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Youknowutimsayin
Ahrendee Mercenaries Dirt Nap Squad.
22
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Posted - 2014.03.26 17:30:00 -
[1] - Quote
Competition between Heavies and Scouts is great right now and a 20% hit to heavy eHP could make that go away. A sub 10K ISK Scout can obliterate a very expensive PRO heavy before the big guy gets turned around, but if the heavy sees the scout first in close quarters its over for the skinny. Why mess with that? I already feel bad (not really) when I take an expensive suit down.
Not to mention the heavys that are on our team. They're great for standing behind. |
Luna Angelo
We Who Walk Alone
893
|
Posted - 2014.03.26 17:33:00 -
[2] - Quote
Heavies are, well, heavy. I don't think they are broken (exception Gal Sent. I'll explain in a moment.) I think they are pretty well-balanced.
The exception is Gal Sent. Saw one yesterday with 1200 armour.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2387
|
Posted - 2014.03.26 17:34:00 -
[3] - Quote
+-+ Don't nerf them that much. Just decrease their turn speed like it used to be.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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jerrmy12 kahoalii
704
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Posted - 2014.03.26 17:35:00 -
[4] - Quote
Fizzer94 wrote:+-+ Don't nerf them that much. Just decrease their turn speed like it used to be. An hmg rof nerf is a bit needed though...
Closed beta vet
Tears, sweet delicious tears
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1187
|
Posted - 2014.03.26 17:36:00 -
[5] - Quote
I don't really care either way.
Except if heavies DO get a 20% HP nerf, then I might be inclined to get NK Prof 4 and use an enhanced sidearm damage mod since I'll be able to OHK them with a single charged swipe.
So I suppose it'd be better if they weren't nerfed as I wouldn't be tempted to spend the SP. |
pagl1u M
Maphia Clan Corporation
458
|
Posted - 2014.03.26 17:37:00 -
[6] - Quote
Well before playing 1.8 I thought heavies deserved an ehp nerf, now.... Let them only use heavy weapons and slow their rotation speed and they are fine. |
Luna Angelo
We Who Walk Alone
893
|
Posted - 2014.03.26 17:37:00 -
[7] - Quote
Luna Angelo wrote:Heavies are, well, heavy. I don't think they are broken (exception Gal Sent. I'll explain in a moment.) I think they are pretty well-balanced.
The exception is Gal Sent. Saw one yesterday with 1200 armour. Nearly forgot the best part. It was a STD Gal Sent.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Youknowutimsayin
Ahrendee Mercenaries Dirt Nap Squad.
25
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Posted - 2014.03.26 17:39:00 -
[8] - Quote
Luna Angelo wrote:Luna Angelo wrote:Heavies are, well, heavy. I don't think they are broken (exception Gal Sent. I'll explain in a moment.) I think they are pretty well-balanced.
The exception is Gal Sent. Saw one yesterday with 1200 armour. Nearly forgot the best part. It was a STD Gal Sent.
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Supernus Gigas
sNk Syndicate
627
|
Posted - 2014.03.26 17:40:00 -
[9] - Quote
If CCP makes the Minmatar Sentinel have even less HP I don't know what I'm going to do.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Naviticus
OSG Planetary Operations Covert Intervention
105
|
Posted - 2014.03.26 17:47:00 -
[10] - Quote
heavies need a ehp nerf but, yet scouts are going 20/30+ kills with less deaths than heavies
...interesting |
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RendonaSix
In Aliena Amarr Legionem
40
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Posted - 2014.03.26 17:51:00 -
[11] - Quote
Signed. TechMechMeds filthy scrubby heathen heavy will definitely feel that hit because he runs it speedy style with quick regen like a typical minmatar scumbag.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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pagl1u M
Maphia Clan Corporation
460
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Posted - 2014.03.26 17:55:00 -
[12] - Quote
Naviticus wrote:heavies need a ehp nerf but, yet scouts are going 20/30+ kills with less deaths than heavies
...interesting
give my heavy active hardners then well talk about ehp nerf Because every heavy, every logi, every assault in every match still plays like a rambo Lone Wolf, and it is really easy for scouts to kill Lone wolves. Start playing as you re supposed to do, in a team, and a lot of scouts will die |
Regnier Feros
Immortal Guides
52
|
Posted - 2014.03.26 18:09:00 -
[13] - Quote
Luna Angelo wrote:Heavies are, well, heavy. I don't think they are broken (exception Gal Sent. I'll explain in a moment.) I think they are pretty well-balanced.
