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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
557
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Posted - 2014.03.23 02:56:00 -
[1] - Quote
So in this post ( This... ) I posted a link to a vid on the fanfest in 2009. And at the bottom of the thread this one guy talked about how the tanks should've had the capacitors just like in EVE I assume? It seems to me like that it would be reasonable for the tanks to have that capacitor where each module uses a bit of that energy from it, active and passive modules right? Otherwise giving vehicle owners the pilot suit would pretty much make tanks invincible at this point.
Now even though I don't use vehicles but I think that the capacitor core thing might just be the right direction. I was playing EVE for a few months till Uprising or around Uprisings release. In EVE you have the CPU and PG limits and each module that you activated took power from the capacitor. The modules do have a cooldown also, from there I really don't feel like making the whole idea on how it all would work it on tanks but it seems like that it would help limit tanks a bit and make tanking interesting.
Not so sure on other vehicles but would it seem fine to have the capacitor with it's limited energy source on tanks unlike now where the tanks have unlimited energy to draw from and just a cool down on their modules?
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Waiyu Ren
Seeker of The Path
69
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Posted - 2014.03.23 05:49:00 -
[2] - Quote
I don't think a Pilot suit will even be possible if it adds any bonus at all... Unless Vehicles are completely neutered to the point of uselessness first, which no one really wants, probably. If however you were prevented from calling or even acting as the primary operator of a Vehicle unless in a Pilot suit, and that suit had, at best, passive non-skill based bonuses such as a wider POV, incoming fire and proximity warnings? That would be do-able, and quite possibly better balanced than what we have now.
Capacitors, if i understand how they work, would maybe also help vehicles to need to fulfil roles other than meat grinder.
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
5
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Posted - 2014.03.23 05:52:00 -
[3] - Quote
Waiyu Ren wrote:I don't think a Pilot suit will even be possible if it adds any bonus at all... Unless Vehicles are completely neutered to the point of uselessness first, which no one really wants, probably. If however you were prevented from calling or even acting as the primary operator of a Vehicle unless in a Pilot suit, and that suit had, at best, passive non-skill based bonuses such as a wider POV, incoming fire and proximity warnings? That would be do-able, and quite possibly better balanced than what we have now.
+1. I concur with your statement and approve of your message.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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The Robot Devil
Molon Labe. General Tso's Alliance
2099
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Posted - 2014.03.23 06:05:00 -
[4] - Quote
da GAND wrote:So in this post ( This... ) I posted a link to a vid on the fanfest in 2009. And at the bottom of the thread this one guy talked about how the tanks should've had the capacitors just like in EVE I assume? It seems to me like that it would be reasonable for the tanks to have that capacitor where each module uses a bit of that energy from it, active and passive modules right? Otherwise giving vehicle owners the pilot suit would pretty much make tanks invincible at this point. Now even though I don't use vehicles but I think that the capacitor core thing might just be the right direction. I was playing EVE for a few months till Uprising or around Uprisings release. In EVE you have the CPU and PG limits and each module that you activated took power from the capacitor. The modules do have a cooldown also, from there I really don't feel like making the whole idea on how it all would work it on tanks but it seems like that it would help limit tanks a bit and make tanking interesting. Not so sure on other vehicles but would it seem fine to have the capacitor with it's limited energy source on tanks unlike now where the tanks have unlimited energy to draw from and just a cool down on their modules?
It would work unless the pilot was skilled enough to be cap stable. It took this long to get the basics and so I don't think reworking the vehicles and adding capacitor skills and modules are going to help, at least for six more months. If people want to fix HAVs we need to post constructive feedback in one big thread -because those do get CCP's attention- and try to work together more in game while fighting vehicles. I have seen more HAVs pop in the past week than I have in two months, I think people may be fed up and starting to fight back more.
