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Fyra Yacile
Kang Lo Directorate Gallente Federation
28
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Posted - 2014.03.22 19:43:00 -
[1] - Quote
After 2 weeks of 1.7 and Tank spam being rife a DEV said they were going to address Tank v AV balance in 1.8 ...
1.8 hits and the only change in Tank v AV balance is further nerfs to AV
It just proves that Soon TM is utter BS and they are basically saying . we don't know what we're doing so maybe when we get some1 who actually does know what they are doing we'll fix it until then ...umm ... look at this picture of what we might add in the future .. maybe |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
550
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Posted - 2014.03.22 19:45:00 -
[2] - Quote
It would be nice if they made small patches between the patches that make bigger impacts, something like 1.8.5 or whatever. Things like fixes and such.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Maken Tosch
DUST University Ivy League
7587
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Posted - 2014.03.22 20:22:00 -
[3] - Quote
I blame it on the complete lack of communication. NO, not with the community. What I'm talking about is the interdepartmental communication within their company. It seems there are some teams not communicating with others as effectively.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Summ Dude
Direct Action Resources
318
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Posted - 2014.03.22 20:25:00 -
[4] - Quote
Fyra Yacile wrote:After 2 weeks of 1.7 and Tank spam being rife a DEV said they were going to address Tank v AV balance in 1.8 ... Link please. I don't recall this happening, at all.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4421
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Posted - 2014.03.22 20:30:00 -
[5] - Quote
AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be able to chase them off with any effort.
I am your scan error.
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Chesyre Armundsen
Thanes Of Dust
469
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Posted - 2014.03.22 20:31:00 -
[6] - Quote
Communication is one thing, and then there's also the thought that certain issues may make way for others.
Its a triage situation.
I'd also put money on different departments having different ideas about content deployment. Perhaps the higher ups think that the tank issues, while annoying, are being handled by us as best we can. That they don't want to nerf/buff tanks and they're waiting to apply a solution that will be a single fix rather than smaller tweaks leading to the same point.
Mihi gravato Deus - "Let God lay the burden on me!"
The Space Hippie
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Eko Sol
3dge of D4rkness SoulWing Alliance
110
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Posted - 2014.03.22 20:33:00 -
[7] - Quote
Summ Dude wrote:Fyra Yacile wrote:After 2 weeks of 1.7 and Tank spam being rife a DEV said they were going to address Tank v AV balance in 1.8 ... Link please. I don't recall this happening, at all.
The are lowering the total clip size of all nades to 2 from 3. This means you have one less AV nade available. In addition, I know that a lot of people run FG and Swarms with Damage Mods. Complex damage mods are going from 10% to 5%. If you stack 3 of them (like I do) then you are going from a 23% damage boost to a 11% damage boost (rounded out). On top of all of that, Hives are getting a nerf so running proto Nades and not getting them fast enough or swarm ammo fast enough and having less supply available is just sick. It's a triple angle nerf to AV no matter how you look at it. |
Atiim
Living Like Larry Schwag
6025
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Posted - 2014.03.22 20:34:00 -
[8] - Quote
Scheneighnay McBob wrote:AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be able to chase them off with any effort. Yeah..... No.
If the pilot knows what they're doing, they won't be pushed off.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Summ Dude
Direct Action Resources
318
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Posted - 2014.03.22 20:36:00 -
[9] - Quote
Scheneighnay McBob wrote:AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be able to chase them off with any effort. While WP for damaging vehicles is definitely something that should be added, I'd call it a....very small step in the right direction. It should hopefully encourage more blueberries to actually bother with AV, though. But I found it kinda disheartening to not even see just a temporary number tweak to AV options in 1.8, just something like increasing the direct damage on AV weapons slightly. I don't think that would be a bad idea for the interim until we have a more concrete Vehicle fix.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
318
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Posted - 2014.03.22 20:38:00 -
[10] - Quote
Eko Sol wrote:Summ Dude wrote:Fyra Yacile wrote:After 2 weeks of 1.7 and Tank spam being rife a DEV said they were going to address Tank v AV balance in 1.8 ... Link please. I don't recall this happening, at all. The are lowering the total clip size of all nades to 2 from 3. This means you have one less AV nade available. In addition, I know that a lot of people run FG and Swarms with Damage Mods. Complex damage mods are going from 10% to 5%. If you stack 3 of them (like I do) then you are going from a 23% damage boost to a 11% damage boost (rounded out). On top of all of that, Hives are getting a nerf so running proto Nades and not getting them fast enough or swarm ammo fast enough and having less supply available is just sick. It's a triple angle nerf to AV no matter how you look at it. You misunderstand, I'm aware of the 1.8 changes. I'm asking for a link to the Dev post where it was said 1.8 would feature Tank vs. AV balance.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
553
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Posted - 2014.03.22 21:48:00 -
[11] - Quote
Maken Tosch wrote:I blame it on the complete lack of communication. NO, not with the community. What I'm talking about is the interdepartmental communication within their company. It seems there are some teams not communicating with others as effectively.