The exception is Gal Sent. Saw one yesterday with 1200 armour. my amarr sentinel has 1100 armor
I serve Queen Dabomb
*Original Royal Guard
*Weapon Of Choice: MH-82 HMG
*Current Goal:Destroy Adonis's Tank
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BrutorDestructor
Sebiestor Field Sappers Minmatar Republic
0
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Posted - 2014.03.26 18:13:00 -
[14] - Quote
The exception is Gal Sent. Saw one yesterday with 1200 armour.[/quote] Nearly forgot the best part. It was a STD Gal Sent.[/quote] that is impossible with max armour skill the std gal sent can only tank 953 armour with two complex plates |
sebastian the huds
Legions of Infinite Dominion Zero-Day
60
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Posted - 2014.03.26 18:25:00 -
[15] - Quote
I think they could do with a buff, a single charge from my ishikone knives is usually enough to down all but the most tanked heavy suits. Usually because I am cloaked and wait for them to pass me first . I do see how the assault or logi class would have trouble killing anything now anyways (considering that balac's gar-21 does as much as the old basic ar now).
Over all, I like 1.8. It got me to actually think about skilling into a gun that isn't a rifle. (Shotty for the win!)
If you only see from your point of view, you are doing it wrong.
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dullrust
Subsonic Synthesis RISE of LEGION
49
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Posted - 2014.03.26 18:31:00 -
[16] - Quote
The heavy does not need a ehp nerf. I use a scout, a heavy, and a logi. What needs to be looked at is the pg/cpu. I love my gall heavy. Though I am rather confused by something. I can fit all ADVANCED gear on a standard. I can fit ANYTHING on the proto. Both of these still have room to spare on both cpu and pg.
The turn speeds may need a look at also. I don't notice a change when running all complex plates. Which I only do to guard tight area objectives. Normally I run All reps. That extra movement is killer! But my rotation is ,or ar least, feels the same.
Perhaps on heavies stacking all plates could have more of an effect. This would only effect rotation. Every 3% movement penalty adds 1% extra movement penalty to rotation. So its 3% to run/walk and 4% to rotation. There an ehp nerf without an ehp nerf.
I am nobody.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1077
|
Posted - 2014.03.26 18:32:00 -
[17] - Quote
Heavies aren't OP, although i die super fast by HMGs i don't think a nerf is required.
Assassination is my thing.
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Kage Roth
Wolf-Monkey Bastards
106
|
Posted - 2014.03.26 18:45:00 -
[18] - Quote
I agree, as they stand now heavies are well balanced. Scouts are a little OP, but that is another matter. Just buff the mediums by a touch and bring them up with everyone else. |
Atiim
Living Like Larry Schwag
6203
|
Posted - 2014.03.26 18:51:00 -
[19] - Quote
Signed.
Not from a Scout, but from an Omni-Soldier.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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GHOSTLY ANNIHILATOR
Ahrendee Mercenaries Dirt Nap Squad.
1163
|
Posted - 2014.03.26 19:07:00 -
[20] - Quote
If you really cant kill a heavy from behind your doing something wrong.
30 Mil SP VET , TANK / DS PILOT
CLICK HERE FOR ACTIVE DUST 514 YOUTUBE VIDEOS
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VicBoss
Militaires-Sans-Frontieres
407
|
Posted - 2014.03.26 19:09:00 -
[21] - Quote
Def dont nerf, they need every hp they get
> "It aint no petting zoo out there! Peeps be getting deep sixed!"
