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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8486
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Posted - 2014.03.20 19:17:00 -
[1] - Quote
Black SlaverX wrote:90% of the playerbase is infantry.
Before: ~90% of the playerbase was not sh-t on by the vehicle balance
Now 10% of the playerbase is content.
You know what to do CCP.
However vehicles were **** on by AV balance which was poor.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8490
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Posted - 2014.03.20 20:08:00 -
[2] - Quote
Atiim wrote:pegasis prime wrote:
so your saying that promo vids should be ignored when looking into playing a particular game as they don't represent what you are going to play........right of now I'm sure your just trolling .
Also forges have travel time as well as a slight dispersion at long range I.e. 200 m plus I'd like to see you land 4 consecutive shots on a nitro muddy from 250m away that takes skill. Also find and link me to a post that is dated beyond the release of 1.7 stating that vehicles arnt working as intended after all the QQ you'd think they would say something .
Well, if you believe that the promotional video should be the determining factor in balance, move Forge Guns to the Light Weapon Slot. I wasn't referring to Forge Guns, I was referring to Blaster Turrets, which you use and are indeed hit-scan. However I'd love to see you kill me with Swarm Launchers from any range and tell me that it requires no skill. Quote 1 | Quote 2All state that they realize that there is a problem with them, and have a fix pending.
I see what you are saying.....but tell me you needed skill in 1.6 to drop a tank with Swarm Launchers....you can't really because even I could do it...and as we know.....Tanker = Scru.....
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8494
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Posted - 2014.03.20 20:24:00 -
[3] - Quote
Alpha 443-6732 wrote:**** thread full of ****** people. move along
anyone who says 1.6 had great balance is either looking through the nostalgia goggles or just plain ********. Uprising tanks were a big stepdown from the previous (much more balanced) versions of tanks from chrome. There is no discussing this.
Sure there is, and discussing it only helps the wider community.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8497
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Posted - 2014.03.20 20:55:00 -
[4] - Quote
Atiim wrote:pegasis prime wrote: yes I occasionally use blaster turrets say approx 1 time out of 10, but im primerally a rail or missile tanker i mentiond that erlyer but you probably just wanted to ignore that part as it dosent lye well with your statment .
Also I do have proto prof 3 swarms but rarely need to use anything above adv (I often only use the den swarms) as when I'm running AV I'm supporting other avers or tanks and th I haven't had as bad a time as you (it's called team work you should probably look into it)
RIght, and I use swarms about 1 out of 10 times as well. Doesn't mean I don't use it. I'm rolling in a Gunnlogi with 2 damage modifiers, a Particle Cannon, and as much armor as I can fit. Though since AV should require teamwork, I assume that you also want tanking to require teamwork as well? *Insert revised Spkr4theDead sig here*
I already use 2 gunners to bust enemy HAV what more do you want from me?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8498
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Posted - 2014.03.20 21:02:00 -
[5] - Quote
Atiim wrote:True Adamance wrote: I already use 2 gunners to bust enemy HAV what more do you want from me?
200 WP
You'd get more like 300....375 if you get that assist glitch.
Point is it seems that I cannot make you happy with how I tank no matter what.
I snipe enemy tank spammers, run 2 gunners to bust my stronger foes, transport and support my infantry squads...... any yet after doing all the things you tell me to....you still aren't happy that you convinced at least one HAVer to expand past the Ion Canon Maddy.
Sure AV needs tweaks, the swarm needs a fix, and HAV need tweaks.........but I'll be damned if I watch anyone try to rebalance HAV back to those abominable 1.3 conditions.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8504
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Posted - 2014.03.20 21:12:00 -
[6] - Quote
Atiim wrote:True Adamance wrote: You'd get more like 300....375 if you get that assist glitch.
Point is it seems that I cannot make you happy with how I tank no matter what.
I snipe enemy tank spammers, run 2 gunners to bust my stronger foes, transport and support my infantry squads...... any yet after doing all the things you tell me to....you still aren't happy that you convinced at least one HAVer to expand past the Ion Canon Maddy.
Sure AV needs tweaks, the swarm needs a fix, and HAV need tweaks.........but I'll be damned if I watch anyone try to rebalance HAV back to those abominable 1.3 conditions.
