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Texs Red
DUST University Ivy League
306
|
Posted - 2014.03.20 21:17:00 -
[1] - Quote
Share your opinions, here are mine:
- People strafing to avoid bullets, are we in the matrix?
- Redline rail tanks
- Rail tanks vs any other vehicle
- Redline snipers, especially those hitbox is completely hidden by terrain and those who use Thales.
- Getting kicked for FW for team damage from attacking a red tank (hacked)
- Tank spam
- AV vs vehicle imbalance
- The horrible state of most Gallente weapons vs other weapons
- Crappy New Player Experience
- Absence of full EWAR, imbalances tank vs gank. Like a kangaroo without a tail, imbalanced.
- Lack of heavy weapon parity
- Getting 1 shotted in a dropship by a triple damage mod rail tank
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2446
|
Posted - 2014.03.20 21:19:00 -
[2] - Quote
TL;DR: Tanks
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Drapedup Drippedout
0uter.Heaven
610
|
Posted - 2014.03.20 21:20:00 -
[3] - Quote
CCP
Pro-fit Prophet
"Gimme yo lunch money"
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Cheydinhal Guard
CLONES AGAINST HUMANITY
37
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Posted - 2014.03.20 21:21:00 -
[4] - Quote
Strafing to avoid bullets? You can just expect someone to stand there and let you shoot them.
"1.8 is gonna be filled with fat suits and invisible stick men" - Echo 1991
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Dingleburt Bangledack
PiZzA DuDeS
44
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Posted - 2014.03.20 21:22:00 -
[5] - Quote
Texs Red wrote:Share your opinions, here are mine: - People strafing to avoid bullets, are we in the matrix?
So... basically you're annoyed that people don't stand still and let you kill them? Sorry, but this complaint doesn't belong.
I'll agree with everything else, though. |
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
197
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Posted - 2014.03.20 21:24:00 -
[6] - Quote
Texs Red wrote:Share your opinions, here are mine: - People strafing to avoid bullets, are we in the matrix? - Redline rail tanks - Redline snipers, especially those hitbox is completely hidden by terrain - Tank spam - AV vs vehicle imbalance - Lack of heavy weapon parity I agree with these with exception of your first complaint. I think strafing and "avoiding bullets" make gunfights require more skill. Tracking shooters are greater then twitch shooters. Want to know why? Because you have to have your gun pointed at someone for a longer amount of time then it takes one bullet to leave your muzzle. Want a FPS where strafing doesn't matter? Go play COD or BF. The others I completely agree with!
PS. I really hate dropships and heavies wielding rail rifles. |
CLONE117
True Pros Forever
727
|
Posted - 2014.03.20 21:29:00 -
[7] - Quote
proto scrubs.....and proto scrub corps..who think they know how to balance the game.
(their ideas rnt balancing. their idea is to just nerf all the weakest stuff and buff their own proto scrub stuff..)
____________________________________________________________________________________________________ edit: i finally figured out how to get a kill in battle field 3.
get the lmg and spray as many bullets as possible and pray some1 u cant see dies by running into the bullets. |
Texs Red
DUST University Ivy League
306
|
Posted - 2014.03.20 21:30:00 -
[8] - Quote
Dingleburt Bangledack wrote:Texs Red wrote:Share your opinions, here are mine: - People strafing to avoid bullets, are we in the matrix? So... basically you're annoyed that people don't stand still and let you kill them? Sorry, but this complaint doesn't belong. I'll agree with everything else, though.
What is irritating about it is how effective it is but only in a purely mechanical way. Strafing works well to avoid fire, this is a real tactic. I just think here it is too strong. What reminds me this is really a game is when people strafe left/right faster than the sensitivity can really follow, allowing them to avoid like 50% of my shots. In real life I would laugh then shoot them because I don't have a limited ability to look left/right, but obviously here that is a reality. It breaks immersion.
For those calling it skill, trying that in real life vs a full auto assault rifle and tell me how well it works. |
JARREL THOMAS
Dead Man's Game
217
|
Posted - 2014.03.20 21:34:00 -
[9] - Quote
CLONE117 wrote:proto scrubs.....and proto scrub corps..who think they know how to balance the game.
(their ideas rnt balancing. their idea is to just nerf all the weakest stuff and buff their own proto scrub stuff..)