-Daxter
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Sgt Buttscratch
R 0 N 1 N
2109
|
Posted - 2014.03.26 19:14:00 -
[22] - Quote
I like going up against current heavies. Notch down turn speed and they'll be perfect.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Youknowutimsayin
Ahrendee Mercenaries Dirt Nap Squad.
34
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Posted - 2014.03.26 20:03:00 -
[23] - Quote
GHOSTLY ANNIHILATOR wrote:If you really cant kill a heavy from behind your doing something wrong.
Exactly |
Izlare Lenix
Arrogance.
286
|
Posted - 2014.03.26 20:06:00 -
[24] - Quote
I would let them keep their high hp, if they had their turn speed reduced like it used to be. That's the best way to balance them. Hit them from behind or die.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1467
|
Posted - 2014.03.26 20:08:00 -
[25] - Quote
Reducing the health on a infantry tank based class... Before even talking about their DPS output... is short sighted and rash.
Specially in increments as big as 20%
DPS or turn speed caps should be talked about before we even think about touching their health. |
jerrmy12 kahoalii
714
|
Posted - 2014.03.26 20:11:00 -
[26] - Quote
Bethhy wrote:Reducing the health on a infantry tank based class... Before even talking about their DPS output... is short sighted and rash.
Specially in increments as big as 20%
DPS or turn speed caps should be talked about before we even think about touching their health. Yes
Closed beta vet
Tears, sweet delicious tears
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RendonaSix
In Aliena Amarr Legionem
40
|
Posted - 2014.03.26 20:11:00 -
[27] - Quote
I'm enjoying the fact that heavies are not just free kills now.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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XxWarlordxX97
4225
|
Posted - 2014.03.26 20:11:00 -
[28] - Quote
Scouts are the only guys who understand the heavy
Oh and signed
Elite heavy
"I don't rage.I get even"
I will ring for A.E. for 1 to 2 million
I love the Caldari Sentinel
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Bro-metheus
Storm Wind Strikeforce Caldari State
62
|
Posted - 2014.03.26 20:15:00 -
[29] - Quote
Luna Angelo wrote:Heavies are, well, heavy. I don't think they are broken (exception Gal Sent. I'll explain in a moment.) I think they are pretty well-balanced.
The exception is Gal Sent. Saw one yesterday with 1200 armour.
that suit might seem good but he is weak to other things. 1# he wont last long in any sustained shootout as he has jimped his armor regen. best thing to do is hit him from a distance and just pluck his health down. or if your a shotgun scout wait till he is distracted drop a re at his feet (that much armor means he is to slow to get away) run out of range of your re and detonate it. Also a sniper rifle on his flank will merc him hard if your at around 60m or more and if you are flanking or hitting him from behind he wont figure it out till its too late. and if the does and goes to hide, cloak and press him down with grenades (again he is too slow to avoid them) or MD
Like i said he is the SLOWEST suit it the game! use stuff that nails that. MD GRENADES LR FLUX SNIPER RIFLE, SCR with charge shot RE, RR. |
DozersMouse XIII
Ultramarine Corp
277
|
Posted - 2014.03.26 20:16:00 -
[30] - Quote
nerf is a harsh word
but IMHO heavy's need to be tweaked a bit
my problem with them may be the hmg or the ehp
anyways the hmg is killing at 40+ meters (std not assault)
and yesteday I seen heavy after heavy running around with zero logi support and wrecking everything in their path
this IMO is not right, the heavy should need logi support to do this
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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XxWarlordxX97
4227
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Posted - 2014.03.26 20:20:00 -
[31] - Quote
DozersMouse XIII wrote:nerf is a harsh word
but IMHO heavy's need to be tweaked a bit
my problem with them may be the hmg or the ehp
anyways the hmg is killing at 40+ meters (std not assault)
and yesteday I seen heavy after heavy running around with zero logi support and wrecking everything in their path
this IMO is not right, the heavy should need logi support to do this
So you are saying I need to be useless now
thanks
Elite heavy
"I don't rage.I get even"
I will ring for A.E. for 1 to 2 million
I love the Caldari Sentinel
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
11766
|
Posted - 2014.03.26 20:23:00 -
[32] - Quote
Luna Angelo wrote:Luna Angelo wrote:Heavies are, well, heavy. I don't think they are broken (exception Gal Sent. I'll explain in a moment.) I think they are pretty well-balanced.
