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Foxhound Elite
The Rainbow Effect Negative-Feedback
658
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Posted - 2014.03.16 12:51:00 -
[1] - Quote
Just wondering...
Python pilot, troop-transport specialist and an all-round ballbag.
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Arkena Wyrnspire
Fatal Absolution
11178
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Posted - 2014.03.16 12:59:00 -
[2] - Quote
SoonTM.
You have long since made your choice. What you make now is a mistake.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7422
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Posted - 2014.03.16 12:59:00 -
[3] - Quote
As soon as tanks get nerfed.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Gelan Corbaine
Gladiators Vanguard
319
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Posted - 2014.03.16 13:01:00 -
[4] - Quote
To do what ? Buff vehicles even more ? Should AVers simply lay down their arms and give up any remaining isk in their already cash strapped wallets ?
No job is worth doing if you don't get paid in the end .
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Sgt Buttscratch
Condotta Rouvenor
2048
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Posted - 2014.03.16 13:07:00 -
[5] - Quote
godtank aint good enough for the pussies eh?
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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darkiller240
WarRavens League of Infamy
587
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Posted - 2014.03.16 13:11:00 -
[6] - Quote
once tanks are balanced and fot those thinking its gona be OP think about the amout os sp needed to do so, if enything they desrve it ( not tanks)
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Takahiro Kashuken
Red Star. EoN.
3009
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Posted - 2014.03.16 13:30:00 -
[7] - Quote
Prob at the same time when we get adv/proto hulls
Intelligence is OP
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7424
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Posted - 2014.03.16 14:02:00 -
[8] - Quote
Takahiro Kashuken wrote:Prob at the same time when we get adv/proto hulls Well then, have fun waiting forever because with tiercide, there is no such thing as proto hulls.
Vehicles are very obviously tiercided.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Takahiro Kashuken
Red Star. EoN.
3009
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Posted - 2014.03.16 14:08:00 -
[9] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Prob at the same time when we get adv/proto hulls Well then, have fun waiting forever because with tiercide, there is no such thing as proto hulls. Vehicles are very obviously tiercided.
While infantry is not and neither is weapons and mods
Yea adv/proto hulls so balance can be achieved
Intelligence is OP
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CRYPT3C W0LF
Auraxis Special Forces
447
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Posted - 2014.03.16 14:08:00 -
[10] - Quote
Gelan Corbaine wrote:To do what ? Buff vehicles even more ? Should AVers simply lay down their arms and give up any remaining isk in their already cash strapped wallets ?
Yes :)
Cloak Engaged~
Can I Haz A Cheezburger?
SlayerScout, I feast on you're Proto Remains!:)
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Harpyja
Molon Labe. General Tso's Alliance
1279
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Posted - 2014.03.16 14:10:00 -
[11] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Prob at the same time when we get adv/proto hulls Well then, have fun waiting forever because with tiercide, there is no such thing as proto hulls. Vehicles are very obviously tiercided. While infantry is not and neither is weapons and mods Yea adv/proto hulls so balance can be achieved And also to get rid of the scrub tankers that are causing tank spam.
Proto AV should be balanced against proto vehicles.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Takahiro Kashuken
Red Star. EoN.
3010
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Posted - 2014.03.16 14:23:00 -
[12] - Quote
Harpyja wrote:Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Prob at the same time when we get adv/proto hulls Well then, have fun waiting forever because with tiercide, there is no such thing as proto hulls. Vehicles are very obviously tiercided. While infantry is not and neither is weapons and mods Yea adv/proto hulls so balance can be achieved And also to get rid of the scrub tankers that are causing tank spam. Proto AV should be balanced against proto vehicles.
MLT tanks dont even bother me no more, gives me stuff to shoot at but yea the ability to use a proto HAV would be very nice
Intelligence is OP
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thesupertman
Better Hide R Die
170
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Posted - 2014.03.16 14:30:00 -
[13] - Quote
Pilot suits should do more than just give vehicles a buff. Just saying...
