Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bones McGavins
TacoCat Industries
576
|
Posted - 2014.03.18 17:25:00 -
[1] - Quote
So, I, like many others freaked out about the AV nerf in 1.8. Prof and damage mod changes hurt AV a lot, more so than most other guns. Everyone stacks damage and any respectable forger has at least prof 3.
But the two things that help swing balance back to AV are the WP for damage addition and also the new side arms.
New side arms with 40+ range is an AV buff. And a pretty massive one. It will allow you to run forge/swarm (though if you want swarm, run commando...) and still be able to deal with threats at medium range. ScP is an amazing weapon, but its limited range and clip size is a pretty big issue if relying on it as your primary. The magsec and bolt will be much more reliable for Avers.
The WP will make it so more folks want to run AV to get WP and will stick with it instead of giving up the first or second time a tank escapes.
These two things mean...more AVers. And since AV v V is pretty much a numbers game (DPS race) another couple AVers on the field can absoltely change things.
Ambush is probably still screwed (unless folks got smart and started spawning as a squad of forgers/magsecs to insta pop enemy tanks at the start) but dom and skirm might very well be pushed into balance by these indirect AV buffs.
Yes, I know AV was pretty heavily nerfed by the prof and damage mod nerfs. But overall, the sidearm and WP probably leaves AV in a better place than 1.7 maybe even a much better place. |
Geo MERCEDES
Terrestrial Suppression Force Lokun Listamenn
16
|
Posted - 2014.03.18 17:32:00 -
[2] - Quote
Interesting, and I think, valid point about the sidearms. These couple of changes should, like you said, increase the number of Avers on average in each map. However tanks will still shrug off damage with ease, so the main effect may just make it even more difficult for ADS pilots.
39916800
|
DozersMouse XIII
Ultramarine Corp
199
|
Posted - 2014.03.18 17:36:00 -
[3] - Quote
hopefully the release of all the racial heavy's and commando's will add to this pool also
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
ZDub 303
TeamPlayers Negative-Feedback
2364
|
Posted - 2014.03.18 17:36:00 -
[4] - Quote
Geo MERCEDES wrote: However tanks will still shrug off damage with ease, so the main effect may just make it even more difficult for ADS pilots.
Vehicles cannot just shrug off a coordinated AV effort.
1 AV vs 1 V favors the vehicle sure but 3-4 AV vs 1 V favors the AV. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
656
|
Posted - 2014.03.18 17:39:00 -
[5] - Quote
Your argument is very good but you are forgetting one thing. You can't assume to know what everyone wants and what everyone will do. If something is not effective on its own then players will not use it. Apply the solo rule to this argument and you can make a very good prediction on what players will do. If someone can kill a tank solo with swarms and not forge then players will run swarms more and hardly use forge.
With that in mind, nothing is changing with respect to forge ire swarms so we will see much fewer people using it. Grenades are getting 1 less so people won't bother to carry the av variant since 2 is definitely not enough to kill a tank.
Things are grim for AV. Despite what theory suggests.
Newb
|
Dauth Jenkins
Ultramarine Corp
253
|
Posted - 2014.03.18 17:40:00 -
[6] - Quote
Bones McGavins wrote:So, I, like many others freaked out about the AV nerf in 1.8. Prof and damage mod changes hurt AV a lot, more so than most other guns. Everyone stacks damage and any respectable forger has at least prof 3.
But the two things that help swing balance back to AV are the WP for damage addition and also the new side arms.
New side arms with 40+ range is an AV buff. And a pretty massive one. It will allow you to run forge/swarm (though if you want swarm, run commando...) and still be able to deal with threats at medium range. ScP is an amazing weapon, but its limited range and clip size is a pretty big issue if relying on it as your primary. The magsec and bolt will be much more reliable for Avers.
The WP will make it so more folks want to run AV to get WP and will stick with it instead of giving up the first or second time a tank escapes.
These two things mean...more AVers. And since AV v V is pretty much a numbers game (DPS race) another couple AVers on the field can absoltely change things.
Ambush is probably still screwed (unless folks got smart and started spawning as a squad of forgers/magsecs to insta pop enemy tanks at the start) but dom and skirm might very well be pushed into balance by these indirect AV buffs.