Yes AV is improperly balanced and some are even bugged but the main problem I have had lately and pretty much the entire time is that I am the only one AVing and OP rifles killing me before I can get to work with my AV suit. I do think addressing TTK will help AV more than some think but I also believe that it is a problem with the mindset of the mercs who just leave the game or hide.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
2099
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Posted - 2014.03.23 06:10:00 -
[5] - Quote
I do think a pilot suit would help. If the vehicles were adjusted to where one medium to high skilled AV merc could solo them and then have the pilot suit buff it back up to close to where we are at now then I welcome a pilot suit. Pilots should be rewarded for their SP placement, fits and personal skill and by adding a pilot suit that fills that role I think it would go a long way and be a step in the right direction.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1927
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Posted - 2014.03.23 06:23:00 -
[6] - Quote
Caps would break the system. That's just too much to deal with (moving, shooting, and watching and monitoring active modules and cap).
click me
Blup Blub Bloop. Translation: Die -_-
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Waiyu Ren
Seeker of The Path
70
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Posted - 2014.03.23 06:43:00 -
[7] - Quote
If they wanted to release a pilot suit today, as half-assed as possible, they could do it by simply removing the vehicle skill trees and shoving them into the "Pilot Suit skill tree".
Does anyone know what the original intent of CCP was in regards to that suit? It doesn't seem to fit the lore of New Eden as i understand it: Pilots just plug in directly, no need for an interface suit.
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12398
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Posted - 2014.03.23 06:55:00 -
[8] - Quote
The pilot suit needs to die in a fire and be forgotten
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5192
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Posted - 2014.03.23 07:04:00 -
[9] - Quote
Waiyu Ren wrote:If they wanted to release a pilot suit today, as half-assed as possible, they could do it by simply removing the vehicle skill trees and shoving them into the "Pilot Suit skill tree".
Does anyone know what the original intent of CCP was in regards to that suit? It doesn't seem to fit the lore of New Eden as i understand it: Pilots just plug in directly, no need for an interface suit.
Thing is that'd be pilots in space, our enhancements are so different from eachother it actually stops an EvE pilot from becoming one of us and vice versia, in any case the pilot suit was ment to improve certain aspects of vehicles as well as a racial bonus(for example Minmatar:Damage mods)
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Lorhak Gannarsein
Science For Death
2269
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Posted - 2014.03.23 07:13:00 -
[10] - Quote
Were there a pilot suit it'd have to be the only way you could use dedicated vehicles like HAVs and DS.
I can't see any other purpose for it - not that that's a bad one.
MLT for MLT, STD for STD, ADV for role DS, MAV etc, PRO for role HAV.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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DRaven DeMort
Valor Academy
77
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Posted - 2014.03.23 07:15:00 -
[11] - Quote
The pilot suits should be for pilots only! not and not for tank drivers or gunners. |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
557
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Posted - 2014.03.23 15:41:00 -
[12] - Quote
DRaven DeMort wrote:The pilot suits should be for pilots only! not and not for tank drivers or gunners.
For drop ship pilots and jet pilots if we ever get them? And may be it'll be able to alarm the user that they've been locked on by a swarm launcher, or that there are incoming missiles or a shot from a rail gun?
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Skihids
Bullet Cluster
3105
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Posted - 2014.03.23 15:56:00 -
[13] - Quote
You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea. |
Reav Hannari
Red Rock Outriders
3404
|
Posted - 2014.03.23 16:16:00 -
[14] - Quote
You can't use heavy weapons without a heavy suit. Support equipment without the appropriate logistics suit will soon be 25% weaker. If you want to use a cloak without screwing your fitting you need a scout.
Vehicle module cycle time and recovery should require a pilot suit, otherwise it'll be 25% worse. Other vehicle attributes should be influenced by a racial suit and vehicle matched set once we have parity.
I'm also a firm believer that you shouldn't be able to sit in the pilot seat without having the appropriate skills.
Why shouldn't a pilot require the appropriate suit to properly interface with his vehicle? Why should any merc be able to operate a vehicle his hasn't had any training in?
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Booby Tuesdays
Ahrendee Mercenaries
424
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Posted - 2014.03.23 16:20:00 -
[15] - Quote
The pilot suit should be required to run a tank or dropship. LAV's are fine as they are.
Tanks and dropships should be gimped for all but pilot suit users. Use of a proto pilot suit should grant vehicles the prowess they currently have, but without it they should be fragile tinder boxes at militia and basic.
