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Gavr1Io Pr1nc1p
7
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Posted - 2014.03.13 22:03:00 -
[1] - Quote
Its like tanks-with one tank, its not too bad, everyone can fire at it all at once however, with multiple tanks, there is no point, as it would be impossible to kill them all
Same thing goes for heavies, and in 1.8, when most players realize heavies will be very imbalanced in their favor, this problem will only be exacerbated
Kills-Archduke Ferdinand
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Gavr1Io Pr1nc1p
7
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Posted - 2014.03.13 22:07:00 -
[2] - Quote
Oh did i forget to mention that every weapon other than the HMG is getting nerfed as well?
Kills-Archduke Ferdinand
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Gavr1Io Pr1nc1p
8
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Posted - 2014.03.13 22:24:00 -
[3] - Quote
jhon hartigan wrote:Werent you banned? yes
Kills-Archduke Ferdinand
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Gavr1Io Pr1nc1p
8
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Posted - 2014.03.13 22:39:00 -
[4] - Quote
Archbot wrote:Well we still have blaster tanks.. man, if i could equip a blaster turret in my scouts weapon slot, those heavies wouldn't stand a chance
Kills-Archduke Ferdinand
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Gavr1Io Pr1nc1p
9
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Posted - 2014.03.13 23:52:00 -
[5] - Quote
Lance 2ballzStrong wrote:Arkena Wyrnspire wrote:bamboo x wrote:You have access to:
- Grenades, particularly fluxes
- Remotes
- Long distance weapons and tactics
- F*cking Somas
- Mass drivers and flaylock pistols
And in case you haven't realized, in city maps, ESPECIALLY in PC, heavy spam is a well established trend. Grenades? Are you joking? A properly fit heavy can shrug off 3 core locus grenades soon enough. Remotes will become tankable in 1.8, although they'll probably be the best counter anyway. Long distance weapons can be tanked for a pretty decent amount of time - and also you can just not be a complete moron and charge through the open. Somas don't work outside of open ground either. MDs and flaylocks? Again, are you joking? Sounds like heavies actually have a place on the battlefield then... so time for a nerf They've always had a place, people just can't stand having two damage mods instead of three Or a scanner Or a "eliminate all armor weaknesses" nano hive Or other EQ for that matter
Heavies with an HMG who aren't mega scrubs are better than a decent shotgun scout in CQC (though mainly due to poor hit detection and slow glitch when being hit with the HMG), and have no turning penalties either, making their aiming just as mobile
Overall, heavies are just invincible hulks with superior weapons at their disposal, with no real downside when coupled with an LAV with a scanner or a logi
Kills-Archduke Ferdinand
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Gavr1Io Pr1nc1p
16
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Posted - 2014.03.14 00:59:00 -
[6] - Quote
Scheneighnay McBob wrote:Sentinels can't rep eachother, and they're vulnerable to RE traps. Their poor scanning stats make them easy to get the jump on, too true, but when theres 5 in one room just constantly zerging over and over, it makes up for low repair, and RE traps are impossible because you can't get in. You pick one off, his buddy comes over and instagibs you with his HMG on a dren BPO
Kills-Archduke Ferdinand
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Gavr1Io Pr1nc1p
20
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Posted - 2014.03.14 01:37:00 -
[7] - Quote
The Terminator T-1000 wrote:Yet another thread about heavies being OP Just do not get within 30 meters and you will be fine. Let heavies kill each other in CQC. When the enemy heavies are dead then go hack. Yes, the HMG is supposed to be the best weapon in CQC. What you expect? Next! What about the shotgun? If the shotgun is worse than an HMG in real CQC, then why not just use a rifle and attack from range? Your argument effectively neutralizes any and all diversity in the game and says "Use a rail rifle on a logi and you'll be fine"
And in response to your next post, yes. Flanking should be the bane of heavies. Frontal attacks should require ~2 assaults or other suits to have a chance of killing the heavy before it kills them, attacks from the rear and sides should easily dispose of the heavy.