Yes, I know AV was pretty heavily nerfed by the prof and damage mod nerfs. But overall, the sidearm and WP probably leaves AV in a better place than 1.7 maybe even a much better place.
Is it armour damage, or both armour and shield damage
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Yan Darn
Forsaken Immortals Top Men.
355
|
Posted - 2014.03.18 17:42:00 -
[7] - Quote
I don't disagree with the general points, but on the sidearm matter specifically - well if the mag-sec turns out to be good enough to really compensate for a lack of primary, what are the chances it will stay that good in 1.9?
Basically it's a shame a 'buff' to AV is reliant on the OP nature of something else...
The Ghost of Bravo
|
The Terminator T-1000
Skynet Incorporated
206
|
Posted - 2014.03.18 17:42:00 -
[8] - Quote
Interesting idea but I doubt it. AV is dead |
Bones McGavins
TacoCat Industries
580
|
Posted - 2014.03.18 17:42:00 -
[9] - Quote
Right. AV is interesting because as you ass more at is you don't really need to add AV.
3 coordinated AVers can deal with 3 tankers almost as well as they could 1. Clearly it's not AS easy but its not like you need 9 AV for 3 tanks. So a few more AV on the field can be huge. DOM, especially will see this impact. Skirmish might see tanks leading pushes away from AV but we will see. Most smirk matches only have a few tank friendly caps anyway and AV can likely cover multiple spots at once.
Not saying it'll be perfect but I think we are closer than people thknk |
Yagihige
Crux Special Tasks Group Gallente Federation
619
|
Posted - 2014.03.18 17:55:00 -
[10] - Quote
WP points counts as buff? So that means if they'd increase to 100WP when you'd get a kill with sniper rifles that they'd been buffed? If they reduced to 25WP kills with CR/RR/AR/SCR, they'd be nerfed? I don't see the correlation between having a few more AV players and AV weapons being buffed.
em ta kool t'nod
|
|
Buster Friently
Rosen Association
2052
|
Posted - 2014.03.18 17:55:00 -
[11] - Quote
Yan Darn wrote:I don't disagree with the general points, but on the sidearm matter specifically - well if the mag-sec turns out to be good enough to really compensate for a lack of primary, what are the chances it will stay that good in 1.9?
Basically it's a shame a 'buff' to AV is reliant on the OP nature of something else... This is exactly what killed the flaylock. |
The dark cloud
The Rainbow Effect Negative-Feedback
2451
|
Posted - 2014.03.18 17:57:00 -
[12] - Quote
Are you tard? Swarms are officially now 100% useless without the tripple stacked +10% damage mods. AV grenade count reduced to 2. Yeah like if that was necessary at all.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1414
|
Posted - 2014.03.18 18:07:00 -
[13] - Quote
Bones McGavins wrote:So, I, like many others freaked out about the AV nerf in 1.8. Prof and damage mod changes hurt AV a lot, more so than most other guns. Everyone stacks damage and any respectable forger has at least prof 3.
But the two things that help swing balance back to AV are the WP for damage addition and also the new side arms.
New side arms with 40+ range is an AV buff. And a pretty massive one. It will allow you to run forge/swarm (though if you want swarm, run commando...) and still be able to deal with threats at medium range. ScP is an amazing weapon, but its limited range and clip size is a pretty big issue if relying on it as your primary. The magsec and bolt will be much more reliable for Avers.
The WP will make it so more folks want to run AV to get WP and will stick with it instead of giving up the first or second time a tank escapes.
These two things mean...more AVers. And since AV v V is pretty much a numbers game (DPS race) another couple AVers on the field can absoltely change things.
Ambush is probably still screwed (unless folks got smart and started spawning as a squad of forgers/magsecs to insta pop enemy tanks at the start) but dom and skirm might very well be pushed into balance by these indirect AV buffs.
Yes, I know AV was pretty heavily nerfed by the prof and damage mod nerfs. But overall, the sidearm and WP probably leaves AV in a better place than 1.7 maybe even a much better place. scene from movie Ultraviolet:
Are you MENTAL!?
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
|
Bones McGavins
TacoCat Industries
580
|
Posted - 2014.03.18 18:07:00 -
[14] - Quote
Yagihige wrote:WP points counts as buff? So that means if they'd increase to 100WP when you'd get a kill with sniper rifles that they'd been buffed? If they reduced to 25WP kills with CR/RR/AR/SCR, they'd be nerfed? I don't see the correlation between having a few more AV players and AV weapons being buffed. Honest question, do you spend a lot of time in an AV role?