We need more SP sinks. With every respec we get more and more EZ mode buttmunches.
If you win the rat race, you're still a rat.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
557
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Posted - 2014.03.23 16:24:00 -
[16] - Quote
Booby Tuesdays wrote:The pilot suit should be required to run a tank or dropship. LAV's are fine as they are.
Tanks and dropships should be gimped for all but pilot suit users. Use of a proto pilot suit should grant vehicles the prowess they currently have, but without it they should be fragile tinder boxes at militia and basic.
We need more SP sinks. With every respec we get more and more EZ mode buttmunches.
Sounds great
Reav Hannari wrote:You can't use heavy weapons without a heavy suit. Support equipment without the appropriate logistics suit will soon be 25% weaker. If you want to use a cloak without screwing your fitting you need a scout.
Vehicle module cycle time and recovery should require a pilot suit, otherwise it'll be 25% worse. Other vehicle attributes should be influenced by a racial suit and vehicle matched set once we have parity.
I'm also a firm believer that you shouldn't be able to sit in the pilot seat without having the appropriate skills.
Why shouldn't a pilot require the appropriate suit to properly interface with his vehicle? Why should any merc be able to operate a vehicle his hasn't had any training in?
And this to
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Reav Hannari
Red Rock Outriders
3407
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Posted - 2014.03.23 16:32:00 -
[17] - Quote
Booby Tuesdays wrote:The pilot suit should be required to run a tank or dropship. LAV's are fine as they are.
Tanks and dropships should be gimped for all but pilot suit users. Use of a proto pilot suit should grant vehicles the prowess they currently have, but without it they should be fragile tinder boxes at militia and basic.
We need more SP sinks. With every respec we get more and more EZ mode buttmunches.
I don't think the suits should be required, but it should be needed for full performance. LAVs don't need module performance unless you are running specialized fits, so yes, they will be fine as is.
The pilot suit modules should affect aspects of vehicle performance. If you want to spend the money for a full proto suit you get more benefit. Otherwise, high skill on a standard suit works like regular suits.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
557
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Posted - 2014.03.23 16:41:00 -
[18] - Quote
Reav Hannari wrote:Booby Tuesdays wrote:The pilot suit should be required to run a tank or dropship. LAV's are fine as they are.
Tanks and dropships should be gimped for all but pilot suit users. Use of a proto pilot suit should grant vehicles the prowess they currently have, but without it they should be fragile tinder boxes at militia and basic.
We need more SP sinks. With every respec we get more and more EZ mode buttmunches. I don't think the suits should be required, but it should be needed for full performance. LAVs don't need module performance unless you are running specialized fits, so yes, they will be fine as is. The pilot suit modules should affect aspects of vehicle performance. If you want to spend the money for a full proto suit you get more benefit. Otherwise, high skill on a standard suit works like regular suits.
Hmmm maybe, cuz I do like killing tankers while they are out of their tank and then steal it.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Reav Hannari
Red Rock Outriders
3408
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Posted - 2014.03.23 16:43:00 -
[19] - Quote
da GAND wrote:Hmmm maybe, cuz I do like killing tankers while they are out of their tank and then steal it.
That is pretty fun.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
557
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Posted - 2014.03.23 17:00:00 -
[20] - Quote
Reav Hannari wrote:da GAND wrote:Hmmm maybe, cuz I do like killing tankers while they are out of their tank and then steal it. That is pretty fun.
