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Mejt0
Made in Poland... E-R-A
109
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Posted - 2014.03.21 11:39:00 -
[1] - Quote
If tankers says teamork an gank, then how many avers will team need to beat 6tanks?
It will definietly be more than 6 then enemy team have more infiantry to fight.
How should we balance vehs v av? Buff av? Remove third view camera from vehs? Make vehs reqiure at least 2 ppl to operate them (HAVs)?
One sided as always, huh
P.S. AV vs tanks are like tanks vs rails. These two thing need to be solved. |
The Robot Devil
Molon Labe. General Tso's Alliance
2081
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Posted - 2014.03.21 11:46:00 -
[2] - Quote
Add webs that slow down vehicles. Have a passive that works like a nanohive and an active that works like a rep tool. The webs would slow down vehicles 50% and 75% respectively.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Paran Tadec
The Hetairoi
1991
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Posted - 2014.03.21 11:48:00 -
[3] - Quote
Didn't watch the video did you? Swarms have to have the way they apply damage changed before you can change anything else.
Bittervet Proficiency V
thanks logibro!
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axu jen
The Phoenix Federation
38
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Posted - 2014.03.21 12:03:00 -
[4] - Quote
Slow down tanks, seriously if they didn't get away as soon as they felt they were threatened there would be so many more dead tanks out there.
No need for webifiers, they are freaking tanks for crying out loud. |
Echo 1991
WarRavens League of Infamy
134
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Posted - 2014.03.21 12:04:00 -
[5] - Quote
The Robot Devil wrote:Add webs that slow down vehicles. Have a passive that works like a nanohive and an active that works like a rep tool. The webs would slow down vehicles 50% and 75% respectively. Until then tanks should be slowed down. |
Sinboto Simmons
SVER True Blood General Tso's Alliance
5169
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Posted - 2014.03.21 12:17:00 -
[6] - Quote
axu jen wrote:Slow down tanks, seriously if they didn't get away as soon as they felt they were threatened there would be so many more dead tanks out there.
No need for webifiers, they are freaking tanks for crying out loud. No joke some of these tanks are faster than my old saga.
Also: can we get that whole no damage by crashing into things deal fixed, that made no sense whatsoever.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1283
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Posted - 2014.03.21 12:19:00 -
[7] - Quote
Paran Tadec wrote:Didn't watch the video did you? Swarms have to have the way they apply damage changed before you can change anything else.
No, you don't have to wait to limit the number of tanks in matches to more reasonable amounts. These maps are too small for the number of tanks that get deployed.
Once you get a reasonable number of HAVs on the map then the AV balance can be tweaked. You might not even have to make any other changes as the "you have to use teamwork to kill an HAV" view can actually work. |
Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1283
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Posted - 2014.03.21 12:21:00 -
[8] - Quote
axu jen wrote:Slow down tanks, seriously if they didn't get away as soon as they felt they were threatened there would be so many more dead tanks out there.
No need for webifiers, they are freaking tanks for crying out loud.
You do understand that modern tanks are one of the fastest ground vehicles on the battlefield, right? Webifiers are a reasonable suggestion. |
Alena Ventrallis
The Neutral Zone
915
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Posted - 2014.03.21 12:31:00 -
[9] - Quote
It should take a team of AV to kill my tank.
But It should take teamwork, in the form of fitting small turrets, for me to kill infantry, at least with a degree of consistency. My large turrets should wreck vehicles. The only reason I hesitate to call for large blasters to be reworked as AV is the lack of vehicles for tankers to shoot at. Beyond LAVs, dropships, and each other, what do we have to kill if such a change is made?
Best PVE idea I've seen.
Fixed link.
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Auris Lionesse
Capital Acquisitions LLC
495
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Posted - 2014.03.21 12:40:00 -
[10] - Quote
You can balance it by fixing the glitches and making tanks soloable by avers.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
78
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Posted - 2014.03.21 13:19:00 -
[11] - Quote
axu jen wrote:Slow down tanks No.
