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Gavr1Io Pr1nc1p
7
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Posted - 2014.03.13 22:03:00 -
[1] - Quote
Its like tanks-with one tank, its not too bad, everyone can fire at it all at once however, with multiple tanks, there is no point, as it would be impossible to kill them all
Same thing goes for heavies, and in 1.8, when most players realize heavies will be very imbalanced in their favor, this problem will only be exacerbated
Kills-Archduke Ferdinand
Balance!
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NextDark Knight
Hellstorm Inc League of Infamy
286
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Posted - 2014.03.13 22:05:00 -
[2] - Quote
I didn't find a problem with the Mauler event. I seen heavies all over the place.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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jhon hartigan
Maphia Clan Corporation
181
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Posted - 2014.03.13 22:06:00 -
[3] - Quote
Werent you banned? |
Gavr1Io Pr1nc1p
7
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Posted - 2014.03.13 22:07:00 -
[4] - Quote
Oh did i forget to mention that every weapon other than the HMG is getting nerfed as well?
Kills-Archduke Ferdinand
Balance!
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Proto Annihilator
Fraternity of St. Venefice Amarr Empire
82
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Posted - 2014.03.13 22:08:00 -
[5] - Quote
Its punny. heavy imbalance. |
Arkena Wyrnspire
Fatal Absolution
11011
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Posted - 2014.03.13 22:09:00 -
[6] - Quote
'heavis shuld ned 2 ppl 2 kill' *spams heavies* 'u need a teem of 32'
You have long since made your choice. What you make now is a mistake.
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TranquilBiscuit ofVaLoR
TCD ToXiCaTeD RISE of LEGION
1647
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Posted - 2014.03.13 22:11:00 -
[7] - Quote
*pulls out proficiency 5 Duvolle Specialist Shotgun*
yeah heavies in bulk are very hard to deal with, but in reality, they're only good for holding one point at a time, and you don't know how many times i've massacred a squad of heavies trying to hold an objective...
with the new cloaks coming out too, us scouts will be the perfect counter to heavies. hell, we already are the heavy's worst enemy!
i for one just can't wait for my scout ck.0, and my 2,000,000 sp. i'll finally be able to max out my core skills! (yes, i'm a 30 million sp player and STILL don't have max core skills lol.)
Anime > EVERYTHING
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bamboo x
Eternal Beings Proficiency V.
214
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Posted - 2014.03.13 22:14:00 -
[8] - Quote
You have access to:
- Grenades, particularly fluxes
- Remotes
- Long distance weapons and tactics
- F*cking Somas
- Mass drivers and flaylock pistols
And in case you haven't realized, in city maps, ESPECIALLY in PC, heavy spam is a well established trend.
bamboo x in 1.8 (Boundless Heavy Machine Gun) you
bamboo x (Ion Pistol) you
bamboo x (Forge Gun) you
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Oxskull Duncarino
0uter.Heaven
490
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Posted - 2014.03.13 22:18:00 -
[9] - Quote
Gavr1Io Pr1nc1p wrote:Oh did i forget to mention that every weapon other than the HMG is getting nerfed as well? The HMG IS getting a nurf. Any heavy worth their salt have only damage mods in the highs, so basic frames are getting nurfed ~8.5%, and Sentinels are getting nurfed 5%. And there are ways to deal with a group of heavies, the simplest of which is send in your own pack of heavies. Uncoordinated pubs and FW might be an issue if no one on the team has a heavy and ye end up against loads on the other side, but that's the way the coin falls. |
xSivartx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
28
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Posted - 2014.03.13 22:18:00 -
[10] - Quote
How would you remedy this? Asking us heavies to not be a heavy cannot be. Asking potential FOTM chasers to hold off seems unlikely. They are supposed to be dangerous and hard to kill but I do know that half of the team should not be the same. |
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Gavr1Io Pr1nc1p
8
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Posted - 2014.03.13 22:24:00 -
[11] - Quote
jhon hartigan wrote:Werent you banned? yes
Kills-Archduke Ferdinand
Balance!
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
468
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Posted - 2014.03.13 22:33:00 -
[12] - Quote
Gavr1Io Pr1nc1p wrote:Its like tanks-with one tank, its not too bad, everyone can fire at it all at once however, with multiple tanks, there is no point, as it would be impossible to kill them all
Same thing goes for heavies, and in 1.8, when most players realize heavies will be very imbalanced in their favor, this problem will only be exacerbated
They are meant to withstand concentrated fire, however, with more of them, the concentrated fire is dispersed and they become resistant/immune.