If there was a list of possible guesses as to what's wring with CCP Shanghai then I would definitely guess communication as one of them.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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DJINN Marauder
Ancient Exiles.
4750
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Posted - 2014.03.22 21:52:00 -
[12] - Quote
Scheneighnay McBob wrote:AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be able to chase them off with any effort. Do you even double hardener bro?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Leadfoot10
Molon Labe. General Tso's Alliance
874
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Posted - 2014.03.22 21:54:00 -
[13] - Quote
What you blowhards fail to realize is that there's considerable planning not to mention a hell of a lot of work when it comes to releases, and 1.8 was in the works before the impact of 1.7 was known.
Personally, tanks aren't that much of a problem, they are even easier to counter, and seeing them regularly adds to the game, so I'd rather have 1.8 and let tank balance come later.
But, then again, what would we have to complain about? |
Lance 2ballzStrong
SyNergy Gaming EoN.
4804
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Posted - 2014.03.22 22:50:00 -
[14] - Quote
Really? It took you 1.8 to realize CCP don't know what they're doing?
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Patrlck 56
106
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Posted - 2014.03.22 22:54:00 -
[15] - Quote
DJINN Marauder wrote:Scheneighnay McBob wrote:AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be able to chase them off with any effort. Do you even double hardener bro? Triple Hardeners are the best.
FA's youngest mascot
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Summ Dude
Direct Action Resources
320
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Posted - 2014.03.22 23:40:00 -
[16] - Quote
I'll ask again please to see where a Dev said that 1.8 would feature Vehicle/AV changes. That was the original point of this thread, right?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
690
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Posted - 2014.03.22 23:45:00 -
[17] - Quote
Leadfoot10 wrote:What you blowhards fail to realize is that there's considerable planning not to mention a hell of a lot of work when it comes to releases, and 1.8 was in the works before the impact of 1.7 was known.
Personally, tanks aren't that much of a problem, they are even easier to counter, and seeing them regularly adds to the game, so I'd rather have 1.8 and let tank balance come later.
But, then again, what would we have to complain about?
Quite simply you are an idiot for saying that. Enough said.
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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deezy dabest
CLONES AGAINST HUMANITY
253
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Posted - 2014.03.22 23:54:00 -
[18] - Quote
I feel like it is going to come out that WP for damage to vehicles is for them to collect data on AV vs vehicles (as if 5 months did not provide enough data) and a fix will be coming SOON (i cant do the tm thing but you get it) aka right after everyone that came back for the 1.8 racial parity is gone again and this time for good. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1605
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Posted - 2014.03.22 23:57:00 -
[19] - Quote
Didn't they outsource? Isn't CCP Shangai just a codename given to another company for the purpose of game promotion?
"Stay stealthy scouts."
GÇô Ron Burgundy
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Summ Dude
Direct Action Resources
320
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Posted - 2014.03.22 23:59:00 -
[20] - Quote
deezy dabest wrote:I feel like it is going to come out that WP for damage to vehicles is for them to collect data on AV vs vehicles (as if 5 months did not provide enough data) and a fix will be coming SOON (i cant do the tm thing but you get it) aka right after everyone that came back for the 1.8 racial parity is gone again and this time for good. Hm, perhaps. Personally I think it's just a very helpful balancing step. It encourages people to actually play dedicated AV. Imagine this:
An enemy rail tank comes over the top of a hill and starts raining hell down onto my team. So I decide to grab my FG, and start nailing him. He of course backs off when his health gets too low, regens, and comes back. So let's say I spend the whole game just keeping this tank deterred. Even though I was clearly helping my team, I'll probably end up going 10th place or so, and getting **** for a payout. So if you're just some blueberry, why bother?