The exception is Gal Sent. Saw one yesterday with 1200 armour. Nearly forgot the best part. It was a STD Gal Sent.
Impossible. The highest amount of armour a fully complex plated STD Gal Sentinel can get is 950.
You have long since made your choice. What you make now is a mistake.
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AfroSunshineY Consequence
R 0 N 1 N
259
|
Posted - 2014.03.26 20:27:00 -
[33] - Quote
Fizzer94 wrote:+-+ Don't nerf them that much. Just decrease their turn speed like it used to be.
Decrease turn speed and strafing. Honestly, these guys shouldn't be able to dance. |
DozersMouse XIII
Ultramarine Corp
278
|
Posted - 2014.03.26 20:29:00 -
[34] - Quote
XxWarlordxX97 wrote:DozersMouse XIII wrote:nerf is a harsh word
but IMHO heavy's need to be tweaked a bit
my problem with them may be the hmg or the ehp
anyways the hmg is killing at 40+ meters (std not assault)
and yesteday I seen heavy after heavy running around with zero logi support and wrecking everything in their path
this IMO is not right, the heavy should need logi support to do this So you are saying I need to be useless now thanks kick yourself in the nuts
the way it is NOW is making the logi useless
HMG is doing optimal damage at 40m
take a look around, heavy's are running around with ZERO support and getting 20+ kills
I for one dont want the heavy to be useless or the hmg to be useless
but I dont want the logi to be useless either
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
278
|
Posted - 2014.03.26 20:30:00 -
[35] - Quote
AfroSunshineY Consequence wrote:Fizzer94 wrote:+-+ Don't nerf them that much. Just decrease their turn speed like it used to be. Decrease turn speed and strafing. Honestly, these guys shouldn't be able to dance. please and thank you
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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RINON114
B.S.A.A. General Tso's Alliance
544
|
Posted - 2014.03.26 20:30:00 -
[36] - Quote
I like being a heavy (but I have a scout alt and play scout logi) and I have to say that a nerf is out of order. This is definitely a case of HTFU. If you come at me head on in any form of CQC or open space, you will die.
Sneak up on me and hit me from behind, you have me and congratulations are awarded to you.
Engage me outside of my effective range with any rifle other than the Gallente AR (which really needs a buff for it's awful range).
This time, no nerf for us. Please. (Nerf tanks, hint hint). |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
107
|
Posted - 2014.03.26 20:32:00 -
[37] - Quote
To be fair, I lay on the side to remove cloaks. I might be in the 5% if not less who think scouts don't need them. Nor do I feel right now sentinels need a 20% eHP nerf.
It seems like its a whole bunch of slayer scouts running around who feel they should 1v1 kill everything, including a sent. This shouldn't be the case.
Sents need tweaking, the removal of the light weapon in the heavy weapon slot should be #1 on that list. Let's see how Sents do without light weapons first, and make adjustments from there. Tweaking more than one issue is dangerous, nerf's should be done slowly and thoughtfully. Don't rush to nerf multiple things. |
RINON114
B.S.A.A. General Tso's Alliance
544
|
Posted - 2014.03.26 20:35:00 -
[38] - Quote
Cotsy8 wrote:To be fair, I lay on the side to remove cloaks. I might be in the 5% if not less who think scouts don't need them. Nor do I feel right now sentinels need a 20% eHP nerf.
It seems like its a whole bunch of slayer scouts running around who feel they should 1v1 kill everything, including a sent. This shouldn't be the case.
