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1. (Important) Remove +50 for Killing - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: NextDark Knight wrote: After much review, the +50 for incapacitating should be removed. This should then be replace with these two items, +25 Incapacitated +25 Clone Termination You only get the +25 points when the...
- by Carter ATHENE - at 2014.04.30 19:53:00
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2. (Important) Remove +50 for Killing - in Feedback/Requests [original thread]
Maken Tosch wrote: Charon B wrote: no Yes Yes
- by Carter ATHENE - at 2014.04.30 19:48:00
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3. why does CCP have such huge difficulties with fixing bugs? - in Feedback/Requests [original thread]
CCP has a problem doing anything.
- by Carter ATHENE - at 2014.04.29 23:13:00
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4. Duel wield - in Feedback/Requests [original thread]
Not to be a buzz kill but dual wielding HMGs is never going to happen. If anything the simplest thing to do, is for heavies to be able dual wield two secondaries instead of a HMG, or Forge gun.
- by Carter ATHENE - at 2014.04.29 22:20:00
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5. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
Maybe it could partially be bio-logical? like the pulse thing it could be the mix of a shark and a squid maybe? Like sharks use electrical pulses, or something to find prey and squids are very uhh... Elastic. So its like a gun that overloads the c...
- by Carter ATHENE - at 2014.04.29 19:44:00
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6. [Request] lower the dmg of CR, they are too powerful - in Feedback/Requests [original thread]
Its literally the only gun capable of allowing players to go toe to toe with heavies. Also if you're going to do anything, you need to nerf scrambler pistols or buff flaylock's splash range. I use a breach scrambler pistol + combat rifle setup and...
- by Carter ATHENE - at 2014.04.27 23:42:00
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7. shield repair equipment tool - in Feedback/Requests [original thread]
We need drones Caldari Logistic Drone Gives a boost to maximum shielding while active (hovering around you) and also, heals at 5% 15% 25% standard-proto of your repair tool, Or if you're not using a repair tool it has a preset amount. If you ...
- by Carter ATHENE - at 2014.04.27 23:30:00
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8. Idea's on fixing the suits - in Feedback/Requests [original thread]
Well personally, I think we should overhaul the entire retrofitting style to a slightly older game Plague INC. You start of with one helix in a blank board white board you can choose from one of the four major factions as a suit base Shield, Armo...
- by Carter ATHENE - at 2014.04.27 15:16:00
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9. Remote Mines need adjustments - in Feedback/Requests [original thread]
We need to **** these "Remote Explosives" in the ass and get contact grenades back. It would be perfect the C4 COD clones, they where awesome. Just make a increased explosion range variant. I, personally, used one that did like 400 dmg on impact, ...
- by Carter ATHENE - at 2014.04.27 14:29:00
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10. Ideas for Orbital Strikes - in Feedback/Requests [original thread]
three words "Projection Shield Module." (PSM)
- by Carter ATHENE - at 2014.04.27 14:17:00
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11. IDEAS - in Feedback/Requests [original thread]
.....EQUIPMENT/MODULES CCP you decide Jet pack; we all know what a jetpack is Burst pack; is a modded jetpack that instead gives you burst of fuel instead Glider packs; this kind of explains itself, but you can glide any way you want but not to f...
- by Carter ATHENE - at 2014.04.15 01:27:00
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12. IDEAS - in Feedback/Requests [original thread]
I will say stuff about -Corporations. -The eve to dust connection. -What I think dust should be like. -Skill trees, weapons, modules, and equipment. -Some minor fixes that will just make the game more... Homely. Corporations. They pretty much s...
- by Carter ATHENE - at 2014.04.15 00:54:00
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13. shotgun discussion - in Feedback/Requests [original thread]
Well I think we should make it more accurate over range then we can nick the damage down a little. Make sure the breach gets a considerable accuracy increase, because it only has two shots. But not to much that the smg is to weak against the sho...
- by Carter ATHENE - at 2014.04.08 19:55:00
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14. another heavy minmatar weapon! :D - in Feedback/Requests [original thread]
Vell0cet wrote: I'd like to see a mortar introduced *eventually* (after missing racial heavy weapons) that requires the heavy to deploy it so they're stationary while using it. It would be long range (it can't target closer than 20m) with very ...
- by Carter ATHENE - at 2014.04.06 15:12:00
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15. triage warning when a rep tool is on you - in Feedback/Requests [original thread]
Well I think it should be instead they make the health & shield icons bigger and then show a blue triangle in place of your normal health icon with the speed of the healing over time on the left of it and a deployable distance inside it.
- by Carter ATHENE - at 2014.04.06 04:44:00
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16. another heavy minmatar weapon! :D - in Feedback/Requests [original thread]
Spectral Clone wrote: Like I have said on several other occasions: Minmatar handheld artillery cannon. https://www.youtube.com/watch?v=N91pbpbeMW4 Such a manly weapon. Imagine a Minmatar heavy wielding that... "Say hello to my little fr...
- by Carter ATHENE - at 2014.04.06 03:14:00
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17. new heavy weapon variants of current heavy weapons - in Feedback/Requests [original thread]
I think the only way for the heavy dropsuits to be weaponly effective agains HAVs are to be overpowered. Unless you have a scaling factor on the plasma cannon, because they have a volatile composition the increased size of vehicles allows more of ...
- by Carter ATHENE - at 2014.04.04 23:51:00
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