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Thread Statistics | Show CCP posts - 0 post(s) |
Skullmiser Vulcansu
the third day Galactic Skyfleet Empire
37
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Posted - 2014.03.26 05:55:00 -
[1] - Quote
Without notice, the scrambler pistol was nerfed more than any other weapon in this patch, and I am mad at everyone for not talking about it more.
If this game was fun, I wouldn't be playing it.
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Skullmiser Vulcansu
the third day Galactic Skyfleet Empire
37
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Posted - 2014.03.26 06:06:00 -
[2] - Quote
VAHZZ wrote:Skullmiser Vulcansu wrote:Without notice, the scrambler pistol was nerfed more than any other weapon in this patch, and I am mad at everyone for not talking about it more. Yes..yes..give them more to QQ about
I'm not sure you're using "QQ" correctly. As I understand it, it means to quit in a fit of rage, because Option-Q-Q, was the command to quit Warcraft II.
If this game was fun, I wouldn't be playing it.
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Skullmiser Vulcansu
the third day Galactic Skyfleet Empire
39
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Posted - 2014.03.26 06:27:00 -
[3] - Quote
Twelve Guage wrote: What his guy said i'm using a breach pistol so I could and don't take this the wrong way give a fluff about the nerf to the gun it wasn't that big of a hit and if you get a head shot with the breach pistol it does 507% damage so yeah i'm good.
It is a HUGE hit. The Carthum Assault Scrambler pistol lost over 40% of its rate of fire, and damage per second.
If this game was fun, I wouldn't be playing it.
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Skullmiser Vulcansu
the third day Galactic Skyfleet Empire
40
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Posted - 2014.03.26 07:03:00 -
[4] - Quote
ROCKO THE HELLHOUND wrote:honestly? i think the range buff, clip-size buff and overall ammo capacity buff my SCP's received in 1.8 make up for the loss of "potential RoF" the most SCP variants had before - especially since you weren't even able to use it most of the time, due to the low and unstable framerate/ the program-run-process issues causing it.
also, my testing with the new Bolt-Pistol and Ion-Pistol brought me to the personal conclusion that the SCP's are still the best, most powerful and most dangerous pistols in the game - especially since all those buffs it received in 1.8 really brought them even out of it's real strong former niche limits and made them real decent all around now too.
so i think it's either Min. or Cal. SMG for the full-auto solution - or the SCP for added devastating skill-shot danger for the sidearm slots now - and making them sound UP in the threads really doesn't proper reflect the current glory i think it has among the sidearms now
(and with which me and my elitist-*sshole-ego are so happy with... :) .
What do you mean "Potential" rate of fire? I used all of the rate of fire, and so did lots of people. Anyone who doesn't have extensive arthritis or nerve damage can pull the trigger more than five times per second. I strongly preferred them the way they were. I did not use scrambler pistols for their range. I used them because they had a higher damage per second than the assault rifle, at the cost of having to make hits count.
In my opinion, it has gotten much worse.
If this game was fun, I wouldn't be playing it.
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