Sents need tweaking, the removal of the light weapon in the heavy weapon slot should be #1 on that list. Let's see how Sents do without light weapons first, and make adjustments from there. Tweaking more than one issue is dangerous, nerf's should be done slowly and thoughtfully. Don't rush to nerf multiple things. The only problem taking the heavies ability away to wield light weapons is that they will only have the HMG and forge gun as weapons. For me, that's not a problem because being a Gallente Sentinel with an HMG is literally my destiny. However, others may have issues with only having two weapons on hand. |
XxWarlordxX97
4228
|
Posted - 2014.03.26 20:36:00 -
[39] - Quote
DozersMouse XIII wrote:XxWarlordxX97 wrote:DozersMouse XIII wrote:nerf is a harsh word
but IMHO heavy's need to be tweaked a bit
my problem with them may be the hmg or the ehp
anyways the hmg is killing at 40+ meters (std not assault)
and yesteday I seen heavy after heavy running around with zero logi support and wrecking everything in their path
this IMO is not right, the heavy should need logi support to do this So you are saying I need to be useless now thanks kick yourself in the nuts the way it is NOW is making the logi useless HMG is doing optimal damage at 40m take a look around, heavy's are running around with ZERO support and getting 20+ kills I for one dont want the heavy to be useless or the hmg to be useless but I dont want the logi to be useless either how about this every class needs a logi to follow them around or there useless
now go tell the community that and tell me how that goes
Elite heavy
"I don't rage.I get even"
I will ring for A.E. for 1 to 2 million
I love the Caldari Sentinel
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Disturbingly Bored
Forum Warfare
2077
|
Posted - 2014.03.26 20:38:00 -
[40] - Quote
Attempting to stay out of this discussion, as I am too fat.
Just wanted to say: I <3 you all, Skinnies.
Even when we're killing each other.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Fire of Prometheus
Alpha Response Command
4053
|
Posted - 2014.03.26 20:38:00 -
[41] - Quote
Don't nerf my freaking commando!!!!!!!
Ps. Love the cal scout ck.0
Fare well my commando's fist of god o7
Patron saint of commandos
Ck.0-scout, commando // ak.0- logi (commando soonTM)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8938
|
Posted - 2014.03.26 20:39:00 -
[42] - Quote
Scout suck....such a boring playstyle.
Heavies however!
COMMANDO ME UP!
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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RINON114
B.S.A.A. General Tso's Alliance
545
|
Posted - 2014.03.26 20:39:00 -
[43] - Quote
DozersMouse XIII wrote:XxWarlordxX97 wrote:DozersMouse XIII wrote:nerf is a harsh word
but IMHO heavy's need to be tweaked a bit
my problem with them may be the hmg or the ehp
anyways the hmg is killing at 40+ meters (std not assault)
and yesteday I seen heavy after heavy running around with zero logi support and wrecking everything in their path
this IMO is not right, the heavy should need logi support to do this So you are saying I need to be useless now thanks kick yourself in the nuts the way it is NOW is making the logi useless HMG is doing optimal damage at 40m take a look around, heavy's are running around with ZERO support and getting 20+ kills I for one dont want the heavy to be useless or the hmg to be useless but I dont want the logi to be useless either Any good player will get those scores no matter what suit they use and whether they have logi support or not.
How about logi's needing logi support, or are they the only class allowed to play solo? |
Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
293
|
Posted - 2014.03.26 20:40:00 -
[44] - Quote
Heavies don't need a nerf. The HMG could possibly use a small ROF nerf, but the fact that I've actually been seeing more heavies with HMG's makes it worth it. No nerf. Leave it, CCP. They're still cannon fodder out in the open.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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D4GG3R
Fatal Absolution Negative-Feedback
68
|
Posted - 2014.03.26 20:42:00 -
[45] - Quote
#SaveTheFatties!-í!-í!-í!
Shout out to all my Pre-1.8 scout brothers!
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Xender17
Ahrendee Mercenaries Dirt Nap Squad.