Couple this with the HMG being the best weapon in the game right now (at least in CQC), and you have a very misbalanced game, especially with skills for invincibility that they receive next patch
Uh.. best weapon in the game right now is the combat rifle, hands down... it is not even close actually.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Arkena Wyrnspire
Fatal Absolution
11018
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Posted - 2014.03.13 22:34:00 -
[13] - Quote
bamboo x wrote:You have access to:
- Grenades, particularly fluxes
- Remotes
- Long distance weapons and tactics
- F*cking Somas
- Mass drivers and flaylock pistols
And in case you haven't realized, in city maps, ESPECIALLY in PC, heavy spam is a well established trend.
Grenades? Are you joking? A properly fit heavy can shrug off 3 core locus grenades soon enough. Remotes will become tankable in 1.8, although they'll probably be the best counter anyway. Long distance weapons can be tanked for a pretty decent amount of time - and also you can just not be a complete moron and charge through the open. Somas don't work outside of open ground either. MDs and flaylocks? Again, are you joking?
You have long since made your choice. What you make now is a mistake.
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Archbot
W a r F o r g e d
109
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Posted - 2014.03.13 22:36:00 -
[14] - Quote
Well we still have blaster tanks..
Ya¦Åu-Å Å-ÅGèéGäîGä¦Gä¦Gä¦-ìY
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Gavr1Io Pr1nc1p
8
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Posted - 2014.03.13 22:39:00 -
[15] - Quote
Archbot wrote:Well we still have blaster tanks.. man, if i could equip a blaster turret in my scouts weapon slot, those heavies wouldn't stand a chance
Kills-Archduke Ferdinand
Balance!
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1002
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Posted - 2014.03.13 23:04:00 -
[16] - Quote
Fight smarter, not harder.
Me in my ADS: 1,2
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
314
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Posted - 2014.03.13 23:14:00 -
[17] - Quote
I wrote a lengthy post on this in another thread. I've been telling people for awhile now that these new heavy bonuses are going to cause enormous problems when there's all kinds of scrubs camping an objective in fatsuits with light weapons. You get 4-5 of these new fatsuits in a city or camping an objective, especially those with HMGs or RRs, nobody is going to be getting in there anytime soon.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Powerh8er
DIOS EX. General Tso's Alliance
396
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Posted - 2014.03.13 23:16:00 -
[18] - Quote
Obesity514
Te Valhall!
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Dauth Jenkins
Ultramarine Corp
218
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Posted - 2014.03.13 23:18:00 -
[19] - Quote
Gavr1Io Pr1nc1p wrote:Its like tanks-with one tank, its not too bad, everyone can fire at it all at once however, with multiple tanks, there is no point, as it would be impossible to kill them all
Same thing goes for heavies, and in 1.8, when most players realize heavies will be very imbalanced in their favor, this problem will only be exacerbated
They are meant to withstand concentrated fire, however, with more of them, the concentrated fire is dispersed and they become resistant/immune.
Couple this with the HMG being the best weapon in the game right now (at least in CQC), and you have a very misbalanced game, especially with skills for invincibility that they receive next patch
Stay close together heavies, and take this present I made for you! Don't mind the beeping...
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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LEHON Xeon
Ahrendee Mercenaries General Tso's Alliance
314
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Posted - 2014.03.13 23:20:00 -
[20] - Quote
Dauth Jenkins wrote:Gavr1Io Pr1nc1p wrote:Its like tanks-with one tank, its not too bad, everyone can fire at it all at once however, with multiple tanks, there is no point, as it would be impossible to kill them all
Same thing goes for heavies, and in 1.8, when most players realize heavies will be very imbalanced in their favor, this problem will only be exacerbated
They are meant to withstand concentrated fire, however, with more of them, the concentrated fire is dispersed and they become resistant/immune.
Couple this with the HMG being the best weapon in the game right now (at least in CQC), and you have a very misbalanced game, especially with skills for invincibility that they receive next patch Stay close together heavies, and take this present I made for you! Don't mind the beeping...
Hope that you plant about three of them in 1.8 because that's what it's going to take to kill Amarr sentinels that have full hp.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Lance 2ballzStrong
SyNergy Gaming EoN.
4795
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Posted - 2014.03.13 23:25:00 -
[21] - Quote
Arkena Wyrnspire wrote:bamboo x wrote:You have access to:
- Grenades, particularly fluxes
- Remotes
- Long distance weapons and tactics
- F*cking Somas
- Mass drivers and flaylock pistols
And in case you haven't realized, in city maps, ESPECIALLY in PC, heavy spam is a well established trend. Grenades? Are you joking? A properly fit heavy can shrug off 3 core locus grenades soon enough. Remotes will become tankable in 1.8, although they'll probably be the best counter anyway. Long distance weapons can be tanked for a pretty decent amount of time - and also you can just not be a complete moron and charge through the open. Somas don't work outside of open ground either. MDs and flaylocks? Again, are you joking?