With the added WP, there's actually direct incentive for every blue to run AV.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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deezy dabest
CLONES AGAINST HUMANITY
253
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Posted - 2014.03.22 23:59:00 -
[21] - Quote
Operative 1171 Aajli wrote:Didn't they outsource? Isn't CCP Shangai just a codename given to another company for the purpose of game promotion?
I have not heard that anywhere else but honestly it would make the most sense. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
66
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Posted - 2014.03.23 00:02:00 -
[22] - Quote
da GAND wrote:It would be nice if they made small patches between the patches that make bigger impacts, something like 1.8.5 or whatever. Things like fixes and such.
It's too expensive to release patches, which places the importance on game testing which isn't CCP strong suit. It seems they are more invested in Valkyrie and VR then Dust. I don't blame them, they lost 22m $ last year so a free to play game isn't gonna be their focus. |
deezy dabest
CLONES AGAINST HUMANITY
254
|
Posted - 2014.03.23 00:11:00 -
[23] - Quote
Cotsy8 wrote:da GAND wrote:It would be nice if they made small patches between the patches that make bigger impacts, something like 1.8.5 or whatever. Things like fixes and such. It's too expensive to release patches, which places the importance on game testing which isn't CCP strong suit. It seems they are more invested in Valkyrie and VR then Dust. I don't blame them, they lost 22m $ last year so a free to play game isn't gonna be their focus.
They came no where near losing 22 million dollars. They removed the giant fluff value they had applied to Dust for tax purposes. The funny part is they will now write off the new valuation as a loss to keep from paying taxes on their Eve money as well as the little bit they pull in from us dust bunnies.
Quote: During the year the company assessed its capitalized development assets and determined that a portion of those assets would likely not have future economic benefits. IAS 38 requires that such assets should be derecognized and removed from the balance sheet. The expense related to the derecognized assets are presented as part of research and development expense in the statement of comprehensive income.
and
Quote: CCP would have lost $30.4 million, but the company's accounts are good and apparently made $9 million from income tax.
We are nothing more than a tax write off to save them some tax money at the end of the day. Probably why the base for Dust is in Shanghai so that they can fluff any expenses they want to. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
83
|
Posted - 2014.03.23 00:18:00 -
[24] - Quote
Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing. |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
556
|
Posted - 2014.03.23 00:23:00 -
[25] - Quote
deezy dabest wrote:Cotsy8 wrote:da GAND wrote:It would be nice if they made small patches between the patches that make bigger impacts, something like 1.8.5 or whatever. Things like fixes and such. It's too expensive to release patches, which places the importance on game testing which isn't CCP strong suit. It seems they are more invested in Valkyrie and VR then Dust. I don't blame them, they lost 22m $ last year so a free to play game isn't gonna be their focus. They came no where near losing 22 million dollars. They removed the giant fluff value they had applied to Dust for tax purposes. The funny part is they will now write off the new valuation as a loss to keep from paying taxes on their Eve money as well as the little bit they pull in from us dust bunnies. Quote: During the year the company assessed its capitalized development assets and determined that a portion of those assets would likely not have future economic benefits. IAS 38 requires that such assets should be derecognized and removed from the balance sheet. The expense related to the derecognized assets are presented as part of research and development expense in the statement of comprehensive income.
and Quote: CCP would have lost $30.4 million, but the company's accounts are good and apparently made $9 million from income tax.
We are nothing more than a tax write off to save them some tax money at the end of the day. Probably why the base for Dust is in Shanghai so that they can fluff any expenses they want to.
Hmmm disturbing, nothing but a tax write off. But it's not like they are making a whole lot of money off Dust except from those that are throwing money at active boosters lol.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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deezy dabest
CLONES AGAINST HUMANITY
254
|
Posted - 2014.03.23 00:29:00 -
[26] - Quote
TYCHUS MAXWELL wrote:Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing.
There is the all time rumor of Sony not allowing them to have a test server which is very possible when you look at how hard the regular releases consistently crash the PS3.