Indeed I think that it would be fine to have a much lower performance without the pilot suit except for the LAV
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1093
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Posted - 2014.03.23 17:02:00 -
[21] - Quote
Well, given CCP's precedent with the Logi skill change and equipment nerfs, I'm sure vehicles will be dialed back if pilots suits are given a bonus to vehicle aspects. My ideas:
Suit Bonus: 2% increase to all resistances per level
Gallente: 2-3% increase to armor repair amount per level Caldari: 5% increase to shield extender amount per level Minmatar: 3-5% increase to vehicle agility (not speed) per level Amarr: 2-3% increase to base armor and armor plates per level
Me in my ADS: 1,2
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
557
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Posted - 2014.03.23 17:13:00 -
[22] - Quote
Vulpes Dolosus wrote:Well, given CCP's precedent with the Logi skill change and equipment nerfs, I'm sure vehicles will be dialed back if pilots suits are given a bonus to vehicle aspects. My ideas:
Suit Bonus: 2% increase to all resistances per level
Gallente: 2-3% increase to armor repair amount per level Caldari: 5% increase to shield extender amount per level Minmatar: 3-5% increase to vehicle agility (not speed) per level Amarr: 2-3% increase to base armor and armor plates per level
Interesting, would like to see some other possible stats for the pilot suit bonuses
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Korvin Lomont
United Pwnage Service RISE of LEGION
803
|
Posted - 2014.03.23 17:21:00 -
[23] - Quote
The Robot Devil wrote: Yes AV is improperly balanced and some are even bugged but the main problem I have had lately and pretty much the entire time is that I am the only one AVing and OP rifles killing me before I can get to work with my AV suit. I do think addressing TTK will help AV more than some think but I also believe that it is a problem with the mindset of the mercs who just leave the game or hide.
This is the reason close to nobody is running AV. For what reason should I risk a 80K suit that dies to anything on the field just to make HAVs lough at me? And even If I squad up with some other AV guys only one ets the full reward the rest gets only points for a vehicle assist (sometimes not even that).
So whats the point in spawning with AV? Other than beeing easy prey for evey noob with a milita AR.
But to be honest it's not just Rifles ist basicly the lack of any AI capability paired with the uselessness of AV and little to no reward.
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Roy Ventus
Axis of Chaos
1478
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Posted - 2014.03.23 17:47:00 -
[24] - Quote
They should be somewhat changed to accommodate for the bonuses received from the pilot dropsuits so they won't be OP. I mean, they could leave it as is, give them the pilot dropsuits, and balance it with a proper AV specialization.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Skihids
Bullet Cluster
3105
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Posted - 2014.03.23 17:54:00 -
[25] - Quote
Sounds like all the non pilots are in favor of another SP sink for pilots.
I suppose we could do the same with infantry and require a special AV suit separate from the rest of the suit skill tree to properly use AV. |
Roy Ventus
Axis of Chaos
1480
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Posted - 2014.03.23 18:11:00 -
[26] - Quote
Skihids wrote:Sounds like all the non pilots are in favor of another SP sink for pilots.
I suppose we could do the same with infantry and require a special AV suit separate from the rest of the suit skill tree to properly use AV.
Yup this. This is exactly what we should be doing. Make a medium/light suit designed around light AV and buff the heavy AV(like the Forge Gun) back up. Shouldn't need a heavy AV suit because their lack of speed and inflexibility wouldn't be viable.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
557
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Posted - 2014.03.23 18:43:00 -
[27] - Quote
Roy Ventus wrote:Skihids wrote:Sounds like all the non pilots are in favor of another SP sink for pilots.
I suppose we could do the same with infantry and require a special AV suit separate from the rest of the suit skill tree to properly use AV. Yup this. This is exactly what we should be doing. Make a medium/light suit designed around light AV and buff the heavy AV(like the Forge Gun) back up. Shouldn't need a heavy AV suit because their lack of speed and inflexibility wouldn't be viable.
Sounds like a good idea, not so sure if their shouldn't be a heavy AV suit but ya it seems like having a suit meant for AV only is a good idea.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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DRaven DeMort
Valor Academy
78
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Posted - 2014.03.24 05:30:00 -
[28] - Quote
Skihids wrote:You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea.
says the guy whos sp is all over the place, i have 18k into ads its core skills, and turrets. i dont have any suits and i just got some nova knives today eveything els is locked, pilot suits should be for pilots only. if you try to take my ship i will de_cloak and cut you B17(h. |
Skihids
Bullet Cluster
3108
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Posted - 2014.03.24 05:41:00 -
[29] - Quote
DRaven DeMort wrote:Skihids wrote:You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea. says the guy whos sp is all over the place, i have 18k into ads its core skills, and turrets. i dont have any suits and i just got some nova knives today eveything els is locked, pilot suits should be for pilots only.
