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Drapedup Drippedout
0uter.Heaven
564
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Posted - 2014.03.13 14:40:00 -
[61] - Quote
Ansiiis The Trustworthy wrote:I understand that railguns tanks are extremely unfair but there is literally no other way of killing those things. Don't mention forges - any half decent pilot will evade them and to be quite honest most of them camp objectives.
Do you use a FG? I mean I get what you are saying that a Proto modded ADS should not fall easily to a FG (3shots to down) but an AV forger can literally render an ADS useless. Yes, the ADS may survive, but its impact on the field is completely neutralized (in terms of assaulting) by a FG because it will have to retreat constantly.
Granted I'm a pro 5 FG on my alt, and I understand most people don't max the FG skill tree, but at ~2000 dmg per round, that ADS will not stick around very long. What good is an ADS that cannot assault? at that point it is simply a DS. And an expensive liability.
Pro-fit Prophet
"Gimme yo lunch money"
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Tectonic Fusion
1240
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Posted - 2014.03.13 14:41:00 -
[62] - Quote
A python gets one hit KO'ed with their hardeners off with prof 3, 2 complex damage mods, and a proto breach forge gun. An incubus...well you need an assault FG at least because they will try to spin around and kill you with your back turned.
Solo Player
Squad status: Locked
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xXCastroBoyXx
duna corp
11
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Posted - 2014.03.13 15:04:00 -
[63] - Quote
As a decent ADS pilot ( Phyton ), I find swarm luncher kick-back beeing the most OP AV of them all. Especially in city maps where there isn't too much space to fly. And also when tanks can jump buildings, why can't DS take a hit to a building. Fix one atleast. Forges aren't a problem, unless in groups ( same for swarms ), but Rail Guns are a serious problem. Range - too OP, DMG with or without DMG mods - OP, price - are you kittening kidding me? So nerf Rails and kick or buff ADS.
536f72727920492061746520616c6c - Decode for a cookie
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MrShooter01
Storm Wind Strikeforce Caldari State
580
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Posted - 2014.03.13 15:16:00 -
[64] - Quote
Ansiiis The Trustworthy wrote: EDIT. You can't even have a civilized discussion without "get guud" or "you suck". I am generally a nice guy but why do I have to receive all this crap? I bet I would smoke most of the people who type "get good" or "HTFU" on the forums.
Well, starting the discussion with calling people a negative word like "arrogant" in the thread title isn't going to get you kind words and saintly responses
that's like human interaction 101 |
Temias Mercurial
ANGEL FLEET
4
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Posted - 2014.03.14 01:32:00 -
[65] - Quote
Zirzo Valcyn wrote:Temias Mercurial wrote:Why on earth do people say AV is underpowered? Get two breach forge guns (any tier) and they'll decimate the average FOTM tanker. Pythons and Incubus' are also rather easy to kill with nearly anything, whether it be a turret (large or small), forge gun, or AV nades. However, I do believe that swarms are underpowered, but only by a small margin. In honesty, I do not see why a non-skillful weapon should be rewarded with high damage. I despise anything that can be terribly OP without effort, such as rail tanks. The turrets themselves are hardly required in the effort department, but a good mindset of when to/or not to engage certain targets is where true skill lies. Against AV, dropships are near perfection in balance, but rail tanks negate any true evaluation of whether or not they are "OP". My apologies to those swarmers out there, but that is my honest opinion. the swarm launcher is broke atm, what i fear is the fix will be an over buff and will get 2 shotted by swarms. we've been through past builds with OP swarms the part in bold is true for the whole game. if you don't have fire discipline you alert your enemy instead of ambushing him i despise the MLT tanks, i don't despise the dedicated ones, but i'm also guilty of calling an MLT tank on some idiot who thinks he can fly slow and high right up next to my teams MCC..
The two things I hated as a pilot pre 1.7 were swarm launchers and assault forge guns (or any for that matter, but especially those). If they were to buff swarms against tanks, they would crush dropships. So dropships would have to be buffed as well, but to not the point where swarms are right now. I have no problem with a coordinated team of swarms launchers, as that requires a fair bit of skill and patience just to pull it off. What I don't want is people going back to them for the sake of it being easy and OP. If players are going to kill me and my ship then it should require skill. The main reason why people used them was because it was effortless, especially when sitting on top of a damn tower. |
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