1031
|
Posted - 2014.03.26 20:44:00 -
[46] - Quote
The advantage scouts had against heavies was the overwhelm by rushing around the heavies. That's just gone now.
CCP Saberwing "Vehicles have taken a step in the right direction"
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xSivartx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
46
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Posted - 2014.03.26 20:58:00 -
[47] - Quote
Just a heavy reading and absorbing everyone's thoughts. Just remember, those that are nice to enemy heavies will be killed quickly. Those that are needlessly mean will be killed even quicker. Twice.
Opinion: I support a slight turn speed increase and that additional plates should increase that penalty.
P.S. You sneaky little buggers startle me quite frequently as of late. Coming out of nowhere. How rude. |
Youknowutimsayin
Ahrendee Mercenaries Dirt Nap Squad.
42
|
Posted - 2014.03.26 21:01:00 -
[48] - Quote
xSivartx wrote:Just a heavy reading and absorbing everyone's thoughts. Just remember, those that are nice to enemy heavies will be killed quickly. Those that are needlessly mean will be killed even quicker. Twice.
Opinion: I support a slight turn speed increase and that additional plates should increase that penalty.
P.S. You sneaky little buggers startle me quite frequently as of late. Coming out of nowhere. How rude.
I run STD shotgun (prof 5) on all my fits and almost every heavy I run across is squishy enough to be done in 3-4 shots. The first two land before you can turn around, and the last one is right as the HMG spins up. A heavy nerf means I don't get to look you in the eyes as you die. |
Oxskull Duncarino
Imperfects Negative-Feedback
508
|
Posted - 2014.03.26 21:29:00 -
[49] - Quote
Regnier Feros wrote:Luna Angelo wrote:Heavies are, well, heavy. I don't think they are broken (exception Gal Sent. I'll explain in a moment.) I think they are pretty well-balanced.
The exception is Gal Sent. Saw one yesterday with 1200 armour. my amarr sentinel has 1100 armor Don't listen to idiots like Luna that don't have an idea of what they're talking about. As has been stated already the basic with two plates only gets to 953. The advanced with three plate will hit 1100, still not the mythical 1200 So, if Luna saw a Gal Sentinel with 1200 armour then it was a PROTO with 4 plates, but hey, who am I to get in the way of folks believing in whatever delusions they want.
At the OP, good stuff and I'm in full support of course |
Oxskull Duncarino
Imperfects Negative-Feedback
508
|
Posted - 2014.03.26 21:33:00 -
[50] - Quote
xSivartx wrote:Just a heavy reading and absorbing everyone's thoughts. Just remember, those that are nice to enemy heavies will be killed quickly. Those that are needlessly mean will be killed even quicker. Twice.
Opinion: I support a slight turn speed increase and that additional plates should increase that penalty.
P.S. You sneaky little buggers startle me quite frequently as of late. Coming out of nowhere. How rude. Plates already do penalize the turn speed. The more plates on the suit the less of a ballerina I feel like |
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Horizen Kenpachi
Amarr Templars Amarr Empire
239
|
Posted - 2014.03.26 21:35:00 -
[51] - Quote
Signed but something has to be done for the poor medium. They see a heavy and run into my shot gun, splitroast any one.
Hit me with your nerf bat.
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Oxskull Duncarino
Imperfects Negative-Feedback
508
|
Posted - 2014.03.26 21:37:00 -
[52] - Quote
XxWarlordxX97 wrote:Scouts are the only guys who understand the heavy
Oh and signed Yeh, it's always good to see the support and respect that both classes give to each other. |
Ceerix MKII
Arrogance.
59
|
Posted - 2014.03.26 21:57:00 -
[53] - Quote
I would leave Light weapons on the Commando (obviously) and the Basic heavy suits. Then make the Sentinel suits unable to use any light weapons. This would make a basic heavy have more options in weapon types, at the cost of some HP in the form of resistances that the sentinel get. |
Satori Particle
Onslaught Inc RISE of LEGION
36
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Posted - 2014.03.26 22:16:00 -
[54] - Quote
I wish we could play for a week or two without worrying about changes. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
|
Posted - 2014.03.26 22:19:00 -
[55] - Quote
There is a serious over reaction (mostly by former slayer Logi who went scouts) that they can no longer kill a sentinel.