Cause I think anyone who does so can appreciate how even one more person firing at that tank wouldve made a difference. AV for the most part is all or nothing. Either you have enough AV on the field to destroy the quality of tanks the enemy is fielding (and the skill of the pilot factors here) or you dont.
Ive had matches where ive mowed down 10+ militia tanks because I had a random blue running forge with me, or swarm.
Me and my buddy can dedicate ourselves to AV and drive around in our jeep hopping out and popping most tanks.
Then you get the really good tankers running 2x or 3x hardeners and they require like 4+ AV to deal with. 2 can just keep them at bay sometimes.
But yes, a few more players in the AV role makes the job of AV a ton easier and acts as a buff. Plus your ignoring the side arm buff. Being able to protect yourself against infantry while suited to deal with tanks is clearly a buff. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2423
|
Posted - 2014.03.18 18:14:00 -
[15] - Quote
Lets see, so tard and mental are already taken....
Are you daft, man?
- Damage mods have been nerfed hard. - The proficiency skills have been nerfed hard. Shield tanks will laugh at swarms now. - AV grenades have been nerfed hard (33.3%, in fact)
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
|
BL4CKST4R
WarRavens League of Infamy
2108
|
Posted - 2014.03.18 18:36:00 -
[16] - Quote
Does this include the Ion pistol
For the Federation!
|
BL4CKST4R
WarRavens League of Infamy
2108
|
Posted - 2014.03.18 18:37:00 -
[17] - Quote
ZDub 303 wrote:Geo MERCEDES wrote: However tanks will still shrug off damage with ease, so the main effect may just make it even more difficult for ADS pilots. Vehicles cannot just shrug off a coordinated AV effort. 1 AV vs 1 V favors the vehicle sure but 3-4 AV vs 1 V favors the AV.
Doesn't take a coordinated tank to kill infantry therefore...
For the Federation!
|
Bones McGavins
TacoCat Industries
582
|
Posted - 2014.03.18 18:43:00 -
[18] - Quote
BL4CKST4R wrote:Does this include the Ion pistol Um, yes, duh. My badass triple basic damage mod Plasma Launcher with Ion pistol side arm is clearly an OP AV build that shifts the balance! |
Bones McGavins
TacoCat Industries
582
|
Posted - 2014.03.18 18:45:00 -
[19] - Quote
BL4CKST4R wrote:ZDub 303 wrote:Geo MERCEDES wrote: However tanks will still shrug off damage with ease, so the main effect may just make it even more difficult for ADS pilots. Vehicles cannot just shrug off a coordinated AV effort. 1 AV vs 1 V favors the vehicle sure but 3-4 AV vs 1 V favors the AV. Doesn't take a coordinated tank to kill infantry therefore...
See my post about the numbers game with AV.
Yes, 1v1 tanks have the advantage.
but 3on3?
5on5?
As AV numbers grow, their ability to alpha pop giant tanks from far away becomes easier and easier. Meanwhile, adding more and more tanks doesnt really help the tank cause as much. Yes, it still does, as 2 good tankers cycling in and out to keep hardeners up is a pretty difficult thing to overcome.
But really, a squad probably doesnt help itself much past 2 tanks, maybe 3. Then you are better off getting infantry or sniper support to keep AV off you. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1231
|
Posted - 2014.03.18 18:58:00 -
[20] - Quote
Bones McGavins wrote:Yagihige wrote:WP points counts as buff? So that means if they'd increase to 100WP when you'd get a kill with sniper rifles that they'd been buffed? If they reduced to 25WP kills with CR/RR/AR/SCR, they'd be nerfed? I don't see the correlation between having a few more AV players and AV weapons being buffed. Honest question, do you spend a lot of time in an AV role? Cause I think anyone who does so can appreciate how even one more person firing at that tank wouldve made a difference. AV for the most part is all or nothing. Either you have enough AV on the field to destroy the quality of tanks the enemy is fielding (and the skill of the pilot factors here) or you dont. Ive had matches where ive mowed down 10+ militia tanks because I had a random blue running forge with me, or swarm. Me and my buddy can dedicate ourselves to AV and drive around in our jeep hopping out and popping most tanks. Then you get the really good tankers running 2x or 3x hardeners and they require like 4+ AV to deal with. 2 can just keep them at bay sometimes. But yes, a few more players in the AV role makes the job of AV a ton easier and acts as a buff. Plus your ignoring the side arm buff. Being able to protect yourself against infantry while suited to deal with tanks is clearly a buff. Proficiency 5 swarms with proficiency 5 SMG here (both of which getting mauled next week in 1.8).