____________________________________________________________________________________________________ i finally figured out how to get a kill in battle field 3.
get the lmg and spray as many bullets as possible and pray some1 u cant see dies by running into the bullets. True
Caldari Loyalist
I speak for the rabbits
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Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
198
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Posted - 2014.03.20 21:42:00 -
[10] - Quote
Texs Red wrote:Dingleburt Bangledack wrote:Texs Red wrote:Share your opinions, here are mine: - People strafing to avoid bullets, are we in the matrix? So... basically you're annoyed that people don't stand still and let you kill them? Sorry, but this complaint doesn't belong. I'll agree with everything else, though. What is irritating about it is how effective it is but only in a purely mechanical way. Strafing works well to avoid fire, this is a real tactic. I just think here it is too strong. What reminds me this is really a game is when people strafe left/right faster than the sensitivity can really follow, allowing them to avoid like 50% of my shots. In real life I would laugh then shoot them because I don't have a limited ability to look left/right, but obviously here that is a reality. It breaks immersion. For those calling it skill, trying that in real life vs a full auto assault rifle and tell me how well it works. That's the wonderful thing about it though...it IS a video game and NOT real life! I used to have the same thoughts on immersion and video games, but then came a freeing day in my life. I realized that, I'm playing a game and if they made the game so realistic and true to real life it wouldn't be very much fun.
I do agree with strafe speeds of people using a keyboard and mouse though. They don't experience any type of lag when they switch between left and right, whereas when using a controller the analog stick must go from left to right causing a slight delay when changing directions. |
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Dingleburt Bangledack
PiZzA DuDeS
45
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Posted - 2014.03.20 21:44:00 -
[11] - Quote
Texs Red wrote:What is irritating about it is how effective it is but only in a purely mechanical way. Strafing works well to avoid fire, this is a real tactic. I just think here it is too strong. What reminds me this is really a game is when people strafe left/right faster than the sensitivity can really follow, allowing them to avoid like 50% of my shots. In real life I would laugh then shoot them because I don't have a limited ability to look left/right, but obviously here that is a reality. It breaks immersion.
For those calling it skill, trying that in real life vs a full auto assault rifle and tell me how well it works.
I can see where you're coming from here but the thing you need to remember is that... this isn't real life. Who's to say that soldiers thousands of years into the future won't be dancing side to side to minimize damage to their shields and armor plating? I have absolutely no way to prove this will happen but you can't prove it won't.
The most we can do is accept it for what it is. That is to say, accept it as a game.
(Except if it's something completely game breaking like a number of current topics I won't get into for fear of derailing your thread further than I may have already...) |
knight of 6
SVER True Blood General Tso's Alliance
1611
|
Posted - 2014.03.20 22:30:00 -
[12] - Quote
- twilight & night time maps where you can't see wtf is going on
- scrub tank pilots that focus on infantry rather than enemy vehicles
- stagnation between builds
- the forums when they have nothing interesting to talk about
- massive open areas of the maps that lack adequate cover
- fatty taxis
- massive railing hitboxes
- railings one inch taller than a scout's jump
- railings period
- god awful uneven glitchy terrain
- lack of turret stabilization
this list will probably grow but i have places to go.
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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Patrlck 56
58
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Posted - 2014.03.20 23:16:00 -
[13] - Quote
RAIL RIFLES |
Izlare Lenix
FREE AGENTS LP
238
|
Posted - 2014.03.21 00:13:00 -
[14] - Quote
You have been scanned. You Have Been Scanned. YOU HAVE BEEN SCANNED!!!
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3603
|
Posted - 2014.03.21 00:15:00 -
[15] - Quote
Some of the community threads...
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
545
|
Posted - 2014.03.21 00:16:00 -
[16] - Quote
Having nothing new to do
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
398
|
Posted - 2014.03.21 00:17:00 -
[17] - Quote
That phrase "Window of Opportunity" !
Cobra Kai, Johnny!!!
"Sweep the leg".
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buzzzzzzz killllllllll
TRA1LBLAZERS
361
|
Posted - 2014.03.21 00:19:00 -
[18] - Quote
Texs Red wrote:Dingleburt Bangledack wrote:Texs Red wrote:Share your opinions, here are mine: - People strafing to avoid bullets, are we in the matrix? So... basically you're annoyed that people don't stand still and let you kill them? Sorry, but this complaint doesn't belong. I'll agree with everything else, though. What is irritating about it is how effective it is but only in a purely mechanical way. Strafing works well to avoid fire, this is a real tactic. I just think here it is too strong. What reminds me this is really a game is when people strafe left/right faster than the sensitivity can really follow, allowing them to avoid like 50% of my shots. In real life I would laugh then shoot them because I don't have a limited ability to look left/right, but obviously here that is a reality. It breaks immersion. For those calling it skill, trying that in real life vs a full auto assault rifle and tell me how well it works.
actually, i have done basically the same thing when i play paintball or airsoft, and it works pretty wells, it is a viable tactic
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
863
|
Posted - 2014.03.21 00:26:00 -
[19] - Quote
IVIaster LUKE wrote:That phrase "Window of Opportunity" !
