faster well you have plenty slots for hacking modules Two words...Gallente Scout I run gallente and I run cardiac regs on all my fits thats something you dont have to do You run faster therefore covering more distance than the Amarr scout. if I use 1 cardiac reg that leaves me with 3 lows
if you use 1 kin cat that makes you faster with 3 lows
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 17:01:00 -
[6] - Quote
Nocturnal Soul wrote:DozersMouse XIII wrote:im not saying the amarr scout does not deserve some tweaking
I feel that the stamina/regen should be valued as 1 racial bonus
and it deserves one more racial bonus on top of stamina/regen
but what should it be?
bonus to rep modules?
bonus to plates?
what if putting on plates did not effect movement speed but did effect sprint or the other way around?
It should without question be 2% per a level to ScP RoF. hell no
what about heat build up to lazer weaprony?
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
DozersMouse XIII
Ultramarine Corp
309
|
Posted - 2014.03.30 17:15:00 -
[7] - Quote
Fizzer94 wrote:DozersMouse XIII wrote: you have more armor and still have 4 lows
You have an amazeballs bonus that is worth a complex module while our bonus isn't even worth a militia module. You also get passive Armor reps worth the equivalent of an Advanced module, while we get +30 base EHP worth less than Gàô of a basic plate. You get more speed (very useful), while we get more base stamina (mush less useful). Tell me again how the Amarr Scout is as good as the other scouts... so put a reactive plate on then you have reps with almost if not a full plates value
CPU 444.65 / 446.25 gF PG 63 / 91.875 kW Shield 75 HP Armor 212.5 [278.5] HP No icon eHP 287.5 [353.5] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [5.2] m/s Strafe Speed 4.73 [4.68] m/s Sprint Speed 7.72 [7.64] m/s Stamina 360.94 Stamina Recovery Rate 52.5 /s Scan Profile 31.5 [18.49] dB Scan Precision 36 [23.79] dB Scan Radius 30 [43.5] m Melee Damage 80 HP Hack Speed Factor 1.31
comp reactive, 2 comp damps, comp range, 2 comp precision
proto ASCR, proto ASMG, m1 locus, ishu cloak, k2 nano because ASCR says so
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
DozersMouse XIII
Ultramarine Corp
310
|
Posted - 2014.03.30 17:32:00 -
[8] - Quote
Aisha Ctarl wrote:DozersMouse XIII wrote:Fizzer94 wrote:DozersMouse XIII wrote: you have more armor and still have 4 lows
You have an amazeballs bonus that is worth a complex module while our bonus isn't even worth a militia module. You also get passive Armor reps worth the equivalent of an Advanced module, while we get +30 base EHP worth less than Gàô of a basic plate. You get more speed (very useful), while we get more base stamina (mush less useful). Tell me again how the Amarr Scout is as good as the other scouts... so put a reactive plate on then you have reps with almost if not a full plates value CPU 444.65 / 446.25 gF PG 63 / 91.875 kW Shield 75 HP Armor 212.5 [278.5] HP No icon eHP 287.5 [353.5] HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 [2] HP/s Movement Speed 5.25 [5.2] m/s Strafe Speed 4.73 [4.68] m/s Sprint Speed 7.72 [7.64] m/s Stamina 360.94 Stamina Recovery Rate 52.5 /s Scan Profile 31.5 [18.49] dB Scan Precision 36 [23.79] dB Scan Radius 30 [43.5] m Melee Damage 80 HP Hack Speed Factor 1.31 comp reactive, 2 comp damps, comp range, 2 comp precision proto ASCR, proto ASMG, m1 locus, ishu cloak, k2 nano because ASCR says so Dude, give it a rest, even others who don't play Amarr realize that the Amarr scout is pretty bad, why are you so hell bent on trying to prove otherwise? you guys just dont know how to set up a decent scout and that is why
you guys side by side it with gal scout instead of its strengths towards minmatar
and last but not least its the way it is right now
you guys still fail to realize how powerful 4 lows are with built in stamina/regen
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
DozersMouse XIII
Ultramarine Corp
310
|
Posted - 2014.03.30 17:37:00 -
[9] - Quote
Stamina 360.94 [757.97] Stamina Recovery Rate 52.5 [110.25] /s
this is your stamina on an amarr scout with 1 complex reg (its fu@#ing insane) I wish I could get this
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
DozersMouse XIII
Ultramarine Corp
310
|
Posted - 2014.03.30 18:00:00 -
[10] - Quote
Lynn Beck wrote:Currently there is NOTHING the amarr scout can do better than the gallente.
This is not a problem of the gallente being OP, it's the fact the amarr has nothing differentiating it.
Imagine if we gave the amarr scout a 1/5 layout!?
Dayum. Instant game changer.
New armor HP is 880 or so attainable, or 780 with a repper. It can now sprint almost on par with galscout, it can multitask.
Reasoning behind this: in EVE(the game dusties say to never reference) amarr ships focus more on HP and hardening than gallente, and as such have a 1/1 trade. Gallente has 2/4, trade a high for a low.
Standard galscout has 2/2(is that how it's supposed to be?) amarr has 1/3 Adv is 2/3 gal, 1/4 amarr. Proto 2/4 gal, 1/5 amarr. gal and amarr have the same slot layouts from std to proto
CCP just has not fixed the standard gal scout yet
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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