The ultimate reason for no beta programs (other than the one we are in) most likely comes down to the cost of releasing patches and the mildly broken infrastructure of the game. They have fought to make everything they can server side and then been forced to pile the important things that will not work server side into the client leaving a pretty rag-tag set up. It is simply a case of poor planning in the start when they were forced to leave the carbon engine behind for an engine they had never used before. |
deezy dabest
CLONES AGAINST HUMANITY
254
|
Posted - 2014.03.23 00:35:00 -
[27] - Quote
da GAND wrote: Hmmm disturbing, nothing but a tax write off. But it's not like they are making a whole lot of money off Dust except from those that are throwing money at active boosters lol.
The good news there is as long as Eve players keep pouring money into CCP they will need something to spend it on so that the government does not get it. I am not familiar with Icelandic tax statutes but this is the same kind of behavior that can be seen in the U.S. in nearly every public traded company all the way down to long time small business owners.
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danie sous
DUST BRASIL S.A Proficiency V.
0
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Posted - 2014.03.23 00:43:00 -
[28] - Quote
Summ Dude wrote:I'll ask again please to see where a Dev said that 1.8 would feature Vehicle/AV changes. That was the original point of this thread, right?
One of the posts on the bi-weekly feature/idea sticky a dev mentioned they would make changes. No specitics were given. |
Seigfried Warheit
Caught Me With My Pants Down
227
|
Posted - 2014.03.23 00:45:00 -
[29] - Quote
Scheneighnay McBob wrote:AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be able to chase them off with any effort.
This has no effect on AV besides now being able to farm wp..logis now have competition with wp gain ..... This just seems like a slap to the face...AV is gonna get their arse wrecked but now vehicles will be able to toss some wp on your corpse while saying "Go clean your self up... this is chump change for me" |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
83
|
Posted - 2014.03.23 00:51:00 -
[30] - Quote
deezy dabest wrote:TYCHUS MAXWELL wrote:Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing. There is the all time rumor of Sony not allowing them to have a test server which is very possible when you look at how hard the regular releases consistently crash the PS3. The ultimate reason for no beta programs (other than the one we are in) most likely comes down to the cost of releasing patches and the mildly broken infrastructure of the game. They have fought to make everything they can server side and then been forced to pile the important things that will not work server side into the client leaving a pretty rag-tag set up. It is simply a case of poor planning in the start when they were forced to leave the carbon engine behind for an engine they had never used before.
If that is the case then we just will have to be prepared for broken game updates ruining some aspect of the game until they add another update that may fix the old issue while simultaneously breaking the next thing. Oh well it's just a game, plenty of other games to play. |
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deezy dabest
CLONES AGAINST HUMANITY
255
|
Posted - 2014.03.23 01:02:00 -
[31] - Quote
TYCHUS MAXWELL wrote:deezy dabest wrote:TYCHUS MAXWELL wrote:Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing. There is the all time rumor of Sony not allowing them to have a test server which is very possible when you look at how hard the regular releases consistently crash the PS3. The ultimate reason for no beta programs (other than the one we are in) most likely comes down to the cost of releasing patches and the mildly broken infrastructure of the game. They have fought to make everything they can server side and then been forced to pile the important things that will not work server side into the client leaving a pretty rag-tag set up. It is simply a case of poor planning in the start when they were forced to leave the carbon engine behind for an engine they had never used before. If that is the case then we just will have to be prepared for broken game updates ruining some aspect of the game until they add another update that may fix the old issue while simultaneously breaking the next thing. Oh well it's just a game, plenty of other games to play.
There will always be some aspect broken. Not because of CCP directly but because there is just no way to test for the way to test for how well the long time players have learned to find the exploit no matter what it is. All of the numbers are done in spread sheets and they probably have some great process for making them balanced ON SPREADSHEETS, but that just does not make up for several hundred people actively looking for the FOTM setup.
It is part of Dust, you can either chase the FOTM and ultimately have a bunch of wasted SP or you can become a better player by learning to use your role against the ever changing FOTM. I for one find it challenging and at the end of the day anyone that sticks to specializing will probably have a much more rewarding experience as they grow different roles and ultimately end up with amazing versatility.