Yeah I have not quite found this window, tho I do make my own door using REs
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Dingleburt Bangledack
PiZzA DuDeS
49
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Posted - 2014.03.21 00:31:00 -
[20] - Quote
Beck Weathers wrote:IVIaster LUKE wrote:That phrase "Window of Opportunity" ! Yeah I have not quite found this window, tho I do make my own door using REs
Unfortunately, that door only opens when you find the 1 out of 20 tankers that aren't in 3rd Person view. (I use the term "tanker" loosely. While real tankers still exist, the FOTM crowd overshadow them, sadly.) |
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
866
|
Posted - 2014.03.21 00:34:00 -
[21] - Quote
Dingleburt Bangledack wrote:Beck Weathers wrote:IVIaster LUKE wrote:That phrase "Window of Opportunity" ! Yeah I have not quite found this window, tho I do make my own door using REs Unfortunately, that door only opens when you find the 1 out of 20 tankers that aren't in 3rd Person view. (I use the term "tanker" loosely. While real tankers still exist, the FOTM crowd overshadow them, sadly.)
Fortunatly most rail tankers are in first person view, tho only about half of those eave the red line.
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
336
|
Posted - 2014.03.21 00:44:00 -
[22] - Quote
Blaster tank spam, redline Thale users, and excessive amounts of sentinels with RRs.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1838
|
Posted - 2014.03.21 01:09:00 -
[23] - Quote
Passive in-match skillpoints feelgood charity -> AFKing and wallflowers afraid to get their teeth kicked in. Match rewards should be merit-based and differentially reward new players.
Sloppy, frustrating terrain interaction & getting caught on invisible walls. What can i say here? There are no excuses. It's embarrassing.
The sloth mechanic - a primary factor in the 'clunky' feel of DUST. Destroys kinetic gameplay, particularly for Scouts. Replace it with a more constructive mechanic, e.g. added dispersion while taking fire.
Tank-dominated gameplay with few(or no) practical counters. Destructive to the DUST experience in pubs and the academy. Provide counters bearing on the velocity gap and stacked hardeners. Web grenades & a duty-cycle stacking penalty, imo.
Voicecomms hurting game performance/not working properly/incomplete. This is a core mechanic given the kind of game DUST aspires to be.
The grindy skillpoint model that punishes peeps who have RL commitments - contributes to that 'unpleasant 2nd job' feeling. Respect your players. Support them with skillpoint rollover. Peeps will still buy boosters.
Unreliable Tacnet. Stealth tanks. Lagging active scan results. No information is better than false results due to time delay.
The redline and it's interaction with warpoints/skillpoints and long-range weapons systems. Many other mechanics could prevent the losing side being hard-spawncamped.
I support SP rollover.
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Johnny Guilt
Algintal Core
603
|
Posted - 2014.03.21 01:25:00 -
[24] - Quote
-Fatal Errors -Tank spam -boring modes -NPE
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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Ripcord19981
KNIGHTZ OF THE ROUND
524
|
Posted - 2014.03.21 02:03:00 -
[25] - Quote
op, ur 1st comment is probably why ur in D-U still.
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Operative 1171 Aajli
Bragian Order Amarr Empire
1593
|
Posted - 2014.03.21 02:10:00 -
[26] - Quote
Cheydinhal Guard wrote:Strafing to avoid bullets? You can just expect someone to stand there and let you shoot them.
But the movement mechanics can be tweaked to turn our characters from ballerinas into soldiers.
"Stay stealthy scouts."
GÇô Ron Burgundy
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5156
|
Posted - 2014.03.21 02:12:00 -
[27] - Quote
People strafing to avoid bullets, are we in the matrix?
Say what you wish, but my scout ass damn near depends on it. ^_^
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Gavr1Io Pr1nc1p
227
|
Posted - 2014.03.21 02:17:00 -
[28] - Quote
Texs Red wrote:- People strafing to avoid bullets, are we in the matrix? GǪGǪturn on aim assistGǪGǪ
mine are: -rifles -HMGs -Spammed heavies that take 4 point blank shotgun blasts to kill -aim assist unfairly affecting different weapons -shoddy hit detection -blue shield flash alerting the person i shot 5 shotgun shells into with no damage that there is a scout behind you waiting for you to get an easy kill -people can jump 15 meters while stacking plates and completely avoid a shotgun blast after the first one knocks them down, semi circle tapping R1 with the spambler rifle, and somehow curve bullets to kill you with 2 shots -lag -slow down bug when being hit with noob weapons (rifles, HMG) -tank spam -foreign corps with **** poor internet connection lagging up the whole game while bringing out there proto stomping tools -armor and shield imbalance
Kills-Archduke Ferdinand
Balance!
