The Robot Devil
Molon Labe. General Tso's Alliance
2033
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Posted - 2014.03.18 19:58:00 -
[1] - Quote
Zahle Undt wrote:Proto Annihilator wrote:The tanks are decent. If AV was slightly modified it would be pretty balanced. Swarms are explosive damage and most ground troops try and kill shield tanks with them. Infantry needs to be smarter. If you see AV killin tanks keep the reds off of them. Everyone has to do something. Every player is capable of using a sica rail. Scanners, flux, REs. There's tons of things you can bring to the table. You don't have to run AVprimary but be prepared to help out. I killed a tank 3days ago with a templar ScP. When CCP gives us an AV weapon effective against shields we'll use it. And don't say the plasma cannon because that's no AV weapon.
What? The PLC is great against vehicles, I have an advanced with no other skills in it and works well. If I were to max it out it would be very powerful, a PLC round and one flux will drop shields and if they are hardened it will make them run. A good PLCer is very effective against shield HAVs.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
2055
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Posted - 2014.03.20 10:46:00 -
[2] - Quote
True Adamance wrote:Yeah....I know this is anecdotal but I am noticing the difference between when our squads are working together and how that affects my HAV and what happens when it doesn't.
I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following:
I've have always been saying that teamwork makes a huge difference when fighting vehicles but of course I am just a scrub or some other word intended to insult me or dissuade me. It is not even worth trying to argue that working together is better than running solo and hiding. I see vehicles explode all the time from all types of AV weapons but that doesn't matter because if it isn't soloable then it is broken. A squad of six advanced geared mercs with three in AV and three supporting will wreck almost any vehicle pretty quickly when they are working as a team and coordinating attacks. Yes, multiple vehicles are tough and yes the squad needs to be supported but it can be done and is done all the time.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
2062
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Posted - 2014.03.20 13:26:00 -
[3] - Quote
Tech Ohm Eaven wrote:The Robot Devil wrote:True Adamance wrote:Yeah....I know this is anecdotal but I am noticing the difference between when our squads are working together and how that affects my HAV and what happens when it doesn't. I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following: I've have always been saying that teamwork makes a huge difference when fighting vehicles but of course I am just a scrub or some other word intended to insult me or dissuade me. It is not even worth trying to argue that working together is better than running solo and hiding. I see vehicles explode all the time from all types of AV weapons but that doesn't matter because if it isn't soloable then it is broken. A squad of six advanced geared mercs with three in AV and three supporting will wreck almost any vehicle pretty quickly when they are working as a team and coordinating attacks. Yes, multiple vehicles are tough and yes the squad needs to be supported but it can be done and is done all the time. No. It results in a massive isk loss for the AV with many infantry deaths and with so many infantry going av this gives the enemy an infantry advantage resulting in a few dead tanks but a lost match for the side trying to kill the tanks. A defeat screen is never fun plus toss in lost isk and for many it becomes talk to the sig.
I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following:
I don't understand what you all will consider balanced, like BF where one stinger will kill a jet no prob? I am not saying things are balanced. What is the appropriate way to fix this, limit vehicles to one per match? I feel like we aren't being objective on how we think vehicles should be. Militia shouldn't invalidate higher tiers but the higher tiers shouldn't make militia useless. People say that three mercs is too many to fight a HAV but at the same time people have no problem popping almost any vehicle with three people.
A good squad with flux, AV nades, RE or Prox mines can keep a vehicle at bay and still be very deadly. Pilots don't want us instapopping their vehicles but everyone else wants to solo the best fits. A proto fit militia HAV cost ISK and my 50k suit can just about handle it and sometime does destroy it. Where is the line that is considered balanced. People are too risk adverse, there is no pride in what they do and they only have short sighted complaints that they don't have a weapon that can defeat anything. Triple hardened HAVs are difficult but not impossible and anything but those are usually turned into ashed in no time.
You can't win every time and if you think you can, want to or think that you should be able to then you are playing the wrong game. It is ok to lose, it is ok to go negative to accomplish a goal. Loss is part of New Eden and should be a learning experience not a viewed as being as being bad. Five vehicles on the field? Yeah, it should take at least three mercs to fight them. A squad of six against five vehicles? Sounds about right, that still leaves at least 10 per side on foot.
Infantry do have disadvantages but so do vehicles, they can go where we can, they don't have the agility we do, they can't hide as well as we can, they don't have the same fields of view, they get stuck easier, they make much more noise and are easier to spot in the open, they can't fight multiple targets as easily as we can, they can hack objectives, they can't switch out fits as easily, they can't do many things we can do. I am not saying they are balanced. They have ups and downs and with tactics, teamwork and support can wreck infantry but the the same is true about infantry against vehicle. I am not saying they are perfectly balanced but when half a squad can kill almost any vehicle then it seems to be going in the right direction.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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