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
83
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Posted - 2014.03.23 01:22:00 -
[32] - Quote
deezy dabest wrote:TYCHUS MAXWELL wrote:deezy dabest wrote:TYCHUS MAXWELL wrote:Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing. There is the all time rumor of Sony not allowing them to have a test server which is very possible when you look at how hard the regular releases consistently crash the PS3. The ultimate reason for no beta programs (other than the one we are in) most likely comes down to the cost of releasing patches and the mildly broken infrastructure of the game. They have fought to make everything they can server side and then been forced to pile the important things that will not work server side into the client leaving a pretty rag-tag set up. It is simply a case of poor planning in the start when they were forced to leave the carbon engine behind for an engine they had never used before. If that is the case then we just will have to be prepared for broken game updates ruining some aspect of the game until they add another update that may fix the old issue while simultaneously breaking the next thing. Oh well it's just a game, plenty of other games to play. There will always be some aspect broken. Not because of CCP directly but because there is just no way to test for the way to test for how well the long time players have learned to find the exploit no matter what it is. All of the numbers are done in spread sheets and they probably have some great process for making them balanced ON SPREADSHEETS, but that just does not make up for several hundred people actively looking for the FOTM setup. It is part of Dust, you can either chase the FOTM and ultimately have a bunch of wasted SP or you can become a better player by learning to use your role against the ever changing FOTM. I for one find it challenging and at the end of the day anyone that sticks to specializing will probably have a much more rewarding experience as they grow different roles and ultimately end up with amazing versatility.
That's a cop out though, I used Rail Rifle and tanks and CR day one of the patch and saw it was broken. When I first started at "Full Release" it was obvious that Caldari Shield Tanks were overpowered. When the armor buff hit, it was obvious they went overboard. They always go overboard. When the flaylock was too good, they went overboard. It's not hard to tweak unless you tweak gradually but they don't do that. They take a giant wrench and smash a rolex then say why doesn't it tick? Screw it we'll check back in 3 months. I know games will be buggy, I've played many, but the only games I've played that have consistently been this bad in a pvp environment (IE. a lobby shooter) are Korean fps rpgs. Maybe it's just the genre that is broken, as I haven't seen this issue outside of the limited field of games that are fps rpg lobby shooters. I haven't played their major competitor Planetside 2 but the grass does looke greener on the other side, and at least from appearances they don't say "Hold on scooter, you can't play with this toy until you waded through **** for 3 months" only to then once you have waded through the **** break the toy and say "Well now, sorry buddy, but maybe you should just play with this other toy once you have waded through another 3 months of ****." Ad infinitum.
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Bubba Brown
Militaires Sans Jeux
227
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Posted - 2014.03.23 04:36:00 -
[33] - Quote
Summ Dude wrote:deezy dabest wrote:I feel like it is going to come out that WP for damage to vehicles is for them to collect data on AV vs vehicles (as if 5 months did not provide enough data) and a fix will be coming SOON (i cant do the tm thing but you get it) aka right after everyone that came back for the 1.8 racial parity is gone again and this time for good. Hm, perhaps. Personally I think it's just a very helpful balancing step. It encourages people to actually play dedicated AV. Imagine this: An enemy rail tank comes over the top of a hill and starts raining hell down onto my team. So I decide to grab my FG, and start nailing him. He of course backs off when his health gets too low, regens, and comes back. So let's say I spend the whole game just keeping this tank deterred. Even though I was clearly helping my team, I'll probably end up going 10th place or so, and getting **** for a payout. So if you're just some blueberry, why bother? With the added WP, there's actually direct incentive for every blue to run AV.
the trick is making it worth it so instead of saying "damn, a tank, no fun this game", they say "ooooo! a warpoint pinata!" which leads to what eve combat is all about; escalation. dude drops tank, other team gets out AV and a tank, dude's friend gets a tank with some more teammates as AV and the entire thing turns into a massive clusterfug |
Summ Dude
Direct Action Resources
321
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Posted - 2014.03.23 05:10:00 -
[34] - Quote
TYCHUS MAXWELL wrote:Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing.
