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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
68
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Posted - 2014.04.08 17:04:00 -
[1] - Quote
After talking today with some scouts in my squad i learned that there is no big deference in damage between the militia and the prototype shotgun. You need 3 shots for a heavy with each one of them the only difference is they target has more health left between the shots. Smart scouts are running the basic one its the best balance between price/damage/CPU/PG.
Nerfing the shotgun is a must but on a smart way so its not useless.
Ideas
1. Reduce the ROF and increase it by tier.
2. Make the basic Magazine to have one shell and increase the shells by tier.
The basic idea behind that is that the tier of the shotgun has to play a role like an all the other weapons. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
68
|
Posted - 2014.04.08 17:07:00 -
[2] - Quote
low genius wrote:i'm undecided. ask me again in a month.
i'm shocked no one is qqing about the scout with a mass driver, though.
MD have theyr minus points already. A scout who comes to close takes damage from its blast radius. The opined has only to start firing on the scout and get closer. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
68
|
Posted - 2014.04.08 17:09:00 -
[3] - Quote
Dingleburt Bangledack wrote:Sana Rayya wrote:The only thing OP about it is that you can switch weapons and shoot while the cloak is still wearing off. With a high alpha weapon, that sometimes means your target is dead before you are fully uncloaked.
All they need to do is make it so you can only decloak by pressing the fire button (and no other actions), or make it so that any other actions, i.e. melee, grenade throwing, or switching to weapons/equipment is preceded by the decloak animation (which is mandatory) before the action can be performed. That way you are fully visible before performing any offensive actions and hence if you decloak in front of someone, they can see you and shoot you before you can shoot them. This. The SG was considered perfectly fine, maybe even UP considering all the hit-detection issues (which still exist, by the way) until the cloak was introduced. There's no reason to touch the SG, which hasn't changed AT ALL, when people are really just mad about the cloak issues.
Before the cloak we didn't have enough experience with shotguns from so close. And the main opinion was if he comes close enough with the SG he earned the kill. Now with the cloak its much easier to get close with the SG. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
71
|
Posted - 2014.04.08 23:24:00 -
[4] - Quote
It is a fact every SG user knows that it is cheaper in ISK and CPU/PG to have the Basic SG.
You need 3 hits(not Shots) with any SG to kill any infantry target.
Before 1.8 a player had to have skill to get close with a shotgun.Thats why we didn't see any problem with the SG.
There is a big deference in all weapons between tier 1 and tier 4 except the SG.
Tell me if i am wrong anywhere (talking to pre1.8scouts who are still scouts and can tell the difference) |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
71
|
Posted - 2014.04.09 03:32:00 -
[5] - Quote
TTYL DUD wrote:Odigos Ellinas wrote:It is a fact every SG user knows that it is cheaper in ISK and CPU/PG to have the Basic SG.
You need 3 hits(not Shots) with any SG to kill any infantry target.
Before 1.8 a player had to have skill to get close with a shotgun.Thats why we didn't see any problem with the SG.
There is a big deference in all weapons between tier 1 and tier 4 except the SG.
Tell me if i am wrong anywhere (talking to pre1.8scouts who are still scouts and can tell the difference) Well as a pretty adept scout, I'd say the cloaks are a well needed tool for the scouts, as it allows us to flank much easier. Thus making the scout viable in combat. I KNOW for a fact that many people who have never used the cloak HATE the fact that scouts can now kill them, but if you HAVE used the cloak you know that it is NOT an instant win button. It REQUIRES you to be smart and cautious to not give away your position etc. I believe that the cloaks are well needed and are near perfect, but the adv and proto shotgun need buffs ( more ammo, more dam, faster rof, etc). I personally the scouts are balanced, and that the old scanners need to come back, to give you heavies, log is, and assaults a way to detect scouts.
So you are telling me that the advance SG should kill with 2hits and the prototype with 1 hit??? I didn't say anywhere that the cloak is OP. I said that before cloak it was harder for a scout to come close with a SG.I said that the SG was made for visible mercenaries. You are arguing about the cloak (witch is off topic) and then you just saying SG needs buffs without explanation. Explain your opinion pls.
And don't caps-lock me its just rude. |
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