I don't think you understand. Pilot suits would simply add yet another skill tree that pilots would have to climb in order to fly effectively. We already have Vehicle Upgrades, Turrets, and Vehicle Command. We need a pilot suit tree like we need another hole in our heads and our wallets.
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DRaven DeMort
Valor Academy
78
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Posted - 2014.03.24 06:32:00 -
[30] - Quote
Skihids wrote:DRaven DeMort wrote:Skihids wrote:You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea. says the guy whos sp is all over the place, i have 18k into ads its core skills, and turrets. i dont have any suits and i just got some nova knives today eveything els is locked, pilot suits should be for pilots only. I don't think you understand. Pilot suits would simply add yet another skill tree that pilots would have to climb in order to fly effectively. We already have Vehicle Upgrades, Turrets, and Vehicle Command. We need a pilot suit tree like we need another hole in our heads and our wallets.
Radar, or a data link allowing you to see enemy contacts encountered by your whole team and not just your squad. countermeasure, increased power/Cpu, ability to use more complex aircraft, module or the ability to ovrload systems. increased module effectiveness ect |
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
541
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Posted - 2014.03.24 08:05:00 -
[31] - Quote
Yes tanks and dropsuits need cap. This game is fundamentally wrong at the moment and that's why there's no balance.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
559
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Posted - 2014.03.24 15:03:00 -
[32] - Quote
DRaven DeMort wrote:Skihids wrote:DRaven DeMort wrote:Skihids wrote:You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea. says the guy whos sp is all over the place, i have 18k into ads its core skills, and turrets. i dont have any suits and i just got some nova knives today eveything els is locked, pilot suits should be for pilots only. I don't think you understand. Pilot suits would simply add yet another skill tree that pilots would have to climb in order to fly effectively. We already have Vehicle Upgrades, Turrets, and Vehicle Command. We need a pilot suit tree like we need another hole in our heads and our wallets. Radar, or a data link allowing you to see enemy contacts encountered by your whole team and not just your squad. countermeasure, increased power/Cpu, ability to use more complex aircraft, module or the ability to ovrload systems. increased module effectiveness ect
Hmmm interesting
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1440
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Posted - 2014.03.24 15:13:00 -
[33] - Quote
In that 2009 video they explain how the warpoint system was going to work.
So you would have to go out and earn a said amount of warpoints to call in a Tank a Fighter... final turret installation stage.
This was how DUST 514 setup it's original frame work around balancing mechanized units. The same as Titanfall.. You need to go out and score some points to call in your mechanized unit.
It was an extremely balanced idea... The problem people had with this was it made Tank and Vehicle skilling in general an Endgame vocation..
So you would want to get your infantry based skills better so you can score points to advance your position on the battlefield.
People are selfish though and think there should be 12 vehicles on the field before an objective is even taken or the first fight occurs.
Destroying any balance DUST 514 designed from Inception to deal with Tank and vehicle spam.
It's the only true way to balance vehicles... Will it happen? Probably not. |
Skihids
Bullet Cluster
3110
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Posted - 2014.03.24 15:17:00 -
[34] - Quote
DRaven DeMort wrote:Skihids wrote:DRaven DeMort wrote:Skihids wrote:You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea. says the guy whos sp is all over the place, i have 18k into ads its core skills, and turrets. i dont have any suits and i just got some nova knives today eveything els is locked, pilot suits should be for pilots only. I don't think you understand. Pilot suits would simply add yet another skill tree that pilots would have to climb in order to fly effectively. We already have Vehicle Upgrades, Turrets, and Vehicle Command. We need a pilot suit tree like we need another hole in our heads and our wallets. Radar, or a data link allowing you to see enemy contacts encountered by your whole team and not just your squad. countermeasure, increased power/Cpu, ability to use more complex aircraft, module or the ability to ovrload systems. increased module effectiveness ect
The first three are nice things we can have without pilot suits. The third is already part of the Vehicle Command tree, The fourth and fifth are nice and can be implemented in the Vehicle Upgrade tree without suits.