Edit: It would slow down updates surely, but who hear would of waited a month more on 1.7 if it meant tanks and rail rifles would have been toned down to a balanced level? I know I would. That and hot patching issues when they arise, but we all know no one in the company actually plays this game. I don't think that's a big issue at all. The most productive playtesting will never come from the people actively working on the game. They're waaaaaay too biased (obviously). Standard playtesting means you take someone who's never played your game (or, in this case, has perhaps never used this new feature you're adding or new build of the game), have them try it out, and then you take notes, and figure out what to change. Rinse, repeat. CCP Devs "playtesting" this game won't really accomplish much of anything.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
321
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Posted - 2014.03.23 05:17:00 -
[35] - Quote
danie sous wrote:Summ Dude wrote:I'll ask again please to see where a Dev said that 1.8 would feature Vehicle/AV changes. That was the original point of this thread, right? One of the posts on the bi-weekly feature/idea sticky a dev mentioned they would make changes. No specitics were given. I'll assume you're referring to this post, this part specifically:
CCP Logibro wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them - WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. I see no mention of 1.8 whatsoever.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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J4yne C0bb
Molon Labe. General Tso's Alliance
269
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Posted - 2014.03.23 05:28:00 -
[36] - Quote
Summ Dude wrote:deezy dabest wrote:I feel like it is going to come out that WP for damage to vehicles is for them to collect data on AV vs vehicles (as if 5 months did not provide enough data) and a fix will be coming SOON (i cant do the tm thing but you get it) aka right after everyone that came back for the 1.8 racial parity is gone again and this time for good. Hm, perhaps. Personally I think it's just a very helpful balancing step. It encourages people to actually play dedicated AV. Imagine this: An enemy rail tank comes over the top of a hill and starts raining hell down onto my team. So I decide to grab my FG, and start nailing him. He of course backs off when his health gets too low, regens, and comes back. So let's say I spend the whole game just keeping this tank deterred. Even though I was clearly helping my team, I'll probably end up going 10th place or so, and getting **** for a payout. So if you're just some blueberry, why bother? With the added WP, there's actually direct incentive for every blue to run AV. Yeah, forge gunning for tanks can be a thankless job... it's easy to chase tanks around for an entire match, go KDR negative, and get a crap payout for not actually killing anything. This provides some incentive, at least.
CCP needs to give us our forge charge time back. I have doubts whether it would even help, but they can start with that, at least.
Min Logi | aka Punch R0ckgroin, Fatsuit
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Tailss Prower
501ST JFW StrikerZ Unit
200
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Posted - 2014.03.23 07:36:00 -
[37] - Quote
Eko Sol wrote:Summ Dude wrote:Fyra Yacile wrote:After 2 weeks of 1.7 and Tank spam being rife a DEV said they were going to address Tank v AV balance in 1.8 ... Link please. I don't recall this happening, at all. The are lowering the total clip size of all nades to 2 from 3. This means you have one less AV nade available. In addition, I know that a lot of people run FG and Swarms with Damage Mods. Complex damage mods are going from 10% to 5%. If you stack 3 of them (like I do) then you are going from a 23% damage boost to a 11% damage boost (rounded out). On top of all of that, Hives are getting a nerf so running proto Nades and not getting them fast enough or swarm ammo fast enough and having less supply available is just sick. It's a triple angle nerf to AV no matter how you look at it. it's funny when someone bitches about losing 1 av nade now I can understand it from an infantry point of view but 90% of the time your sitting on top a nanohive SO WHY THE **** DO YOU CARE |
Tailss Prower
501ST JFW StrikerZ Unit
200
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Posted - 2014.03.23 07:37:00 -
[38] - Quote
J4yne C0bb wrote:Summ Dude wrote:deezy dabest wrote:I feel like it is going to come out that WP for damage to vehicles is for them to collect data on AV vs vehicles (as if 5 months did not provide enough data) and a fix will be coming SOON (i cant do the tm thing but you get it) aka right after everyone that came back for the 1.8 racial parity is gone again and this time for good. Hm, perhaps. Personally I think it's just a very helpful balancing step. It encourages people to actually play dedicated AV. Imagine this: An enemy rail tank comes over the top of a hill and starts raining hell down onto my team. So I decide to grab my FG, and start nailing him. He of course backs off when his health gets too low, regens, and comes back. So let's say I spend the whole game just keeping this tank deterred. Even though I was clearly helping my team, I'll probably end up going 10th place or so, and getting **** for a payout. So if you're just some blueberry, why bother? With the added WP, there's actually direct incentive for every blue to run AV. Yeah, forge gunning for tanks can be a thankless job... it's easy to chase tanks around for an entire match, go KDR negative, and get a crap payout for not actually killing anything. This provides some incentive, at least. CCP needs to give us our forge charge time back. I have doubts whether it would even help, but they can start with that, at least. if you was firing any faster it would be unbalanced |
Paran Tadec
The Hetairoi
1999
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Posted - 2014.03.23 13:09:00 -
[39] - Quote
Scheneighnay McBob wrote:AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be able to chase them off with any effort.