These players feel 1v1 their fragile scout should win vs a brick tank, which is untrue. They want a nerf to anything they can't kill with their inferior tactics and strategy (and cloak crutch).
These new scouts don't know how to take on a heavy properly, don't know how to be selective in engagements nor do they care to learn how to scout properly. They grab a cloak, run to the frontline, turn cloak on, and try to be a slayer. Its a predictable result and a predictable call for nerf.
Scouts are not being used properly, cloaks are stupid and useless. They don't punish scouts for mistakes or poor judgement. They are a stupid crutch and should be removed. But to call for a nerf (as high as 20%) is ridiculous and just an overreaction made by scouts and mostly by former slayers. Its a joke. |
XxWarlordxX97
4235
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Posted - 2014.03.26 22:21:00 -
[56] - Quote
Oxskull Duncarino wrote:XxWarlordxX97 wrote:Scouts are the only guys who understand the heavy
Oh and signed Yeh, it's always good to see the support and respect that both classes give to each other.
but its the middle class that CCP wants to keep happy
Elite heavy
"I don't rage.I get even"
I will ring for A.E. for 1 to 2 million
I love the Caldari Sentinel
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Calamity Jane II
TeamPlayers Negative-Feedback
228
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Posted - 2014.03.26 22:23:00 -
[57] - Quote
I remember the heavy of old from closed beta... the ones with massive health that you feared to run in to.... With the current EHP it feels nice to have that panic attack again and remember what it is to truly fight for your life to the last bullet against a heavy whether you win or not. DO NOT NERF THE FAT MAN! As a reborn scout suit I love the heavies and feel they finally got some love only to have it taken away.
TL;DR No nerfy the big man please. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1885
|
Posted - 2014.03.26 22:46:00 -
[58] - Quote
It's waaaay too early to nerf our fatbros.
Don't worry about any imbalances, CCP, you already know we can live with mind-numbing imbalance for freakin' months/years.
I support SP rollover.
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Kara Anschel
Tech Guard RISE of LEGION
82
|
Posted - 2014.03.28 15:59:00 -
[59] - Quote
Luna Angelo wrote:Luna Angelo wrote:Heavies are, well, heavy. I don't think they are broken (exception Gal Sent. I'll explain in a moment.) I think they are pretty well-balanced.
The exception is Gal Sent. Saw one yesterday with 1200 armour. Nearly forgot the best part. It was a STD Gal Sent.
Except that is physically impossible. STD with two complex plates is 900ish armor..... |
The dark cloud
The Rainbow Effect Negative-Feedback
2603
|
Posted - 2014.03.28 16:02:00 -
[60] - Quote
As a player who specced scout and heavys i approve this thread.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
355
|
Posted - 2014.03.28 16:02:00 -
[61] - Quote
I support keeping heavies as they are. The Minmatar Heavy is already pathetic enough.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
250
|
Posted - 2014.03.28 16:04:00 -
[62] - Quote
Luna Angelo wrote:Heavies are, well, heavy. I don't think they are broken (exception Gal Sent. I'll explain in a moment.) I think they are pretty well-balanced.
The exception is Gal Sent. Saw one yesterday with 1200 armour.
Mine has 1250 |
Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
250
|
Posted - 2014.03.28 16:08:00 -
[63] - Quote
Luna Angelo wrote:Luna Angelo wrote:Heavies are, well, heavy. I don't think they are broken (exception Gal Sent. I'll explain in a moment.) I think they are pretty well-balanced.
The exception is Gal Sent. Saw one yesterday with 1200 armour. Nearly forgot the best part. It was a STD Gal Sent.
Also, thats impossible
with max skills on a std gal sent, the max armor achieveable is 953, not 1200 -_-"
on a proto yes
on a std, no |
Yan Darn
Science For Death
425
|
Posted - 2014.03.28 16:08:00 -
[64] - Quote
Cotsy8 wrote:There is a serious over reaction (mostly by former slayer Logi who went scouts) that they can no longer kill a sentinel.
These players feel 1v1 their fragile scout should win vs a brick tank, which is untrue. They want a nerf to anything they can't kill with their inferior tactics and strategy (and cloak crutch).
These new scouts don't know how to take on a heavy properly, don't know how to be selective in engagements nor do they care to learn how to scout properly. They grab a cloak, run to the frontline, turn cloak on, and try to be a slayer. Its a predictable result and a predictable call for nerf.
Scouts are not being used properly, cloaks are stupid and useless. They don't punish scouts for mistakes or poor judgement. They are a stupid crutch and should be removed. But to call for a nerf (as high as 20%) is ridiculous and just an overreaction made by scouts and mostly by former slayers. Its a joke.
I can go with most this.
Make heavies weak from behind and you can increase EHP by 20% for all I care.
The Ghost of Bravo
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Korvin Lomont
United Pwnage Service RISE of LEGION
854
|
Posted - 2014.03.28 16:26:00 -
[65] - Quote
Kage Roth wrote:I agree, as they stand now heavies are well balanced. Scouts are a little OP, but that is another matter. Just buff the mediums by a touch and bring them up with everyone else.
Scouts are rather balanced, in they are finally a wothy suit but back on the matter I think before we nerf the heavy suit we should try a HMG nerf. But I don't know what to do with Light weapon Heavies they give medium Frames a hard time...ok scouts as well but at least we can hide (no not through the cloak more to our low profile) |
NAV HIV
The Generals General Tso's Alliance
1274
|
Posted - 2014.03.28 16:33:00 -
[66] - Quote
Youknowutimsayin wrote:Competition between Heavies and Scouts is great right now and a 20% hit to heavy eHP could make that go away. A sub 10K ISK Scout can obliterate a very expensive PRO heavy before the big guy gets turned around, but if the heavy sees the scout first in close quarters its over for the skinny. Why mess with that? I already feel bad (not really) when I take an expensive suit down.
Not to mention the heavys that are on our team. They're great for standing behind.
Commandos would own Heavies this way. Heavies are not that hard to kill if they are stuck in a bad spot. I don't why CCP is reducing their HP |
XxWarlordxX97
4249
|
Posted - 2014.03.29 19:40:00 -
[67] - Quote
The dark cloud wrote:As a player who specced scout and heavys i approve this thread.
This is the fine time I agree with you
Elite heavy
"I don't rage.I get even"
I will ring for A.E. for 1 to 2 million
specing in to the gallente heavy now
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XxWarlordxX97
4249
|
Posted - 2014.03.29 19:41:00 -
[68] - Quote
Yan Darn wrote:Cotsy8 wrote:There is a serious over reaction (mostly by former slayer Logi who went scouts) that they can no longer kill a sentinel.
These players feel 1v1 their fragile scout should win vs a brick tank, which is untrue. They want a nerf to anything they can't kill with their inferior tactics and strategy (and cloak crutch).
These new scouts don't know how to take on a heavy properly, don't know how to be selective in engagements nor do they care to learn how to scout properly. They grab a cloak, run to the frontline, turn cloak on, and try to be a slayer. Its a predictable result and a predictable call for nerf.
Scouts are not being used properly, cloaks are stupid and useless. They don't punish scouts for mistakes or poor judgement. They are a stupid crutch and should be removed. But to call for a nerf (as high as 20%) is ridiculous and just an overreaction made by scouts and mostly by former slayers. Its a joke. I can go with most this. Make heavies weak from behind and you can increase EHP by 20% for all I care.
Please don't
Elite heavy
"I don't rage.I get even"
I will ring for A.E. for 1 to 2 million
specing in to the gallente heavy now
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