We already have all the skill trees we need. Simply put a few more leaves on the existing trees. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2071
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Posted - 2014.03.24 15:20:00 -
[35] - Quote
Waiyu Ren wrote:I don't think a Pilot suit will even be possible if it adds any bonus at all... Unless Vehicles are completely neutered to the point of uselessness first, which no one really wants, probably. If however you were prevented from calling or even acting as the primary operator of a Vehicle unless in a Pilot suit, and that suit had, at best, passive non-skill based bonuses such as a wider POV, incoming fire and proximity warnings? That would be do-able, and quite possibly better balanced than what we have now.
Capacitors, if i understand how they work, would maybe also help vehicles to need to fulfil roles other than meat grinder.
Some people already had SP in Pilotsuits after Uprising 1.5 I think. So I guess they will come sooner or later.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Reav Hannari
Red Rock Outriders
3432
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Posted - 2014.03.24 15:22:00 -
[36] - Quote
Skihids wrote:DRaven DeMort wrote:Skihids wrote:You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea. says the guy whos sp is all over the place, i have 18k into ads its core skills, and turrets. i dont have any suits and i just got some nova knives today eveything els is locked, pilot suits should be for pilots only. I don't think you understand. Pilot suits would simply add yet another skill tree that pilots would have to climb in order to fly effectively. We already have Vehicle Upgrades, Turrets, and Vehicle Command. We need a pilot suit tree like we need another hole in our heads and our wallets.
I have 17 mil SP in Dropsuit Upgrades tree and its not done yet, plus my suits and weapons. We all have our SP sinks. I understand how much you put into vehicles as I've put 5 mil into them and have a long way to go.
Pilots should demand their suits to set them even farther apart from the infantry. Your suit should make you even better than some scrub running militia gear.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
560
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Posted - 2014.03.24 15:24:00 -
[37] - Quote
Aikuchi Tomaru wrote:Waiyu Ren wrote:I don't think a Pilot suit will even be possible if it adds any bonus at all... Unless Vehicles are completely neutered to the point of uselessness first, which no one really wants, probably. If however you were prevented from calling or even acting as the primary operator of a Vehicle unless in a Pilot suit, and that suit had, at best, passive non-skill based bonuses such as a wider POV, incoming fire and proximity warnings? That would be do-able, and quite possibly better balanced than what we have now.
Capacitors, if i understand how they work, would maybe also help vehicles to need to fulfil roles other than meat grinder. Some people already had SP in Pilotsuits after Uprising 1.5 I think. So I guess they will come sooner or later.
Knew a tanker that had and probably still has 10 million SP saved up just for the pilot suit. And this was back before 1.5
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Skihids
Bullet Cluster
3110
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Posted - 2014.03.24 17:41:00 -
[38] - Quote
l would love a way to separate dedicated pilots from militia users, but you can do that with the existing skill trees.
There are issues with putting skills into the suit rather than the vehicle itself. The first is you have to decide if the bonus is tied to the bonus or to the actual suit itself. That makes a difference because having to risk a prototype suit on top of the vehicle inflates the ISK cost dramatically. If it's a bonus you can run the basic and get the full skill benefit. In that case it's an SP sink but not a huge ISK sink.
Then you have to figure out what differences there are between different racial suits and how many suits you are going to have to skill up. If you fly both the Python and the Incubus do you need to skill two suits to prototype? |
CRNWLLC
Screwy Rabbit ULC
147
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Posted - 2014.03.24 17:57:00 -
[39] - Quote
I never understood all this talk of a "pilot" suit, considering the layout of DS cockpits.