A pleasant idea, but completely off base.
If an assault suit using an AR started getting more WP for kills than a logi suit did and more people began running it when they were going for extra WP, it would not be considered a buff. You get more points. YAY! Does it help you that there are more people in the same suit shooting at someone? Sometimes, if they can aim. But that's all dependant on who you are running with, and buffs/nerfs on V vs AV or P vs P are all about affecting what an individual can do.
More people MAY run AV. But I could just as easily say more people MAY just quit Dust because they are tired of waiting for CCP to stop gimping AV. In fact, I'd say it's just as likely.
MAG ~ Raven
|
|
Toby Flenderson
research lab
367
|
Posted - 2014.03.18 19:00:00 -
[21] - Quote
So these aren't buffs. Give the SL user a rail rifle instead of mag sec and see if he can take out tanks any easier. We're simply getting so for scratching the tank's back now. Calling either of these a buff would be like calling the cloak a melee buff since you can now effectively sneak up on victims before decloaking with a melee. This does not improve the melee but makes it easier to do. This wouldn't mean anything if the melee was more of a high five, to stay with the analogy. |
Villanor Aquarius
WASTELAND JUNK REMOVAL Top Men.
148
|
Posted - 2014.03.18 19:06:00 -
[22] - Quote
The key to doing well solo against a tank is being well rounded. Yes swarms are terrible against shields and so are AV nades. Don't take swarms and AV on the same suit. A medium suit with a plc and AV nades is terrifying to shield tanks. A medium suit with flux grenades and a swarm can mess up armor.
A commando with PLC, Swarms, and AV nades with a nanohive? Try a Minmatar commando with Plasma Cannon and Swarms along with AV nades and a hive and you can do serious damage to armor tanks. Try a Gallente commando with the same setup and you can do great against shield tanks.
And as has been stated before 1v1 tanks win. 4v4 the 4 AV will win consistently. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1231
|
Posted - 2014.03.18 19:08:00 -
[23] - Quote
Bones McGavins wrote:BL4CKST4R wrote:ZDub 303 wrote:Geo MERCEDES wrote: However tanks will still shrug off damage with ease, so the main effect may just make it even more difficult for ADS pilots. Vehicles cannot just shrug off a coordinated AV effort. 1 AV vs 1 V favors the vehicle sure but 3-4 AV vs 1 V favors the AV. Doesn't take a coordinated tank to kill infantry therefore... See my post about the numbers game with AV. Yes, 1v1 tanks have the advantage. but 3on3? 5on5? As AV numbers grow, their ability to alpha pop giant tanks from far away becomes easier and easier. Meanwhile, adding more and more tanks doesnt really help the tank cause as much. Yes, it still does, as 2 good tankers cycling in and out to keep hardeners up is a pretty difficult thing to overcome. But really, a squad probably doesnt help itself much past 2 tanks, maybe 3. Then you are better off getting infantry or sniper support to keep AV off you. Then I wonder why every match I have seen with 5 good tankers vs a team that uses AV, the side with the tankers wins? I was in one the other day, we q-sinced in and the other team had too. We saw them pull in 5 tanks so we (all 12 of us) pulled our AV. I wonder why we had so much trouble... what was killing us so muc- Oh yeah! It was the 11 infantry on their side NOT in tanks who were all shooting at us and laughing while we struggled to deal with the tanks through a hail of gunfire.
It doesn't work that way..... You- you're new here aren't you?
MAG ~ Raven
|
Funkmaster Whale
0uter.Heaven
1543
|
Posted - 2014.03.18 19:10:00 -
[24] - Quote
Arbitrary little numbers appearing on your screen to make you feel useful does not count as a buff. You're delusional.