With swarms that dont work at all. LOL. right.
Bittervet Proficiency V
thanks logibro!
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Paran Tadec
The Hetairoi
1999
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Posted - 2014.03.23 13:13:00 -
[40] - Quote
TYCHUS MAXWELL wrote:Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing.
Edit: It would slow down updates surely, but who hear would of waited a month more on 1.7 if it meant tanks and rail rifles would have been toned down to a balanced level? I know I would. That and hot patching issues when they arise, but we all know no one in the company actually plays this game.
Or you know, made on PC where they could patch it whenever, run multiple test servers etc...
Bittervet Proficiency V
thanks logibro!
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
557
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Posted - 2014.03.23 15:36:00 -
[41] - Quote
Paran Tadec wrote:TYCHUS MAXWELL wrote:Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing.
Edit: It would slow down updates surely, but who hear would of waited a month more on 1.7 if it meant tanks and rail rifles would have been toned down to a balanced level? I know I would. That and hot patching issues when they arise, but we all know no one in the company actually plays this game. Or you know, made on PC where they could patch it whenever, run multiple test servers etc...
Agreed things would be going smoother, and the EVE players wouldn't hate this game.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Korvin Lomont
United Pwnage Service RISE of LEGION
803
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Posted - 2014.03.23 17:35:00 -
[42] - Quote
Scheneighnay McBob wrote:AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be able to chase them off with any effort.
We still don't know how much WP we will get for Vehicle damage, and of course we don't know how long it will there. CCP removed that feature for a Reason...
So if we get not eough WP for damaging Vehicles nothing will changed (who would risk a 80K suit for wp/1000 damage??) If we get too much WP (or a reasonable amount) people will strt to exploit this as hell. Sadly thats it was the community is best at.
And when people start to abuse this CCP will let them as they don't punish exploiters, sooner or later they will then remove the WP again or will make them so low that its not worth again... |
Summ Dude
Direct Action Resources
324
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Posted - 2014.03.23 22:25:00 -
[43] - Quote
Korvin Lomont wrote:Scheneighnay McBob wrote:AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be able to chase them off with any effort. We still don't know how much WP we will get for Vehicle damage, and of course we don't know how long it will there. CCP removed that feature for a Reason... So if we get not eough WP for damaging Vehicles nothing will changed (who would risk a 80K suit for wp/1000 damage??) If we get too much WP (or a reasonable amount) people will strt to exploit this as hell. Sadly thats it was the community is best at. And when people start to abuse this CCP will let them as they don't punish exploiters, sooner or later they will then remove the WP again or will make them so low that its not worth again... What an incredibly lazy perspective. Also based in non-truth. CCP originally removed it due to farming, yes. They have since added a max WP cap feature that prevents this. They said as much.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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deezy dabest
CLONES AGAINST HUMANITY
258
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Posted - 2014.03.23 23:34:00 -
[44] - Quote
TYCHUS MAXWELL wrote:deezy dabest wrote:TYCHUS MAXWELL wrote:deezy dabest wrote:TYCHUS MAXWELL wrote:Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing. There is the all time rumor of Sony not allowing them to have a test server which is very possible when you look at how hard the regular releases consistently crash the PS3. The ultimate reason for no beta programs (other than the one we are in) most likely comes down to the cost of releasing patches and the mildly broken infrastructure of the game. They have fought to make everything they can server side and then been forced to pile the important things that will not work server side into the client leaving a pretty rag-tag set up. It is simply a case of poor planning in the start when they were forced to leave the carbon engine behind for an engine they had never used before. If that is the case then we just will have to be prepared for broken game updates ruining some aspect of the game until they add another update that may fix the old issue while simultaneously breaking the next thing. Oh well it's just a game, plenty of other games to play. There will always be some aspect broken. Not because of CCP directly but because there is just no way to test for the way to test for how well the long time players have learned to find the exploit no matter what it is. All of the numbers are done in spread sheets and