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George Moros
Balkan Express Squad
325
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Posted - 2014.03.26 18:51:00 -
[1] - Quote
...seem seriously inadequate in performance. With the new TTK balancing CCP didn't even mention snipers, which suggests that they either think snipers are fine, or didn't look at them at all. Well, they aren't fine. Far from it. After playing several matches with a sniper, it becomes pretty clear that the only thing they are good for is taking out militia-fit players. I used adv. Caldari Commando (dropsuit skill at 3), with 2 complex damage mods, and either Charge or Kaalakiota Tactical sniper rifle (proficiency skill 4). My performance was approximately cut in half compared to pre-1.8. There are several factors contributing to this. Apart from the obvious damage mod and proficiency skill nerfs, resistance buffs to heavies, there's also the fact that battlefield is now riddled with either heavies or scouts. The former are, quite literally, unkillable by a sniper, and the latter are running around cloaked (and even uncloaked, half of them are now brick-tanked slayer-scouts with 700-800 EHP This needs to be fixed, or snipers will become not only one of the most hated and annoying roles in DUST, but also totally useless.
Although there are multitude of possible ways to fix this, here's one that seems fine to me:
Normal sniper rifles - buff damage by 10-15%.
Tactical sniper rifles - damage stays the same - 5 round clip - scope magnification equal to that of normal snipers - in short, make them more like a "marksman rifle"
Charge sniper rifle - buff damage by 10-15% - introduce them at advanced level, not only proto variant - 3 round clip - scope magnification of tactical rifles - increased effectiveness against vehicles (still not at 100%, of course) - in short, make them more like today's anti-material rifles
Opinions are welcome... Unless of course they contain comments like "who cares about snipers", "remove the redline" or "snipers are fine if you use Thale's". Please, refrain from that ****. Thank you.
Pulvereus ergo queritor.
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George Moros
Balkan Express Squad
329
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Posted - 2014.03.27 12:51:00 -
[2] - Quote
Just to reply on several comments posted by various people.
Headshot bonus is not a bad idea. However, if "good sniping" would be tilted toward the ability to score headshots, then two things are required - better zoom magnification and variable zoom. Variable zoom is a must in this case because too large magnification makes aiming impossible on closer targets. To see my point, just try to use Thale's at sub-300m ranges. The magnification is so large that even the slightest movement of your target requires you to make huge adjustments to your aim.
As for the risk/reward equation in sniping - I'm not sure what you mean by that. If you mean KDR, then yes, it's out of balance. Good snipers tend to have very high KDR. But this is simply something that is inherent to the role. Anyway, really, who cares about KDR? If on the other hand you mean WP rewards, then snipers are IMHO sufficiently "punished". To get 1000 WP in a match (something even a half-decent logi will acquire rather regularly), sniper would have to kill 20-ish people. This wasn't a trivial task even before 1.8. Now, it seems like a day in paradise.
One other thing... the redline. This argument is repeated ad-nauseum whenever a thread related to sniping appears. Let me just say a couple of things about this, because I'm really tired of people saying the same **** all over. The existence of redline IS abused by some snipers - that's simply a fact. Not all of them though. On the other hand, many people ignore the fact that some of the best sniper spots (for example, domination mode Ashland, Manus Peak, Spine Crescent) ARE in the redline. In other words, if redline was removed completely, you would still find snipers on those exact same spots as before!
As for the "force snipers to move closer" argument - well, if you force snipers to move any closer than they are now, I really fail to see how this role could still be called "sniping". Some proposed ranges of 200m as "sniper engagement ranges" - those are simply ridiculous. You're talking about a role which has to stand (crouch) still, and be in tunnel-vision mode most of the time, completely unaware of their surroundings, to come within 200m of hostiles in order to perform well? If that was the case, snipers would become the laughing stock of this game. Bored scouts would simply roam the battlefield cloaked, and get free kills on those helpless bastards who try to play snipers.
Pulvereus ergo queritor.
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George Moros
Balkan Express Squad
329
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Posted - 2014.03.27 13:20:00 -
[3] - Quote
Orin the Freak wrote: You ever hear of magical invisible shields that surround you? No? Neither have I. This game isn't based on earthly (or even realistic, in some cases) physics.
This game is, however, entirely based on earthly warfare concepts. With very few exceptions, every weapon in DUST has it's earthly counterpart. Most of them just have different names and/or produce different noises when fired.
Pulvereus ergo queritor.
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George Moros
Balkan Express Squad
330
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Posted - 2014.03.27 13:44:00 -
[4] - Quote
Sam Booty wrote:No. Sniping was too good anyway. I don't agree with one shot, one kill.
Neither do I. However, I also don't agree with one clip, one kill - and sniping is currently more tilted toward the latter.
Sam Booty wrote:You are not supposed to spend the whole match sniping. If you are doing this, I will personally get a vehicle, track you down and shoot you in the head.
I am "supposed" to do whatever I want. And if you really do go and track me down, then my role as a sniper is fulfilled - I just removed yet another soldier from trying to win the objective, and made him waste his time trying to kill a lowly, annoying sniper.
Pulvereus ergo queritor.
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