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Twelve Guage
Death Firm. Canis Eliminatus Operatives
179
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Posted - 2014.03.26 04:45:00 -
[1] - Quote
You know the imperial breach, imperial burst and the tactical. Why haven't theses been brought back yet. WTF c.c.p. I really want the imperial breach.
Also anyone else gearing up for the side arms event? If so what are you going to run.
I'm going to keep it to breach pistol and the toxins sub. Makes it easier to keep count of how many kills I get.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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LT SHANKS
Amarr Templars Amarr Empire
1712
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Posted - 2014.03.26 05:32:00 -
[2] - Quote
Flaylock on my Heavy and ScP on my Scout. |
Skullmiser Vulcansu
the third day Galactic Skyfleet Empire
37
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Posted - 2014.03.26 05:55:00 -
[3] - Quote
Without notice, the scrambler pistol was nerfed more than any other weapon in this patch, and I am mad at everyone for not talking about it more.
If this game was fun, I wouldn't be playing it.
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VAHZZ
Gallente Federation
435
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Posted - 2014.03.26 05:56:00 -
[4] - Quote
Skullmiser Vulcansu wrote:Without notice, the scrambler pistol was nerfed more than any other weapon in this patch, and I am mad at everyone for not talking about it more.
Yes..yes..give them more to QQ about
The merc with a mouth - beware of random bouts of insanity! - and trolling
~
Proud Sniper Scout
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LT SHANKS
Amarr Templars Amarr Empire
1713
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Posted - 2014.03.26 06:01:00 -
[5] - Quote
Skullmiser Vulcansu wrote:Without notice, the scrambler pistol was nerfed more than any other weapon in this patch, and I am mad at everyone for not talking about it more. I use to main a dual pistol fitting during the first few months of Uprising, but unlike most ScP users, I opted to run dual TY-5 Breach ScPs.
The lower RoF created a certain cadence of use when in combat and I found it to be more fitting to my type of play. This is why I'm not complaining over the loss of RoF. |
Skullmiser Vulcansu
the third day Galactic Skyfleet Empire
37
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Posted - 2014.03.26 06:06:00 -
[6] - Quote
VAHZZ wrote:Skullmiser Vulcansu wrote:Without notice, the scrambler pistol was nerfed more than any other weapon in this patch, and I am mad at everyone for not talking about it more. Yes..yes..give them more to QQ about
I'm not sure you're using "QQ" correctly. As I understand it, it means to quit in a fit of rage, because Option-Q-Q, was the command to quit Warcraft II.
If this game was fun, I wouldn't be playing it.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
180
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Posted - 2014.03.26 06:11:00 -
[7] - Quote
LT SHANKS wrote:Skullmiser Vulcansu wrote:Without notice, the scrambler pistol was nerfed more than any other weapon in this patch, and I am mad at everyone for not talking about it more. I use to main a dual pistol fitting during the first few months of Uprising, but unlike most ScP users, I opted to run dual TY-5 Breach ScPs. The lower RoF created a certain cadence of use when in combat and I found it to be more fitting to my type of play. This is why I'm not complaining over the loss of RoF. What his guy said i'm using a breach pistol so I could and don't take this the wrong way give a fluff about the nerf to the gun it wasn't that big of a hit and if you get a head shot with the breach pistol it does 507% damage so yeah i'm good.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Skullmiser Vulcansu
the third day Galactic Skyfleet Empire
39
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Posted - 2014.03.26 06:27:00 -
[8] - Quote
Twelve Guage wrote: What his guy said i'm using a breach pistol so I could and don't take this the wrong way give a fluff about the nerf to the gun it wasn't that big of a hit and if you get a head shot with the breach pistol it does 507% damage so yeah i'm good.
It is a HUGE hit. The Carthum Assault Scrambler pistol lost over 40% of its rate of fire, and damage per second.
If this game was fun, I wouldn't be playing it.
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DJINN Marauder
Ancient Exiles. Dirt Nap Squad.
4783
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Posted - 2014.03.26 06:30:00 -
[9] - Quote
I heard the scrambler pistols got a 2 ammo clip buff. So at proto it's 13 shots.