Sounds like heavies actually have a place on the battlefield then... so time for a nerf
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Billi Gene
516
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Posted - 2014.03.13 23:26:00 -
[22] - Quote
certainly domination will see heavies shine, but skirmish? Heavies in jeeps are just asking for proximity mines at objectives, an without a jeep you just cap behind them....
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Johnny Guilt
Algintal Core
580
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Posted - 2014.03.13 23:28:00 -
[23] - Quote
Your compared the spawn of massive self repairing future tanks to fatmen who cant even get over 2ft high step....
A strange game.
The only winning move is
not to play.
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Oxskull Duncarino
0uter.Heaven
490
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Posted - 2014.03.13 23:32:00 -
[24] - Quote
Johnny Guilt wrote:You compared the spawn of massive self repairing future tanks to fatmen who cant even get over 2ft high step.... Lol, clap clap. Ya could change the 2 foot to 2 inches though |
Oxskull Duncarino
0uter.Heaven
490
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Posted - 2014.03.13 23:35:00 -
[25] - Quote
LEHON Xeon wrote:Dauth Jenkins wrote:Gavr1Io Pr1nc1p wrote:Its like tanks-with one tank, its not too bad, everyone can fire at it all at once however, with multiple tanks, there is no point, as it would be impossible to kill them all
Same thing goes for heavies, and in 1.8, when most players realize heavies will be very imbalanced in their favor, this problem will only be exacerbated
They are meant to withstand concentrated fire, however, with more of them, the concentrated fire is dispersed and they become resistant/immune.
Couple this with the HMG being the best weapon in the game right now (at least in CQC), and you have a very misbalanced game, especially with skills for invincibility that they receive next patch Stay close together heavies, and take this present I made for you! Don't mind the beeping... Hope that you plant about three of them in 1.8 because that's what it's going to take to kill Amarr sentinels that have full hp. Well, there's an amazing thing called co-ordination. RE goes off, and the rest of the squad push in and pop the heavies. |
Izlare Lenix
FREE AGENTS LP
206
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Posted - 2014.03.13 23:49:00 -
[26] - Quote
During the mauler event it was noticeably difficult to kill a room full of heavies with non heavies. In 1.8, with the heavy hp/resistance buff and the light weapons/damage mod nerf, killing a roomful of heavies with anything but heavies will be damn near impossible. Especially since the hmg will be the best cqc weapon by a wide margin.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Gavr1Io Pr1nc1p
9
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Posted - 2014.03.13 23:52:00 -
[27] - Quote
Lance 2ballzStrong wrote:Arkena Wyrnspire wrote:bamboo x wrote:You have access to:
- Grenades, particularly fluxes
- Remotes
- Long distance weapons and tactics
- F*cking Somas
- Mass drivers and flaylock pistols
And in case you haven't realized, in city maps, ESPECIALLY in PC, heavy spam is a well established trend. Grenades? Are you joking? A properly fit heavy can shrug off 3 core locus grenades soon enough. Remotes will become tankable in 1.8, although they'll probably be the best counter anyway. Long distance weapons can be tanked for a pretty decent amount of time - and also you can just not be a complete moron and charge through the open. Somas don't work outside of open ground either. MDs and flaylocks? Again, are you joking? Sounds like heavies actually have a place on the battlefield then... so time for a nerf They've always had a place, people just can't stand having two damage mods instead of three Or a scanner Or a "eliminate all armor weaknesses" nano hive Or other EQ for that matter
Heavies with an HMG who aren't mega scrubs are better than a decent shotgun scout in CQC (though mainly due to poor hit detection and slow glitch when being hit with the HMG), and have no turning penalties either, making their aiming just as mobile
Overall, heavies are just invincible hulks with superior weapons at their disposal, with no real downside when coupled with an LAV with a scanner or a logi
Kills-Archduke Ferdinand
Balance!
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4356
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Posted - 2014.03.14 00:57:00 -
[28] - Quote
Sentinels can't rep eachother, and they're vulnerable to RE traps. Their poor scanning stats make them easy to get the jump on, too
I am your scan error.
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Gavr1Io Pr1nc1p
16
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Posted - 2014.03.14 00:59:00 -
[29] - Quote
Scheneighnay McBob wrote:Sentinels can't rep eachother, and they're vulnerable to RE traps. Their poor scanning stats make them easy to get the jump on, too true, but when theres 5 in one room just constantly zerging over and over, it makes up for low repair, and RE traps are impossible because you can't get in. You pick one off, his buddy comes over and instagibs you with his HMG on a dren BPO
Kills-Archduke Ferdinand
Balance!
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
939
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Posted - 2014.03.14 01:19:00 -
[30] - Quote
Curse heavies
Not being able to hold their own ammo. Not having any effective ranged heavy weapons Being easier to hit Slower to avoid splash damage Slower to recover health Unable to respond quickly to changes
Damn them all
Grrrr
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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