they probably have some great process for making them balanced ON SPREADSHEETS, but that just does not make up for several hundred people actively looking for the FOTM setup. It is part of Dust, you can either chase the FOTM and ultimately have a bunch of wasted SP or you can become a better player by learning to use your role against the ever changing FOTM. I for one find it challenging and at the end of the day anyone that sticks to specializing will probably have a much more rewarding experience as they grow different roles and ultimately end up with amazing versatility. That's a cop out though, I used Rail Rifle and tanks and CR day one of the patch and saw it was broken. When I first started at "Full Release" it was obvious that Caldari Shield Tanks were overpowered. When the armor buff hit, it was obvious they went overboard. They always go overboard. When the flaylock was too good, they went overboard. It's not hard to tweak unless you tweak gradually but they don't do that. They take a giant wrench and smash a rolex then say why doesn't it tick? Screw it we'll check back in 3 months. I know games will be buggy, I've played many, but the only games I've played that have consistently been this bad in a pvp environment (IE. a lobby shooter) are Korean fps rpgs. Maybe it's just the genre that is broken, as I haven't seen this issue outside of the limited field of games that are fps rpg lobby shooters. I haven't played their major competitor Planetside 2 but the grass does looke greener on the other side, and at least from appearances they don't say "Hold on scooter, you can't play with this toy until you waded through **** for 3 months" only to then once you have waded through the **** break the toy and say "Well now, sorry buddy, but maybe you should just play with this other toy once you have waded through another 3 months of ****." Ad infinitum. I guess for an analogy we aren't talking the difference between the G36 and AK 47 in COD4, every update it is the difference between the Skorpion and the P90 in every update where something is changed. A flavor of the month in many games is an issue of slight optimal performance. We are talking about how a swarm launcher tickles a tank for christ's sake. Edit: If you aren't familiar with the plethora of Korean made f2p games I'm being pretty cruel comparing this game to them, they are some of the worst made games that aren't coming from one guys basement, and some games from one guys basement are better than those turds.
With the cost of patch cycles they are somewhat forced to go to extreme ends a few times cause patching it every few days or every week or whatever is not viable. Also, lets face it, these cycles create amazing SP sinks for the players that are not familiar with this process.
Growth in this game is not just SP, or stashing ISK, but learning to adapt within the game. If you have been around for more than 3 updates and you still whine about OP and UP weapons then you need to open your eyes, its part of the game. CCP has to adapt to their enviroment with Sony, Unreal, and a whole lot of workers like we have to adapt to weapons and suits getting changed up. The only difference is there is millions on the line for them and at best a couple hundred bucks for us.
We are dealing with the only huge exception to that where they have taken those extremes to new levels most likely because of a combo of new management and work schedules getting really screwed up through dealing with multiple holiday seasons. I for one am just as tired of tank spam as the next person (except for tankers of course) and seriously hope they throw a hotfix out within a couple of weeks to fix this crap but only time will tell.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
557
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Posted - 2014.03.24 00:34:00 -
[45] - Quote
Summ Dude wrote:Korvin Lomont wrote:Scheneighnay McBob wrote:AV WPs are getting buffed, making AV more viable, encouraging the use of AV More AVers means that while they still may not be able to destroy vehicles (being addressed, I'm sure), they'll be able to chase them off with any effort. We still don't know how much WP we will get for Vehicle damage, and of course we don't know how long it will there. CCP removed that feature for a Reason... So if we get not eough WP for damaging Vehicles nothing will changed (who would risk a 80K suit for wp/1000 damage??) If we get too much WP (or a reasonable amount) people will strt to exploit this as hell. Sadly thats it was the community is best at. And when people start to abuse this CCP will let them as they don't punish exploiters, sooner or later they will then remove the WP again or will make them so low that its not worth again... What an incredibly lazy perspective. Also based in non-truth. CCP originally removed it due to farming, yes. They have since added a max WP cap feature that prevents this. They said as much.
I can't wait to see if and when someone finds a way to exploit it.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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