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Temias Mercurial
ANGEL FLEET
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Posted - 2014.03.13 03:03:00 -
[1] - Quote
Why on earth do people say AV is underpowered? Get two breach forge guns (any tier) and they'll decimate the average FOTM tanker. Pythons and Incubus' are also rather easy to kill with nearly anything, whether it be a turret (large or small), forge gun, or AV nades. However, I do believe that swarms are underpowered, but only by a small margin. In honesty, I do not see why a non-skillful weapon should be rewarded with high damage. I despise anything that can be terribly OP without effort, such as rail tanks. The turrets themselves are hardly required in the effort department, but a good mindset of when to/or not to engage certain targets is where true skill lies. Against AV, dropships are near perfection in balance, but rail tanks negate any true evaluation of whether or not they are "OP". My apologies to those swarmers out there, but that is my honest opinion. |
Temias Mercurial
ANGEL FLEET
0
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Posted - 2014.03.13 03:16:00 -
[2] - Quote
THUNDERGROOVE wrote:Ansiiis The Trustworthy wrote:I understand that railguns tanks are extremely unfair but there is literally no other way of killing those things. Don't mention forges - any half decent pilot will evade them and to be quite honest most of them camp objectives. I kill nearly every ADS that is near my while I have my forge out. Git gud. Really, just fix the problem. Most assault dropships costs twice as much as the average rail tank.
The average rail tank is 70k to 150k isk unfortunately, or an entirely free installation that is horrible broken as they do not have the same restrictions as turrets. They can turn instantly when not manned, can actually inflict more damage than proto railguns (this has been tested by numerous people, including me), and have infinite ammunition without having to reload. It's simply not fair at all to be a pilot... |
Temias Mercurial
ANGEL FLEET
1
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Posted - 2014.03.13 03:32:00 -
[3] - Quote
Ansiiis The Trustworthy wrote:I understand that railguns tanks are extremely unfair but there is literally no other way of killing those things. Don't mention forges - any half decent pilot will evade them and to be quite honest most of them camp objectives.
Who doesn't camp objectives? Why are you trying to justify your argument by blaming pilots? Let's see here... Scouts, Heavies, Logis, Assaults, Tanks, LAVs, HMG LAVs, and pilots... everyone has done this at one time or another in a role of their choice. Before posting something else, try to justify your arguments with legitimate reasoning. |
Temias Mercurial
ANGEL FLEET
4
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Posted - 2014.03.14 01:32:00 -
[4] - Quote
Zirzo Valcyn wrote:Temias Mercurial wrote:Why on earth do people say AV is underpowered? Get two breach forge guns (any tier) and they'll decimate the average FOTM tanker. Pythons and Incubus' are also rather easy to kill with nearly anything, whether it be a turret (large or small), forge gun, or AV nades. However, I do believe that swarms are underpowered, but only by a small margin. In honesty, I do not see why a non-skillful weapon should be rewarded with high damage. I despise anything that can be terribly OP without effort, such as rail tanks. The turrets themselves are hardly required in the effort department, but a good mindset of when to/or not to engage certain targets is where true skill lies. Against AV, dropships are near perfection in balance, but rail tanks negate any true evaluation of whether or not they are "OP". My apologies to those swarmers out there, but that is my honest opinion. the swarm launcher is broke atm, what i fear is the fix will be an over buff and will get 2 shotted by swarms. we've been through past builds with OP swarms the part in bold is true for the whole game. if you don't have fire discipline you alert your enemy instead of ambushing him i despise the MLT tanks, i don't despise the dedicated ones, but i'm also guilty of calling an MLT tank on some idiot who thinks he can fly slow and high right up next to my teams MCC..
The two things I hated as a pilot pre 1.7 were swarm launchers and assault forge guns (or any for that matter, but especially those). If they were to buff swarms against tanks, they would crush dropships. So dropships would have to be buffed as well, but to not the point where swarms are right now. I have no problem with a coordinated team of swarms launchers, as that requires a fair bit of skill and patience just to pull it off. What I don't want is people going back to them for the sake of it being easy and OP. If players are going to kill me and my ship then it should require skill. The main reason why people used them was because it was effortless, especially when sitting on top of a damn tower. |
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