This game need more vehicles!
dangCCPyou'reslowpickupthepace
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Lorhak Gannarsein
Science For Death
2119
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Posted - 2014.03.16 14:32:00 -
[14] - Quote
Harpyja wrote:Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Prob at the same time when we get adv/proto hulls Well then, have fun waiting forever because with tiercide, there is no such thing as proto hulls. Vehicles are very obviously tiercided. While infantry is not and neither is weapons and mods Yea adv/proto hulls so balance can be achieved And also to get rid of the scrub tankers that are causing tank spam. Proto AV should be balanced against proto vehicles.
I cannot agree with this. I pointed out why in the last thread this came up in. Which was about six hours ago.
I also cannot agree even that a pilot suit should exist.
Essentially you'd be doubling the sink an effective vehicle, because unless something drastic happened, like as in you can't drive a vehicle aside from LAVs without a pilot suit, the only reason for a suit like this would be to amplify a vehicle's effectiveness by adding modules to the suit. Which is more SP sink.
Essentially, by asking for a pilot suit, you're implying that you want under no circumstances that vehicles should be viable without one.
Which is some crazy elitist BS.
PRO AV has to be balanced around STD tanks, which cannot have sinks of tens of millions of SP to be effective and capable of surviving, and any variant vehicles must make significant sacrifices in the name of their chosen effectiveness.
i.e. Enforcers for larger DPS, lesser mobility and poor tank, Marauders for larger tank, lesser DPS and poor mobility and say Black Ops (which is a silly name IMO) for larger mobility, lesser tank and poor DPS.
There should be no way to have an objectively better vehicle than the next scrub simply by spending more money on a better hull. Sacrifices in the name of turrets I can deal with (try to fit a Particle Madrugar - it's a right royal pain) but something that's a Madrugar +two lows and double the fitting, in the way of dropsuits?
That's a good way to keep tanks out of the hands of anyone but the people who already have buckets of SP, and ISK to practice.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Korvin Lomont
United Pwnage Service RISE of LEGION
743
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Posted - 2014.03.16 14:36:00 -
[15] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Prob at the same time when we get adv/proto hulls Well then, have fun waiting forever because with tiercide, there is no such thing as proto hulls. Vehicles are very obviously tiercided. While infantry is not and neither is weapons and mods Yea adv/proto hulls so balance can be achieved
Nah tiercide for Infantry would be better and would solve more problems |
Korvin Lomont
United Pwnage Service RISE of LEGION
743
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Posted - 2014.03.16 14:41:00 -
[16] - Quote
Lorhak Gannarsein wrote:
PRO AV has to be balanced around STD tanks, which cannot have sinks of tens of millions of SP to be effective and capable of surviving, and any variant vehicles must make significant sacrifices in the name of their chosen effectiveness.
So can explain what infantry should use to beat proto hulls when proto AV is just able to beat std hulls? I just curious on your balance opinion towards this topic.
In all honesty CCP should finally realize that they need to get rid of tiers in the current way these tiers are either not worth the effort but balanced or horribly balanced against lower tiers.... |
Takahiro Kashuken
Red Star. EoN.
