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DeadlyAztec11
Ostrakon Agency Gallente Federation
4802
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Posted - 2014.03.27 04:05:00 -
[1] - Quote
Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory.
Taco Cat backwards is still Taco Cat
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4805
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Posted - 2014.03.27 04:11:00 -
[2] - Quote
Sinboto Simmons wrote:DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. Why isn't there a 'raise eyebrow' smiley, need one right now. U wut m8? a¦Ñ_a¦Ñ
Taco Cat backwards is still Taco Cat
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4805
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Posted - 2014.03.27 04:18:00 -
[3] - Quote
Echoist wrote:But I love my amarr assault bonus alot makes for more pew pee lights from my pew pee gun (laser) *Biggest Facepalm*
a¦á_a¦á
I literally said to add these to the existing bonuses, and a guy was just corrected over this a few seconds ago.
Taco Cat backwards is still Taco Cat
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4815
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Posted - 2014.03.27 12:46:00 -
[4] - Quote
I need that crowd support!
Taco Cat backwards is still Taco Cat a¦á_a¦á
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4824
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Posted - 2014.03.28 00:48:00 -
[5] - Quote
Cat Merc wrote:Ferroscale and reactive bonus? Really? It should be even higher than the shield bonus, because those are terrible You should also remember that at least two slots are used for armor repairs, so armor plate HP should at least be double that of a shield module of the same level. (It's true right now at prototype, but at STD plates are like 3.8x from STD extenders) You obviously have never used Ferroscale to tank your Gallante Assault. It was EXTREMELY viable in 1.7 because it let you have high HP and FAST strafe and sprint speeds. I caught a ton of people off guard like this.
In 1.8 it's even better because you don't need to waste a mod on a repper.
Taco Cat backwards is still Taco Cat a¦á_a¦á
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4828
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Posted - 2014.03.28 03:19:00 -
[6] - Quote
Cosgar wrote:I think assaults need to STFU. The devs have bent over backwards for them for far too long. Assaults are middle of the road because they were made to be middle of the road. You're effective but boring, the shotos of Street Fighter, the fighter in D&D, the pawn in chess, the first wave of soldiers to storm Normandy, the cannon fodder in Starship Troopers, the red shirts in Star Trek and the storm troopers in Star Wars. Face the facts that other suits are going to be better than you in specific areas but have blaring weaknesses in others. You, you have no real weakness, your strength is mediocrity and your vast numbers. Either grow a pair and own that, or play a different class you find fun. Nobody is forcing you to play assault. Stop forcing others to give something up because you think it's greener on the other side of the fence.
That sir is stupid thinking. Anyways, Logi's have been the best suit for about 5 months now so I don't get why you say Assault has been the best. Also the entire "we sucked now you get to suck" is a faulty line of thinking. If we treated everything like that then we would never be able to balance anything.
In 1.8 we are actually EXTREMELY close to getting balance, more or less.
Taco Cat backwards is still Taco Cat a¦á_a¦á
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4828
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Posted - 2014.03.28 03:21:00 -
[7] - Quote
Chief-Shotty wrote:Keep the assault role bonus of reduction to fitting cost of light/sidearm weapons.
I for one love this on my min assault, i can fit things i never thought possible and i have been wrecking people just fine. Thanks CCP for the CLIP bonus; I've used it VERY well!.
The only thing that needs to be looked at now is the slot configuration of the suits. I think the min assault would be better if it had a 3rd low slot. In fact you could say all assault suits need more slots as a perk for being middle of the road
Medium suits whether assault or logi should have a high slot count. I think its currently 7 for assault and 8 max for logi. I think it should be max 8 total high/low slot count. Assault suits are middle of the road so high customization should be what makes the assault a contender at the front. Assault suits could use the slot count for assaulting positions while the logi uses the slot count for support/logistics role.
Of course this would rearrange how one would partake in battle and hopefully find a way that is not exploitable or unfair.
In fact Commando suits to me are just beefier assaults with low customization, while assault should be high customization. That is just me The Minmatar Assault needs its built in repper back.
