J4yne C0bb
Molon Labe. General Tso's Alliance
265
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Posted - 2014.03.21 02:03:00 -
[1] - Quote
I think forges should get their direct damage and charge time back -- I think this would go a long way to AV/tank balance. The splash damage, CCP can keep that as is, since it requires more skill to forge snipe infantry.
Min Logi | aka Punch R0ckgroin, Fatsuit
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J4yne C0bb
Molon Labe. General Tso's Alliance
265
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Posted - 2014.03.21 03:38:00 -
[2] - Quote
True Adamance wrote:J4yne C0bb wrote:I think forges should get their direct damage and charge time back -- I think this would go a long way to AV/tank balance. The splash damage, CCP can keep that as is, since it requires more skill to forge snipe infantry. However it would unbalance AV vs Dropships....... its more than just about tanks dude. You need to consider all vehicles. I disagree... mil dropships, maybe, but activating an afterburner at the right moment will keep you alive for the most part. ADS ships? Hell no, those things are pwning both tanks and infantry at the moment, and are pretty damn hard to kill. That's why we've been seeing them all over the place recently -- ADS pilots are regularly going 10/15-0 or more in all the matches I've played recently.
My .02 isk, anyway. I'm not saying I should be able to 1-2 shot an ADS, but seriously, those buggers are getting to be as bad as tanks; most just stand there and take whatever hits you give them while pwning infantry, not even bothering to run anymore for the most part.
Min Logi | aka Punch R0ckgroin, Fatsuit
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J4yne C0bb
Molon Labe. General Tso's Alliance
265
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Posted - 2014.03.21 04:47:00 -
[3] - Quote
True Adamance wrote:J4yne C0bb wrote:True Adamance wrote:J4yne C0bb wrote:I think forges should get their direct damage and charge time back -- I think this would go a long way to AV/tank balance. The splash damage, CCP can keep that as is, since it requires more skill to forge snipe infantry. However it would unbalance AV vs Dropships....... its more than just about tanks dude. You need to consider all vehicles. I disagree... mil dropships, maybe, but activating an afterburner at the right moment will keep you alive for the most part. ADS ships? Hell no, those things are pwning both tanks and infantry at the moment, and are pretty damn hard to kill. That's why we've been seeing them all over the place recently -- ADS pilots are regularly going 10/15-0 or more in all the matches I've played recently. My .02 isk, anyway. I'm not saying I should be able to 1-2 shot an ADS, but seriously, those buggers are getting to be as bad as tanks; most just stand there and take whatever hits you give them while pwning infantry, not even bothering to run anymore for the most part. ADS are already glass cannon..... what more do you want from them......they require probably 2-3x the isk a dropsuit requires to function, require more skill than infantry to use, and are the targets of weapons that 2-3 shot them. I would say HTFU and work to destroy them. Its what I do both in and out of my HAV either positioned with a Forge, in an ADS as a gunner, or missile/rail sniping them from within a Maddy. My man, hardness is not my problem, I assure you -- my heavy name says it all :). A Kaalakiota or DUA-2/A + Prof V + damage mods is not lightweight gear, and they are barely put a dent in those things. I'm not expecting to be able to down every ADS I come across, but seriously, they don't even seem to run anymore.
All I can say is that we evidently are experiencing different things on the battlefield. I'm not interested in a pissing contest, so I'm done qq'ing. We can just agree to disagree.
Min Logi | aka Punch R0ckgroin, Fatsuit
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