3010
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Posted - 2014.03.16 14:45:00 -
[17] - Quote
Lorhak Gannarsein wrote:Harpyja wrote:Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Prob at the same time when we get adv/proto hulls Well then, have fun waiting forever because with tiercide, there is no such thing as proto hulls. Vehicles are very obviously tiercided. While infantry is not and neither is weapons and mods Yea adv/proto hulls so balance can be achieved And also to get rid of the scrub tankers that are causing tank spam. Proto AV should be balanced against proto vehicles. I cannot agree with this. I pointed out why in the last thread this came up in. Which was about six hours ago. I also cannot agree even that a pilot suit should exist. Essentially you'd be doubling the sink an effective vehicle, because unless something drastic happened, like as in you can't drive a vehicle aside from LAVs without a pilot suit, the only reason for a suit like this would be to amplify a vehicle's effectiveness by adding modules to the suit. Which is more SP sink. Essentially, by asking for a pilot suit, you're implying that you want under no circumstances that vehicles should be viable without one. Which is some crazy elitist BS. PRO AV has to be balanced around STD tanks, which cannot have sinks of tens of millions of SP to be effective and capable of surviving, and any variant vehicles must make significant sacrifices in the name of their chosen effectiveness. i.e. Enforcers for larger DPS, lesser mobility and poor tank, Marauders for larger tank, lesser DPS and poor mobility and say Black Ops (which is a silly name IMO) for larger mobility, lesser tank and poor DPS. There should be no way to have an objectively better vehicle than the next scrub simply by spending more money on a better hull. Sacrifices in the name of turrets I can deal with (try to fit a Particle Madrugar - it's a right royal pain) but something that's a Madrugar +two lows and double the fitting, in the way of dropsuits? That's a good way to keep tanks out of the hands of anyone but the people who already have buckets of SP, and ISK to practice.
SP sink got doubled by CCP with the whole changing of the vehicle tree anyways even tho we have less skills and mods but more sp sinks
Also a pilot suit to use any vehicle apart from a LAV would be fine
PRO AV cannot be balanced with STD tanks because right now it is and they are crying, we have tiercide now and they are crying about having to use proto AV against STD vehicles
If we get adv/proto hulls then we can balance proto AV with it
Intelligence is OP
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C Saunders
Tech Guard RISE of LEGION
545
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Posted - 2014.03.16 14:50:00 -
[18] - Quote
Can someone please tell me what a pilot suit will do that any other suit cant?
WTF is the point of a pilot suit?
// Fully Speced Mass Driver Expert // Closed Beta Vet // Tech Guards Sexy Beast //
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Western Ways
Krullefor Organization Minmatar Republic
32
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Posted - 2014.03.16 14:56:00 -
[19] - Quote
My guess is, it'll make it so that you can only use certain weapons and/or modules if you have a pilot suit. Similar to how you can only use a forge gun or an hmg with a heavy suit. |
C Saunders
Tech Guard RISE of LEGION
545
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Posted - 2014.03.16 15:00:00 -
[20] - Quote
Western Ways wrote:My guess is, it'll make it so that you can only use certain weapons and/or modules if you have a pilot suit. Similar to how you can only use a forge gun or an hmg with a heavy suit.
So it would restrict your ground combat?
Bravo! The suits useless!
Also so is the idea, its a piece of crap, pilot suits would add nothing to this game.
// Fully Speced Mass Driver Expert // Closed Beta Vet // Tech Guards Sexy Beast //
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Roy Ventus
Axis of Chaos
1383
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Posted - 2014.03.16 15:03:00 -
[21] - Quote
Foxhound Elite wrote:Just wondering...
Once tanks are balanced
So they can nerf them and associated modules
In order to give the pilot suits a use that doesn't make their vehicles OP.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Sgt Buttscratch
Condotta Rouvenor
2051
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Posted - 2014.03.16 15:04:00 -
[22] - Quote
why do you need a suit, the idea of tanking is:
Run OP MLT tank use BPO dropsuit Destroy protos with no effort
Profit
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Takahiro Kashuken
Red Star. EoN.
3010
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Posted - 2014.03.16 15:07:00 -
[23] - Quote
C Saunders wrote:Western Ways wrote:My guess is, it'll make it so that you can only use certain weapons and/or modules if you have a pilot suit. Similar to how you can only use a forge gun or an hmg with a heavy suit. So it would restrict your ground combat? Bravo! The suits useless! Also so is the idea, its a piece of crap, pilot suits would add nothing to this game.