My other dropsuit is a Python.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
562
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Posted - 2014.03.24 20:04:00 -
[40] - Quote
Nice one lol
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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DRaven DeMort
Valor Academy
81
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Posted - 2014.03.25 00:37:00 -
[41] - Quote
Reav Hannari wrote:Skihids wrote:DRaven DeMort wrote:Skihids wrote:You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea. says the guy whos sp is all over the place, i have 18k into ads its core skills, and turrets. i dont have any suits and i just got some nova knives today eveything els is locked, pilot suits should be for pilots only. I don't think you understand. Pilot suits would simply add yet another skill tree that pilots would have to climb in order to fly effectively. We already have Vehicle Upgrades, Turrets, and Vehicle Command. We need a pilot suit tree like we need another hole in our heads and our wallets. I have 17 mil SP in Dropsuit Upgrades tree and its not done yet, plus my suits and weapons. We all have our SP sinks. I understand how much you put into vehicles as I've put 5 mil into them and have a long way to go. Pilots should demand their suits to set them even farther apart from the infantry. Your suit should make you even better than some scrub running militia gear.
i really believe that you shouldn't be able to drive or pilot any vehicle without locking yourself into it. would keep blue berry rdvs from smashing vehicle, and it would stop tank spams and to some extent red line rails. |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
567
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Posted - 2014.03.25 00:39:00 -
[42] - Quote
DRaven DeMort wrote:Reav Hannari wrote:Skihids wrote:DRaven DeMort wrote:Skihids wrote:You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea. says the guy whos sp is all over the place, i have 18k into ads its core skills, and turrets. i dont have any suits and i just got some nova knives today eveything els is locked, pilot suits should be for pilots only. I don't think you understand. Pilot suits would simply add yet another skill tree that pilots would have to climb in order to fly effectively. We already have Vehicle Upgrades, Turrets, and Vehicle Command. We need a pilot suit tree like we need another hole in our heads and our wallets. I have 17 mil SP in Dropsuit Upgrades tree and its not done yet, plus my suits and weapons. We all have our SP sinks. I understand how much you put into vehicles as I've put 5 mil into them and have a long way to go. Pilots should demand their suits to set them even farther apart from the infantry. Your suit should make you even better than some scrub running militia gear. i really believe that you shouldn't be able to drive or pilot any vehicle without locking yourself into it. would keep blue berry rdvs from smashing vehicle, and it would stop tank spams and to some extent red line rails.
I agree except for LAVs, anyone should be able to drive them,but maybe not as good as someone with a pilot suit on.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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DRaven DeMort
Valor Academy
81
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Posted - 2014.03.25 00:40:00 -
[43] - Quote
Skihids wrote:Sounds like all the non pilots are in favor of another SP sink for pilots.
I suppose we could do the same with infantry and require a special AV suit separate from the rest of the suit skill tree to properly use AV.
i have yet to find an sp sink for ds |
DRaven DeMort
Valor Academy
81
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Posted - 2014.03.25 00:52:00 -
[44] - Quote
Skihids wrote:l would love a way to separate dedicated pilots from militia users, but you can do that with the existing skill trees.
There are issues with putting skills into the suit rather than the vehicle itself. The first is you have to decide if the bonus is tied to the skill level or to the actual suit itself. That makes a difference because having to risk a prototype suit on top of the vehicle inflates the ISK cost dramatically. If it's a bonus you can run the basic and get the full skill benefit. In that case it's an SP sink but not a huge ISK sink.
Then you have to figure out what differences there are between different racial suits and how many suits you are going to have to skill up. If you fly both the Python and the Incubus do you need to skill two suits to prototype?
yay circle talk! been awhile since i read it done so well. all those words and yet nothing was said. |
Waiyu Ren
Seeker of The Path
86
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Posted - 2014.03.25 05:10:00 -
[45] - Quote
Vulpes Dolosus wrote:Well, given CCP's precedent with the Logi skill change and equipment nerfs, I'm sure vehicles will be dialed back if pilots suits are given a bonus to vehicle aspects. My ideas:
Suit Bonus: 2% increase to all resistances per level
Gallente: 2-3% increase to armor repair amount per level Caldari: 5% increase to shield extender amount per level Minmatar: 3-5% increase to vehicle agility (not speed) per level Amarr: 2-3% increase to base armor and armor plates per level
I like this, and I'm pretty sure you are right. If Pilot suits became a thing, then they would probably look like this to an extent. I still don't like the idea of hard number-bonuses though, I would much rather that a "unique" suit was actually unique in what it offered, but it's probably unavoidable.