Nerf turn speed, make the turrets harder to aim with, split the pilot and gunner roles, anything. Don't **** with the speed. Or at the very least, don't be lazy bastards and nerf them into the 1920s. Add things players can use to slow the tanks down, that's the closest you can get without just being terminally lazy.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Harpyja
Molon Labe. General Tso's Alliance
1339
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Posted - 2014.03.21 13:41:00 -
[12] - Quote
Echo 1991 wrote:The Robot Devil wrote:Add webs that slow down vehicles. Have a passive that works like a nanohive and an active that works like a rep tool. The webs would slow down vehicles 50% and 75% respectively. Until then tanks should be slowed down. No, they shouldn't. I've been playing BF3 recently and I'll say that MBTs have just about the same acceleration as Gunnlogis, and possibly even higher top speed.
That means that I can easily just run away whenever I spot trouble.
Plus, you all infantry think blaster turrets are OP against infantry? Well, in BF3, I have an LMG in addition to my main cannon, so I can use that to kill infantry and if they run behind cover, I just quickly switch to my cannon and blow them up.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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calisk galern
BurgezzE.T.F General Tso's Alliance
2187
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Posted - 2014.03.21 13:51:00 -
[13] - Quote
Mejt0 wrote:If tankers says teamork an gank, then how many avers will team need to beat 6tanks?
It will definietly be more than 6 then enemy team have more infiantry to fight.
How should we balance vehs v av? Buff av? Remove third view camera from vehs? Make vehs reqiure at least 2 ppl to operate them (HAVs)?
One sided as always, huh
P.S. AV vs tanks are like tanks vs rails. These two thing need to be solved.
as we've seen in the past it takes 1-2 dedicated red line rails to deal with them or a full team of 16 players.
most games involving an organized team of 6 players degrades quickly into nothing but tank hunting and forgetting the actual purpose of the game with no interest in winning. |
Charlotte O'Dell
Fatal Absolution General Tso's Alliance
2223
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Posted - 2014.03.21 13:54:00 -
[14] - Quote
Webifiers are desperately needed. It'd allow 2 guys to take on any tank.
Charlotte O'Dell is the highest level unicorn!
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Sam Booty
Valor Coalition Red Whines.
48
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Posted - 2014.03.21 14:57:00 -
[15] - Quote
I agree make tanks slower and more expensive. Each module should add extra weight (slowdown speed by a %). The blaster tank should be harder to aim on small targets increase bullet deviation.
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Nothing Certain
Villore Sec Ops Gallente Federation
330
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Posted - 2014.03.21 15:33:00 -
[16] - Quote
Outlaw OneZero wrote:axu jen wrote:Slow down tanks, seriously if they didn't get away as soon as they felt they were threatened there would be so many more dead tanks out there.
No need for webifiers, they are freaking tanks for crying out loud. You do understand that modern tanks are one of the fastest ground vehicles on the battlefield, right? Webifiers are a reasonable suggestion.
Not that reality should play a part in this but a real world tank has a top speed about 2.5 times that of a sprinting man, Dust tanks have about 10 times the speed of a sprinting clone, I'd be thrilled if we more closely matched the two.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
330
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Posted - 2014.03.21 15:37:00 -
[17] - Quote
Alena Ventrallis wrote:It should take a team of AV to kill my tank.
But It should take teamwork, in the form of fitting small turrets, for me to kill infantry, at least with a degree of consistency. My large turrets should wreck vehicles. The only reason I hesitate to call for large blasters to be reworked as AV is the lack of vehicles for tankers to shoot at. Beyond LAVs, dropships, and each other, what do we have to kill if such a change is made?
Why should it take a team to kill you, one clone. Please don't just reply with a variation of "because I am in a tank"
Because, that's why.
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Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1283
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Posted - 2014.03.21 15:41:00 -
[18] - Quote
Nothing Certain wrote:Outlaw OneZero wrote:axu jen wrote:Slow down tanks, seriously if they didn't get away as soon as they felt they were threatened there would be so many more dead tanks out there.
No need for webifiers, they are freaking tanks for crying out loud. You do understand that modern tanks are one of the fastest ground vehicles on the battlefield, right? Webifiers are a reasonable suggestion. Not that reality should play a part in this but a real world tank has a top speed about 2.5 times that of a sprinting man, Dust tanks have about 10 times the speed of a sprinting clone, I'd be thrilled if we more closely matched the two.
I agree reality has no place here, it is a video game. He brought up the fact that they are supposed to be tanks, suggesting that tanks are slow. Modern main battle tanks accelerate quickly and reach speeds of about 50mph, so that's just poor reasoning.
