DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á
Assuming it stacks multiplicatively with max assault and plating/extension:
Caldari Bonus: 21.12 Health per complex shield extender, so
87.12Gallente Bonus: 19.875 per complex ferroscale plate, so
94.875. Reactive would be 15.9, so
75.9.
Amarr Bonus: 40.775 per complex armor plate, so
175.775. Would be 22.525 for basic plates, so
107.525Going with pure Plate or Extender Stacking
42.24 HP bonus for a basic Caldari Assault. 84.48 for prototype. So a Prototype Assault with all extenders would be +349.48. A Prototype Logistics would be +363.
59.625 HP bonus for a basic Gallente Assault for ferroscale and 47.7 for reactive, prototype would be 79.5/63.6. Prototype Assault with all ferroscale or reactive would be +379.5/303.6. Logistics would be +412.5/330.
40.775 HP bonus for a basic Amarr Assault, 122.325 for prototype both using complex plates. Prototype Assault + 527.325 and a Prototype Logistics is +594.
So even with the bonuses, Logistics still stack HP better because of their favorable slot layouts.
The Gallente bonus is kind of lame. Ferroscale and Reactive plates are terrible anyway so a bonus to them ends up being, shocker, kind of terrible. The Minmatar bonus is kind of interesting but they are not much faster than the other Assaults to make much use of the regeneration bonus. They couldn't go toe to toe with other Assaults but they couldn't flank/sneak much better than the others. Caldari bonus is alright; it was the old bonus for Caldari Logistics. Amarr bonus is okay as well.
The changes wouldn't help. Assaults would basically be *slightly* more healthy than Logistics, move just a little bit faster, but offer no equipment/hacking bonus. The problem with Assaults isn't the numbers; it is the fact that they don't have a role. Put a Heavy in a enclosed objective and they will hold back the storm. Commandos deal additional damage and are great for breaking into the enclosed areas. Logistics provide fire support as well as lots of equipment to keep everyone healthy, well armed, and concentrated in that area. Scouts, now especially with cloaks, can infiltrate areas and flank better than anyone else by leaps and bounds.
Assaults just kind of kill people; not better than anyone else can but they just kill people.They can tank decently but not as well as Logistics, Commandos, or Heavies. They move fairly fast, which is actually not too bad... but they aren't the fastest. There is nothing that the Assault can do that someone else can't do better. There is nothing that screams "Assaults do this the best."