My idea: Automatic pilot suit bonus: Augmented senses. The pilot plugs directly into the vehicle's Ai and sensor systems net, granting the following bonuses: 3rd person perspective and missile/proxy warning (even if not limiting operation to pilot-suited mercs only, I would still force them into a 1st person view and cut them off from any early warning system the vehicle had unless they wore the suit) Per level bonus: Would have to be racial, and probably non-vehicle class specific. If it's an Amarr suit, it needs to apply to all Amarr vehicles or the system would be too clunky.
Perhaps: Gallente: Repping rate bonus? Caldari: Recharge rate bonus? Minmatar: Booster increase bonus? Amarr: Capacitor charge extension? (see what i did there?)
I would set these bonuses to a rate equal to 1/5 of the relevant module, so that at proto level you would essentially gain a free module of that type. But then I would also make the fitting of ALL modules slightly more expensive. The suit itself I would give racial stats, but no slots other than a sidearm and one equipment. At the very most, I would simply make it a frontline fitting. It should exist to give a pilot a slight edge, not make vehicles broken, or turn them into nothing more than expensive EHP buffers without it....
The way I see it, vehicles are in a pretty good place. I wouldn't want to buff them, nor really nerf them. Those innate damage resistances can probably go though, given the lowered damage capabilities of their squishier opponents. (As a matter of fact, I think damage resistances in general are a really bad idea.)
Sigh. In the end this is probably all just pointless hot air. It would be far easier for CCP to simply remove the Pilot Suit entry than to hammer room for it in three whole skill trees plus vehicle game mechanics. I had an enormous amount of fun writing it though, so win?
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
570
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Posted - 2014.03.25 05:30:00 -
[46] - Quote
Waiyu Ren wrote:Vulpes Dolosus wrote:Well, given CCP's precedent with the Logi skill change and equipment nerfs, I'm sure vehicles will be dialed back if pilots suits are given a bonus to vehicle aspects. My ideas:
Suit Bonus: 2% increase to all resistances per level
Gallente: 2-3% increase to armor repair amount per level Caldari: 5% increase to shield extender amount per level Minmatar: 3-5% increase to vehicle agility (not speed) per level Amarr: 2-3% increase to base armor and armor plates per level I like this, and I'm pretty sure you are right. If Pilot suits became a thing, then they would probably look like this to an extent. I still don't like the idea of hard number-bonuses though, I would much rather that a "unique" suit was actually unique in what it offered, but it's probably unavoidable. My idea: Automatic pilot suit bonus: Augmented senses. The pilot plugs directly into the vehicle's Ai and sensor systems net, granting the following bonuses: 3rd person perspective and missile/proxy warning (even if not limiting operation to pilot-suited mercs only, I would still force them into a 1st person view and cut them off from any early warning system the vehicle had unless they wore the suit) Per level bonus: Would have to be racial, and probably non-vehicle class specific. If it's an Amarr suit, it needs to apply to all Amarr vehicles or the system would be too clunky. Perhaps: Gallente: Repping rate bonus? Caldari: Recharge rate bonus? Minmatar: Booster increase bonus? Amarr: Capacitor charge extension? (see what i did there?) (Edit: To gain the bonus, a module of that type would need to be installed first, after which:)I would set these bonuses to a rate equal to 1/5 of the relevant module, so that at proto level you would essentially gain a free module of that type. But then I would also make the fitting of ALL modules slightly more expensive. The suit itself I would give racial stats, but no slots other than a sidearm and one equipment. At the very most, I would simply make it a frontline fitting. It should exist to give a pilot a slight edge, not make vehicles broken, or turn them into nothing more than expensive EHP buffers without it.... The way I see it, vehicles are in a pretty good place. I wouldn't want to buff them, nor really nerf them too much. Those innate damage resistances can probably go though, given the lowered damage capabilities of their squishier opponents. (As a matter of fact, I think damage resistances in general are a really bad idea.) Sigh. In the end this is probably all just pointless hot air. It would be far easier for CCP to simply remove the Pilot Suit entry than to hammer room for it in three whole skill trees plus vehicle game mechanics. I had an enormous amount of fun writing it though, so win?
Interesting.....
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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