You misunderstand my intentions-I don't want heavies to be useless bullet eaters that are simply large slow targets, I simply do not want them to be invincible, as Im sure you must want the same. In 1.8, they will have doubly potent bonuses-high resistances, and high damage output. With all of these great bonuses, there must be an equally great weakness as well--heavies must be weak to attacks from the flank, back, or range.
Currently, if heavies had a lower turn speed (NOT lower aim speed, just lower turn speed), HMG's received a nerf equivalent to the SMG, and HMG's had slightly less auto aim, I think they would be very balanced come 1.8. In the meantime, however, If there is more than, say, 4 in a populated area, it will be unfairly imbalanced in their favor.
To sum this up -Heavies should take teamwork to kill, unless attacked from the rear -HMG needs a nerf to maintain inter weapon balance -Heavies must fill a niche, just like scouts and logis, if they don't, you have slayer logis all over again, eventually resulting in a nerf -Heavies need lower turn speed to counteract their superior EHP and damage output
Kills-Archduke Ferdinand
Balance!
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Gavr1Io Pr1nc1p
24
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Posted - 2014.03.14 02:29:00 -
[8] - Quote
Charlotte O'Dell wrote:this kind of talk is what led to heavies being horrible after Chromosome. Assaults were mad because they couldn't kill everything with their Duvolle. They were mad because a wall of heavies was a good tactic.
The scout shotgunners were the perfect counter but shotguns were too OP and killed them so those got nerfed.
Tanks countered heavies, too, but they also killed assaults.
basically, the OP is bitching about not being OP, himself. Heavies are fine. Any scout with a creodron shotgun or ishukone knives would go to town on them. Any tank. Any sniper. Hell, as long as you're not being stupid and coming at them head-on within 40m, you'll do fine.
All i hear from the OP is a lack of tactics.
How do I put this bluntly...get good noob first off, I'm not complaining because of myself, as i can easily take down heaviesGǪ.they all suck at this game. Your "get gud" was unnecessary, and could be better applied to yourself. I made this thread for assault players who will be unable to assault next patch due to what i mentioned in my OP. I am not a greedy bastard who will **** this game up for the sake of my KD. Im sorry, but if you don't think the heavy will be OP in 1.8, you are simply blind or want to protect your own OP stuff.
So i say to you, get gud scrub you suck
Kills-Archduke Ferdinand
Balance!
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Gavr1Io Pr1nc1p
34
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Posted - 2014.03.14 22:16:00 -
[9] - Quote
Lance 2ballzStrong wrote:Gavr1Io Pr1nc1p wrote: They've always had a place, people just can't stand having two damage mods instead of three Or a scanner Or a "eliminate all armor weaknesses" nano hive Or other EQ for that matter
Heavies with an HMG who aren't mega scrubs are better than a decent shotgun scout in CQC (though mainly due to poor hit detection and slow glitch when being hit with the HMG), and have no turning penalties either, making their aiming just as mobile
Overall, heavies are just invincible hulks with superior weapons at their disposal, with no real downside when coupled with an LAV with a scanner or a logi
If you think heavies have no real downside you're an idiot. Plain and simple. "Invincible"? lol... I wish more scrubs like you would play as a heavy in competitive PC games, then come back and enlighten us about how "invincible" you were Because you can't solo a heavy like you used to, doesn't mean they're OP, it means they're actually good at what they're suppose to be doing. Sounds like a personal problem if you can't figure out how to kill heavies. But god forbid heavies are actually good. Gotta be able to solo every heavy otherwise tears of OP shall be shed on the forums. The problem is that i kill one, i get seen, the HMG slows down my minja once i get hit with 2 bullets, i headshot the other, then the third fourth and fifth all zerge in on the point and are impossible to kill. Medium frames with rifles-killable Heavy frames with HMG slow down glitch-unkillable
The worst part IMO is the slow down glitch coupled with superior aim assist
Kills-Archduke Ferdinand
Balance!
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