Frame rate dips causing inconsistent inputs.. Feeling of futility in Close quarter high player count fights.
Server Latency issues.. Not just with me but with the opponents. Having them stop and freeze up, warp several tiles ahead or back from previous location..
Rubber Banding, Server/Client updating performance issues. Allowing for quicksand movement all day Frustrating you and breaking you down... Stop motion for the entire game worth of players... Server hang ups.. Where you wonder around for a minute with nothing then warp back to where you where..
Hit detection.. Hit a Head and you hit a chest... Hit the chest and you hit a Head... Shoot at a wall where the enemy just ran too get a kill... Shoot someone in the back point blank, No damage. They turn around dead in under a sec(Measured on capture card) *This could be an essay on the terrible hit detection*
Aiming controls and customization. The aim sensitivity always feels to low for DS3. I can't set my own buttons... change around vehicle or dropship commands to make it actually work to my game play... Frustrates you... that small changes could improve so much of your personal gameplay.. Mouse and Keyboard and Playstation Move, If I used those exclusively? I would quit this game... they are broken.. in so many aspects of use... and near unusable in many aspects of DUST 514... Aiming controls are the worst in DUST 514.
Squad Glitches and Mic errors. One of the biggest killers of active players and groups of friends... After people having to relog 4-5 times each per night to try and make DUST 514 run consistent.. Then Mic Glitches.. Bubble Glitches.. Scotty.. Then reforming squad... People just get absolutely fed up and logg off and go play an game that isn't broken everywhere you look.
Terrible spawns in a Game with Currency Investment Per death The Spawns and Spawn mechanics in DUST and map design around spawning in DUST 514... Is just horrid... Specially with a game that is designed around deaths costing you assets... It's like we got this awesome concept... Then never fully realized it!!! Which is the story of DUST 514.
Map Design. I'll leave this to a recent review.
"Battlegrounds are too large for the player count, resulting in long stretches where enemies are nowhere to be found. They're wastelands of muddy industrial sameness, with no attention to scale or flow. Paths dead-end nonsensically. Ladders and hallways lead to empty rooms devoid of relation to objectives or tactics." There is no ladders equalizing battlefields.. Barely any multi-level playability without a Dropship... No spots for snipers.. infantry... Mechanized units... Installation placements... Just endless..
My issues that get me down or make me logg off... Or many of the others is just the
Core Mechanics Of Making a FPS And then go and play another game.
It never was like this in DUST 514... It was always a work in progress in some area's.. But during Open Beta, Chromosome.. It established enough Consistency and Solid Performance state that it was enjoyable all day playing... With less racial content.. No FW... No PC... Less infantry weapons... Less graphics... 9 month's less of optimization and
No Aim Assist.Right now Unless extremely addicted, or with a bunch of friends drowning out DUST it becomes intolerable after an hour or two of play and you go flip on another game.. For all 18 DUST players I have on my PSN, you could almost time it..