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Gavr1Io Pr1nc1p
227
|
Posted - 2014.03.21 02:29:00 -
[29] - Quote
oh i forgot getting hit around corners with every goddamnrifle in existence
Kills-Archduke Ferdinand
Balance!
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
272
|
Posted - 2014.03.21 02:44:00 -
[30] - Quote
unkillable tanks
dropships being unkillable to infantry except proto FG+ DMG modifiers
Swarms doing nothing to vehicles
Double hardeners
proto spam
fools who only go FOTM
disgusting players that use the most stupid exploits to win
no innovative game modes
no cutscenes or inmersion, just simple plain matches
how everything in dust is not working as intended, everything is abuse-able, there is no limit to exploits
We speak the Dragon's language of flame and rage. Together we shall weave a tale of destruction without equal...
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DootDoot
Da Short Buss RISE of LEGION
299
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Posted - 2014.03.21 02:47:00 -
[31] - Quote
Frame rate dips causing inconsistent inputs.. Feeling of futility in Close quarter high player count fights.
Server Latency issues.. Not just with me but with the opponents. Having them stop and freeze up, warp several tiles ahead or back from previous location..
Rubber Banding, Server/Client updating performance issues. Allowing for quicksand movement all day Frustrating you and breaking you down... Stop motion for the entire game worth of players... Server hang ups.. Where you wonder around for a minute with nothing then warp back to where you where..
Hit detection.. Hit a Head and you hit a chest... Hit the chest and you hit a Head... Shoot at a wall where the enemy just ran too get a kill... Shoot someone in the back point blank, No damage. They turn around dead in under a sec(Measured on capture card) *This could be an essay on the terrible hit detection*
Aiming controls and customization. The aim sensitivity always feels to low for DS3. I can't set my own buttons... change around vehicle or dropship commands to make it actually work to my game play... Frustrates you... that small changes could improve so much of your personal gameplay.. Mouse and Keyboard and Playstation Move, If I used those exclusively? I would quit this game... they are broken.. in so many aspects of use... and near unusable in many aspects of DUST 514... Aiming controls are the worst in DUST 514.
Squad Glitches and Mic errors. One of the biggest killers of active players and groups of friends... After people having to relog 4-5 times each per night to try and make DUST 514 run consistent.. Then Mic Glitches.. Bubble Glitches.. Scotty.. Then reforming squad... People just get absolutely fed up and logg off and go play an game that isn't broken everywhere you look.
Terrible spawns in a Game with Currency Investment Per death The Spawns and Spawn mechanics in DUST and map design around spawning in DUST 514... Is just horrid... Specially with a game that is designed around deaths costing you assets... It's like we got this awesome concept... Then never fully realized it!!! Which is the story of DUST 514.
Map Design. I'll leave this to a recent review. "Battlegrounds are too large for the player count, resulting in long stretches where enemies are nowhere to be found. They're wastelands of muddy industrial sameness, with no attention to scale or flow. Paths dead-end nonsensically. Ladders and hallways lead to empty rooms devoid of relation to objectives or tactics." There is no ladders equalizing battlefields.. Barely any multi-level playability without a Dropship... No spots for snipers.. infantry... Mechanized units... Installation placements... Just endless..
My issues that get me down or make me logg off... Or many of the others is just the Core Mechanics Of Making a FPS And then go and play another game.
It never was like this in DUST 514... It was always a work in progress in some area's.. But during Open Beta, Chromosome.. It established enough Consistency and Solid Performance state that it was enjoyable all day playing... With less racial content.. No FW... No PC... Less infantry weapons... Less graphics... 9 month's less of optimization and No Aim Assist.
Right now Unless extremely addicted, or with a bunch of friends drowning out DUST it becomes intolerable after an hour or two of play and you go flip on another game.. For all 18 DUST players I have on my PSN, you could almost time it..
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DootDoot
Da Short Buss RISE of LEGION
304
|
Posted - 2014.03.21 15:00:00 -
[32] - Quote
Operative 1171 Aajli wrote:Cheydinhal Guard wrote:Strafing to avoid bullets? You can just expect someone to stand there and let you shoot them. But the movement mechanics can be tweaked to turn our characters from ballerinas into soldiers.
