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Skihids
Bullet Cluster
3105
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Posted - 2014.03.23 15:56:00 -
[1] - Quote
You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea. |
Skihids
Bullet Cluster
3105
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Posted - 2014.03.23 17:54:00 -
[2] - Quote
Sounds like all the non pilots are in favor of another SP sink for pilots.
I suppose we could do the same with infantry and require a special AV suit separate from the rest of the suit skill tree to properly use AV. |
Skihids
Bullet Cluster
3108
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Posted - 2014.03.24 05:41:00 -
[3] - Quote
DRaven DeMort wrote:Skihids wrote:You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea. says the guy whos sp is all over the place, i have 18k into ads its core skills, and turrets. i dont have any suits and i just got some nova knives today eveything els is locked, pilot suits should be for pilots only.
I don't think you understand. Pilot suits would simply add yet another skill tree that pilots would have to climb in order to fly effectively. We already have Vehicle Upgrades, Turrets, and Vehicle Command. We need a pilot suit tree like we need another hole in our heads and our wallets.
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Skihids
Bullet Cluster
3110
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Posted - 2014.03.24 15:17:00 -
[4] - Quote
DRaven DeMort wrote:Skihids wrote:DRaven DeMort wrote:Skihids wrote:You can balance vehicles with or without a pilot suit. If you balance it with the suit you require all pilots to wear it to be balanced and it becomes yet another SP and ISK sink.
If you balance without it, you can't introduce it into the game without unbalancing vehicles again.
So pilot suits are simply a bad idea. says the guy whos sp is all over the place, i have 18k into ads its core skills, and turrets. i dont have any suits and i just got some nova knives today eveything els is locked, pilot suits should be for pilots only. I don't think you understand. Pilot suits would simply add yet another skill tree that pilots would have to climb in order to fly effectively. We already have Vehicle Upgrades, Turrets, and Vehicle Command. We need a pilot suit tree like we need another hole in our heads and our wallets. Radar, or a data link allowing you to see enemy contacts encountered by your whole team and not just your squad. countermeasure, increased power/Cpu, ability to use more complex aircraft, module or the ability to ovrload systems. increased module effectiveness ect
The first three are nice things we can have without pilot suits. The third is already part of the Vehicle Command tree, The fourth and fifth are nice and can be implemented in the Vehicle Upgrade tree without suits.
We already have all the skill trees we need. Simply put a few more leaves on the existing trees. |
Skihids
Bullet Cluster
3110
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Posted - 2014.03.24 17:41:00 -
[5] - Quote
l would love a way to separate dedicated pilots from militia users, but you can do that with the existing skill trees.
There are issues with putting skills into the suit rather than the vehicle itself. The first is you have to decide if the bonus is tied to the bonus or to the actual suit itself. That makes a difference because having to risk a prototype suit on top of the vehicle inflates the ISK cost dramatically. If it's a bonus you can run the basic and get the full skill benefit. In that case it's an SP sink but not a huge ISK sink.
Then you have to figure out what differences there are between different racial suits and how many suits you are going to have to skill up. If you fly both the Python and the Incubus do you need to skill two suits to prototype? |
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