Taco Cat backwards is still Taco Cat a¦á_a¦á
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4839
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Posted - 2014.03.28 16:17:00 -
[8] - Quote
Cosgar wrote:DeadlyAztec11 wrote:Cosgar wrote:I think assaults need to STFU. The devs have bent over backwards for them for far too long. Assaults are middle of the road because they were made to be middle of the road. You're effective but boring, the shotos of Street Fighter, the fighter in D&D, the pawn in chess, the first wave of soldiers to storm Normandy, the cannon fodder in Starship Troopers, the red shirts in Star Trek and the storm troopers in Star Wars. Face the facts that other suits are going to be better than you in specific areas but have blaring weaknesses in others. You, you have no real weakness, your strength is mediocrity and your vast numbers. Either grow a pair and own that, or play a different class you find fun. Nobody is forcing you to play assault. Stop forcing others to give something up because you think it's greener on the other side of the fence. That sir is stupid thinking. Anyways, Logi's have been the best suit for about 5 months now so I don't get why you say Assault has been the best. Also the entire "we sucked now you get to suck" is a faulty line of thinking. If we treated everything like that then we would never be able to balance anything. In 1.8 we are actually EXTREMELY close to getting balance, more or less. ...and this is why this game us completely ****ed up. Narrow minded views and FotM drama. Yes, your post is a perfect example of narrow minded views; your post starts off with, "I think assaults need to STFU.".
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4843
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Posted - 2014.03.28 20:58:00 -
[9] - Quote
Vespasian Andendare wrote:Here's a way to better define roles of the suits, WITHOUT arbitrary fitting limits, AND promoting certain play styles.
Assault suits should be the best at using light weapons. To accomplish this, I'd give them a 20-25% role bonus to the damage of light weapons. Then, I'd nerf light weapons across the board by the same amount. It gives Assault suits the same power as currently, but it disincentivizes the use of light weapons on sentinel suits.
Commandos would see a slight damage nerf here, yes, but I think the tradeoff for running a Commando suit is that you get "versatility of weapons" and durability. You can pick between two powerful light weapons (not making any sacrifice by using a sidearm) and you're tankier than the Assault suit. So, that defines the Commando vs assault role.
Scouts would see a nerf to their damage, as well, but that comes because you can innately sneak around better and you have the element of surprise. Scouts trade damage for better hacking potential, ease of travelling under cloak and gain the element of surprise (and stealth!) on the radar.
Logistics would have a damage nerf as well, but of course Logi brings so much to the table that when you're running logi, you shouldn't primarily be a slayer anyway. Versatility of equipment is what a Logi is there for; not slaying.
Sentinels of course would have a nerf with light weapons, but Heavy weapon damage is retained. Additionally, if a heavy decides to run a light weapon, he would have the most tank (and damage resistance).
In those examples, roles are defined, and each suit has tradeoffs for what it runs. Assault suits have the most light weapon potential, moderate speed, but it comes at the cost of being visible all the time. In this scenario Commando suits are kind of useless and Assault suits come with almost three stacked 1.7 Complex Damage Mods. Not a good idea.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4843
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Posted - 2014.03.28 21:03:00 -
[10] - Quote
Alldin Kan wrote:DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%)
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á These bonuses don't feel like "Assault" bonuses, I'm liking the ones we have except for the Caldari reload which is worthless. I picked them for their "Jack of all trades" approach. Assault suits are AV, snipers, mediocre shotgunners, frontline troops, mediocre stealth suits... Etc.
Assaults have this deal that they can do anything, but can't do it very well. So it makes sense to have a bunch of small mediocre skills to go with anything you might choose.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4843
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Posted - 2014.03.28 21:38:00 -
[11] - Quote
Broonfondle Majikthies wrote:I love my current Assault Just wish my skills applied immediately in battle. I keep dieing cus I forget my gun has 25% less bullets in the mag than it should My glitch is I have 5% less armor and shield health everytime I spawn.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4846
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Posted - 2014.03.29 03:49:00 -
[12] - Quote
Type 2910 MK-II wrote:But on the assault suits I'm very happy with my minmitar assault suit, since they took the 1 rep a second off it kinda needs 3 low slots though. Becausei used to run a cardiac regulator and a kin cat but not it's a armor repair instead of a kin cat I'm not very happy that they took away that 1 per second Ans you know what they replaced it with?
3% hack speed.
-_-
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4902
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Posted - 2014.03.31 02:00:00 -
[13] - Quote
Doctor Day wrote:DeadlyAztec11 wrote:Currently all suits are highly competitive at low tier levels, except Assault suits. I propose some temperate buffs to Assault HP and regeneration.
The Caldari should get 4% extra Shields from Shield modules :: 20% at level V
Minmatar 6% faster Shield regen and 2% less to shield recharge delay ( Level V: 30% & 10%) *** And for the love of God put back the built in repper for the Minmatar Assault.
Gallante 3% extra armor from Ferroscale and Reactive plates (15%)
Amarr 3% extra armor from regular armor plates (Level V: 15%)
-Just add these to the bonuses they already have and everyone's fine... In theory. a¦á~a¦á i want that Armarr bonuse,my templar assault is useless +1 Yes, I'am now considering maybe increasing the skills.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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