Is that true?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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ROCKO THE HELLHOUND
Ultramarine Corp
32
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Posted - 2014.03.26 06:32:00 -
[10] - Quote
honestly? i think the range buff, clip-size buff and overall ammo capacity buff my SCP's received in 1.8 make up for the loss of "potential RoF" the most SCP variants had before - especially since you weren't even able to use it most of the time, due to the low and unstable framerate/ the program-run-process issues causing it.
also, my testing with the new Bolt-Pistol and Ion-Pistol brought me to the personal conclusion that the SCP's are still the best, most powerful and most dangerous pistols in the game - especially since all those buffs it received in 1.8 really brought them even out of it's real strong former niche limits and made them real decent all around now too.
so i think it's either Min. or Cal. SMG for the full-auto solution - or the SCP for added devastating skill-shot danger for the sidearm slots now - and making them sound UP in the threads really doesn't proper reflect the current glory i think it has among the sidearms now
(and with which me and my elitist-*sshole-ego are so happy with... :) . |
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
180
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Posted - 2014.03.26 06:41:00 -
[11] - Quote
Skullmiser Vulcansu wrote:Twelve Guage wrote: What his guy said i'm using a breach pistol so I could and don't take this the wrong way give a fluff about the nerf to the gun it wasn't that big of a hit and if you get a head shot with the breach pistol it does 507% damage so yeah i'm good.
It is a HUGE hit. The Carthum Assault Scrambler pistol lost over 40% of its rate of fire, and damage per second. Rate of fire yes but damage stats are the same they were yesterday and again I don't really care about the r.o.f. decrease all it really means is that you need to get more headshots or pick your enemies more carefully. This gun works fine against scouts and medium frame suit, the breach works awesome against all suit types.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
290
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Posted - 2014.03.26 06:43:00 -
[12] - Quote
DJINN Marauder wrote:I heard the scrambler pistols got a 2 ammo clip buff. So at proto it's 13 shots.
Is that true?
It's true. Increase clip capacity as well as total ammo carried, plus a range buff I believe.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Skullmiser Vulcansu
the third day Galactic Skyfleet Empire
40
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Posted - 2014.03.26 07:03:00 -
[13] - Quote
ROCKO THE HELLHOUND wrote:honestly? i think the range buff, clip-size buff and overall ammo capacity buff my SCP's received in 1.8 make up for the loss of "potential RoF" the most SCP variants had before - especially since you weren't even able to use it most of the time, due to the low and unstable framerate/ the program-run-process issues causing it.
also, my testing with the new Bolt-Pistol and Ion-Pistol brought me to the personal conclusion that the SCP's are still the best, most powerful and most dangerous pistols in the game - especially since all those buffs it received in 1.8 really brought them even out of it's real strong former niche limits and made them real decent all around now too.
so i think it's either Min. or Cal. SMG for the full-auto solution - or the SCP for added devastating skill-shot danger for the sidearm slots now - and making them sound UP in the threads really doesn't proper reflect the current glory i think it has among the sidearms now
(and with which me and my elitist-*sshole-ego are so happy with... :) .
What do you mean "Potential" rate of fire? I used all of the rate of fire, and so did lots of people. Anyone who doesn't have extensive arthritis or nerve damage can pull the trigger more than five times per second. I strongly preferred them the way they were. I did not use scrambler pistols for their range. I used them because they had a higher damage per second than the assault rifle, at the cost of having to make hits count.
In my opinion, it has gotten much worse.
If this game was fun, I wouldn't be playing it.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
180
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Posted - 2014.03.26 07:04:00 -
[14] - Quote
Crimson ShieId wrote:DJINN Marauder wrote:I heard the scrambler pistols got a 2 ammo clip buff. So at proto it's 13 shots.
