ROCKO THE HELLHOUND
Ultramarine Corp
32
|
Posted - 2014.03.26 06:32:00 -
[1] - Quote
honestly? i think the range buff, clip-size buff and overall ammo capacity buff my SCP's received in 1.8 make up for the loss of "potential RoF" the most SCP variants had before - especially since you weren't even able to use it most of the time, due to the low and unstable framerate/ the program-run-process issues causing it.
also, my testing with the new Bolt-Pistol and Ion-Pistol brought me to the personal conclusion that the SCP's are still the best, most powerful and most dangerous pistols in the game - especially since all those buffs it received in 1.8 really brought them even out of it's real strong former niche limits and made them real decent all around now too.
so i think it's either Min. or Cal. SMG for the full-auto solution - or the SCP for added devastating skill-shot danger for the sidearm slots now - and making them sound UP in the threads really doesn't proper reflect the current glory i think it has among the sidearms now
(and with which me and my elitist-*sshole-ego are so happy with... :) . |
ROCKO THE HELLHOUND
Ultramarine Corp
32
|
Posted - 2014.03.26 08:04:00 -
[2] - Quote
Skullmiser Vulcansu wrote:ROCKO THE HELLHOUND wrote:honestly? i think the range buff, clip-size buff and overall ammo capacity buff my SCP's received in 1.8 make up for the loss of "potential RoF" the most SCP variants had before - especially since you weren't even able to use it most of the time, due to the low and unstable framerate/ the program-run-process issues causing it.
also, my testing with the new Bolt-Pistol and Ion-Pistol brought me to the personal conclusion that the SCP's are still the best, most powerful and most dangerous pistols in the game - especially since all those buffs it received in 1.8 really brought them even out of it's real strong former niche limits and made them real decent all around now too.
so i think it's either Min. or Cal. SMG for the full-auto solution - or the SCP for added devastating skill-shot danger for the sidearm slots now - and making them sound UP in the threads really doesn't proper reflect the current glory i think it has among the sidearms now
(and with which me and my elitist-*sshole-ego are so happy with... :) . What do you mean "Potential" rate of fire? I used all of the rate of fire, and so did lots of people. Anyone who doesn't have extensive arthritis or nerve damage can pull the trigger more than five times per second. I strongly preferred them the way they were. I did not use scrambler pistols for their range. I used them because they had a higher damage per second than the assault rifle, at the cost of having to make hits count. In my opinion, it has gotten much worse.
with "potential RoF" i meant that this is an Unreal Engine based game on the PS3 - and in every single on of those i played, every single semi-automatic (to use) gun has the exact same issue:
right after a fresh boot of the program, when framerate is as intended, you can bring out as much shots per second as intended out of a semi-automatic gun with trigger finger or rapid-fire controller - but as the game runs for a while, the issues increase drastically - example:
ME3-MP + Arc-Pistol + rapid-fire controller = after a fresh boot: +10 shots per-second are possible for rapid-fire controller - but after some time the issues get worse so much that you really get even outstanding low results of just two shots per-second, regardless of if you use a fast trigger finger or a rapid-fire controller.
and here in dust it was always the same, i know about that for certain as i run SCP's since ever here:
after a fresh boot and in the redline, my pre 1.8 Carthum ASCP 11-shot clip depleted in around 1.5 seconds or less i think - but under real match conditions, in the middle of a battle where much is going on and usually a few matches have been played already since the last reboot of the game - a technical possible limit of 5 or less shots per-second were rather normality than exception for our SCP's here in Dust, regardless of rapid-fire controller, fast trigger finger - or your little Arthritis-Trolling
(not to mention that under extreme framelaggy conditions, a technical possible limit of less than 3 shots per-second was encountered by mine several times here as well). |