Pilot suit is for ya know piloting things like vehicles
Its not ment to ground pound and there is other playstyles than medium frame 514
Intelligence is OP
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Harpyja
Molon Labe. General Tso's Alliance
1279
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Posted - 2014.03.16 15:13:00 -
[24] - Quote
Lorhak Gannarsein wrote:Harpyja wrote:Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Prob at the same time when we get adv/proto hulls Well then, have fun waiting forever because with tiercide, there is no such thing as proto hulls. Vehicles are very obviously tiercided. While infantry is not and neither is weapons and mods Yea adv/proto hulls so balance can be achieved And also to get rid of the scrub tankers that are causing tank spam. Proto AV should be balanced against proto vehicles. I cannot agree with this. I pointed out why in the last thread this came up in. Which was about six hours ago. I also cannot agree even that a pilot suit should exist. Essentially you'd be doubling the sink an effective vehicle, because unless something drastic happened, like as in you can't drive a vehicle aside from LAVs without a pilot suit, the only reason for a suit like this would be to amplify a vehicle's effectiveness by adding modules to the suit. Which is more SP sink. Essentially, by asking for a pilot suit, you're implying that you want under no circumstances that vehicles should be viable without one. Which is some crazy elitist BS. PRO AV has to be balanced around STD tanks, which cannot have sinks of tens of millions of SP to be effective and capable of surviving, and any variant vehicles must make significant sacrifices in the name of their chosen effectiveness. i.e. Enforcers for larger DPS, lesser mobility and poor tank, Marauders for larger tank, lesser DPS and poor mobility and say Black Ops (which is a silly name IMO) for larger mobility, lesser tank and poor DPS. There should be no way to have an objectively better vehicle than the next scrub simply by spending more money on a better hull. Sacrifices in the name of turrets I can deal with (try to fit a Particle Madrugar - it's a right royal pain) but something that's a Madrugar +two lows and double the fitting, in the way of dropsuits? That's a good way to keep tanks out of the hands of anyone but the people who already have buckets of SP, and ISK to practice. As I had mentioned before, if ISK is such a problem, then just make the proto hull cheap! Like no more than 400k ISK. ISK should not win battles; this I agree with. But there's a problem when dedication is barely rewarded. Do you think that all these 0 SP "tankers" deserve such powerful vehicles that cost 75k and are much better than a proto dropsuit? No! With 0 SP, they should be just as squishy as a militia dropsuit compared to a max skilled proto suit.
Also, I'm on the fence about pilot suits so I have no opinion on them.
But as far as AV vs vehicle balance goes, you can't balance tiers versus no tiers. Either both sides need to be tiered or neither side gets tiers. AV gets a 50% damage increase from standard to proto, while tanks are currently as if they were proto tanks, all of them (militia tanks being ADV with PRO modules). So now you have the problem where only proto AV has a chance at killing tanks while anything that's not proto is useless.
I don't see CCP performing tiericide on infantry, so AV is stuck with tiered progression while vehicles are at a default proto status. I can see these current attributes as proto tanks, and with a small buff to AV, proto AV can kill proto tanks. Then you got ADV AV that can kill ADV tanks, and so on.
TL;DR you can't achieve balance when one side is tiered and the other isn't. This effectively means that one side (AV) needs to invest SP to get 50% more damage while the other (tanks) don't need any SP to become effective slaughtering machines.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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ZDub 303
TeamPlayers Negative-Feedback
2357
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Posted - 2014.03.16 15:14:00 -
[25] - Quote
Korvin Lomont wrote:Lorhak Gannarsein wrote:
PRO AV has to be balanced around STD tanks, which cannot have sinks of tens of millions of SP to be effective and capable of surviving, and any variant vehicles must make significant sacrifices in the name of their chosen effectiveness.
So can explain what infantry should use to beat proto hulls when proto AV is just able to beat std hulls? I just curious on your balance opinion towards this topic. In all honesty CCP should finally realize that they need to get rid of tiers in the current way these tiers are either not worth the effort but balanced or horribly balanced against lower tiers....
Just curious... what is the point of isk when you implement tiericide?