Is that true? It's true. Increase clip capacity as well as total ammo carried, plus a range buff I believe. Yep this is ture.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
180
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Posted - 2014.03.26 07:30:00 -
[15] - Quote
I would really like to know what's up with the other scrambler pistol. Why don't we have them? If someone could respond to this that would be great.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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ROCKO THE HELLHOUND
Ultramarine Corp
32
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Posted - 2014.03.26 08:04:00 -
[16] - Quote
Skullmiser Vulcansu wrote:ROCKO THE HELLHOUND wrote:honestly? i think the range buff, clip-size buff and overall ammo capacity buff my SCP's received in 1.8 make up for the loss of "potential RoF" the most SCP variants had before - especially since you weren't even able to use it most of the time, due to the low and unstable framerate/ the program-run-process issues causing it.
also, my testing with the new Bolt-Pistol and Ion-Pistol brought me to the personal conclusion that the SCP's are still the best, most powerful and most dangerous pistols in the game - especially since all those buffs it received in 1.8 really brought them even out of it's real strong former niche limits and made them real decent all around now too.
so i think it's either Min. or Cal. SMG for the full-auto solution - or the SCP for added devastating skill-shot danger for the sidearm slots now - and making them sound UP in the threads really doesn't proper reflect the current glory i think it has among the sidearms now
(and with which me and my elitist-*sshole-ego are so happy with... :) . What do you mean "Potential" rate of fire? I used all of the rate of fire, and so did lots of people. Anyone who doesn't have extensive arthritis or nerve damage can pull the trigger more than five times per second. I strongly preferred them the way they were. I did not use scrambler pistols for their range. I used them because they had a higher damage per second than the assault rifle, at the cost of having to make hits count. In my opinion, it has gotten much worse.
with "potential RoF" i meant that this is an Unreal Engine based game on the PS3 - and in every single on of those i played, every single semi-automatic (to use) gun has the exact same issue:
right after a fresh boot of the program, when framerate is as intended, you can bring out as much shots per second as intended out of a semi-automatic gun with trigger finger or rapid-fire controller - but as the game runs for a while, the issues increase drastically - example:
ME3-MP + Arc-Pistol + rapid-fire controller = after a fresh boot: +10 shots per-second are possible for rapid-fire controller - but after some time the issues get worse so much that you really get even outstanding low results of just two shots per-second, regardless of if you use a fast trigger finger or a rapid-fire controller.
and here in dust it was always the same, i know about that for certain as i run SCP's since ever here:
after a fresh boot and in the redline, my pre 1.8 Carthum ASCP 11-shot clip depleted in around 1.5 seconds or less i think - but under real match conditions, in the middle of a battle where much is going on and usually a few matches have been played already since the last reboot of the game - a technical possible limit of 5 or less shots per-second were rather normality than exception for our SCP's here in Dust, regardless of rapid-fire controller, fast trigger finger - or your little Arthritis-Trolling
(not to mention that under extreme framelaggy conditions, a technical possible limit of less than 3 shots per-second was encountered by mine several times here as well). |
Pisidon Gmen
Ivory Vanguard
26
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Posted - 2014.03.26 08:07:00 -
[17] - Quote
WHO CARES ABOUT A SIDE ARM EVENT THAT WE CANT KEEP TRACK OF ARE KILLS IN ANY WAY, AND WHY DID WE NEED NEW SIDEARMS WHEN THEY CANT GET ANY THING FIXED THAT WAS IN THE GAME ALL READY |
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1653
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Posted - 2014.03.26 08:09:00 -
[18] - Quote
DJINN Marauder wrote:I heard the scrambler pistols got a 2 ammo clip buff. So at proto it's 13 shots.
Is that true?
yes. And the wolfman has 17
Who wants some?
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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1653
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Posted - 2014.03.26 08:09:00 -
[19] - Quote
Twelve Guage wrote:I would really like to know what's up with the other scrambler pistol. Why don't we have them? If someone could respond to this that would be great.
laziness.
Who wants some?
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
180
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Posted - 2014.03.26 08:14:00 -
[20] - Quote
Pisidon Gmen wrote:WHO CARES ABOUT A SIDE ARM EVENT THAT WE CANT KEEP TRACK OF ARE KILLS IN ANY WAY, AND WHY DID WE NEED NEW SIDEARMS WHEN THEY CANT GET ANY THING FIXED THAT WAS IN THE GAME ALL READY I don't think you should so openly be telling people you can't count and if you didn't care why reply.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
186
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Posted - 2014.03.26 08:23:00 -
[21] - Quote
Darken-Soul wrote:Twelve Guage wrote:I would really like to know what's up with the other scrambler pistol. Why don't we have them? If someone could respond to this that would be great. laziness. If that is the case I wonder if I should start a petition to nerf laziness it's super O.P. right now.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Django Quik
Dust2Dust.
2524
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Posted - 2014.03.26 08:49:00 -
[22] - Quote
DJINN Marauder wrote:I heard the scrambler pistols got a 2 ammo clip buff. So at proto it's 13 shots.
Is that true? I can say only for the breach that is not true - I don't know about any other scrambler pistols though.
And the breach is now firmly a brilliant weapon - the ROF nerf on other scrambler pistols mean we actually stand a chance against them if no one gets headshots. The range buff is lovely too - I keep forgetting I can actually damage people 50m away now and even got a longshot headshot too :)
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2524
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Posted - 2014.03.26 08:53:00 -
[23] - Quote
Darken-Soul wrote:DJINN Marauder wrote:I heard the scrambler pistols got a 2 ammo clip buff. So at proto it's 13 shots.
Is that true? yes. And the wolfman has 17 Seriously!? WW
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
186
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Posted - 2014.03.26 11:40:00 -
[24] - Quote
Please ccp give a response about the missing guns.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
291
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Posted - 2014.03.26 14:11:00 -
[25] - Quote
Django Quik wrote:DJINN Marauder wrote:I heard the scrambler pistols got a 2 ammo clip buff. So at proto it's 13 shots.
Is that true? I can say only for the breach that is not true - I don't know about any other scrambler pistols though. And the breach is now firmly a brilliant weapon - the ROF nerf on other scrambler pistols mean we actually stand a chance against them if no one gets headshots. The range buff is lovely too - I keep forgetting I can actually damage people 50m away now and even got a longshot headshot too :)
It's true actually. The breach used to only have a base of 4 rounds per clip with a maximum of 9 at lv5 operation. It now has 6 instead, buffing it up to 11 at max.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Django Quik
Dust2Dust.
2528
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Posted - 2014.03.26 14:23:00 -
[26] - Quote
Crimson ShieId wrote:Django Quik wrote:DJINN Marauder wrote:I heard the scrambler pistols got a 2 ammo clip buff. So at proto it's 13 shots.
Is that true? I can say only for the breach that is not true - I don't know about any other scrambler pistols though. And the breach is now firmly a brilliant weapon - the ROF nerf on other scrambler pistols mean we actually stand a chance against them if no one gets headshots. The range buff is lovely too - I keep forgetting I can actually damage people 50m away now and even got a longshot headshot too :) It's true actually. The breach used to only have a base of 4 rounds per clip with a maximum of 9 at lv5 operation. It now has 6 instead, buffing it up to 11 at max. Heh, didn't even notice - could've sworn I always had 11 in the clip with it...
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
291
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Posted - 2014.03.26 14:30:00 -
[27] - Quote
Django Quik wrote:Crimson ShieId wrote:Django Quik wrote:DJINN Marauder wrote:I heard the scrambler pistols got a 2 ammo clip buff. So at proto it's 13 shots.
Is that true? I can say only for the breach that is not true - I don't know about any other scrambler pistols though. And the breach is now firmly a brilliant weapon - the ROF nerf on other scrambler pistols mean we actually stand a chance against them if no one gets headshots. The range buff is lovely too - I keep forgetting I can actually damage people 50m away now and even got a longshot headshot too :) It's true actually. The breach used to only have a base of 4 rounds per clip with a maximum of 9 at lv5 operation. It now has 6 instead, buffing it up to 11 at max. Heh, didn't even notice - could've sworn I always had 11 in the clip with it...
Nope. Though I can see why it would feel that way, what with how long those 9 lasted.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
192
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Posted - 2014.03.26 22:21:00 -
[28] - Quote
No reply yet why?
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
198
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Posted - 2014.03.27 13:15:00 -
[29] - Quote
Not letting this go ccp
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
202
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Posted - 2014.03.28 01:29:00 -
[30] - Quote
Still waiting for a reply.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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