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Atiim
Living Like Larry Schwag
5759
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Posted - 2014.03.16 04:59:00 -
[1] - Quote
The Robot Devil wrote:echo47 wrote:In two months we will see the same threads regarding cloaks. Two months? More like two hours or at most two days. The cloak will be a topic they have to put in one thread like the respec discussion. FPS players don't seem to take change well sometimes, especially if it takes away a win button or OP go to weapon. *Insults the playerbase about not wanting to take a way a win button or OP weapon*
*Defends Active Scanners*
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5759
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Posted - 2014.03.16 05:08:00 -
[2] - Quote
I'll just copy and paste my reply from another thread:
Atiim wrote:If it were up to me, Active Scanners wouldn't be nerfed. They'd be removed.
I honestly don't understand why an item that allows you to see practically everyone's location 24/7 while also knowing what direction they're facing ever passed QA.
I'm also not sure why something that easily negate the need for situational awareness needs to be in this game. Isn't one of the main pros about this game supposed to be the emphasis on flanking and tactics?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5759
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Posted - 2014.03.16 05:14:00 -
[3] - Quote
The Robot Devil wrote: More like 99% of the vocal minority. I hear lots of complaining in squads and it never has to do with the scanners.
If it were up to me the active scanner would be like the logi tool and it would only work when pulling the trigger and could stay out as long as the merc wanted but lost the scan results when the trigger was released. You can run around with the scanner out doing 360s all day but when you let go of the trigger all of the scan results would disappear. That would make it much more fun.
Fun for who?
See the thing about video game balance, is that the item has to be enjoyable for both sides. I'd consider it very fun if my Freedom MD dealt 500HP of splash damage, but I can guarantee that it wouldn't be 'fun' for you now would it?
That would be broken simply because you'd remove all needs for tactics and situational awareness whatsoever. That is what one of the major selling points of DUST 514 are, Tactics. And when you have something that removes the need for such, the item itself needs to be removed. I'm not really sure why you think it's acceptable to have a literal wall-hack that has a 200m radius.
Tell me, how fun would it be knowing that your being scanned 24/7 and that the enemy knows exactly which direction your facing; and that the only way to attack your opponent would be to rush in headfirst simply because you're unable to flank them?
And that is why Active Scanners need to be removed. I always wanted to return to the days when tactics are what decided whether or not you held the point; as opposed to simply taping R1 to find the location of almost everyone.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6095
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Posted - 2014.03.24 19:34:00 -
[4] - Quote
bump
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
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