The problem with our HAVs are the nitros, not their standard speed. Standard speed and acceleration are good, get rid of nitros or add webs.
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Tailss Prower
501ST JFW StrikerZ Unit
199
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Posted - 2014.03.21 15:50:00 -
[19] - Quote
Nothing Certain wrote:Alena Ventrallis wrote:It should take a team of AV to kill my tank.
But It should take teamwork, in the form of fitting small turrets, for me to kill infantry, at least with a degree of consistency. My large turrets should wreck vehicles. The only reason I hesitate to call for large blasters to be reworked as AV is the lack of vehicles for tankers to shoot at. Beyond LAVs, dropships, and each other, what do we have to kill if such a change is made? Why should it take a team to kill you, one clone. Please don't just reply with a variation of "because I am in a tank" Well thats the reason if you built a tank and I mean a tank not these noob idiots who want to claim to be in a tank it would cost you around 500-700k for a fully fitted tank hell mine is 717k and your telling me that you guys want to be able to solo my tank which by the way uses small turrets with my gunners to kill infantry while me on the main gun is killing vehicles
The issue is the same one it has been since 1.7 they need to scale the modules so it is like this for example: mlt shield hardner 30% stnd 40% adv 50 proto 60 something along these lines and to limit the stupid things so you can only have 1 hardner because thats really the only problem AV has although you guys need to figure it out already that the mlt swarms will never kill a shield tank EVER unless it was a noob tank cause you know swarms are explosive and shields take less dmg from explosive. Increaseing dmg of AV will only make it 1 sided and if you was fully skilled in to AV proto with like say prof 3-5 it should only take 2 of you focus firing to make me run or to even kill me........unless my small guns get you(which will be what normally happens) |
Alena Ventrallis
The Neutral Zone
919
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Posted - 2014.03.21 21:05:00 -
[20] - Quote
Nothing Certain wrote:Alena Ventrallis wrote:It should take a team of AV to kill my tank.
But It should take teamwork, in the form of fitting small turrets, for me to kill infantry, at least with a degree of consistency. My large turrets should wreck vehicles. The only reason I hesitate to call for large blasters to be reworked as AV is the lack of vehicles for tankers to shoot at. Beyond LAVs, dropships, and each other, what do we have to kill if such a change is made? Why should it take a team to kill you, one clone. Please don't just reply with a variation of "because I am in a tank" Because it takes teamwork, with me fitting small turrets, to be a threat to infantry. Thus, it should take more than than one AV to threaten me. At least when hardeners are on.
Best PVE idea I've seen.
Fixed link.
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Glitch116
On The Brink CRONOS.
103
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Posted - 2014.03.21 21:14:00 -
[21] - Quote
Mejt0 wrote:If tankers says teamork an gank, then how many avers will team need to beat 6tanks?
It will definietly be more than 6 then enemy team have more infiantry to fight.
How should we balance vehs v av? Buff av? Remove third view camera from vehs? Make vehs reqiure at least 2 ppl to operate them (HAVs)?
One sided as always, huh
P.S. AV vs tanks are like tanks vs rails. These two thing need to be solved.
the answer is 3 ADV level AVERs
the thing you have to remeber is AVs can single out a tank from the herd in a way a tank can not there maybe 6 tanks on the field but there are very few places where all those tanks can attack a single target tanks also have no way to support each other other then cover and suppressing fire unlike infantry which have out side support from equipment also AVers can get into places tanks cant get an angle on this let AVs focous fire on a single tank over whelm it and move on to the next people always seem to think that just because there are 6 tanks on the field that they are together this is not always the case if fact having too many tanks on the field is bad unless these tanks are in constant comunication with each other a lot of time i find that more tanks on the field to be more trouble then help
the really problem is that infantry really dont have all the tools they need to do the job we need webs to slow tanks down tracking disrupters to slow their turrets jammers to block out their tacnet and minimap
I AM THE KING OF THE BLASTER!!!
deal with it
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
654
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Posted - 2014.03.21 21:15:00 -
[22] - Quote
Mejt0 wrote:If tankers says teamork an gank, then how many avers will team need to beat 6tanks? Depending on the amount of teamwork required 1 vehicle requires 2 AV to take it down = 12 1 vehicle requires 3 AV to take it down = 18 1 vehicle requires 4 AV to take it down = 24 and so on........
TOUGH TITTY, SAID THE KITTY.
-Blaine the Mono
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Alpha 443-6732
General Tso's Alliance
367
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Posted - 2014.03.21 21:54:00 -
[23] - Quote
again with this pointless and short sighted argument? don't waste your time here folks... |
CLONE117
True Pros Forever
731
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Posted - 2014.03.21 22:19:00 -
[24] - Quote
slow down hardened vehicles so they cant run?.. |
I HateMyFace
WarRavens League of Infamy
80
|
Posted - 2014.03.22 22:51:00 -
[25] - Quote
Hmmmm these arguments are ridiculous and they are never ending.
Let's lay it out
Tankers like tanks because.. they are ******* tanks what's not to like?
Infantry get raped consistently so they don't like them.
The first problem is with tanks mobility (fix it however you want)
When the team opposing the tanks tries to use AV in a group or solo they get stomped because the tanks free up their team to attack relentlessly. Using AV opens you up to the tanks and their unrelenting infantry team leaving you to hope that your team can cover you long enough for you to enact your AV tactics
This is the problem. Not the tanks. Not the av.
The balance is the issue.
So let's all just shut the f uck up |
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4425
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Posted - 2014.03.22 23:07:00 -
[26] - Quote
Just separate the turret from the pilot seat already.
I am your scan error.
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Nothing Certain
Villore Sec Ops Gallente Federation
337
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Posted - 2014.03.22 23:08:00 -
[27] - Quote
Hecarim Van Hohen wrote:Mejt0 wrote:If tankers says teamork an gank, then how many avers will team need to beat 6tanks? Depending on the amount of teamwork required 1 vehicle requires 2 AV to take it down = 12 1 vehicle requires 3 AV to take it down = 18 1 vehicle requires 4 AV to take it down = 24 and so on........
Hey, how do you know Blaine The Mono? I am a Bioshock Reject.
Because, that's why.
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Henchmen21
Planet Express LLC
784
|
Posted - 2014.03.22 23:12:00 -
[28] - Quote
Hoover Damn wrote:axu jen wrote:Slow down tanks No. Nerf turn speed, make the turrets harder to aim with, split the pilot and gunner roles, anything. Don't **** with the speed. Or at the very least, don't be lazy bastards and nerf them into the 1920s. Add things players can use to slow the tanks down, that's the closest you can get without just being terminally lazy.
They need their acceleration brought down not top speed.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
784
|
Posted - 2014.03.22 23:13:00 -
[29] - Quote
Harpyja wrote:Echo 1991 wrote:The Robot Devil wrote:Add webs that slow down vehicles. Have a passive that works like a nanohive and an active that works like a rep tool. The webs would slow down vehicles 50% and 75% respectively. Until then tanks should be slowed down. No, they shouldn't. I've been playing BF3 recently and I'll say that MBTs have just about the same acceleration as Gunnlogis, and possibly even higher top speed. That means that I can easily just run away whenever I spot trouble. Plus, you all infantry think blaster turrets are OP against infantry? Well, in BF3, I have an LMG in addition to my main cannon, so I can use that to kill infantry and if they run behind cover, I just quickly switch to my cannon and blow them up.
Guess what game this isn't.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Supernus Gigas
sNk Syndicate
575
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Posted - 2014.03.22 23:16:00 -
[30] - Quote
Scheneighnay McBob wrote:Just separate the turret from the pilot seat already.
Not everyone runs with a squad for every single match, and I really don't like the idea of some blueberry controlling half my tank when I'm not with a squad.
Not to mention this would completely alienate lone wolf players who tank.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8642
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Posted - 2014.03.22 23:30:00 -
[31] - Quote
Mejt0 wrote:If tankers says teamork an gank, then how many avers will team need to beat 6tanks?
It will definietly be more than 6 then enemy team have more infiantry to fight.
How should we balance vehs v av? Buff av? Remove third view camera from vehs? Make vehs reqiure at least 2 ppl to operate them (HAVs)?
One sided as always, huh
P.S. AV vs tanks are like tanks vs rails. These two thing need to be solved.
Increase fittings costs of hardeners slightly, decrease hardener resistances, implement a timers between when one hardener can be active and the next active, perhaps half of the cool down the first module meaning tanks can only activate 1 at a time and have between 25 and 45 seconds cool down.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Henchmen21
Planet Express LLC
785
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Posted - 2014.03.22 23:37:00 -
[32] - Quote
True Adamance wrote:Mejt0 wrote:If tankers says teamork an gank, then how many avers will team need to beat 6tanks?
It will definietly be more than 6 then enemy team have more infiantry to fight.
How should we balance vehs v av? Buff av? Remove third view camera from vehs? Make vehs reqiure at least 2 ppl to operate them (HAVs)?
One sided as always, huh
P.S. AV vs tanks are like tanks vs rails. These two thing need to be solved. Increase fittings costs of hardeners slightly, decrease hardener resistances, implement a timers between when one hardener can be active and the next active, perhaps half of the cool down the first module meaning tanks can only activate 1 at a time and have between 25 and 45 seconds cool down.
Personally I think the higher the tier the vehicle equipment the easier it should be to fit. This way you would be rewarded with skilling into tanks and MLT wouldn't be all that great for zero SP.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4426
|
Posted - 2014.03.22 23:50:00 -
[33] - Quote
Supernus Gigas wrote:Scheneighnay McBob wrote:Just separate the turret from the pilot seat already. Not everyone runs with a squad for every single match, and I really don't like the idea of some blueberry controlling half my tank when I'm not with a squad. Not to mention this would completely alienate lone wolf players who tank. That's the same broken argument I've always seen.
The only other vehicle you can solo in is an assault dropship- those require more SP and a hellovalot more ISK. If you want an HAV version of an ADS, fine. But STD and MLT HAVs shouldn't be viable to go solo in.
I am your scan error.
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Galvan Nized
Deep Space Republic
842
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Posted - 2014.03.22 23:59:00 -
[34] - Quote
Outlaw OneZero wrote:axu jen wrote:Slow down tanks, seriously if they didn't get away as soon as they felt they were threatened there would be so many more dead tanks out there.
No need for webifiers, they are freaking tanks for crying out loud. You do understand that modern tanks are one of the fastest ground vehicles on the battlefield, right? Webifiers are a reasonable suggestion.
You know modern AV is light years ahead of Dust right? I mean it's real life.
Remember balance comes first because it's a video game. Tanks need slowed down or a much more limited view. Modern tanks don't have 3rd person view.
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Lorhak Gannarsein
Science For Death
2263
|
Posted - 2014.03.23 01:04:00 -
[35] - Quote
Hecarim Van Hohen wrote:Mejt0 wrote:If tankers says teamork an gank, then how many avers will team need to beat 6tanks? Depending on the amount of teamwork required 1 vehicle requires 2 AV to take it down = 12 1 vehicle requires 3 AV to take it down = 18 1 vehicle requires 4 AV to take it down = 24 and so on........
People keep saying that, but my experience has never been borne out by these assertions.
Last time I went forging with a squad, there were four tanks and three of us.
They were all dead inside a minute.
It should not take more than three forge gunners to deal with any number of tanks, at least in pubs.
It's the 2v1 at the beginning that throws out the numbers.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Tailss Prower
501ST JFW StrikerZ Unit
200
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Posted - 2014.03.23 07:26:00 -
[36] - Quote
Scheneighnay McBob wrote:Supernus Gigas wrote:Scheneighnay McBob wrote:Just separate the turret from the pilot seat already. Not everyone runs with a squad for every single match, and I really don't like the idea of some blueberry controlling half my tank when I'm not with a squad. Not to mention this would completely alienate lone wolf players who tank. That's the same broken argument I've always seen. The only other vehicle you can solo in is an assault dropship- those require more SP and a hellovalot more ISK. If you want an HAV version of an ADS, fine. But STD and MLT HAVs shouldn't be viable to go solo in. actually no they Don't unless your comparing the ADS to a mlt tank and those can't even be called tanks if you asked me but let me explain to you why your idear is way more game breaking since you can't use your head to see the real problem with tanks
First off i use a 3 man tank because I have alot of friends who love to gun for me so I have 2 small guns on my tank if you split up the roles it would mean 4 seats in the tank so all I got to do is have 1 guy drive I use main gun and two guys on small guns and put defend order on tank hey LOOK MORE WP and me and my gunners normally get over 2-3k+ WP EACH every game just think about it if it was 4
Next you yes limited solo tanking but those like me wouldn't be effected and if anything you just promoting the pub stomping we have now where you have a squad dominating do you know how effective the tank would be if it was setup the way you are talking I would love it I wouldn't have to worry about driving because believe it or not thats the main thing thats fucks up a tanker like for example say your shooting a blaster tank and you do enough dmg that he backs up to run their is a 50% chance he will run into a wall or something making him an easy target and at teh same time he would have stopped firing while backing up if the roles were split that means all the driver has to do it focus onb driving kinda like an LAV and the gunner wouldn't stop firing even if they were backing up and to top it off it makes aiming the main gun so m uch easier
so I want you to think about that and come up with a response cause even if CCP was to do that(which I know they won't )it wouldn't make it harder on me it would make it easier besides CCP can always make a tank variant that is based like that but it stronger but like what you want requires a gunner for main gun and a driver |
Charlotte O'Dell
Fatal Absolution
2228
|
Posted - 2014.03.24 02:17:00 -
[37] - Quote
Tailss Prower wrote:Nothing Certain wrote:Alena Ventrallis wrote:It should take a team of AV to kill my tank.
But It should take teamwork, in the form of fitting small turrets, for me to kill infantry, at least with a degree of consistency. My large turrets should wreck vehicles. The only reason I hesitate to call for large blasters to be reworked as AV is the lack of vehicles for tankers to shoot at. Beyond LAVs, dropships, and each other, what do we have to kill if such a change is made? Why should it take a team to kill you, one clone. Please don't just reply with a variation of "because I am in a tank" Well thats the reason if you built a tank and I mean a tank not these noob idiots who want to claim to be in a tank it would cost you around 500-700k for a fully fitted tank hell mine is 717k and your telling me that you guys want to be able to solo my tank which by the way uses small turrets with my gunners to kill infantry while me on the main gun is killing vehicles The issue is the same one it has been since 1.7 they need to scale the modules so it is like this for example: mlt shield hardner 30% stnd 40% adv 50 proto 60 something along these lines and to limit the stupid things so you can only have 1 hardner because thats really the only problem AV has although you guys need to figure it out already that the mlt swarms will never kill a shield tank EVER unless it was a noob tank cause you know swarms are explosive and shields take less dmg from explosive. Increaseing dmg of AV will only make it 1 sided and if you was fully skilled in to AV proto with like say prof 3-5 it should only take 2 of you focus firing to make me run or to even kill me........unless my small guns get you(which will be what normally happens)
well said.
tanks are balanced in PC. Every tank you see is at least 450k and millions upon millions of SP to operate. They are rarely out on a mission to stomp infantry...well, sort of. Each team will have 1 infantry stomper tank and probably 3-5 rail tanks protecting the blaster tank/sniping ADS'.
it works because the losing team will quickly go bankrupt and each team has multiple tanks of similar skill. In PC, the balance is more an issue of how worthless Madrugars in in TvT battles; hell, if you see a madrugar blaster, it's either a noob or one of the best tankers in Dust.
CCP did a great job of balancing tanks around PC, which is what we asked for, but at the same time, this balance screwed everyone outside of PC.
I guess...add webifiers.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution
2228
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Posted - 2014.03.24 02:18:00 -
[38] - Quote
that's the issue. tanks are perfectly balanced in PC vs infantry bc only if you forgot to bring tanks will you get stomped by them.
Charlotte O'Dell is the highest level unicorn!
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Soldiersaint
Condotta Rouvenor Gallente Federation
756
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Posted - 2014.03.24 02:26:00 -
[39] - Quote
axu jen wrote:Slow down tanks, seriously if they didn't get away as soon as they felt they were threatened there would be so many more dead tanks out there.
No need for webifiers, they are freaking tanks for crying out loud. future tanks. get your facts straight. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1944
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Posted - 2014.03.24 02:40:00 -
[40] - Quote
Charlotte O'Dell wrote:that's the issue. tanks are perfectly balanced in PC vs infantry bc only if you forgot to bring tanks will you get stomped by them.
"If you forgot to bring HAV's you'll get stomped by them". Dude, it's the same problem in pubs. Do you even play the full game?
click me
Blup Blub Bloop. Translation: Die -_-
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