We are in a Advanced Dropsuits that improve your movement, strength and defense to take bullets... Along with being immortal Clone soldiers..
If you can move at 10 meters per second... Who could track that at even 50% accuracy with the best marksmen in the world? Let alone in the heat of battle with a scout up in your face...
The US Military have been developing a TALOS suit to do just this with the same idea... Confusing...
"Stand still while I shoot you boy!!!" "Dammnit that ballerina has moved and i have to aim again! Please Oh Godly CCP Deliver AA to save my butt!!!!" "Hey man! AA is in every video game ever its the bestest! look what it has done for DUST!"
I think Free to play just attracts .... interesting? people... |
Moochie Cricket
Fatal Absolution General Tso's Alliance
603
|
Posted - 2014.03.21 15:12:00 -
[33] - Quote
REDLINE
"Military training is preferable, but anyone who can fly a plane would be useful."
"I can fly. I'm pilot."
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Xaviah Reaper
Nyain San
284
|
Posted - 2014.03.21 15:14:00 -
[34] - Quote
Texs Red wrote:Share your opinions, here are mine: - People strafing to avoid bullets, are we in the matrix? - Redline rail tanks - Rail tanks vs any other vehicle - Redline snipers, especially those hitbox is completely hidden by terrain and those who use Thales. - Getting kicked for FW for team damage from attacking a red tank (hacked) - Tank spam - AV vs vehicle imbalance - The horrible state of most Gallente weapons vs other weapons - Crappy New Player Experience - Absence of full EWAR, imbalances tank vs gank. Like a kangaroo without a tail, imbalanced. - Lack of heavy weapon parity - Getting 1 shotted in a dropship by a triple damage mod rail tank
most of these had the word "red line" and "tank" in them :P hintity hint hint?
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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Xaviah Reaper
Nyain San
284
|
Posted - 2014.03.21 15:15:00 -
[35] - Quote
Cheydinhal Guard wrote:Strafing to avoid bullets? You can just expect someone to stand there and let you shoot them.
well... left right left right gets a little ... stupid :)
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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TechMechMeds
SWAMPERIUM
2881
|
Posted - 2014.03.21 15:19:00 -
[36] - Quote
Mikey The Bandaid wrote:Texs Red wrote:Dingleburt Bangledack wrote:Texs Red wrote:Share your opinions, here are mine: - People strafing to avoid bullets, are we in the matrix? So... basically you're annoyed that people don't stand still and let you kill them? Sorry, but this complaint doesn't belong. I'll agree with everything else, though. What is irritating about it is how effective it is but only in a purely mechanical way. Strafing works well to avoid fire, this is a real tactic. I just think here it is too strong. What reminds me this is really a game is when people strafe left/right faster than the sensitivity can really follow, allowing them to avoid like 50% of my shots. In real life I would laugh then shoot them because I don't have a limited ability to look left/right, but obviously here that is a reality. It breaks immersion. For those calling it skill, trying that in real life vs a full auto assault rifle and tell me how well it works. That's the wonderful thing about it though...it IS a video game and NOT real life! I used to have the same thoughts on immersion and video games, but then came a freeing day in my life. I realized that, I'm playing a game and if they made the game so realistic and true to real life it wouldn't be very much fun. I do agree with strafe speeds of people using a keyboard and mouse though. They don't experience any type of lag when they switch between left and right, whereas when using a controller the analog stick must go from left to right causing a slight delay when changing directions.
Games allow us to experience things the way you would in a dream I believe, even bf4 and I agree also.
Now, where did I park my drop ship.
Level 2 forum warrior.
Dust on the ps4 asap please
I'll behave
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TechMechMeds
SWAMPERIUM
2882
|
Posted - 2014.03.21 15:45:00 -
[37] - Quote
Not even being able to trade
No dust market at least
Laser focussed on the ps3
Things taking a very long time that shouldn't, like the new suits that are finally coming, at last.
Bland game modes with no reason to even bother because either your team is crap or you redline the opposition straight away
The time between dying and respawning taking so long
Spawning invisible AND invincible, carebear nonsense.
The games progression sees time spent in game become more worthless as time goes on
The terrible hit detection and bugs even though its better than ever at the mo
Scrubs who care about dying in a fking pub match, its sickening
Ccp
The people on the forums who don't know wtf they are talking about and have barely even played
Level 2 forum warrior.
Dust on the ps4 asap please
I'll behave
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Roy Ventus
Axis of Chaos
1436
|
Posted - 2014.03.21 15:51:00 -
[38] - Quote
The QQing community. Not this thread but like when people are so damn emotional they're cursing everything and everyone even when people approach them non-aggressively over topics that don't call for such aggression, and spazzing out when they could just act like civilized adults.
I learn to forgive because either I'm not going to see you often or I'm not going to care if I see you often.
I think the worst part about it is that even the usually friendly people can get end up acting like silver-spooned babies and belligerent ingrates who believe that insults are a common part of a conversation.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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axujens
Commando Perkone Caldari State
2
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Posted - 2014.03.21 15:54:00 -
[39] - Quote
People that kill me. Seriously knock it off! |
TechMechMeds
SWAMPERIUM
2883
|
Posted - 2014.03.21 15:57:00 -
[40] - Quote
axujens wrote:People that kill me. Seriously knock it off!
Ah yeah those ones. I wish they'd just stand the fk still and face the other way lol.
Level 2 forum warrior.
Dust on the ps4 asap please
I'll behave
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OliX PRZESMIEWCA
Bezimienni...
66
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Posted - 2014.03.21 15:59:00 -
[41] - Quote
Texs Red wrote:Dingleburt Bangledack wrote:Texs Red wrote:Share your opinions, here are mine: - People strafing to avoid bullets, are we in the matrix? So... basically you're annoyed that people don't stand still and let you kill them? Sorry, but this complaint doesn't belong. I'll agree with everything else, though. What is irritating about it is how effective it is but only in a purely mechanical way. Strafing works well to avoid fire, this is a real tactic. I just think here it is too strong. What reminds me this is really a game is when people strafe left/right faster than the sensitivity can really follow, allowing them to avoid like 50% of my shots. In real life I would laugh then shoot them because I don't have a limited ability to look left/right, but obviously here that is a reality. It breaks immersion. For those calling it skill, trying that in real life vs a full auto assault rifle and tell me how well it works. I think he mean laaaaging caldari or minmatar full shield one. You know that situation when 90% of your bullets hit the target and shield stays on the same level, and your total hp is gone long time ago:) |
Texs Red
DUST University Ivy League
312
|
Posted - 2014.03.21 16:15:00 -
[42] - Quote
DootDoot wrote:Operative 1171 Aajli wrote:Cheydinhal Guard wrote:Strafing to avoid bullets? You can just expect someone to stand there and let you shoot them. But the movement mechanics can be tweaked to turn our characters from ballerinas into soldiers. We are in a Advanced Dropsuits that improve your movement, strength and defense to take bullets... Along with being immortal Clone soldiers.. If you can move at 10 meters per second... Who could track that at even 50% accuracy with the best marksmen in the world? Let alone in the heat of battle with a scout up in your face...
Perhaps the futuristic, immortal clone soldier with the abilities far beyond normal humans could....
Another thing, strafing as we have it ignores inertia. You can move left from 0 m/s to 10 m/s instantly, stop on a dime, and instantly begin moving right at 10 m/s. I am no physics major but wouldn't you have to, at least somewhat, gradually gain speed then decrease it or else you would spin out at the beginning or slide at the end due to lack of perfect traction on dirt? Not to mention the fact that our mercs can ignore all the inertia from going one direction, so to instantly overcome 10 m/s of left movement you would need like 20 m/s of right movement. Except we can't move 20 m/s ..... |
BARDAS
Shining Flame Amarr Empire
830
|
Posted - 2014.03.21 16:17:00 -
[43] - Quote
Wallhacks... err Scanners |
Louis Domi
Pradox One Proficiency V.
54
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Posted - 2014.03.21 17:01:00 -
[44] - Quote
The fact that armor tankers at 800 armor still move faster than sentinals, i mean like come one. No pve shields go poof in no time proto stomps Blue berries... The fact that whenever i run solo all this happens
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
|
Posted - 2014.03.21 17:53:00 -
[45] - Quote
DootDoot wrote: Frame rate dips causing inconsistent inputs.. Feeling of futility in Close quarter high player count fights.
Server Latency issues.. Not just with me but with the opponents. Having them stop and freeze up, warp several tiles ahead or back from previous location..
Rubber Banding, Server/Client updating performance issues. Allowing for quicksand movement all day Frustrating you and breaking you down... Stop motion for the entire game worth of players... Server hang ups.. Where you wonder around for a minute with nothing then warp back to where you where..
Hit detection.. Hit a Head and you hit a chest... Hit the chest and you hit a Head... Shoot at a wall where the enemy just ran too get a kill... Shoot someone in the back point blank, No damage. They turn around dead in under a sec(Measured on capture card) *This could be an essay on the terrible hit detection*
Aiming controls and customization. The aim sensitivity always feels to low for DS3. I can't set my own buttons... change around vehicle or dropship commands to make it actually work to my game play... Frustrates you... that small changes could improve so much of your personal gameplay.. Mouse and Keyboard and Playstation Move, If I used those exclusively? I would quit this game... they are broken.. in so many aspects of use... and near unusable in many aspects of DUST 514... Aiming controls are the worst in DUST 514.
Squad Glitches and Mic errors. One of the biggest killers of active players and groups of friends... After people having to relog 4-5 times each per night to try and make DUST 514 run consistent.. Then Mic Glitches.. Bubble Glitches.. Scotty.. Then reforming squad... People just get absolutely fed up and logg off and go play an game that isn't broken everywhere you look.
Terrible spawns in a Game with Currency Investment Per death The Spawns and Spawn mechanics in DUST and map design around spawning in DUST 514... Is just horrid... Specially with a game that is designed around deaths costing you assets... It's like we got this awesome concept... Then never fully realized it!!! Which is the story of DUST 514.
Map Design. I'll leave this to a recent review. "Battlegrounds are too large for the player count, resulting in long stretches where enemies are nowhere to be found. They're wastelands of muddy industrial sameness, with no attention to scale or flow. Paths dead-end nonsensically. Ladders and hallways lead to empty rooms devoid of relation to objectives or tactics." There is no ladders equalizing battlefields.. Barely any multi-level playability without a Dropship... No spots for snipers.. infantry... Mechanized units... Installation placements... Just endless..
My issues that get me down or make me logg off... Or many of the others is just the Core Mechanics Of Making a FPS And then go and play another game. It never was like this in DUST 514... It was always a work in progress in some area's.. But during Open Beta, Chromosome.. It established enough Consistency and Solid Performance state that it was enjoyable all day playing... With less racial content.. No FW... No PC... Less infantry weapons... Less graphics... 9 month's less of optimization and No Aim Assist.Right now Unless extremely addicted, or with a bunch of friends drowning out DUST it becomes intolerable after an hour or two of play and you go flip on another game.. For all 18 DUST players I have on my PSN, you could almost time it.. Looks like the only one with some substance .
I can almost smell the intelligence coming from this one , while the bulk of the rest sound like QQ's .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Yan Darn
Forsaken Immortals Top Men.
374
|
Posted - 2014.03.21 17:55:00 -
[46] - Quote
Whiners.
Lots of things makes dust fun for me, like scouting about - ping a few shots into a heavies back then run around the corner to - wait, I'm moving really slow...I can't...quite...move - ****! I'm stuck in a wall! I'm a scout who relies heavily on mobility and cover and sweet mother of god I'm stuck in a wall(/crate/barrier/railing/floor) with a pissed off heavy firing at .....arrrrgh! *gurgle*
Also - uplinks that spawn you in the ground and you end up in some sort of purgatory space. It's not good, but it's not bad...it's so-so. Nothing like being forced to commit suicide...
Also - Skirmish seems to be the most balanced game mode (out of the myriad of game modes we have). I'll say again for effect - Skirmish. Is. The. most balanced game mode
The Ghost of Bravo
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RendonaSix
SWAMPERIUM
4
|
Posted - 2014.03.21 18:05:00 -
[47] - Quote
When dust gets to where we want it, it will be too late. There will, at this rate, better games that offer what dust has and more by then. The only thing dust can really truly boast, as far as I can tell, is that its forums are boss lol.
Granted dust won't die but hardly anyone will be playing.
I am not Tech.
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CaoticFox
Axis of Chaos
185
|
Posted - 2014.03.21 18:21:00 -
[48] - Quote
KANE SPERO lying, sadistic, manipulative, double-talking, entitled, socially disruptive, immoral, & impotent
Narcissistic Sociopath
Im on the FORUMS because im P!$$ED off @ the game.
as of 1920 CST USA 02-03-14 i have...
53,765,260 SP
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NAV HIV
The Generals General Tso's Alliance
1210
|
Posted - 2014.03.21 18:40:00 -
[49] - Quote
Texs Red wrote:Share your opinions, here are mine: - People strafing to avoid bullets, are we in the matrix? - Redline rail tanks - Rail tanks vs any other vehicle - Redline snipers, especially those hitbox is completely hidden by terrain and those who use Thales. - Getting kicked for FW for team damage from attacking a red tank (hacked) - Tank spam - AV vs vehicle imbalance - The horrible state of most Gallente weapons vs other weapons - Crappy New Player Experience - Absence of full EWAR, imbalances tank vs gank. Like a kangaroo without a tail, imbalanced. - Lack of heavy weapon parity - Getting 1 shotted in a dropship by a triple damage mod rail tank
Tanks mostly |
alten hilt
DUST University Ivy League
116
|
Posted - 2014.03.21 18:46:00 -
[50] - Quote
Texs Red wrote:Dingleburt Bangledack wrote:Texs Red wrote:Share your opinions, here are mine: - People strafing to avoid bullets, are we in the matrix? So... basically you're annoyed that people don't stand still and let you kill them? Sorry, but this complaint doesn't belong. I'll agree with everything else, though. What is irritating about it is how effective it is but only in a purely mechanical way. Strafing works well to avoid fire, this is a real tactic. I just think here it is too strong. What reminds me this is really a game is when people strafe left/right faster than the sensitivity can really follow, allowing them to avoid like 50% of my shots. In real life I would laugh then shoot them because I don't have a limited ability to look left/right, but obviously here that is a reality. It breaks immersion. For those calling it skill, trying that in real life vs a full auto assault rifle and tell me how well it works.
Actually, hitting a moving target with full auto fire is really difficult unless the gun is mounted. And even then, it still takes a lot of training and skill. This is from personal experience.
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Dauth Jenkins
Ultramarine Corp
271
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Posted - 2014.03.21 19:10:00 -
[51] - Quote
knight of 6 wrote:
- twilight & night time maps where you can't see wtf is going on
- scrub tank pilots that focus on infantry rather than enemy vehicles
- stagnation between builds
- the forums when they have nothing interesting to talk about
- massive open areas of the maps that lack adequate cover
- fatty taxis
- massive railing hitboxes
- railings one inch taller than a scout's jump
- railings period
- god awful uneven glitchy terrain
- lack of turret stabilization
this list will probably grow but i have places to go.
I like night maps, provides a different environment, and adds immersion
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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RendonaSix
SWAMPERIUM
5
|
Posted - 2014.03.21 20:20:00 -
[52] - Quote
CaoticFox wrote:KANE SPERO lying, sadistic, manipulative, double-talking, entitled, socially disruptive, immoral, & impotent
Narcissistic Sociopath
You are Kain's nemesis.
I am not Tech.
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Soldiersaint
Condotta Rouvenor Gallente Federation
733
|
Posted - 2014.03.21 20:28:00 -
[53] - Quote
People who complain about how others play. every time i hear some one cry about someone camping or someone using an op weapon or vehicle i just wanna throw up. who the hell are you to say anything. you dont own them and they are not playing to please your selfish butt. either adapt and defeat your foe or shut up and go home. People have every right to play the game in a way that they enjoy. Regardless of if it helps your team or not. There is not such thing as play the game the right way. unless the creator of video games says so its all a load of selfish whining trash. |
PARKOUR PRACTIONER
Reapers' Assailant
979
|
Posted - 2014.03.21 20:42:00 -
[54] - Quote
Anything that falls from the sky in Dust.
People who do are usually the envy of those who only watch
I'm a scout, and a logi and a 'assault.' Proto Cal Frame
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DootDoot
Da Short Buss RISE of LEGION
305
|
Posted - 2014.03.21 21:17:00 -
[55] - Quote
Roy Ventus wrote:The QQing community. Not this thread but like when people are so damn emotional they're cursing everything and everyone even when people approach them non-aggressively over topics that don't call for such aggression, and spazzing out when they could just act like civilized adults.
I learn to forgive because either I'm not going to see you often or I'm not going to care if I see you often.
I think the worst part about it is that even the usually friendly people can get end up acting like silver-spooned babies and belligerent ingrates who believe that insults are a common part of a conversation.
Is this the only Gaming Forum Community you have been apart of? Because these forums though full of alot of constructive criticism that could be used or taken anyway... Is Pretty timid..
Battlefield 4 forums are going crazy Because of it's broken Net code... It's straight up Vicious in there...
GTA 5 forums are just as Rough... Being this long without Heists, Stock Market, Casino.. All kinds of stuff.. That forum is brutal...
EVE forums Compared to DUST forums even.... IF our two forums where merged? You would have a Rude awakening... Not to mention every EVE player on the forums is pretty much what the DUST community labels it's own at "Try Hards" with all the intensity and passion over issues that seem to bother you...
Just goes to show you how often people with little to no experience in gaming communities and progressing persistent titles... Then Get a Taste of DUST and then feel they know how everything in the entire gaming industry should work.
Special. |
low genius
The Sound Of Freedom
1371
|
Posted - 2014.03.21 21:24:00 -
[56] - Quote
rail tanks killing infantry from 2 meters is stupid. |
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