Vespasian Andendare
Subsonic Synthesis RISE of LEGION
749
|
Posted - 2014.03.28 16:43:00 -
[1] - Quote
Joseph Ridgeson wrote:So even with the bonuses, Logistics still stack HP better because of their favorable slot layouts. This is moreso a problem with the fact that Medium suits' slots were not rebalanced with the bonuses, base stats and other suits (that actually received a complete overhaul).
So, we're stuck with medium assault suits that are supposed to be best at "assault," whatever that is, but who don't necessarily put out the highest damage (Commandos), are the tankiest (Sentinels), fastest and sneakiest (Scouts), or jack-of-all-tradesiest (Logi).
Assault gets bonuses to weapon fitting, which is handy if you are low skilled, but considering that proto weapons on other suits don't mean that you have to gimp your fit that much, it's largely unrealized, unimportant and unloved. They also get a bonus to "the life" of your weapons, which is somewhat hit or miss.
CCP just needs to define what "assault" really means if they are to carve out a place for our beloved medium suits. They also need to prioritize medium suit slot layout changes and fix the crazy layouts for medium assault and medium logi. Define the roles more. What is an assault? Is it tankier than Logi? Does it have more staying power? Are Logis supposed to be more durable?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
749
|
Posted - 2014.03.28 16:52:00 -
[2] - Quote
Here's a way to better define roles of the suits, WITHOUT arbitrary fitting limits, AND promoting certain play styles.
Assault suits should be the best at using light weapons. To accomplish this, I'd give them a 20-25% role bonus to the damage of light weapons. Then, I'd nerf light weapons across the board by the same amount. It gives Assault suits the same power as currently, but it disincentivizes the use of light weapons on sentinel suits.
Commandos would see a slight damage nerf here, yes, but I think the tradeoff for running a Commando suit is that you get "versatility of weapons" and durability. You can pick between two powerful light weapons (not making any sacrifice by using a sidearm) and you're tankier than the Assault suit. So, that defines the Commando vs assault role.
Scouts would see a nerf to their damage, as well, but that comes because you can innately sneak around better and you have the element of surprise. Scouts trade damage for better hacking potential, ease of travelling under cloak and gain the element of surprise (and stealth!) on the radar.
Logistics would have a damage nerf as well, but of course Logi brings so much to the table that when you're running logi, you shouldn't primarily be a slayer anyway. Versatility of equipment is what a Logi is there for; not slaying.
Sentinels of course would have a nerf with light weapons, but Heavy weapon damage is retained. Additionally, if a heavy decides to run a light weapon, he would have the most tank (and damage resistance).
In those examples, roles are defined, and each suit has tradeoffs for what it runs. Assault suits have the most light weapon potential, moderate speed, but it comes at the cost of being visible all the time.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|