It's not really an issue with how you use your vehicle. As long as you realize there is a problem with them, and don't farm infantry I've got nothing against you. Though that statement is rather ironic. It's exactly what I said when I was discussing AV with one of the tankers in my corp back in 1.3.
I dont farm anyone, but if they present themselves in FW I do what I have to ensure the win.
I don't play this game for ISK, SP, or the Circlejerk that is PC.
I am here to further the goals of the Amarr Empire.
Oh and **** yeah HAV are in a bit of a spot...thing is...too much negative tweaks in the wrong places and they are back to being UP. Simply buffing AV is a short sighted solution...but a return to pre 1.7 values might work for us, nerfing HAV too much in one specific location will harm them to the point of crippling them.
More dialogue between HAver and AVer and less bitching and demands will do wonders to soothe hostilites between the groups and work towards better balance.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8510
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Posted - 2014.03.20 21:45:00 -
[7] - Quote
Rusty Shallows wrote:True Adamance wrote:Atiim wrote: snip
I'm rolling in a Gunnlogi with 2 damage modifiers, a Particle Cannon, and as much armor as I can fit. Though since AV should require teamwork, I assume that you also want tanking to require teamwork as well?
*Insert revised Spkr4theDead sig here*
I already use 2 gunners to bust enemy HAV what more do you want from me? On that topic why are more people NOT running HAVs with Small Turrets? If the squad leader stays on foot and puts the donut on the HAV all four Mercs can farm the SP.
STFU...don't tell those idiots out there about this.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8543
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Posted - 2014.03.21 01:37:00 -
[8] - Quote
Thumb Green wrote:pegasis prime wrote:Black SlaverX wrote:shadow drake35 wrote:swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff Nope. Well why not ? Swarms and plasma cannons are light AV . And forges are oh guess what heavy AV so why isn't this logic???? Light AV destroys light vehicles and heavy AV destroys heavy vehicles is that to hard a concept to understand or do you just wantto sit oon a tower and spam easy mode swarms like they are going out of fashion. Man, fck that noise. There's nothing in the SL's or PC's descriptions to indicate that they are intended to only be able to take out light vehicles. They're not light AV, they are light weapons; meaning they can be carried by any infantry with at least a light weapon slot. Sh!t man, by your faulty logic no light weapon should be able to take out a heavy suit because it's light vs heavy.
I think the general perceived difference is that heavier weapons are carried on heavier frames and thus a distinction can be made between those AV options that appear or will appear on the heavy frame, and those who appear on the medium and light frames.
Whether or not that was CCP's intention I think a lot of people have taken that to heart.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8555
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Posted - 2014.03.21 02:49:00 -
[9] - Quote
J4yne C0bb wrote:I think forges should get their direct damage and charge time back -- I think this would go a long way to AV/tank balance. The splash damage, CCP can keep that as is, since it requires more skill to forge snipe infantry.
However it would unbalance AV vs Dropships....... its more than just about tanks dude. You need to consider all vehicles.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8559
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Posted - 2014.03.21 03:42:00 -
[10] - Quote
J4yne C0bb wrote:True Adamance wrote:J4yne C0bb wrote:I think forges should get their direct damage and charge time back -- I think this would go a long way to AV/tank balance. The splash damage, CCP can keep that as is, since it requires more skill to forge snipe infantry. However it would unbalance AV vs Dropships....... its more than just about tanks dude. You need to consider all vehicles. I disagree... mil dropships, maybe, but activating an afterburner at the right moment will keep you alive for the most part. ADS ships? Hell no, those things are pwning both tanks and infantry at the moment, and are pretty damn hard to kill. That's why we've been seeing them all over the place recently -- ADS pilots are regularly going 10/15-0 or more in all the matches I've played recently. My .02 isk, anyway. I'm not saying I should be able to 1-2 shot an ADS, but seriously, those buggers are getting to be as bad as tanks; most just stand there and take whatever hits you give them while pwning infantry, not even bothering to run anymore for the most part.
ADS are already glass cannon..... what more do you want from them......they require probably 2-3x the isk a dropsuit requires to function, require more skill than infantry to use, and are the targets of weapons that 2-3 shot them.
I would say HTFU and work to destroy them. Its what I do both in and out of my HAV either positioned with a Forge, in an ADS as a gunner, or missile/rail sniping them from within a Maddy.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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