They did tiericide tanks... and you know what you got? Tank spam... cause its proto power at a MLT price.
I no longer believe tiericide is the way to go, it pretty much invalidates any use for isk... a major point to this game. |
C Saunders
Tech Guard RISE of LEGION
545
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Posted - 2014.03.16 15:17:00 -
[26] - Quote
Takahiro Kashuken wrote:C Saunders wrote:Western Ways wrote:My guess is, it'll make it so that you can only use certain weapons and/or modules if you have a pilot suit. Similar to how you can only use a forge gun or an hmg with a heavy suit. So it would restrict your ground combat? Bravo! The suits useless! Also so is the idea, its a piece of crap, pilot suits would add nothing to this game. Pilot suit is for ya know piloting things like vehicles Its not ment to ground pound and there is other playstyles than medium frame 514
I run a scout.
Please do tell me how the pilot suit will bonus vehicles in a way that the passive skills already dont?
// Fully Speced Mass Driver Expert // Closed Beta Vet // Tech Guards Sexy Beast //
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Takahiro Kashuken
Red Star. EoN.
3010
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Posted - 2014.03.16 15:31:00 -
[27] - Quote
C Saunders wrote:Takahiro Kashuken wrote:C Saunders wrote:Western Ways wrote:My guess is, it'll make it so that you can only use certain weapons and/or modules if you have a pilot suit. Similar to how you can only use a forge gun or an hmg with a heavy suit. So it would restrict your ground combat? Bravo! The suits useless! Also so is the idea, its a piece of crap, pilot suits would add nothing to this game. Pilot suit is for ya know piloting things like vehicles Its not ment to ground pound and there is other playstyles than medium frame 514 I run a scout. Please do tell me how the pilot suit will bonus vehicles in a way that the passive skills already dont?
Sacrfices ground ability to perform better in vehicles by enhancing the vehicle in a number of ways which we dont know about
Intelligence is OP
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
249
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Posted - 2014.03.16 15:54:00 -
[28] - Quote
Gelan Corbaine wrote:To do what ? Buff vehicles even more ? Should AVers simply lay down their arms and give up any remaining isk in their already cash strapped wallets ? To prevent people from driving tanks with heavies and FGs/RRs.
The pilot suit will balance out tanks by allowing you to RE them with impunity. It's a nerf to the brokenness of having a counter to your counter inside of your vehicle.
Edit: ZDub 303 is completely right. Tiericide is just a buzzword. We don't need to remove tiers. We need to rethink them. Keep the tiers, but make their roles more defined. Less "slightly better" and more "harder to handle, but a harder hit". |
C Saunders
Tech Guard RISE of LEGION
545
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Posted - 2014.03.16 15:56:00 -
[29] - Quote
Takahiro Kashuken wrote:C Saunders wrote:Takahiro Kashuken wrote:C Saunders wrote:Western Ways wrote:My guess is, it'll make it so that you can only use certain weapons and/or modules if you have a pilot suit. Similar to how you can only use a forge gun or an hmg with a heavy suit. So it would restrict your ground combat? Bravo! The suits useless! Also so is the idea, its a piece of crap, pilot suits would add nothing to this game. Pilot suit is for ya know piloting things like vehicles Its not ment to ground pound and there is other playstyles than medium frame 514 I run a scout. Please do tell me how the pilot suit will bonus vehicles in a way that the passive skills already dont? Sacrfices ground ability to perform better in vehicles by enhancing the vehicle in a number of ways which we dont know about
Please, enlighten me on what can be enhanced?
// Fully Speced Mass Driver Expert // Closed Beta Vet // Tech Guards Sexy Beast //
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Takahiro Kashuken
Red Star. EoN.
3010
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Posted - 2014.03.16 15:59:00 -
[30] - Quote
C Saunders wrote:
Please, enlighten me on what can be enhanced?
Everything
CPU/PG/HP/Speed/DMG/resistance etc
Intelligence is OP
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