The fact is tanks and dropships are going to be even harder to kill now with severely reduced AV efficacy. FG got yet another 10% damage nerf from the damage mod nerf, and another 15% damage nerf against shields. The same goes with just about any other AV except for AV nades which now have 2 instead of 3 nades, effectively a 33% damage nerf for them.
The simple fact is CCP doesn't play their own game. Or if they do, they're very likely wanking about in the Academy still trying to figure out how to fit their Militia Frontline - Assault fit.
Let me play you the song of my people!
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1231
|
Posted - 2014.03.18 19:12:00 -
[25] - Quote
Villanor Aquarius wrote:The key to doing well solo against a tank is being well rounded. Yes swarms are terrible against shields and so are AV nades. Don't take swarms and AV on the same suit. A medium suit with a plc and AV nades is terrifying to shield tanks. A medium suit with flux grenades and a swarm can mess up armor.
A commando with PLC, Swarms, and AV nades with a nanohive? Try a Minmatar commando with Plasma Cannon and Swarms along with AV nades and a hive and you can do serious damage to armor tanks. Try a Gallente commando with the same setup and you can do great against shield tanks.
And as has been stated before 1v1 tanks win. 4v4 the 4 AV will win consistently. Except that swarms have limited range and PLC fire so slowly that when firing at a ranged target it has moved by the time your projectile reaches it. Both of which are major issues due to current tank speed. And on a commando, you haven't got a chance in hell of keeping up.
MAG ~ Raven
|
Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2182
|
Posted - 2014.03.18 19:14:00 -
[26] - Quote
Until 6 tanks are deployed.
Av needs DMG buff
Charlotte O'Dell is the highest level unicorn!
|
Derpty Derp
It's All Gone Derp
143
|
Posted - 2014.03.18 19:19:00 -
[27] - Quote
Bones McGavins wrote: Everyone stacks damage
WRONG!!! not everyone, just the people that can't plan ahead or throw flux grenades before pulverizing a tank... Damage mod changes will only make it easier for me to kill tanks, as less people will be spraying me with several attached to their guns while I try to shoot them, my dropship will likely not be 1 hit anymore leaving me a massive 0.5 seconds to dodge.
However... Points for vehicle damage, great change... Now we wont have people sitting waiting for the last hit (and then missing as it escapes) people will hopefully now join in while I'm shooting the tank making it easier to destroy... This is the only change I'm even bothered about in this "massive" patch. |
Nirwanda Vaughns
Death Firm.
446
|
Posted - 2014.03.18 19:41:00 -
[28] - Quote
the caldari commando could make a great AV suit. swarm and a rail rifle, equipment slot, 3 damage mods. seeign as nades are droppign to just having 2 you wopuldnt really miss them. hell if you wanted to be true beast AV fit 2 swarms on it. i have em on my current commando and its pretty awesome annoying the hell out of DS pilots with constant barrage of swarms
perhaps the gal/cal commando bonus should apply damage to the swarms too? it'd give AV the bit of buff they need
Rolling with the punches
|
bamboo x
Eternal Beings Proficiency V.
271
|
Posted - 2014.03.18 19:51:00 -
[29] - Quote
Dude, you're a ******* scrub if you need a Magsec with your FG. I kill infantry with the FG all the ******* time bro.
I'm just straight up using the ScP because I'll need it with my HMG. To be honest you're screwing yourself if you have an armor-based sidearm with an HMG.
bamboo x (Heavy Machine Gun) you
bamboo x ('Toxin' Assault Rifle) you
bamboo x (Charge Sniper Rifle) you
|
bamboo x
Eternal Beings Proficiency V.
271
|
Posted - 2014.03.18 19:53:00 -
[30] - Quote
Nirwanda Vaughns wrote:the caldari commando could make a great AV suit. swarm and a rail rifle, equipment slot, 3 damage mods. seeign as nades are droppign to just having 2 you wopuldnt really miss them. hell if you wanted to be true beast AV fit 2 swarms on it. i have em on my current commando and its pretty awesome annoying the hell out of DS pilots with constant barrage of swarms
perhaps the gal/cal commando bonus should apply damage to the swarms too? it'd give AV the bit of buff they need
wait is the SL caldari tech?
bamboo x (Heavy Machine Gun) you
bamboo x ('Toxin' Assault Rifle) you
bamboo x (Charge Sniper Rifle) you
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |